C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed - [X] Merges sequential checks - [X] Removes redundant type declarations
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351611a23a
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3551d962f7
417 changed files with 2209 additions and 2213 deletions
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@ -27,7 +27,7 @@ namespace Server.Factions
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public static readonly TimeSpan SkillLossPeriod = TimeSpan.FromMinutes(20.0);
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private static readonly Dictionary<Mobile, SkillLossContext>
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m_SkillLoss = new Dictionary<Mobile, SkillLossContext>();
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m_SkillLoss = new();
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private FactionDefinition m_Definition;
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public int ZeroRankOffset;
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@ -573,7 +573,7 @@ namespace Server.Factions
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}
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}
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public bool IsCommander(Mobile mob) => mob != null && mob.AccessLevel >= AccessLevel.GameMaster || mob == Commander;
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public bool IsCommander(Mobile mob) => mob?.AccessLevel >= AccessLevel.GameMaster || mob == Commander;
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public override string ToString() => m_Definition.FriendlyName;
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@ -39,42 +39,42 @@ namespace Server.Factions
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{
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public static MerchantTitleInfo[] Info { get; } =
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{
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new MerchantTitleInfo(
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new(
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SkillName.Inscribe,
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90.0,
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new TextDefinition(1060773, "Scribe"),
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new TextDefinition(1011468, "SCRIBE"),
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new TextDefinition(1010121, "You now have the faction title of scribe")
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),
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new MerchantTitleInfo(
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new(
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SkillName.Carpentry,
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90.0,
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new TextDefinition(1060774, "Carpenter"),
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new TextDefinition(1011469, "CARPENTER"),
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new TextDefinition(1010122, "You now have the faction title of carpenter")
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),
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new MerchantTitleInfo(
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new(
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SkillName.Tinkering,
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90.0,
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new TextDefinition(1022984, "Tinker"),
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new TextDefinition(1011470, "TINKER"),
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new TextDefinition(1010123, "You now have the faction title of tinker")
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),
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new MerchantTitleInfo(
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new(
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SkillName.Blacksmith,
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90.0,
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new TextDefinition(1023016, "Blacksmith"),
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new TextDefinition(1011471, "BLACKSMITH"),
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new TextDefinition(1010124, "You now have the faction title of blacksmith")
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),
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new MerchantTitleInfo(
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new(
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SkillName.Fletching,
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90.0,
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new TextDefinition(1023022, "Bowyer"),
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new TextDefinition(1011472, "BOWYER"),
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new TextDefinition(1010125, "You now have the faction title of Bowyer")
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),
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new MerchantTitleInfo(
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new(
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SkillName.Tailoring,
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90.0,
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new TextDefinition(1022982, "Tailor"),
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@ -6,12 +6,12 @@ namespace Server.Factions
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{
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public class FactionItemDefinition
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{
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private static readonly FactionItemDefinition m_MetalArmor = new FactionItemDefinition(1000, typeof(Blacksmith));
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private static readonly FactionItemDefinition m_Weapon = new FactionItemDefinition(1000, typeof(Blacksmith));
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private static readonly FactionItemDefinition m_RangedWeapon = new FactionItemDefinition(1000, typeof(Bowyer));
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private static readonly FactionItemDefinition m_LeatherArmor = new FactionItemDefinition(750, typeof(Tailor));
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private static readonly FactionItemDefinition m_Clothing = new FactionItemDefinition(200, typeof(Tailor));
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private static readonly FactionItemDefinition m_Scroll = new FactionItemDefinition(500, typeof(Mage));
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private static readonly FactionItemDefinition m_MetalArmor = new(1000, typeof(Blacksmith));
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private static readonly FactionItemDefinition m_Weapon = new(1000, typeof(Blacksmith));
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private static readonly FactionItemDefinition m_RangedWeapon = new(1000, typeof(Bowyer));
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private static readonly FactionItemDefinition m_LeatherArmor = new(750, typeof(Tailor));
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private static readonly FactionItemDefinition m_Clothing = new(200, typeof(Tailor));
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private static readonly FactionItemDefinition m_Scroll = new(500, typeof(Mage));
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public FactionItemDefinition(int silverCost, Type vendorType)
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{
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@ -36,7 +36,7 @@ namespace Server.Factions
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public static VendorDefinition[] Definitions { get; } =
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{
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new VendorDefinition(
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new(
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typeof(FactionBottleVendor),
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0xF0E,
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5000,
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@ -45,7 +45,7 @@ namespace Server.Factions
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new TextDefinition(1011549, "POTION BOTTLE VENDOR"),
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new TextDefinition(1011544, "Buy Potion Bottle Vendor")
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),
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new VendorDefinition(
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new(
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typeof(FactionBoardVendor),
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0x1BD7,
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3000,
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@ -54,7 +54,7 @@ namespace Server.Factions
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new TextDefinition(1011552, "WOOD VENDOR"),
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new TextDefinition(1011545, "Buy Wooden Board Vendor")
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),
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new VendorDefinition(
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new(
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typeof(FactionOreVendor),
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0x19B8,
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3000,
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@ -63,7 +63,7 @@ namespace Server.Factions
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new TextDefinition(1011553, "IRON ORE VENDOR"),
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new TextDefinition(1011546, "Buy Iron Ore Vendor")
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),
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new VendorDefinition(
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new(
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typeof(FactionReagentVendor),
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0xF86,
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5000,
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@ -72,7 +72,7 @@ namespace Server.Factions
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new TextDefinition(1011554, "REAGENT VENDOR"),
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new TextDefinition(1011547, "Buy Reagent Vendor")
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),
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new VendorDefinition(
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new(
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typeof(FactionHorseVendor),
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0x20DD,
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5000,
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@ -70,7 +70,7 @@ namespace Server.Factions
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}
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}
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public static List<BaseMonolith> Monoliths { get; set; } = new List<BaseMonolith>();
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public static List<BaseMonolith> Monoliths { get; set; } = new();
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public override void OnLocationChange(Point3D oldLocation)
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{
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@ -30,7 +30,7 @@ namespace Server.Factions
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public virtual void AssignName(TextDefinition name)
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{
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if (name != null && name.Number > 0)
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if (name?.Number > 0)
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{
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m_LabelNumber = name.Number;
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Name = null;
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@ -11,11 +11,11 @@ namespace Server
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{
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private static readonly WeightedItem[] _items =
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{
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new WeightedItem(30, typeof(GemOfEmpowerment)),
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new WeightedItem(25, typeof(BloodRose)),
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new WeightedItem(20, typeof(ClarityPotion)),
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new WeightedItem(15, typeof(UrnOfAscension)),
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new WeightedItem(10, typeof(StormsEye))
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new(30, typeof(GemOfEmpowerment)),
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new(25, typeof(BloodRose)),
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new(20, typeof(ClarityPotion)),
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new(15, typeof(UrnOfAscension)),
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new(10, typeof(StormsEye))
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};
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public PowerFactionItem(int itemId)
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@ -121,7 +121,7 @@ namespace Server.Factions
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}
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}
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public static List<Sigil> Sigils { get; } = new List<Sigil>();
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public static List<Sigil> Sigils { get; } = new();
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public void Update()
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{
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@ -188,7 +188,7 @@ namespace Server.Factions
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_ => faction.Definition.GuardAttack // ReactionType.Attack
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};
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if (def != null && def.Number > 0)
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if (def?.Number > 0)
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{
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Say(def.Number);
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}
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@ -48,7 +48,7 @@ namespace Server.Factions
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public class SpellCombo
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{
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public static readonly SpellCombo Simple = new SpellCombo(
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public static readonly SpellCombo Simple = new(
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50,
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new ComboEntry(typeof(ParalyzeSpell), 20),
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new ComboEntry(typeof(ExplosionSpell), 100, TimeSpan.FromSeconds(2.8)),
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@ -56,7 +56,7 @@ namespace Server.Factions
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new ComboEntry(typeof(EnergyBoltSpell))
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);
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public static readonly SpellCombo Strong = new SpellCombo(
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public static readonly SpellCombo Strong = new(
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90,
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new ComboEntry(typeof(ParalyzeSpell), 20),
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new ComboEntry(typeof(ExplosionSpell), 50, TimeSpan.FromSeconds(2.8)),
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