C# 9 Cleanup (#325)

- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
This commit is contained in:
Kamron Batman 2020-11-27 00:29:21 -08:00 committed by GitHub
parent 351611a23a
commit 3551d962f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
417 changed files with 2209 additions and 2213 deletions

View file

@ -24,7 +24,7 @@ namespace Server.Multis
public const int MaximumBarkeepCount = 2;
private static readonly Dictionary<Mobile, List<BaseHouse>> m_Table = new Dictionary<Mobile, List<BaseHouse>>();
private static readonly Dictionary<Mobile, List<BaseHouse>> m_Table = new();
private DecayLevel m_CurrentStage;
@ -300,7 +300,7 @@ namespace Server.Multis
}
}
public static List<BaseHouse> AllHouses { get; } = new List<BaseHouse>();
public static List<BaseHouse> AllHouses { get; } = new();
public abstract Rectangle2D[] Area { get; }
public abstract Point3D BaseBanLocation { get; }
@ -482,15 +482,15 @@ namespace Server.Multis
public HouseSign Sign { get; set; }
public List<PlayerVendor> PlayerVendors { get; } = new List<PlayerVendor>();
public List<PlayerVendor> PlayerVendors { get; } = new();
public List<PlayerBarkeeper> PlayerBarkeepers { get; } = new List<PlayerBarkeeper>();
public List<PlayerBarkeeper> PlayerBarkeepers { get; } = new();
public List<VendorRentalContract> VendorRentalContracts { get; private set; }
public List<VendorInventory> VendorInventories { get; } = new List<VendorInventory>();
public List<VendorInventory> VendorInventories { get; } = new();
public List<RelocatedEntity> RelocatedEntities { get; } = new List<RelocatedEntity>();
public List<RelocatedEntity> RelocatedEntities { get; } = new();
public MovingCrate MovingCrate { get; set; }
@ -1942,7 +1942,7 @@ namespace Server.Multis
return;
}
for (var i = 0; Doors != null && i < Doors.Count; ++i)
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
@ -2404,7 +2404,7 @@ namespace Server.Multis
public virtual bool IsCombatRestricted(Mobile m)
{
if (m?.Player != true || m.AccessLevel >= AccessLevel.GameMaster || !IsAosRules ||
m_Owner != null && m_Owner.AccessLevel >= AccessLevel.GameMaster)
m_Owner?.AccessLevel >= AccessLevel.GameMaster)
{
return false;
}
@ -2513,7 +2513,7 @@ namespace Server.Multis
}
}
for (var i = 0; Doors != null && i < Doors.Count; ++i)
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
@ -4276,7 +4276,7 @@ namespace Server.Multis
{
var list = house.Secures;
for (var i = 0; sec == null && list != null && i < list.Count; ++i)
for (var i = 0; sec == null && i < list?.Count; ++i)
{
var si = list[i];