C# 9 Cleanup (#325)

- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
This commit is contained in:
Kamron Batman 2020-11-27 00:29:21 -08:00 • committed by GitHub
parent 351611a23a
commit 3551d962f7
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417 changed files with 2209 additions and 2213 deletions

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@ -5,15 +5,15 @@ namespace Server.Spells.Bushido
{
public class Confidence : SamuraiSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
private static readonly SpellInfo m_Info = new(
"Confidence",
null,
-1,
9002
);
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private static readonly Dictionary<Mobile, Timer> m_RegenTable = new Dictionary<Mobile, Timer>();
private static readonly Dictionary<Mobile, Timer> m_Table = new();
private static readonly Dictionary<Mobile, Timer> m_RegenTable = new();
public Confidence(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{

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@ -6,14 +6,14 @@ namespace Server.Spells.Bushido
{
public class CounterAttack : SamuraiSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
private static readonly SpellInfo m_Info = new(
"CounterAttack",
null,
-1,
9002
);
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private static readonly Dictionary<Mobile, Timer> m_Table = new();
public CounterAttack(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{

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@ -6,14 +6,14 @@ namespace Server.Spells.Bushido
{
public class Evasion : SamuraiSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
private static readonly SpellInfo m_Info = new(
"Evasion",
null,
-1,
9002
);
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private static readonly Dictionary<Mobile, Timer> m_Table = new();
public Evasion(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)

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@ -6,13 +6,13 @@ namespace Server.Spells.Bushido
public class HonorableExecution : SamuraiMove
{
private static readonly Dictionary<Mobile, HonorableExecutionInfo> m_Table =
new Dictionary<Mobile, HonorableExecutionInfo>();
new();
public override int BaseMana => 0;
public override double RequiredSkill => 25.0;
public override TextDefinition AbilityMessage =>
new TextDefinition(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
new(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{

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@ -7,7 +7,7 @@ namespace Server.Spells.Bushido
public override int BaseMana => 5;
public override double RequiredSkill => 50.0;
public override TextDefinition AbilityMessage => new TextDefinition(1063167); // You prepare to strike quickly.
public override TextDefinition AbilityMessage => new(1063167); // You prepare to strike quickly.
public override bool DelayedContext => true;

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@ -8,7 +8,7 @@ namespace Server.Spells.Bushido
public override double RequiredSkill => 70.0;
public override TextDefinition AbilityMessage =>
new TextDefinition(1070757); // You prepare to strike two enemies with one blow.
new(1070757); // You prepare to strike two enemies with one blow.
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{