C# 9 Cleanup (#325)

- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
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Kamron Batman 2020-11-27 00:29:21 -08:00 • committed by GitHub
parent 351611a23a
commit 3551d962f7
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417 changed files with 2209 additions and 2213 deletions

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@ -56,16 +56,16 @@ namespace Server.Engines.Doom
/* Exit & Enter locations for the lamp room */
public static Point3D lr_Exit = new Point3D(353, 172, -1);
public static Point3D lr_Enter = new Point3D(467, 96, -1);
public static Point3D lr_Exit = new(353, 172, -1);
public static Point3D lr_Enter = new(467, 96, -1);
/* "Center" location in puzzle */
public static Point3D lp_Center = new Point3D(324, 64, -1);
public static Point3D lp_Center = new(324, 64, -1);
/* Lamp Room Area */
public static Rectangle2D lr_Rect = new Rectangle2D(465, 92, 10, 10);
public static Rectangle2D lr_Rect = new(465, 92, 10, 10);
/* Lamp Room area Poison message data */
@ -465,7 +465,7 @@ namespace Server.Engines.Doom
RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z);
public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z) =>
new Point3D(Utility.Random(x, x2), Utility.Random(y, y2), z);
new(Utility.Random(x, x2), Utility.Random(y, y2), z);
public static void PlaySounds(Point3D location, int[] sounds)
{