ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

292
Data/MLQuests.cfg Normal file
View file

@ -0,0 +1,292 @@
# Escorts
EscortToYew
EscortToVesper
EscortToTrinsic
EscortToSkaraBrae
EscortToSerpentsHold
EscortToNujelm
EscortToMoonglow
EscortToMinoc
EscortToMagincia
EscortToJhelom
EscortToCove
EscortToBritain
EscortToOcllo
# Britannia
Aemaeth1 Aurelia
Aemaeth2 SkeletonOfSzandor
OddsAndEnds Patricus
# Honest Beggar
HonestBeggar Evan
ReginasThanks Regina
# Unfading Memories
# TODO: OneTimeOnly issue
#UnfadingMemoriesPartOne Emilio
#UnfadingMemoriesPartTwo Emilio
#UnfadingMemoriesPartThree Thalia
# A Ghost Of Covetous
AGhostOfCovetous Ben
SaveHisDad Frederic
AFathersGratitude Leon Andros
# Heartwood
TheyreBreedingLikeRabbits Saril Tamm Yorus
TheyllEatAnything Saril Tamm Yorus
NoGoodFishStealing Saril Tamm Yorus
AHeroInTheMaking Saril Yorus
BullfightingSortOf Saril Tamm Yorus
AFineFeast Saril Tamm Yorus
ForcedMigration Saril Tamm Yorus
FilthyPests Saril Tamm
DeadManWalking Vilo Saril Tamm Cailla Tiana
KingOfBears Vilo Cailla
Specimens Vilo Clehin Salaenih Cailla Landy
Spirits Cailla
RollTheBones Vilo Cailla
ItsAGhastlyJob Vilo Cailla
Troglodytes Cailla Canir
UnholyKnights Vilo Cailla
AFeatherInYerCap Vilo Cailla
ATaleOfTail Vilo Cailla
ATrogAndHisDog Cailla Canir
Overpopulation Saril Tamm Yorus ElderAcob
WildBoarCull Saril Tamm Yorus ElderAcob
ItsElemental Caelas Alejaha
CircleOfLife Brinnae Aniel Ciala Mielan
DustToDust Aniel Ciala
CreepyCrawlies Clehin Aulan Landy
VoraciousPlants Aulan Salaenih
GibberJabber Aulan
AnimatedMonstrosity Aulan Salaenih
BirdsOfAFeather Aulan
Frightmares Aulan
MoltenReptiles Aulan
BloodyNuisance Aulan
BloodSuckers Aulan
TheAfterlife Brinnae
ForkedTongue Brinnae Saril Tamm Tiana
ImpishDelights Brinnae
ThreeWishes Brinnae
EvilEye Brinnae
GargoylesWrath Brinnae
UndeadMages Brinnae
FriendlyNeighborhoodSpiderkiller Vilo Brinnae Cailla
MongbatMenace Clehin Brinnae Landy
StirringTheNest Brinnae
WarriorCaste Caelas Salaenih
BigWorms Caelas
OrcishElite Caelas
ThinningTheHerd Clehin Saril Tamm Landy Yorus
Squishy Salaenih
OrcSlaying LorekeeperOolua
ABigJob Salaenih
TrollingForTrolls Saril Tamm Tiana
ColdHearted Salaenih
ForkedTongues
ShakingThingsUp Salaenih
Arachnophobia Salaenih
MiniSwampThing Salaenih
ThePerilsOfFarming Vilo Tiana
IndustriousAsAnAntLion Vilo Tiana
UnholyConstruct Vilo Tiana Braen
AChillInTheAir Vilo Tiana
# TODO: Restart delays
#TheKingOfClothing Ahie Thallary
#ThePuffyShirt Ahie Thallary
#FromTheGaultierCollection Waelian Sleen Ahie Thallary
#HauteCouture Ahie Thallary
#TheSongOfTheWind Tholef Tillanil
#BeerGoggles Tholef Tillanil
#MessageInABottleQuest Tholef Tillanil
#NecessitysMother Waelian Sleen
#TickTock Waelian Sleen Danoel
ReptilianDentist Sleen Danoel
#StopHarpingOnMe Waelian Sleen Anolly Cillitha Jusae Unoelil
#TheFarEye Waelian Sleen Anolly Unoelil
#LethalDarts Cillitha Jusae
#ASimpleBow Cillitha Jusae
#IngeniousArcheryPartOne Cillitha Jusae
#IngeniousArcheryPartTwo Cillitha Jusae
#IngeniousArcheryPartThree Cillitha Jusae
ScaleArmor Ahie Thallary Tallinin
#CutsBothWays Lohn Olla
#DragonProtection Lohn Olla
#NothingFancy Anolly Lohn Olla Unoelil Danoel
#TheBulwark Lohn Olla
#ArchSupport Waelian Sleen Ciala Aniel
ParoxysmusSuccubi LorekeeperNillaen LorekeeperOolua
ParoxysmusMoloch LorekeeperNillaen LorekeeperOolua
ParoxysmusDaemons LorekeeperNillaen LorekeeperOolua
ParoxysmusArcaneDaemons LorekeeperNillaen LorekeeperOolua
CausticCombo LorekeeperNillaen LorekeeperOolua
PlagueLord LorekeeperNillaen LorekeeperOolua
GlassyFoe Ciala Aniel LorekeeperRyal LorekeeperRollarn
DaemonicPrism LorekeeperRyal LorekeeperRollarn
Hailstorm LorekeeperRyal LorekeeperRollarn
HowManyHeads LorekeeperRyal LorekeeperRollarn
DreadhornQuest LorekeeperCalendor LorekeeperOolua
NewLeadership ElderAcob
ExAssassins ElderAcob
ExtinguishingTheFlame ElderAcob
CrimeAndPunishment ElderAcob
DeathToTheNinja ElderAcob
AllThatGlittersIsNotGood LorekeeperSiarra ElderBrae
# The Ancient World
TheAncientWorld LorekeeperBroolol
TheGoldenHorn LorekeeperBroolol
Bullish Braen
LostCivilization Braen
# Warriors Of The Gemkeeper
WarriorsOfTheGemkeeper LorekeeperRollarn
CloseEnough LorekeeperRollarn
TakingTheBullByTheHorns Canir
EmissaryToTheMinotaur Canir
# Sanctuary
# TODO: Restart delays
#BrokenShaft Beotham
#BendingTheBow Beotham
#ArmsRace Beotham
#ImprovedCrossbows Beotham
#BuildingTheBetterCrossbow Beotham
#InstrumentOfWar Danoel
#TheShield Danoel
#MusicToMyEars Danoel
#TheGlassEye Danoel
#LazyHumans Danoel
#InventiveTools Danoel
PixieDustToDust LorekeeperOolua
#AnImpressivePlaid Tallinin
#LeatherAndLace Danoel Tallinin
#FeyHeadgear Tallinin
NewCloak Tallinin
ADishBestServedCold Tiana Koole
ArchEnemies Tiana
Vermin Tiana
#ANiceShirt Tallinin
MougGuurMustDie Dallid
LeaderOfThePack Dallid
SayonaraSzavetra Dallid
#TappingTheKeg Dallid
#WaitingToBeFilled Dallid
#BreezesSong Dallid
ProofOfTheDeed ElderOnallan Tiana
Marauders ElderOnallan Tiana Koole
TheBrainsOfTheOperation ElderOnallan Tiana
TheBrawn ElderOnallan Tiana
TheBiggerTheyAre ElderOnallan Tiana
TroubleOnTheWing Koole
BrotherlyLove LorekeeperRollarn
# Elven heritage
Seasons MaulTheBear
CaretakerOfTheLand Strongroot
WisdomOfTheSphynx Enigma
DefendingTheHerd Bravehorn
TheBalanceOfNature Huntsman
TheJoysOfLife Arielle
# Human heritage
Ingenuity Sledge
HeaveHo Patricus
HumanInNeed
AllSeasonAdventurer Belulah
# Ilshenar
Responsibility Lissbet
SomethingToWailAbout Jelrice
Runaways Jelrice
ViciousPredator Jelrice
GuileIrkAndSpite Yorus
# New Haven
EscortToNHAlchemist
EscortToNHBard
EscortToNHWarrior
EscortToNHTailor
EscortToNHCarpenter
EscortToNHMapmaker
EscortToNHMage
EscortToNHInn
EscortToNHFarm
EscortToNHDocks
EscortToNHBowyer
EscortToNHBank
# New Haven Training
# TODO: Restart delays
#SplitEnds Andric
IShotAnArrowIntoTheAir Kashiel
#BakersDozen Asandos
#AStitchInTime Clairesse
#BatteredBucklers Gervis
#MoreOrePlease Mugg
#ComfortableSeating Lowel
#ThePenIsMightier Lyle
#AClockworkPuzzle Nibbet
#DeliciousFishes Norton
#FleeAndFatigue Sadrah
#ChopChopOnTheDouble Hargrove
# New Haven Skill Training
CleansingOldHaven Aelorn
TheRudimentsOfSelfDefense Dimethro
CrushingBonesAndTakingNames Churchill
SwiftAsAnArrow Robyn
EnGuarde Recaro
TheArtOfWar AldenArmstrong
TheWayOfTheBlade Jockles
ThouAndThineShield TylAriadne
DefyingTheArcane Alefian
StoppingTheWorld Gustar
ScribingArcaneKnowledge Jillian
TheMagesApprentice Kaelynna
ScholarlyTask Mithneral
TheRightToolForTheJob AmeliaYoungstone
KnowThineEnemy AndreasVesalius
BruisesBandagesAndBlood Avicenna
TheInnerWarrior SarsmeaSmythe
TheArtOfStealth Ryuichi
BecomingOneWithTheShadows Chiyo
WalkingSilently Jun
EyesOfARanger Walker
TheWayOfTheSamurai Hamato
TheAllureOfDarkMagic Mulcivikh
ChannelingTheSupernatural Morganna
TheDeluciansLostMine JacobWaltz
ItsHammerTime GeorgeHephaestus
# Spellweaving
Patience Aeluva
NeedsOfTheManyHeartwood1 Aeluva
NeedsOfTheManyHeartwood2 Aeluva
MakingAContributionHeartwood Aeluva
UnnaturalCreations Aeluva
Discipline Koole
NeedsOfTheManySanctuary Koole
MakingAContributionSanctuary Koole
SuppliesForSanctuary Koole
TheHumanBlight Koole
FriendOfTheFey Synaeva
TokenOfFriendship Synaeva
Alliance Arielle
FiendishFriends ElderBrae
CrackingTheWhipI ElderBrae
CrackingTheWhipII ElderBrae
# ML dungeons
VilePoison Jamal
ARockAndAHardPlace Iosep
SympatheticMagic Iosep
AlreadyDead Iosep
Eureka Iosep
SubContracting Jamal

View file

@ -966,19 +966,76 @@
<go x="3627" y="2606" z="0" />
<smartNoHousing active="true" />
<region type="GuardedRegion" name="New Haven Moongate">
<rect x="3446" y="2674" width="10" height="10" />
<rect x="3446" y="2674" width="10" height="10" />
</region>
<region type="TownRegion" name="New Haven">
<rune name="New Haven City" />
<rect x="3423" y="2480" width="111" height="143" />
<rune name="New Haven" />
<rect x="3416" y="2480" width="129" height="168" />
<go x="3503" y="2574" z="14" />
<music name="Ocllo" />
<region name="Gentle Rest Inn">
<rune name="The Gentle Rest Inn in New Haven" />
<rect x="3493" y="2513" width="10" height="10"/>
<region name="the New Haven Alchemist">
<!-- Note: OSI still uses the old rune names for all the shop regions -->
<rune name="The Little Shop of Alchemy in New Haven" />
<rect x="3457" y="2563" width="9" height="9" />
</region>
<region name="the New Haven Bard">
<rune name="the Bardic Guild in New Haven" />
<rect x="3410" y="2598" width="9" height="9" />
<rect x="3419" y="2599" width="2" height="7" />
<rect x="3408" y="2607" width="7" height="5" />
</region>
<region name="Warrior's Guild Hall">
<rune name="the Warrior Guild Hall in New Haven" />
<rect x="3520" y="2528" width="23" height="24" />
<rect x="3520" y="2552" width="14" height="11" />
<region name="the New Haven Warrior">
<rect x="3523" y="2546" width="6" height="16" />
<rect x="3529" y="2550" width="4" height="12" />
</region>
<region name="the New Haven Bowyer">
<rect x="3529" y="2531" width="12" height="19" />
</region>
</region>
<region name="the New Haven Tailor">
<rune name="A Stitch In Time in New Haven" />
<rect x="3492" y="2546" width="10" height="11" />
<rect x="3502" y="2546" width="3" height="4" />
</region>
<region name="the New Haven Carpenter">
<rune name="Carpenters of New Haven" />
<rect x="3439" y="2632" width="9" height="11" />
<rect x="3440" y="2643" width="7" height="5" />
</region>
<region name="the New Haven Mapmaker">
<rune name="Mapmakers of New Haven" />
<rect x="3490" y="2588" width="7" height="7" />
</region>
<region name="the New Haven Mage">
<rune name="New Haven Magery School" />
<rect x="3464" y="2488" width="27" height="16" />
</region>
<region name="the New Haven Inn">
<rune name="the Bountiful Harvest Inn in New Haven" />
<rect x="3493" y="2513" width="10" height="10" />
<rect x="3503" y="2513" width="7" height="17" />
<logoutDelay active="false" />
</region>
<!--
<region name="the New Haven Farm">
<rune name="" />
<rect />
</region>
-->
<region name="the New Haven Docks">
<rune name="the docks in New Haven" />
<rect x="3500" y="2592" width="8" height="25" />
<rect x="3508" y="2592" width="8" height="7" />
<rect x="3516" y="2592" width="8" height="16" />
</region>
<region name="the New Haven Bank">
<rune name="the First Bank of New Haven" />
<rect x="3479" y="2565" width="13" height="15" />
</region>
</region>
<!--
<region type="TownRegion" name="Haven">
@ -1747,7 +1804,7 @@
<entrance x="1450" y="1473" z="-23" />
</region>
<region priority="50" name="Sheep Farm">
<rect x="1303" y="1312" width="30" height="30" />
<rect x="1298" y="1307" width="38" height="37" />
</region>
<!--End-->
<region priority="37" name="Shrine of Valor">

View file

@ -1146,7 +1146,7 @@ namespace Server.Engines.Craft
}
}
if ( tool.UsesRemaining < 1 )
if ( tool.UsesRemaining < 1 && tool.BreakOnDepletion )
toolBroken = true;
if ( toolBroken )
@ -1267,7 +1267,7 @@ namespace Server.Engines.Craft
tool.UsesRemaining--;
if ( tool.UsesRemaining < 1 )
if ( tool.UsesRemaining < 1 && tool.BreakOnDepletion )
toolBroken = true;
if ( toolBroken )

View file

@ -26,6 +26,9 @@ namespace Server.Engines.Craft
private CraftSubResCol m_CraftSubRes;
private CraftSubResCol m_CraftSubRes2;
private List<int> m_Recipes;
private List<int> m_RareRecipes;
public int MinCraftEffect { get { return m_MinCraftEffect; } }
public int MaxCraftEffect { get { return m_MaxCraftEffect; } }
public double Delay { get { return m_Delay; } }
@ -34,7 +37,7 @@ namespace Server.Engines.Craft
public CraftGroupCol CraftGroups{ get { return m_CraftGroups; } }
public CraftSubResCol CraftSubRes{ get { return m_CraftSubRes; } }
public CraftSubResCol CraftSubRes2{ get { return m_CraftSubRes2; } }
public abstract SkillName MainSkill{ get; }
public virtual int GumpTitleNumber{ get{ return 0; } }
@ -114,6 +117,9 @@ namespace Server.Engines.Craft
m_CraftSubRes = new CraftSubResCol();
m_CraftSubRes2 = new CraftSubResCol();
m_Recipes = new List<int>();
m_RareRecipes = new List<int>();
InitCraftList();
}
@ -135,6 +141,22 @@ namespace Server.Engines.Craft
}
}
public int RandomRecipe()
{
if ( m_Recipes.Count == 0 )
return -1;
return m_Recipes[Utility.Random( m_Recipes.Count )];
}
public int RandomRareRecipe()
{
if ( m_RareRecipes.Count == 0 )
return -1;
return m_RareRecipes[Utility.Random( m_RareRecipes.Count )];
}
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount )
{
@ -262,12 +284,29 @@ namespace Server.Engines.Craft
craftItem.UseSubRes2 = val;
}
public void AddRecipe( int index, int id )
private void AddRecipeBase( int index, int id )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.AddRecipe( id, this );
}
public void AddRecipe( int index, int id )
{
AddRecipeBase( index, id );
m_Recipes.Add( id );
}
public void AddRareRecipe( int index, int id )
{
AddRecipeBase( index, id );
m_RareRecipes.Add( id );
}
public void AddQuestRecipe( int index, int id )
{
AddRecipeBase( index, id );
}
public void ForceNonExceptional( int index )
{
CraftItem craftItem = m_CraftItems.GetAt( index );

View file

@ -281,7 +281,7 @@ namespace Server.Engines.Craft
index = AddCraft( typeof( StandardPlateKabuto ), 1011079, 1030196, 90.0, 140.0, typeof( IronIngot ), 1044036, 25, 1044037 );
SetNeededExpansion( index, Expansion.SE );
/*
if( Core.ML )
{
index = AddCraft( typeof( Circlet ), 1011079, 1032645, 62.1, 112.1, typeof( IronIngot ), 1044036, 6, 1044037 );
@ -296,7 +296,6 @@ namespace Server.Engines.Craft
AddRes( index, typeof( BlueDiamond ), 1032696, 1, 1044240 );
SetNeededExpansion( index, Expansion.ML );
}
* */
}
#endregion
@ -351,7 +350,7 @@ namespace Server.Engines.Craft
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( Sai ), 1011081, 1030234, 50.0, 100.0, typeof( IronIngot ), 1044036, 12, 1044037 );
SetNeededExpansion( index, Expansion.SE );
/*
if( Core.ML )
{
index = AddCraft( typeof( RadiantScimitar ), 1011081, 1031571, 75.0, 125.0, typeof( IronIngot ), 1044036, 15, 1044037 );
@ -379,7 +378,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( DreadHornMane ), 1032682, 1, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRes( index, typeof( Muculent ), 1032680, 10, 1053098 );
AddRecipe( index, 0 );
AddRareRecipe( index, 0 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
@ -387,7 +386,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( GrizzledBones ), 1032684, 1, 1053098 );
AddRes( index, typeof( Taint ), 1032684, 10, 1053098 );
AddRes( index, typeof( Blight ), 1032675, 10, 1053098 );
AddRecipe( index, 1 );
AddRareRecipe( index, 1 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
@ -395,7 +394,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( GrizzledBones ), 1032684, 1, 1053098 );
AddRes( index, typeof( Blight ), 1032675, 10, 1053098 );
AddRes( index, typeof( Scourge ), 1032677, 10, 1053098 );
AddRecipe( index, 2 );
AddRareRecipe( index, 2 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
@ -403,7 +402,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( GrizzledBones ), 1032684, 1, 1053098 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRecipe( index, 3 );
AddRareRecipe( index, 3 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
@ -472,10 +471,11 @@ namespace Server.Engines.Craft
AddRecipe( index, 16 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ButchersWarCleaver ), 1011081, 1073526, 75.0, 125.0, typeof( IronIngot ), 1044036, 18, 1044037 );
AddRes( index, typeof( Turquoise ), 1032691, 1, 1044240 );
AddRecipe( index, 17 );
SetNeededExpansion( index, Expansion.ML );
// TODO
//index = AddCraft( typeof( ButchersWarCleaver ), 1011081, 1073526, 75.0, 125.0, typeof( IronIngot ), 1044036, 18, 1044037 );
//AddRes( index, typeof( Turquoise ), 1032691, 1, 1044240 );
//AddRecipe( index, 17 );
//SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( SerratedWarCleaver ), 1011081, 1073527, 75.0, 125.0, typeof( IronIngot ), 1044036, 18, 1044037 );
AddRes( index, typeof( EcruCitrine ), 1032693, 1, 1044240 );
@ -507,10 +507,11 @@ namespace Server.Engines.Craft
AddRecipe( index, 23 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( RuneSabre ), 1011081, 1073537, 75.0, 125.0, typeof( IronIngot ), 1044036, 15, 1044037 );
AddRes( index, typeof( Turquoise ), 1032691, 1, 1044240 );
AddRecipe( index, 24 );
SetNeededExpansion( index, Expansion.ML );
// TODO
//index = AddCraft( typeof( RuneSabre ), 1011081, 1073537, 75.0, 125.0, typeof( IronIngot ), 1044036, 15, 1044037 );
//AddRes( index, typeof( Turquoise ), 1032691, 1, 1044240 );
//AddRecipe( index, 24 );
//SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( MagesRuneBlade ), 1011081, 1073538, 75.0, 125.0, typeof( IronIngot ), 1044036, 15, 1044037 );
AddRes( index, typeof( BlueDiamond ), 1032696, 1, 1044240 );
@ -547,12 +548,11 @@ namespace Server.Engines.Craft
AddRecipe( index, 31 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( BoneMachete ), 1011081, 1020526, 75.0, 125.0, typeof( IronIngot ), 1044036, 20, 1044037 );
index = AddCraft( typeof( BoneMachete ), 1011081, 1020526, 45.0, 95.0, typeof( IronIngot ), 1044036, 20, 1044037 );
AddRes( index, typeof( Bone ), 1049064, 6, 1049063 );
AddRecipe( index, 32 );
AddQuestRecipe( index, 32 );
SetNeededExpansion( index, Expansion.ML );
}
*/
}
#endregion
@ -564,7 +564,7 @@ namespace Server.Engines.Craft
AddCraft( typeof( LargeBattleAxe ), 1011082, 1025115, 28.0, 78.0, typeof( IronIngot ), 1044036, 12, 1044037 );
AddCraft( typeof( TwoHandedAxe ), 1011082, 1025187, 33.0, 83.0, typeof( IronIngot ), 1044036, 16, 1044037 );
AddCraft( typeof( WarAxe ), 1011082, 1025040, 39.1, 89.1, typeof( IronIngot ), 1044036, 16, 1044037 );
/*
if( Core.ML )
{
index = AddCraft( typeof( OrnateAxe ), 1011082, 1031572, 70.0, 120.0, typeof( IronIngot ), 1044036, 18, 1044037 );
@ -590,7 +590,7 @@ namespace Server.Engines.Craft
AddRecipe( index, 36 );
SetNeededExpansion( index, Expansion.ML );
}*/
}
#endregion
#region Pole Arms
@ -641,17 +641,17 @@ namespace Server.Engines.Craft
AddRes( index, typeof( Cloth ), 1044286, 10, 1044287 );
SetNeededExpansion( index, Expansion.SE );
}
/*
if( Core.ML )
{
index = AddCraft( typeof( DiamondMace ), 1011084, 1073568, 70.0, 120.0, typeof( IronIngot ), 1044036, 20, 1044037 );
index = AddCraft( typeof( DiamondMace ), 1011084, 1031556, 70.0, 120.0, typeof( IronIngot ), 1044036, 20, 1044037 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ShardThrasher ), 1011084, 1072918, 70.0, 120.0, typeof( IronIngot ), 1044036, 20, 1044037 );
AddRes( index, typeof( EyeOfTheTravesty ), 1073126, 1, 1042081 );
AddRes( index, typeof( Muculent ), 1072139, 10, 1042081 );
AddRes( index, typeof( Corruption ), 1072135, 10, 1042081 );
AddRecipe( index, 37 );
AddRareRecipe( index, 37 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
@ -674,7 +674,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( BlueDiamond ), 1032696, 1, 1044240 );
AddRecipe( index, 41 );
SetNeededExpansion( index, Expansion.ML );
}*/
}
#endregion
#region Dragon Scale Armor

View file

@ -126,6 +126,93 @@ namespace Server.Engines.Craft
SetNeededExpansion( index, Expansion.SE );
}
if ( Core.ML )
{
index = AddCraft( typeof( BlightGrippedLongbow ), 1044566, 1072907, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( LardOfParoxysmus ), 1032681, 1, 1053098 );
AddRes( index, typeof( Blight ), 1032675, 10, 1053098 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1053098 );
AddRareRecipe( index, 200 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
/* TODO
index = AddCraft( typeof( FaerieFire ), 1044566, 1072908, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( LardOfParoxysmus ), 1032681, 1, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRes( index, typeof( Taint ), 1032679, 10, 1053098 );
AddRareRecipe( index, 201 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
*/
index = AddCraft( typeof( SilvanisFeywoodBow ), 1044566, 1072955, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( LardOfParoxysmus ), 1032681, 1, 1053098 );
AddRes( index, typeof( Scourge ), 1032677, 10, 1053098 );
AddRes( index, typeof( Muculent ), 1032680, 10, 1053098 );
AddRareRecipe( index, 202 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
/* TODO
index = AddCraft( typeof( MischiefMaker ), 1044566, 1072910, 75.0, 125.0, typeof( Log ), 1044041, 15, 1044351 );
AddRes( index, typeof( DreadHornMane ), 1032682, 1, 1053098 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRareRecipe( index, 203 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
*/
index = AddCraft( typeof( TheNightReaper ), 1044566, 1072912, 75.0, 125.0, typeof( Log ), 1044041, 10, 1044351 );
AddRes( index, typeof( DreadHornMane ), 1032682, 1, 1053098 );
AddRes( index, typeof( Blight ), 1032675, 10, 1053098 );
AddRes( index, typeof( Scourge ), 1032677, 10, 1053098 );
AddRareRecipe( index, 204 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( BarbedLongbow ), 1044566, 1073505, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( FireRuby ), 1026254, 1, 1053098 );
AddRecipe( index, 205 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( SlayerLongbow ), 1044566, 1073506, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( BrilliantAmber ), 1026256, 1, 1053098 );
AddRecipe( index, 206 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( FrozenLongbow ), 1044566, 1073507, 75.0, 125.0, typeof( Log ), 1044041, 20, 1044351 );
AddRes( index, typeof( Turquoise ), 1026250, 1, 1053098 );
AddRecipe( index, 207 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( LongbowOfMight ), 1044566, 1073508, 75.0, 125.0, typeof( Log ), 1044041, 10, 1044351 );
AddRes( index, typeof( BlueDiamond ), 1026255, 1, 1053098 );
AddRecipe( index, 208 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( RangersShortbow ), 1044566, 1073509, 75.0, 125.0, typeof( Log ), 1044041, 15, 1044351 );
AddRes( index, typeof( PerfectEmerald ), 1026251, 1, 1053098 );
AddRecipe( index, 209 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( LightweightShortbow ), 1044566, 1073510, 75.0, 125.0, typeof( Log ), 1044041, 15, 1044351 );
AddRes( index, typeof( WhitePearl ), 1026253, 1, 1053098 );
AddRecipe( index, 210 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( MysticalShortbow ), 1044566, 1073511, 75.0, 125.0, typeof( Log ), 1044041, 15, 1044351 );
AddRes( index, typeof( EcruCitrine ), 1026252, 1, 1053098 );
AddRecipe( index, 211 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( AssassinsShortbow ), 1044566, 1073512, 75.0, 125.0, typeof( Log ), 1044041, 15, 1044351 );
AddRes( index, typeof( DarkSapphire ), 1026249, 1, 1053098 );
AddRecipe( index, 212 );
SetNeededExpansion( index, Expansion.ML );
}
MarkOption = true;
Repair = Core.AOS;
}

View file

@ -97,6 +97,7 @@ namespace Server.Engines.Craft
AddCraft( typeof( ShortMusicStand ), 1044294, 1044313, 78.9, 103.9, typeof( Log ), 1044041, 15, 1044351 );
AddCraft( typeof( TallMusicStand ), 1044294, 1044315, 81.5, 106.5, typeof( Log ), 1044041, 20, 1044351 );
AddCraft( typeof( Easle ), 1044294, 1044317, 86.8, 111.8, typeof( Log ), 1044041, 20, 1044351 );
if( Core.SE )
{
index = AddCraft( typeof( RedHangingLantern ), 1044294, 1029412, 65.0, 90.0, typeof( Log ), 1044041, 5, 1044351 );
@ -132,6 +133,33 @@ namespace Server.Engines.Craft
AddRes( index, typeof( RunedPrism ), 1073465, 1, 1053098 );
AddRes( index, typeof( JeweledFiligree ), 1072894, 1, 1053098 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( WarriorStatueSouthDeed ), 1044294, 1072887, 0.0, 35.0, typeof( Log ), 1044041, 250, 1044351 );
AddRecipe( index, 300 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( WarriorStatueEastDeed ), 1044294, 1072888, 0.0, 35.0, typeof( Log ), 1044041, 250, 1044351 );
AddRecipe( index, 301 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( SquirrelStatueSouthDeed ), 1044294, 1072884, 0.0, 35.0, typeof( Log ), 1044041, 250, 1044351 );
AddRecipe( index, 302 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( SquirrelStatueEastDeed ), 1044294, 1073398, 0.0, 35.0, typeof( Log ), 1044041, 250, 1044351 );
AddRecipe( index, 303 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( AcidProofRope ), 1044294, 1074886, 80, 130.0, typeof( GreaterStrengthPotion ), 1073466, 2, 1044253 );
AddRes( index, typeof( ProtectionScroll ), 1044395, 1, 1053098 );
AddRes( index, typeof( SwitchItem ), 1032127, 1, 1053098 );
AddRecipe( index, 304 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
// Furniture
@ -158,6 +186,13 @@ namespace Server.Engines.Craft
SetNeededExpansion( index, Expansion.SE );
}
if ( Core.ML )
{
index = AddCraft( typeof( OrnateElvenChair ), 1044291, 1072870, 80.0, 105.0, typeof( Log ), 1044041, 30, 1044351 );
AddRecipe( index, 305 );
SetNeededExpansion( index, Expansion.ML );
}
// Containers
AddCraft( typeof( WoodenBox ), 1044292, 1023709, 21.0, 46.0, typeof( Log ), 1044041, 10, 1044351 );
AddCraft( typeof( SmallCrate ), 1044292, 1044309, 10.0, 35.0, typeof( Log ), 1044041, 8 , 1044351 );
@ -208,31 +243,124 @@ namespace Server.Engines.Craft
AddRes( index, typeof( BarrelHoops ), 1044289, 1, 1044253 );
AddRes( index, typeof( BarrelLid ), 1044251, 1, 1044253 );
if ( Core.ML )
{
index = AddCraft( typeof( ArcaneBookshelfSouthDeed ), 1044292, 1072871, 94.7, 119.7, typeof( Log ), 1044041, 80, 1044351 );
AddRecipe( index, 306 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ArcaneBookshelfEastDeed ), 1044292, 1073371, 94.7, 119.7, typeof( Log ), 1044041, 80, 1044351 );
AddRecipe( index, 307 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
/* TODO
index = AddCraft( typeof( OrnateElvenChestSouthDeed ), 1044292, 1072862, 94.7, 119.7, typeof( Log ), 1044041, 40, 1044351 );
AddRecipe( index, 308 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( OrnateElvenChestEastDeed ), 1044292, 1073383, 94.7, 119.7, typeof( Log ), 1044041, 40, 1044351 );
AddRecipe( index, 309 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
*/
index = AddCraft( typeof( ElvenDresserSouthDeed ), 1044292, 1072864, 75.0, 100.0, typeof( Log ), 1044041, 45, 1044351 );
AddRecipe( index, 310 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ElvenDresserEastDeed ), 1044292, 1073388, 75.0, 100.0, typeof( Log ), 1044041, 45, 1044351 );
AddRecipe( index, 311 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
/* TODO
index = AddCraft( typeof( FancyElvenArmoire ), 1044292, 1072866, 80.0, 105.0, typeof( Log ), 1044041, 60, 1044351 );
AddRecipe( index, 312 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
*/
}
// Staves and Shields
AddCraft( typeof( ShepherdsCrook ), 1044295, 1023713, 78.9, 103.9, typeof( Log ), 1044041, 7, 1044351 );
AddCraft( typeof( QuarterStaff ), 1044295, 1023721, 73.6, 98.6, typeof( Log ), 1044041, 6, 1044351 );
AddCraft( typeof( GnarledStaff ), 1044295, 1025112, 78.9, 103.9, typeof( Log ), 1044041, 7, 1044351 );
AddCraft( typeof( WoodenShield ), 1044295, 1027034, 52.6, 77.6, typeof( Log ), 1044041, 9, 1044351 );
AddCraft( typeof( ShepherdsCrook ), Core.ML ? 1044566 : 1044295, 1023713, 78.9, 103.9, typeof( Log ), 1044041, 7, 1044351 );
AddCraft( typeof( QuarterStaff ), Core.ML ? 1044566 : 1044295, 1023721, 73.6, 98.6, typeof( Log ), 1044041, 6, 1044351 );
AddCraft( typeof( GnarledStaff ), Core.ML ? 1044566 : 1044295, 1025112, 78.9, 103.9, typeof( Log ), 1044041, 7, 1044351 );
AddCraft( typeof( WoodenShield ), Core.ML ? 1062760 : 1044295, 1027034, 52.6, 77.6, typeof( Log ), 1044041, 9, 1044351 );
if( !Core.AOS ) //Duplicate Entries to preserve ordering depending on era
{
index = AddCraft( typeof( FishingPole ), 1044295, 1023519, 68.4, 93.4, typeof( Log ), 1044041, 5, 1044351 ); //This is in the categor of Other during AoS
index = AddCraft( typeof( FishingPole ), Core.ML ? 1044294 : 1044295, 1023519, 68.4, 93.4, typeof( Log ), 1044041, 5, 1044351 ); //This is in the categor of Other during AoS
AddSkill( index, SkillName.Tailoring, 40.0, 45.0 );
AddRes( index, typeof( Cloth ), 1044286, 5, 1044287 );
}
if( Core.SE )
{
index = AddCraft( typeof( Bokuto ), 1044295, 1030227, 70.0, 95.0, typeof( Log ), 1044041, 6, 1044351 );
index = AddCraft( typeof( Bokuto ), Core.ML ? 1044566 : 1044295, 1030227, 70.0, 95.0, typeof( Log ), 1044041, 6, 1044351 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( Fukiya ), 1044295, 1030229, 60.0, 85.0, typeof( Log ), 1044041, 6, 1044351 );
index = AddCraft( typeof( Fukiya ), Core.ML ? 1044566 : 1044295, 1030229, 60.0, 85.0, typeof( Log ), 1044041, 6, 1044351 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( Tetsubo ), 1044295, 1030225, 80.0, 140.3, typeof( Log ), 1044041, 10, 1044351 );
index = AddCraft( typeof( Tetsubo ), Core.ML ? 1044566 : 1044295, 1030225, 80.0, 140.3, typeof( Log ), 1044041, 10, 1044351 );
SetNeededExpansion( index, Expansion.SE );
}
if ( Core.ML )
{
index = AddCraft( typeof( PhantomStaff ), 1044566, 1072919, 90.0, 130.0, typeof( Log ), 1044041, 16, 1044351 );
AddRes( index, typeof( DiseasedBark ), 1032683, 1, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRes( index, typeof( Taint ), 1032679, 10, 1053098 );
AddRareRecipe( index, 313 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ArcanistsWildStaff ), 1044566, 1073549, 63.8, 113.8, typeof( Log ), 1044041, 16, 1044351 );
AddRes( index, typeof( WhitePearl ), 1026253, 1, 1053098 );
AddRecipe( index, 314 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( AncientWildStaff ), 1044566, 1073550, 63.8, 113.8, typeof( Log ), 1044041, 16, 1044351 );
AddRes( index, typeof( PerfectEmerald ), 1026251, 1, 1053098 );
AddRecipe( index, 315 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( ThornedWildStaff ), 1044566, 1073551, 63.8, 113.8, typeof( Log ), 1044041, 16, 1044351 );
AddRes( index, typeof( FireRuby ), 1026254, 1, 1053098 );
AddRecipe( index, 316 );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( HardenedWildStaff ), 1044566, 1073552, 63.8, 113.8, typeof( Log ), 1044041, 16, 1044351 );
AddRes( index, typeof( Turquoise ), 1026250, 1, 1053098 );
AddRecipe( index, 317 );
SetNeededExpansion( index, Expansion.ML );
}
// Armor
if ( Core.ML )
{
index = AddCraft( typeof( IronwoodCrown ), 1062760, 1072924, 85.0, 120.0, typeof( Log ), 1044041, 10, 1044351 );
AddRes( index, typeof( DiseasedBark ), 1032683, 1, 1053098 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1053098 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1053098 );
AddRareRecipe( index, 318 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( BrambleCoat ), 1062760, 1072925, 85.0, 120.0, typeof( Log ), 1044041, 10, 1044351 );
AddRes( index, typeof( DiseasedBark ), 1032683, 1, 1053098 );
AddRes( index, typeof( Taint ), 1032679, 10, 1053098 );
AddRes( index, typeof( Scourge ), 1032677, 10, 1053098 );
AddRareRecipe( index, 319 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
// Instruments
index = AddCraft( typeof( LapHarp ), 1044293, 1023762, 63.1, 88.1, typeof( Log ), 1044041, 20, 1044351 );
AddSkill( index, SkillName.Musicianship, 45.0, 50.0 );
@ -265,6 +393,23 @@ namespace Server.Engines.Craft
SetNeededExpansion( index, Expansion.SE );
}
if ( Core.ML )
{
index = AddCraft( typeof( TallElvenBedSouthDeed ), 1044290, 1072858, 94.7, 119.7, typeof( Log ), 1044041, 200, 1044351 );
AddSkill( index, SkillName.Tailoring, 75.0, 80.0 );
AddRes( index, typeof( Cloth ), 1044286, 100, 1044287 );
AddRecipe( index, 320 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( TallElvenBedEastDeed ), 1044290, 1072859, 94.7, 119.7, typeof( Log ), 1044041, 200, 1044351 );
AddSkill( index, SkillName.Tailoring, 75.0, 80.0 );
AddRes( index, typeof( Cloth ), 1044286, 100, 1044287 );
AddRecipe( index, 321 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
// Misc
index = AddCraft( typeof( SmallBedSouthDeed ), 1044290, 1044321, 94.7, 119.8, typeof( Log ), 1044041, 100, 1044351 );
AddSkill( index, SkillName.Tailoring, 75.0, 80.0 );
@ -294,7 +439,7 @@ namespace Server.Engines.Craft
AddCraft( typeof( PlayerBBSouth ), 1044290, 1062421, 85.0, 110.0, typeof( Log ), 1044041, 50, 1044351 );
}
// Blacksmithy
// Blacksmithy - This changed to Anvils and Forges (1111809) for SA
index = AddCraft( typeof( SmallForgeDeed ), 1044296, 1044330, 73.6, 98.6, typeof( Log ), 1044041, 5, 1044351 );
AddSkill( index, SkillName.Blacksmith, 75.0, 80.0 );
AddRes( index, typeof( IronIngot ), 1044036, 75, 1044037 );
@ -343,20 +488,20 @@ namespace Server.Engines.Craft
AddRes( index, typeof( Cloth ), 1044286, 25, 1044287 );
// Cooking
index = AddCraft( typeof( StoneOvenEastDeed ), 1044299, 1044345, 68.4, 93.4, typeof( Log ), 1044041, 85, 1044351 );
index = AddCraft( typeof( StoneOvenEastDeed ), Core.ML ? 1044298 : 1044299, 1044345, 68.4, 93.4, typeof( Log ), 1044041, 85, 1044351 );
AddSkill( index, SkillName.Tinkering, 50.0, 55.0 );
AddRes( index, typeof( IronIngot ), 1044036, 125, 1044037 );
index = AddCraft( typeof( StoneOvenSouthDeed ), 1044299, 1044346, 68.4, 93.4, typeof( Log ), 1044041, 85, 1044351 );
index = AddCraft( typeof( StoneOvenSouthDeed ), Core.ML ? 1044298 : 1044299, 1044346, 68.4, 93.4, typeof( Log ), 1044041, 85, 1044351 );
AddSkill( index, SkillName.Tinkering, 50.0, 55.0 );
AddRes( index, typeof( IronIngot ), 1044036, 125, 1044037 );
index = AddCraft( typeof( FlourMillEastDeed ), 1044299, 1044347, 94.7, 119.7, typeof( Log ), 1044041, 100, 1044351 );
index = AddCraft( typeof( FlourMillEastDeed ), Core.ML ? 1044298 : 1044299, 1044347, 94.7, 119.7, typeof( Log ), 1044041, 100, 1044351 );
AddSkill( index, SkillName.Tinkering, 50.0, 55.0 );
AddRes( index, typeof( IronIngot ), 1044036, 50, 1044037 );
index = AddCraft( typeof( FlourMillSouthDeed ), 1044299, 1044348, 94.7, 119.7, typeof( Log ), 1044041, 100, 1044351 );
index = AddCraft( typeof( FlourMillSouthDeed ), Core.ML ? 1044298 : 1044299, 1044348, 94.7, 119.7, typeof( Log ), 1044041, 100, 1044351 );
AddSkill( index, SkillName.Tinkering, 50.0, 55.0 );
AddRes( index, typeof( IronIngot ), 1044036, 50, 1044037 );
AddCraft( typeof( WaterTroughEastDeed ), 1044299, 1044349, 94.7, 119.7, typeof( Log ), 1044041, 150, 1044351 );
AddCraft( typeof( WaterTroughSouthDeed ), 1044299, 1044350, 94.7, 119.7, typeof( Log ), 1044041, 150, 1044351 );
AddCraft( typeof( WaterTroughEastDeed ), Core.ML ? 1044298 : 1044299, 1044349, 94.7, 119.7, typeof( Log ), 1044041, 150, 1044351 );
AddCraft( typeof( WaterTroughSouthDeed ), Core.ML ? 1044298 : 1044299, 1044350, 94.7, 119.7, typeof( Log ), 1044041, 150, 1044351 );
MarkOption = true;
Repair = Core.AOS;

View file

@ -293,9 +293,8 @@ namespace Server.Engines.Craft
AddNecroSpell(16, 40, 79.6, typeof(ExorcismScroll), Reagent.NoxCrystal, Reagent.GraveDust);
}
int index;
if ( Core.ML )
{
index = AddCraft( typeof( EnchantedSwitch ), 1044294, 1072893, 45.0, 95.0, typeof( BlankScroll ), 1044377, 1, 1044378 );
@ -312,7 +311,7 @@ namespace Server.Engines.Craft
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
// Runebook
index = AddCraft( typeof( Runebook ), 1044294, 1041267, 45.0, 95.0, typeof( BlankScroll ), 1044377, 8, 1044378 );
AddRes( index, typeof( RecallScroll ), 1044445, 1, 1044253 );
@ -328,6 +327,19 @@ namespace Server.Engines.Craft
AddCraft(typeof(Spellbook), 1044294, 1023834, 50.0, 126, typeof(BlankScroll), 1044377, 10, 1044378);
}
/* TODO
if ( Core.ML )
{
index = AddCraft( typeof( ScrappersCompendium ), 1044294, 1072940, 75.0, 125.0, typeof( BlankScroll ), 1044377, 100, 1044378 );
AddRes( index, typeof( DreadHornMane ), 1032682, 1, 1044253 );
AddRes( index, typeof( Taint ), 1032679, 10, 1044253 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1044253 );
AddRareRecipe( index, 400 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
*/
MarkOption = true;
}
}

View file

@ -271,6 +271,33 @@ namespace Server.Engines.Craft
#region Leather Armor
if ( Core.ML )
{
index = AddCraft( typeof( SpellWovenBritches ), 1015293, 1072929, 92.5, 117.5, typeof( Leather ), 1044462, 15, 1044463 );
AddRes( index, typeof( EyeOfTheTravesty ), 1032685, 1, 1044253 );
AddRes( index, typeof( Putrefication ), 1032678, 10, 1044253 );
AddRes( index, typeof( Scourge ), 1032677, 10, 1044253 );
AddRareRecipe( index, 506 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( SongWovenMantle ), 1015293, 1072931, 92.5, 117.5, typeof( Leather ), 1044462, 15, 1044463 );
AddRes( index, typeof( EyeOfTheTravesty ), 1032685, 1, 1044253 );
AddRes( index, typeof( Blight ), 1032675, 10, 1044253 );
AddRes( index, typeof( Muculent ), 1032680, 10, 1044253 );
AddRareRecipe( index, 507 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( StitchersMittens ), 1015293, 1072932, 92.5, 117.5, typeof( Leather ), 1044462, 15, 1044463 );
AddRes( index, typeof( CapturedEssence ), 1032686, 1, 1044253 );
AddRes( index, typeof( Corruption ), 1032676, 10, 1044253 );
AddRes( index, typeof( Taint ), 1032679, 10, 1044253 );
AddRareRecipe( index, 508 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
AddCraft( typeof( LeatherGorget ), 1015293, 1025063, 53.9, 78.9, typeof( Leather ), 1044462, 4, 1044463 );
AddCraft( typeof( LeatherCap ), 1015293, 1027609, 6.2, 31.2, typeof( Leather ), 1044462, 2, 1044463 );
AddCraft( typeof( LeatherGloves ), 1015293, 1025062, 51.8, 76.8, typeof( Leather ), 1044462, 3, 1044463 );

View file

@ -295,8 +295,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( Bottle ), 1044250, 10, 1044253 );
AddRes( index, typeof( BarrelLid ), 1044251, 1, 1044253 );
AddRes( index, typeof( BarrelTap ), 1044252, 1, 1044253 );
#endregion
#region Traps
@ -337,6 +336,34 @@ namespace Server.Engines.Craft
AddRes( index, typeof( IronIngot ), 1044036, 10, 1044037 );
#endregion
// Magic Jewelry
if ( Core.ML )
{
index = AddCraft( typeof( ResilientBracer ), 1073107, 1072933, 100.0, 125.0, typeof( IronIngot ), 1044036, 2, 1044037 );
AddRes( index, typeof( CapturedEssence ), 1032686, 1, 1044253 );
AddRes( index, typeof( BlueDiamond ), 1032696, 10, 1044253 );
AddRes( index, typeof( Diamond ), 1062608, 50, 1044253 );
AddRareRecipe( index, 600 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( EssenceOfBattle ), 1073107, 1072935, 100.0, 125.0, typeof( IronIngot ), 1044036, 2, 1044037 );
AddRes( index, typeof( CapturedEssence ), 1032686, 1, 1044253 );
AddRes( index, typeof( FireRuby ), 1032695, 10, 1044253 );
AddRes( index, typeof( Ruby ), 1062603, 50, 1044253 );
AddRareRecipe( index, 601 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
index = AddCraft( typeof( PendantOfTheMagi ), 1073107, 1072937, 100.0, 125.0, typeof( IronIngot ), 1044036, 2, 1044037 );
AddRes( index, typeof( EyeOfTheTravesty ), 1032685, 1, 1044253 );
AddRes( index, typeof( WhitePearl ), 1032694, 10, 1044253 );
AddRes( index, typeof( StarSapphire ), 1062600, 50, 1044253 );
AddRareRecipe( index, 602 );
ForceNonExceptional( index );
SetNeededExpansion( index, Expansion.ML );
}
// Set the overridable material
SetSubRes( typeof( IronIngot ), 1044022 );

View file

@ -0,0 +1,295 @@
using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class AGhostOfCovetous : MLQuest
{
public override Type NextQuest { get { return typeof( SaveHisDad ); } }
public AGhostOfCovetous()
{
Activated = true;
OneTimeOnly = true;
Title = 1075287; // A Ghost of Covetous
Description = 1075286; // What? Oh, you startled me! Sorry, I'm a little jumpy. My master Griswolt learned that a ghost has recently taken up residence in the Covetous dungeon. He sent me to capture it, but I . . . well, it terrified me, to be perfectly honest. If you think yourself courageous enough, I'll give you my Spirit Bottle, and you can try to capture it yourself. I'm certain my master would reward you richly for such service.
RefusalMessage = 1075288; // That's okay, I'm sure someone with more courage than either of us will come along eventually.
InProgressMessage = 1075290; // You'll find that ghost in the mountain pass above the Covetous dungeon.
CompletionMessage = 1075291; // (As you try to use the Spirit Bottle, the ghost snatches it out of your hand and smashes it on the rocks) Please, don't be frightened. I need your help!
Objectives.Add( new DeliverObjective( typeof( SpiritBottle ), 1, 1075283, typeof( Frederic ), "The Ghost of Frederic Smithson" ) ); // Spirit bottle
Rewards.Add( new DummyReward( 1075284 ) ); // Return the filled Spirit Bottle to Griswolt the Master Necromancer to receive a reward.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Ben" ), new Point3D( 2467, 402, 15 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Ben" ), new Point3D( 2467, 402, 15 ), Map.Felucca );
}
}
public class SaveHisDad : MLQuest
{
public override Type NextQuest { get { return typeof( AFathersGratitude ); } }
public override bool IsChainTriggered { get { return true; } }
public SaveHisDad()
{
Activated = true;
Title = 1075337; // Save His Dad
Description = 1075338; // My father, Andros, is a smith in Minoc. Last week his forge overturned and he was splashed by molten steel. He was horribly burned, and we feared he would die. An alchemist in Vesper promised to make a bandage that could heal him, but he needed the silk of a dread spider. I came here to get some, but I was careless, and succumbed to their poison. Please, wont you help my father?
RefusalMessage = 1075340; // Oh . . . thats your decision . . . OooOoooOOoo . . .
InProgressMessage = 1075341; // Thank you! Deliver it to Leon the Alchemist in Vesper. The silk crumbles easily, and much time has already passed since I died. Please! Hurry!
CompletionMessage = 1075342; // How may I help thee? You have the silk of a dread spider? Of course I can make you a bandage, but what happened to Frederic?
Objectives.Add( new TimedDeliverObjective( TimeSpan.FromSeconds( 600 ), typeof( DreadSpiderSilk ), 1, 1075319, typeof( Leon ), "Leon" ) ); // Dread Spider Silk
Rewards.Add( new DummyReward( 1075339 ) ); // Hurry! You must get the silk to Leon the Alchemist quickly, or it will crumble and become useless!
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Frederic" ), new Point3D( 2415, 887, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Frederic" ), new Point3D( 2415, 887, 0 ), Map.Felucca );
}
}
public class AFathersGratitude : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public AFathersGratitude()
{
Activated = true;
Title = 1075343; // A Fathers Gratitude
Description = 1075344; // That is simply terrible. First Andros, and now his son. Well, lets make sure Frederics sacrifice wasnt in vain. Will you take the bandages to his father? You can probably deliver them faster than I can, cant you?
RefusalMessage = 1075346; // Well Im sorry to hear you say that. Without your help, I dont know if I can get these to Andros quickly enough to help him.
InProgressMessage = 1075347; // I dont know how much longer Andros will survive. Youd better get this to him as quick as you can. Every second counts!
CompletionMessage = 1075348; // Sorry, Im not accepting commissions at the moment. What? You have the bandage I need from Leon? Thank you so much! But why didnt my son bring this to me himself? . . . Oh, no! You can't be serious! *sag* My Freddie, my son! Thank you for carrying out his last wish. Here -- I made this for my son, to give to him when he became a journeyman. I want you to have it.
Objectives.Add( new DeliverObjective( typeof( AlchemistsBandage ), 1, 1075452, typeof( Andros ), "Andros" ) ); // Alchemist's Bandage
Rewards.Add( new ItemReward( 1075345, typeof( AndrosGratitude ) ) ); // Andros Gratitude
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Leon" ), new Point3D( 2918, 851, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Leon" ), new Point3D( 2918, 851, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Andros" ), new Point3D( 2531, 581, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Andros" ), new Point3D( 2531, 581, 0 ), Map.Felucca );
}
}
#endregion
#region Mobiles
public class Ben : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Ben()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Ben";
Title = "the Apprentice Necromancer";
BodyValue = 0x190;
Hue = 0x83FD;
HairItemID = 0x2048;
HairHue = 0x463;
FacialHairItemID = 0x204C;
FacialHairHue = 0x463;
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new Shoes( 0x901 ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new FancyShirt( 0x756 ) );
}
public Ben( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Frederic : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Frederic()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "The Ghost of Frederic Smithson";
BodyValue = 0x1A;
Hue = 0x455;
Frozen = true;
InitStats( 100, 100, 25 );
}
public Frederic( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Leon : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Leon()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Leon";
Title = "the Alchemist";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Shoes( 0x901 ) );
AddItem( new Robe( 0x657 ) );
}
public Leon( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Andros : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Andros()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Andros";
Title = "the Blacksmith";
BodyValue = 0x190;
Hue = 0x8409;
FacialHairItemID = 0x2041;
FacialHairHue = 0x45E;
HairItemID = 0x2049;
HairHue = 0x45E;
InitStats( 100, 100, 25 );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new FancyShirt( 0x60B ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new FullApron( 0x901 ) );
AddItem( new SmithHammer() );
}
public Andros( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
namespace Server.Engines.MLQuests.Definitions
{
// Base class for escorts providing the AwardHumanInNeed option
public class BaseEscort : MLQuest
{
public virtual bool AwardHumanInNeed { get { return true; } }
public BaseEscort()
{
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void GetRewards( MLQuestInstance instance )
{
if ( AwardHumanInNeed )
HumanInNeed.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class VilePoison : MLQuest
{
public override Type NextQuest { get { return typeof( ARockAndAHardPlace ); } }
public VilePoison()
{
Activated = true;
Title = 1074950; // Vile Poison
Description = 1074956; // Heya! I'm sure glad to see you. Listen I'm in a bit of a bind here. I'm supposed to be gathering poisoned water at the base of that corrupted tree there, but I can't get in under the roots to get a good sample. The branches and brush are so tainted that they can't be cut, burned or even magically passed. It's put my work at a real standstill. If you help me out, I'll help you get in there too. Whadda ya say?
RefusalMessage = 1074964; // Okay. If you change your mind, I'll probably still be stuck here trying to get in.
InProgressMessage = 1074968; // My friend, Iosep, is a weaponsmith in Jhelom. If anyone can help us, he can!
CompletionMessage = 1074991; // Greetings. What have you there? Ah, a sample from a poisonous tree, you say? My friend Jamal sent you? Well, let me see that then, and we'll get to work.
Objectives.Add( new DeliverObjective( typeof( TaintedTreeSample ), 1, "tainted tree sample", typeof( Iosep ), "Iosep (Jhelom)" ) );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Jamal" ), new Point3D( 559, 1651, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Jamal" ), new Point3D( 559, 1651, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "Iosep" ), new Point3D( 1354, 3754, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "Iosep" ), new Point3D( 1354, 3754, 0 ), Map.Trammel );
}
}
public class ARockAndAHardPlace : MLQuest
{
public override Type NextQuest { get { return typeof( SympatheticMagic ); } }
public override bool IsChainTriggered { get { return true; } }
public ARockAndAHardPlace()
{
Activated = true;
Title = 1074951; // A Rock and a Hard Place
Description = 1074957; // This is some nasty stuff, that's for certain. I don't even want to think about what sort of blight caused this venomous reaction from that old tree. Let's get to work … we'll need to try something really hard but still workable as our base material. Nothing's harder than stone and diamond. Let's try them first.
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074969; // If you're a miner, you should have no trouble getting that stuff. If not, you can probably buy some samples from a miner?
CompletionMessage = 1074992; // Have you got the granite and diamonds? Great, let me see them and we'll see what effect this venom has upon them.
// Any type of granite works
Objectives.Add( new CollectObjective( 4, typeof( BaseGranite ), 1026009 ) ); // rock
Objectives.Add( new CollectObjective( 2, typeof( BlueDiamond ), 1032696 ) ); // Blue Diamond
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
}
public class SympatheticMagic : MLQuest
{
public override Type NextQuest { get { return typeof( AlreadyDead ); } }
public override bool IsChainTriggered { get { return true; } }
public SympatheticMagic()
{
Activated = true;
Title = 1074952; // Sympathetic Magic
Description = 1074958; // Hmm, I've never even heard of something that can damage diamond like that. I guess we'll have to go with plan B. Let's try something similar. Sometimes there's a natural immunity to be found when you use a substance that's like the one you're trying to cut. A sort of "sympathetic" thing. Y'know?
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074970; // I think a lumberjack can help supply bark.
CompletionMessage = 1074993; // You're back with the bark already? Terrific! I bet this will do the trick.
Objectives.Add( new CollectObjective( 10, typeof( BarkFragment ), 1032687 ) ); // Bark Fragment
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
}
public class AlreadyDead : MLQuest
{
public override Type NextQuest { get { return typeof( Eureka ); } }
public override bool IsChainTriggered { get { return true; } }
public AlreadyDead()
{
Activated = true;
Title = 1074953; // Already Dead
Description = 1074959; // Amazing! The bark was reduced to ash in seconds. Whatever this taint is, it plays havok with living things. And of course, it took the edge off both diamonds and granite even faster. What we need is something workable but dead; something that can hold an edge without melting. See what you can come up with, please.
RefusalMessage = 1074965; // Sure, no problem. I thought you were interested in figuring this out.
InProgressMessage = 1074971; // I'm thinking we need something fairly brittle or it won't hold an edge. And, it can't be alive, of course.
CompletionMessage = 1074994; // Great thought! Bone might just do the trick.
Objectives.Add( new InternalObjective() );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
private class InternalObjective : CollectObjective
{
public override bool ShowDetailed { get { return false; } }
public InternalObjective()
: base( 10, typeof( Bone ), 1074963 ) // (10) workable samples
{
}
}
}
public class Eureka : MLQuest
{
public override Type NextQuest { get { return typeof( SubContracting ); } }
public override bool IsChainTriggered { get { return true; } }
public Eureka()
{
Activated = true;
Title = 1074954; // Eureka!
Description = 1074960; // We're in business! I've put together the instructions for chopping sort of sword, in the style of one of those new-fangled elven machetes. Take those back to Jamal for me, if you would.
RefusalMessage = 1074966; // Well, okay. I guess I thought you'd want to see this through.
InProgressMessage = 1074972; // I'm sure Jamal is eager to get this information. He's probably still hanging around near that big old blighted tree.
CompletionMessage = 1074995; // Heya! You're back. Was Iosep able to help? Let me see what he's sent.
Objectives.Add( new DeliverObjective( typeof( SealedNotesForJamal ), 1, "sealed note for Jamal", typeof( Jamal ), "Jamal (near Blighted Grove)" ) );
Rewards.Add( new DummyReward( 1074962 ) ); // A step closer to entering Blighted Grove.
}
public override void GetRewards( MLQuestInstance instance )
{
PlayerMobile pm = instance.Player;
if ( !pm.HasRecipe( 32 ) )
{
// The ability is awarded regardless of blacksmithy skill
pm.AcquireRecipe( 32 );
if ( pm.Skills[SkillName.Blacksmith].Base < 45.0 ) // TODO: Verify threshold
pm.SendLocalizedMessage( 1075005 ); // You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
else
pm.SendLocalizedMessage( 1075006 ); // You have learned how to smith a bone handled machete!
}
base.GetRewards( instance );
}
}
public class SubContracting : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public SubContracting()
{
Activated = true;
Title = 1074955; // Sub Contracting
Description = 1074961; // Wonderful! Now we can both get in there! Let me show you these instructions for making this machete. If you're not skilled in smithing, I'm not sure how much sense it will make though. Listen, if you're heading in there anyway … maybe you'd do me one more favor? I'm ah ... buried in work out here ... so if you'd go in and get me a few water samples, I'd be obliged.
RefusalMessage = 1074967; // Oh. Right, I guess you're really ... ah ... busy too.
InProgressMessage = 1074973; // Once you're inside, look for places where the water has twisted and warped the natural creatures.
CompletionMessage = 1074996; // I hear sloshing ... that must mean you've got my water samples. Whew, I'm so glad you braved the dangers in there ... I mean, I would have but I'm so busy out here. Here's your reward!
Objectives.Add( new CollectObjective( 3, typeof( SamplesOfCorruptedWater ), "samples of corrupted water" ) ); // On OSI the label is "#1074999"
// TODO: "Return to" should say "Jamal (near Blighted Grove)"
// Maybe every quest NPC has directions as a property?
Rewards.Add( ItemReward.LargeBagOfTreasure );
}
}
#endregion
#region Mobiles
public class Jamal : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Jamal()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
{
Name = "Jamal";
Title = "the Fisherman";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
AddItem( new Shirt( 0x1BB ) );
AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
AddItem( new ThighBoots( Utility.RandomAnimalHue() ) );
AddItem( new Backpack() );
}
public Jamal( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt();
}
}
public class Iosep : BaseCreature
{
// TODO: EmbracingHumanity
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074209, // Hey, could you help me out with something?
1074215 // Dont test my patience you sniveling worm!
) );
}
[Constructable]
public Iosep()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
{
Name = "Iosep";
Title = "the Exporter";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
AddItem( new LongPants( 0x1BB ) );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Iosep( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class Aemaeth1 : MLQuest
{
public override Type NextQuest { get { return typeof( Aemaeth2 ); } }
public Aemaeth1()
{
Activated = true;
Title = 1075321; // Aemaeth
Description = 1075322; // My father died in an accident some months ago. My mother refused to accept his death. We had a little money set by, and she took it to a necromancer, who promised to restore my father to life. Well, he revived my father, all right, the cheat! Now my father is a walking corpse, a travesty . . . a monster. My mother is beside herself -- she won't eat, she can't sleep. I prayed at the shrine of Spirituality for guidance, and I must have fallen asleep. When I awoke, there was this basin of clear water. I cannot leave my mother, for I fear what she might do to herself. Could you take this to the graveyard, and give it to what is left of my father?
RefusalMessage = 1075324; // Oh! Alright then. I hope someone comes along soon who can help me, or I dont know what will become of us.
InProgressMessage = 1075325; // My father - or what remains of him - can be found in the graveyard northwest of the city.
CompletionMessage = 1075326; // What is this you give me? A basin of water?
Objectives.Add( new DeliverObjective( typeof( BasinOfCrystalClearWater ), 1, 1075303, typeof( SkeletonOfSzandor ), "Szandor" ) );
Rewards.Add( new DummyReward( 1075323 ) ); // Aurelia's gratitude.
}
public override bool CanOffer( BaseCreature quester, PlayerMobile pm )
{
if ( !base.CanOffer( quester, pm ) )
return false;
MLQuestContext context = MLQuestSystem.GetContext( pm );
// This quest can be repeated, but only while the next quest has not been completed.
if ( context != null && context.HasDoneQuest( NextQuest ) )
{
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
return false;
}
return true;
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Aurelia" ), new Point3D( 1459, 3795, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Aurelia" ), new Point3D( 1459, 3795, 0 ), Map.Felucca );
}
}
public class Aemaeth2 : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public Aemaeth2()
{
Activated = true;
OneTimeOnly = true;
Title = 1075327; // Aemaeth
Description = 1075328; // You tell me it is time to leave this flesh. I did not understand until now. I thought: I can see my wife and my daughter, I can speak. Is this not life? But now, as I regard my reflection, I see what I have become. This only a mockery of life. Thank you for having the courage to show me the truth. For the love I bear my wife and daughter, I know now that I must pass beyond the veil. Will you return this basin to Aurelia? She will know by this that I am at rest.
RefusalMessage = 1075330; // You wont take this back to my daughter? Please, I cannot leave until she knows I am at peace.
InProgressMessage = 1075331; // My daughter will be at my home, on the east side of the city.
CompletionMessage = 1075332; // Thank goodness! Now we can honor my father for the great man he was while he lived, rather than the horror he became.
Objectives.Add( new DeliverObjective( typeof( BasinOfCrystalClearWater ), 1, 1075303, typeof( Aurelia ), "Aurelia" ) );
Rewards.Add( new ItemReward( 1075304, typeof( MirrorOfPurification ) ) );
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "SkeletonOfSzandor" ), new Point3D( 1277, 3731, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 2, "SkeletonOfSzandor" ), new Point3D( 1277, 3731, 0 ), Map.Felucca );
}
}
public class OddsAndEnds : MLQuest
{
public OddsAndEnds()
{
Activated = true;
OneTimeOnly = true;
Title = 1074354; // Odds and Ends
Description = 1074677; // I've always been fascinated by primitive cultures -- especially the artifacts. I'm a collector, you see. I'm working on building my troglodyte display and I'm saddened to say that I'm short on examples of religion and superstition amongst the creatures. If you come across any primitive fetishes, I'd be happy to trade you something interesting for them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1074678; // I don't really want to know where you get the primitive fetishes, as I can't support the destruction of their lifestyle and culture. That would be wrong.
CompletionMessage = 1074679; // Bravo! These fetishes are just what I needed. You've earned this reward.
Objectives.Add( new CollectObjective( 12, typeof( PrimitiveFetish ), 1151986 ) ); // Primitive Fetishes
Rewards.Add( ItemReward.BagOfTreasure );
}
}
#endregion
#region Mobiles
public class Aurelia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Aurelia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Aurelia";
Title = "the Architect's Daughter";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( Utility.RandomPinkHue() ) );
if ( Utility.RandomBool() )
AddItem( new Kilt( Utility.RandomPinkHue() ) );
else
AddItem( new Skirt( Utility.RandomPinkHue() ) );
AddItem( new FancyShirt( Utility.RandomRedHue() ) );
}
public Aurelia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SkeletonOfSzandor : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public SkeletonOfSzandor()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Skeleton of Szandor";
Title = "the Late Architect";
Hue = 0x83F2; // TODO: Random human hue? Why???
Body = 0x32;
InitStats( 100, 100, 25 );
}
public SkeletonOfSzandor( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Engines.MLQuests.Rewards;
using Server.Engines.MLQuests.Objectives;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Human To Elf Quests
public class Seasons : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public Seasons()
{
Activated = true;
Title = 1072782; // Seasons
Description = 1072802; // *rumbling growl* *sniff* ... not-smell ... seek-fight ... not-smell ... fear-stench ... *rumble* ... cold-soon-time comes ... hungry ... eat-fish ... sleep-soon-time ... *deep fang-filled yawn* ... much-fish.
RefusalMessage = 1072810; // *yawn* ... cold-soon-time ... *growl*
InProgressMessage = 1072811; // *sniff* *sniff* ... not-much-fish ... hungry ... *grumble*
CompletionMessage = 1074174; // *sniff* fish! much-fish!
Objectives.Add( new CollectObjective( 20, typeof( RawFishSteak ), 1022426 ) ); // raw fish steak
Rewards.Add( new DummyReward( 1072803 ) ); // The boon of Maul.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074940, "", 0x2A ); // You have gained the boon of Maul! Your understanding of the seasons grows. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Darius" ), new Point3D( 4310, 954, 10 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Darius" ), new Point3D( 4310, 954, 10 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "MaulTheBear" ), new Point3D( 1730, 257, 16 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "MaulTheBear" ), new Point3D( 1730, 257, 16 ), Map.Trammel );
}
}
public class CaretakerOfTheLand : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public CaretakerOfTheLand()
{
Activated = true;
Title = 1072783; // Caretaker of the Land
Description = 1072812; // Hrrrrr. Hurrrr. Huuuman. *creaking branches* Suuun on baaark, roooooots diiig deeeeeep, wiiind caaaresses leeeaves … Hrrrrr. Saaap of Sooosaria feeeeeeds us. Hrrrrr. Huuuman leeearn. Caaaretaker of plaaants … teeend … prooove.<br>
RefusalMessage = 1072813; // Hrrrrr. Hrrrrr. Huuuman.
InProgressMessage = 1072814; // Hrrrr. Hrrrr. Roooooots neeeeeed saaap of Sooosaria. Hrrrrr. Roooooots tiiingle neeeaaar Yeeew. Seeeaaarch. Hrrrr!
CompletionMessage = 1074175; // Thiiirsty. Hurrr. Hurrr.
Objectives.Add( new CollectObjective( 1, typeof( SapOfSosaria ), "sap of sosaria" ) );
Rewards.Add( new DummyReward( 1072804 ) ); // The boon of Strongroot.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074941, "", 0x2A ); // You have gained the boon of Strongroot! You have been approved by one whose roots touch the bones of Sosaria. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Strongroot" ), new Point3D( 597, 1744, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Strongroot" ), new Point3D( 597, 1744, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromMinutes( 2 ), 0, 12, "SapOfSosaria" ), new Point3D( 757, 1004, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromMinutes( 2 ), 0, 12, "SapOfSosaria" ), new Point3D( 757, 1004, 0 ), Map.Trammel );
}
}
public class WisdomOfTheSphynx : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public WisdomOfTheSphynx()
{
Activated = true;
Title = 1072784; // Wisdom of the Sphynx
Description = 1072822; // I greet thee human and divine my boon thou seek. Convey hence the object of my riddle and I shall reward thee with thy desire.<br><br>Three lives have I.<br>Gentle enough to soothe the skin,<br>Light enough to caress the sky,<br>Hard enough to crack rocks<br>What am I?
RefusalMessage = 1072823; // As thou wish, human.
InProgressMessage = 1072824; // I give thee a hint then human. The answer to my riddle must be held carefully or it cannot be contained at all. Bring this elusive item to me in a suitable container.
CompletionMessage = 1074176; // Ah, thus it ends.
Objectives.Add( new InternalObjective() );
Rewards.Add( new DummyReward( 1072805 ) ); // The boon of Enigma.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074945, "", 0x2A ); // You have gained the boon of Enigma! You are wise enough to know how little you know. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Enigma" ), new Point3D( 1828, 961, 7 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Enigma" ), new Point3D( 1828, 961, 7 ), Map.Trammel );
}
private class InternalObjective : CollectObjective
{
public override bool ShowDetailed { get { return false; } }
public InternalObjective()
: base( 1, typeof( Pitcher ), 1074869 ) // The answer to the riddle.
{
}
public override bool CheckItem( Item item )
{
Pitcher pitcher = item as Pitcher; // Only pitchers work
return ( pitcher != null && pitcher.Content == BeverageType.Water && pitcher.Quantity > 0 );
}
}
}
public class DefendingTheHerd : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public DefendingTheHerd()
{
Activated = true;
Title = 1072785; // Defending the Herd
Description = 1072825; // *snort* ... guard-mates ... guard-herd *hoof stomp* ... defend-with-hoof-and-horn ... thirsty-drink. *proud head-toss*
RefusalMessage = 1072826; // *snort*
InProgressMessage = 1072827; // *impatient hoof stomp* ... thirsty herd ... water scent.
Objectives.Add( new EscortObjective( new QuestArea( 1074779, "Bravehorn's drinking pool" ) ) ); // Bravehorn's drinking pool
Rewards.Add( new DummyReward( 1072806 ) ); // The boon of Bravehorn.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074942, "", 0x2A ); // You have gained the boon of Bravehorn! You have glimpsed the nobility of those that sacrifice themselves for their people. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 90 ), 0, 5, "Bravehorn" ), new Point3D( 1193, 2467, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 90 ), 0, 5, "Bravehorn" ), new Point3D( 1193, 2467, 0 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 20 ), TimeSpan.FromSeconds( 30 ), 0, 8, "BravehornsMate" ), new Point3D( 1192, 2467, 0 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 20 ), TimeSpan.FromSeconds( 30 ), 0, 8, "BravehornsMate" ), new Point3D( 1192, 2467, 0 ), Map.Trammel );
}
}
public class TheBalanceOfNature : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public TheBalanceOfNature()
{
Activated = true;
Title = 1072786; // The Balance of Nature
Description = 1072829; // Ho, there human. Why do you seek out the Huntsman? The hunter serves the land by culling both predators and prey. The hunter maintains the essential balance of life and does not kill for sport or glory. If you seek my favor, human, then demonstrate you are capable of the duty. Cull the wolves nearby.
RefusalMessage = 1072830; // Then begone. I have no time to waste on you, human.
InProgressMessage = 1072831; // The timber wolves are easily tracked, human.
Objectives.Add( new KillObjective( 15, new Type[] { typeof( TimberWolf ) }, "timber wolves", new QuestArea( 1074833, "Huntsman's Forest" ) ) ); // Huntsman's Forest
Rewards.Add( new DummyReward( 1072807 ) ); // The boon of the Huntsman.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074943, "", 0x2A ); // You have gained the boon of the Huntsman! You have been given a taste of the bittersweet duty of those who guard the balance. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Huntsman" ), new Point3D( 1676, 593, 16 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Huntsman" ), new Point3D( 1676, 593, 16 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 15 ), 0, 10, "TimberWolf" ), new Point3D( 1671, 592, 16 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 15 ), 0, 10, "TimberWolf" ), new Point3D( 1671, 592, 16 ), Map.Trammel );
}
}
public class TheJoysOfLife : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public TheJoysOfLife()
{
Activated = true;
Title = 1072787; // The Joys of Life
Description = 1072832; // *giggle* So serious, so grim! *tickle* Enjoy life! Have fun! Laugh! Be merry! *giggle* Find three of my baubles ... *giggle* I hid them! *giggles hysterically* Hid them! La la la! Bring them quickly! They are magical and will hide themselves again if you are too slow.
RefusalMessage = 1072833; // *giggle* Too serious. Too thinky!
InProgressMessage = 1072834; // Magical baubles hidden, find them as you're bidden! *giggle*
CompletionMessage = 1074177; // *giggle* So pretty!
Objectives.Add( new CollectObjective( 3, typeof( ABauble ), "arielle's baubles" ) );
Rewards.Add( new DummyReward( 1072809 ) ); // The boon of Arielle.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074944, "", 0x2A ); // You have gained the boon of Arielle! You have been taught the importance of laughter and light spirits. You are one step closer to claiming your elven heritage.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Arielle" ), new Point3D( 1560, 1182, -27 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Arielle" ), new Point3D( 3366, 292, 9 ), Map.Felucca ); // Felucca spawn for reds
PutSpawner( new Spawner( 6, TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 30 ), 0, 20, "ABauble" ), new Point3D( 1585, 1212, -13 ), Map.Ilshenar );
}
}
#endregion
#region Human To Elf Mobiles
public class MaulTheBear : GrizzlyBear
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public MaulTheBear()
{
Name = "Maul";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
Tamable = false;
}
public MaulTheBear( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Strongroot : Treefellow
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Strongroot()
{
Name = "Strongroot";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Strongroot( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Enigma : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Enigma()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Enigma";
BodyValue = 788;
BaseSoundID = 0x3EE;
InitStats( 100, 100, 25 );
}
public Enigma( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bravehorn : BaseEscortable
{
public override bool StaticMLQuester { get { return true; } }
public override bool InitialInnocent { get { return true; } }
[Constructable]
public Bravehorn()
{
}
public override void InitBody()
{
Name = "Bravehorn";
Body = 0xEA;
SetStr( 41, 71 );
SetDex( 47, 77 );
SetInt( 27, 57 );
SetHits( 27, 41 );
SetMana( 0 );
SetDamage( 5, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
SetSkill( SkillName.Tactics, 29.8, 47.5 );
SetSkill( SkillName.Wrestling, 29.8, 47.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 24;
}
public override void InitOutfit()
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public Bravehorn( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BravehornsMate : Hind
{
[Constructable]
public BravehornsMate()
{
Name = "bravehorn's mate";
Tamable = false;
}
public BravehornsMate( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Huntsman : Centaur
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Huntsman()
{
Name = "Huntsman";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Huntsman( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Arielle : Pixie
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Arielle()
{
Name = "Arielle";
AI = AIType.AI_Vendor;
FightMode = FightMode.None;
}
public Arielle( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
#region Elf To Human Quests
public class Ingenuity : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public Ingenuity()
{
Activated = true;
Title = 1074350; // Ingenuity
Description = 1074462; // The best thing about my job is that I do a little bit of everything, every day. It's what we're good at really. Just picking up something and making it do something else. Listen, I'm really low on parts. Are you interested in fetching me some supplies?
RefusalMessage = 1074508; // Okay. Best of luck with your other endeavors.
InProgressMessage = 1074509; // Lord overseers are the best source I know for power crystals of the type I need. Iron golems too, can have them but they're harder to find.
CompletionMessage = 1074510; // Do you have those power crystals? I'm ready to put the finishing touches on my latest experiment.
Objectives.Add( new CollectObjective( 10, typeof( PowerCrystal ), "Power Crystals" ) );
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074946, "", 0x2A ); // You have demonstrated your ingenuity! Humans are jacks of all trades and know a little about a lot of things. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Nedrick" ), new Point3D( 2958, 3466, 15 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Nedrick" ), new Point3D( 2958, 3466, 15 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Sledge" ), new Point3D( 2673, 2129, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Sledge" ), new Point3D( 2673, 2129, 0 ), Map.Trammel );
}
}
public class HeaveHo : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public HeaveHo()
{
Activated = true;
Title = 1074351; // Heave Ho!
Description = 1074519; // Ho there! There's nothing quite like a day's honest labor to make you appreciate being alive. Hey, maybe you'd like to help out with this project? These crates need to be delivered to Sledge. The only thing is -- it's a bit of a rush job and if you don't make it in time, he won't take them. Can I trust you to help out?
RefusalMessage = 1074521; // Oh yah, if you're too busy, no problem.
InProgressMessage = 1074522; // Sledge can be found in Buc's Den. Better hurry, he won't take those crates if you take too long with them.
CompletionMessage = 1074523; // Hey, if you have cargo for me, you can start unloading over here.
Objectives.Add( new TimedDeliverObjective( TimeSpan.FromHours( 1 ), typeof( CrateForSledge ), 5, "Crates for Sledge", typeof( Sledge ), "Sledge (Buc's Den)" ) );
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074948, "", 0x2A ); // You have demonstrated your physical strength! Humans can carry vast loads without complaint. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Patricus" ), new Point3D( 3007, 823, -2 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Patricus" ), new Point3D( 3007, 823, -2 ), Map.Trammel );
}
}
// This is not a real quest, it is only used as a reference
public class HumanInNeed : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public HumanInNeed()
{
Title = 1075011; // A quest that asks you to defend a human in need.
Description = 0;
RefusalMessage = 0;
InProgressMessage = 0;
}
public static void AwardTo( PlayerMobile pm )
{
MLQuestSystem.GetOrCreateContext( pm ).SetDoneQuest( MLQuestSystem.FindQuest( typeof( HumanInNeed ) ) );
pm.SendLocalizedMessage( 1074949, "", 0x2A ); // You have demonstrated your compassion! Your kind actions have been noted.
}
}
public class AllSeasonAdventurer : MLQuest
{
public override bool RecordCompletion { get { return true; } }
public AllSeasonAdventurer()
{
Activated = true;
Title = 1074353; // All Season Adventurer
Description = 1074527; // It's all about hardship, suffering, struggle and pain. Without challenges, you've got nothing to test yourself against -- and that's what life is all about. Self improvement! Honing your body and mind! Overcoming obstacles ... You'll see what I mean if you take on my challenge.
RefusalMessage = 1074528; // My way of life isn't for everyone, that's true enough.
InProgressMessage = 1074529; // You're not making much progress in the honing-mind-and-body department, are you?
Objectives.Add( new KillObjective( 5, new Type[] { typeof( Efreet ) }, "efreets", new QuestArea( 1074808, "Fire" ) ) ); // Fire
Objectives.Add( new KillObjective( 5, new Type[] { typeof( IceFiend ) }, "ice fiends", new QuestArea( 1074809, "Ice" ) ) ); // Ice
Rewards.Add( new DummyReward( 1074875 ) ); // Another step closer to becoming human.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1074947, "", 0x2A ); // You have demonstrated your toughness! Humans are able to endure unimaginable hardships in pursuit of their goals. You are one step closer to achieving humanity.
instance.ClaimRewards(); // skip gump
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Belulah" ), new Point3D( 3782, 1266, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Belulah" ), new Point3D( 3782, 1266, 0 ), Map.Trammel );
}
}
#endregion
#region Elf To Human Mobiles
public class Sledge : BaseCreature
{
// TODO: Pointy Ears
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074188, // Weakling! You are not up to the task I have.
1074195 // You there, in the stupid hat! Come here.
) );
}
[Constructable]
public Sledge()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Sledge";
Title = "the Versatile";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new Tunic( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
AddItem( new ElvenBoots( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Sledge( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Patricus : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Patricus()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Patricus";
Title = "the Trader";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
AddItem( new FancyShirt( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBrightHue() ) );
AddItem( new Cloak( 0x1BB ) );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Backpack() );
}
public Patricus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Belulah : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
/*
* 1074205 - Oh great adventurer, would you please assist a weak soul in need of aid?
* 1074206 - Excuse me please traveler, might I have a little of your time?
*/
MLQuestSystem.Tell( this, pm, Utility.Random( 1074205, 2 ) );
}
[Constructable]
public Belulah()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Belulah";
Title = "the scorned";
Female = true;
Body = 401;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new Boots() );
}
public Belulah( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class HonestBeggar : MLQuest
{
public override Type NextQuest { get { return typeof( ReginasThanks ); } }
public HonestBeggar()
{
Activated = true;
OneTimeOnly = true;
Title = 1075392; // Honest Beggar
Description = 1075393; // Beg pardon, sir. I mean, madam. Uh, can I ask a favor of you? I found this jeweled ring. Most people would sell it and keep the money, but not me. I ain't never stole nothing, and I ain't about to start. I tried to take it over to Brit castle, figgerin' it must belong to some highborn lady, but the guards threw me out. You look like they might let you pass. Will you take the ring over there and see if you can find the owner?
RefusalMessage = 1075395; // I see. Too good to help an honest beggar like me, eh?
InProgressMessage = 1075396; // A jewel like this must be worth a lot, so it must belong to some noble or another. I would show it around the castle. Someones bound to recognize it.
CompletionMessage = 1075397; // Didst thou find my ring? I thank thee very much! It is an old ring, and a gift from my husband. I was most distraught when I realized it was missing.
Objectives.Add( new DeliverObjective( typeof( ReginasRing ), 1, 1075305, typeof( Regina ), "Regina" ) );
Rewards.Add( new DummyReward( 1075394 ) ); // Find the rings owner.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Evan" ), new Point3D( 1486, 1706, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Evan" ), new Point3D( 1486, 1706, 0 ), Map.Felucca );
}
}
public class ReginasThanks : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public ReginasThanks()
{
Activated = true;
Title = 1075398; // Reginas Thanks
Description = 1075399; // Whats that you say? It was a humble beggar that found my ring? Such honesty must be rewarded. Here, take this packet and return it to him, and I will be in your debt.
RefusalMessage = 1075401; // Hmph. Very well. What did you say his name was?
InProgressMessage = 1075402; // Take the packet and return it to the beggar who found my ring.
CompletionMessage = 1075403; // What? For me? Let me see . . . these sapphire earrings are for you, it says. Oh, she wants to offer me a job! This is the most wonderful thing that ever happened to me!
Objectives.Add( new DeliverObjective( typeof( ReginasLetter ), 1, 1075306, typeof( Evan ), "Evan" ) );
Rewards.Add( new ItemReward( 1075400, typeof( TransparentHeart ) ) ); // Transparent Heart
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Regina" ), new Point3D( 1362, 1622, 50 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Regina" ), new Point3D( 1422, 1621, 20 ), Map.Felucca );
}
}
#endregion
#region Mobiles
public class Evan : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Evan()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Evan";
Title = "the Beggar";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Doublet() );
AddItem( new ShortPants( 0x755 ) );
}
public Evan( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Regina : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Regina()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Regina";
Title = "the Noble";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new GildedDress() );
AddItem( new Boots() );
}
public Regina( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class Responsibility : BaseEscort
{
public Responsibility()
{
Activated = true;
Title = 1074352; // Responsibility
Description = 1074524; // Oh! I just don't know what to do. My mother is away and my father told me not to talk to strangers ... *worried frown* But my grandfather has sent word that he has been hurt and needs me to tend his wounds. He has a small farm southeast of here. Would you ... could you ... escort me there safely?
RefusalMessage = 1074525; // I hope my grandfather will be alright.
InProgressMessage = 1074526; // Grandfather's farm is a ways west of the Shrine of Spirituality. So, we're not quite there yet. Thank you again for keeping me safe.
Objectives.Add( new EscortObjective( new QuestArea( 1074781, "Sheep Farm" ) ) ); // Sheep Farm
Rewards.Add( ItemReward.BagOfTrinkets );
}
// OSI sends this instead, but it doesn't make sense for an escortable
//public override void OnComplete( MLQuestInstance instance )
//{
// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
//}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 5, "Lissbet" ), new Point3D( 1568, 1040, -7 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, 5, 10, 0, 8, "GrandpaCharley" ), new Point3D( 1322, 1331, -14 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 3, "Sheep" ), new Point3D( 1308, 1324, -14 ), Map.Ilshenar );
}
}
public class SomethingToWailAbout : MLQuest
{
public SomethingToWailAbout()
{
Activated = true;
Title = 1073071; // Something to Wail About
Description = 1073561; // Can you hear them? The never-ending howling? The incessant wailing? These banshees, they never cease! Never! They haunt my nights. Please, I beg you -- will you silence them? I would be ever so grateful.
RefusalMessage = 1073580; // I hope you'll reconsider. Until then, farwell.
InProgressMessage = 1073581; // Until you kill 12 Wailing Banshees, there will be no peace.
Objectives.Add( new KillObjective( 12, new Type[] { typeof( WailingBanshee ) }, "wailing banshees" ) );
Rewards.Add( ItemReward.BagOfTreasure );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Jelrice" ), new Point3D( 1176, 1196, -25 ), Map.Ilshenar );
}
}
public class Runaways : MLQuest
{
public Runaways()
{
Activated = true;
Title = 1072993; // Runaways!
Description = 1073026; // You've got to help me out! Those wild ostards have been causing absolute havok around here. Kill them off before they destroy my land. There are around twelve of them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 12, new Type[] { typeof( FrenziedOstard ) }, "frenzied ostards" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class ViciousPredator : MLQuest
{
public ViciousPredator()
{
Activated = true;
Title = 1072994; // Vicious Predator
Description = 1073028; // You've got to help me out! Those dire wolves have been causing absolute havok around here. Kill them off before they destroy my land. They run around in a pack of around ten.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 10, new Type[] { typeof( DireWolf ) }, "dire wolves" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class GuileIrkAndSpite : MLQuest
{
public GuileIrkAndSpite()
{
Activated = true;
Title = 1074739; // Guile, Irk and Spite
Description = 1074740; // You know them, don't you. The three? They look like you, you'll see. They looked like me, I remember, they looked like, well, you'll see. The three. They'll drive you mad too, if you let them. They are trouble, and they need to be slain. Seek them out.
RefusalMessage = 1074745; // You just don't understand the gravity of the situation. If you did, you'd agree to my task.
InProgressMessage = 1074746; // Perhaps I was unclear. You'll know them when you see them, because you'll see you, and you, and you. Hurry now.
CompletionMessage = 1074747; // Are you one of THEM? Ahhhh! Oh, wait, if you were them, then you'd be me. So you're -- you. Good job!
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Guile ) }, "Guile" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Irk ) }, "Irk" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Spite ) }, "Spite" ) );
Rewards.Add( ItemReward.Strongbox );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Yorus" ), new Point3D( 1389, 423, -24 ), Map.Ilshenar );
}
}
public class Lissbet : BaseEscortable
{
public override bool StaticMLQuester { get { return true; } }
public override bool InitialInnocent { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074204, // Greetings seeker.  I have an urgent matter for you, if you are willing.
1074222 // Could I trouble you for some assistance?
) );
}
[Constructable]
public Lissbet()
{
}
public override void InitBody()
{
SetStr( 40, 50 );
SetDex( 70, 80 );
SetInt( 80, 90 );
Hue = Utility.RandomSkinHue();
Female = true;
Body = 401;
Name = "Lissbet";
Title = "the flower girl";
HairItemID = 0x203D;
HairHue = 0x1BB;
}
public override void InitOutfit()
{
AddItem( new Kilt( Utility.RandomYellowHue() ) );
AddItem( new FancyShirt( Utility.RandomYellowHue() ) );
AddItem( new Sandals() );
}
public Lissbet( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GrandpaCharley : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
[Constructable]
public GrandpaCharley()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Grandpa Charley";
Title = "the farmer";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
int hairHue = 0x3B2 + Utility.Random( 2 );
Utility.AssignRandomHair( this, hairHue );
FacialHairItemID = 0x203E; // Long Beard
FacialHairHue = hairHue;
SetSkill( SkillName.ItemID, 80, 90 );
AddItem( new WideBrimHat( Utility.RandomNondyedHue() ) );
AddItem( new FancyShirt( Utility.RandomNondyedHue() ) );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new ShepherdsCrook() );
AddItem( new Backpack() );
}
public GrandpaCharley( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Jelrice : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074221 ); // Greetings!  I have a small task for you good traveler.
}
[Constructable]
public Jelrice()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Jelrice";
Title = "the trader";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Skirt( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomRedHue() ) );
}
public Jelrice( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Yorus : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074218 ); // Hey!  I want to talk to you, now.
}
[Constructable]
public Yorus()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Yorus";
Title = "the tinker";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomOrangeHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
}
public Yorus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
namespace Server.Engines.MLQuests.Definitions
{
public class NewHavenEscort : BaseEscort
{
// New Haven escorts do not count for 'helping a human in need'
public override bool AwardHumanInNeed { get { return false; } }
// Escort reward
private static readonly BaseReward m_Reward = new ItemReward( "Gold", typeof( Gold ), 500 );
public NewHavenEscort( int title, int description, int progress, int destination, string region )
{
Activated = true;
Title = title;
Description = description;
RefusalMessage = 1072288; // I wish you would reconsider my offer. I'll be waiting right here for someone brave enough to assist me.
InProgressMessage = progress;
Objectives.Add( new EscortObjective( new QuestArea( destination, region ) ) );
Rewards.Add( m_Reward );
}
}
public class EscortToNHAlchemist : NewHavenEscort
{
public EscortToNHAlchemist()
: base( 1072314, 1042769, 1072326, 1073864, "the New Haven Alchemist" )
{
}
}
public class EscortToNHBard : NewHavenEscort
{
public EscortToNHBard()
: base( 1072315, 1042772, 1072327, 1073865, "the New Haven Bard" )
{
}
}
public class EscortToNHWarrior : NewHavenEscort
{
public EscortToNHWarrior()
: base( 1072316, 1042787, 1072328, 1073866, "the New Haven Warrior" )
{
}
}
public class EscortToNHTailor : NewHavenEscort
{
public EscortToNHTailor()
: base( 1072317, 1042781, 1072329, 1073867, "the New Haven Tailor" )
{
}
}
public class EscortToNHCarpenter : NewHavenEscort
{
public EscortToNHCarpenter()
: base( 1072318, 1042775, 1072330, 1073868, "the New Haven Carpenter" )
{
}
}
public class EscortToNHMapmaker : NewHavenEscort
{
public EscortToNHMapmaker()
: base( 1072319, 1042793, 1072331, 1073869, "the New Haven Mapmaker" )
{
}
}
public class EscortToNHMage : NewHavenEscort
{
public EscortToNHMage()
: base( 1072320, 1042790, 1072332, 1073870, "the New Haven Mage" )
{
}
}
public class EscortToNHInn : NewHavenEscort
{
public EscortToNHInn()
: base( 1072321, 1042796, 1072333, 1073871, "the New Haven Inn" )
{
}
}
public class EscortToNHFarm : NewHavenEscort
{
public EscortToNHFarm()
: base( 1072322, 1042799, 1072334, 1073872, "the New Haven Farm" )
{
}
}
public class EscortToNHDocks : NewHavenEscort
{
public EscortToNHDocks()
: base( 1072323, 1042802, 1072335, 1073873, "the New Haven Docks" )
{
}
}
public class EscortToNHBowyer : NewHavenEscort
{
public EscortToNHBowyer()
: base( 1072324, 1042805, 1072336, 1073874, "the New Haven Bowyer" )
{
}
}
public class EscortToNHBank : NewHavenEscort
{
public EscortToNHBank()
: base( 1072325, 1042784, 1072337, 1073875, "the New Haven Bank" )
{
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
// TODO: Time delay on doing these quests (2 mins?)
// I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
// I'm sorry, I have nothing for you at this time.
public class SplitEnds : MLQuest
{
public SplitEnds()
{
Activated = true;
Title = 1075506; // Split Ends
Description = 1075507; // *sighs* I think bowcrafting is a might beyond my talents. Say there, you look a bit more confident with tools. Can I persuade thee to make a few arrows? You could have my satchel in return... 'tis useless to me! You'll need a fletching kit to start, some feathers, and a few arrow shafts. Just use the fletching kit while you have the other things, and I'm sure you'll figure out the rest.
RefusalMessage = 1075508; // Oh. Well. I'll just keep trying alone, I suppose...
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
CompletionMessage = 1072272; // Thanks for helping me out. Here's the reward I promised you.
Objectives.Add( new CollectObjective( 20, typeof( Arrow ), 1023902 ) ); // arrow
Rewards.Add( new ItemReward( 1074282, typeof( AndricSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Andric" ), new Point3D( 3742, 2582, 40 ), Map.Trammel );
}
}
public class IShotAnArrowIntoTheAir : MLQuest
{
public IShotAnArrowIntoTheAir()
{
Activated = true;
Title = 1075486; // I Shot an Arrow Into the Air...
Description = 1075482; // Truth be told, the only way to get a feel for the bow is to shoot one and there's no better practice target than a sheep. If ye can shoot ten of them I think ye will have proven yer abilities. Just grab a bow and make sure to take enough ammunition. Bows tend to use arrows and crossbows use bolts. Ye can buy 'em or have someone craft 'em. How about it then? Come back here when ye are done.
RefusalMessage = 1075483; // Fair enough, the bow isn't for everyone. Good day then.
InProgressMessage = 1075484; // Return once ye have killed ten sheep with a bow and not a moment before.
Objectives.Add( new KillObjective( 10, new Type[] { typeof( Sheep ) }, 1018270 ) ); // sheep
Rewards.Add( ItemReward.BagOfTrinkets );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Kashiel" ), new Point3D( 3744, 2586, 40 ), Map.Trammel );
}
}
public class BakersDozen : MLQuest
{
public BakersDozen()
{
Activated = true;
Title = 1075478; // Baker's Dozen
Description = 1075479; // You there! Do you know much about the ways of cooking? If you help me out, I'll show you a thing or two about how it's done. Bring me some cookie mix, about 5 batches will do it, and I will reward you. Although, I don't think you can buy it, you can make some in a snap! First get a rolling pin or frying pan or even a flour sifter. Then you mix one pinch of flour with some water and you've got some dough! Take that dough and add one dollop of honey and you've got sweet dough. add one more drop of honey and you've got cookie mix. See? Nothing to it! Now get to work!
RefusalMessage = 1075480; // Argh, I absolutely must have more of these 'cookies!' Come back if you change your mind.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
CompletionMessage = 1075481; // Thank you! I haven't been this excited about food in months!
Objectives.Add( new CollectObjective( 5, typeof( CookieMix ), 1024159 ) ); // cookie mix
Rewards.Add( new ItemReward( 1074282, typeof( AsandosSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Asandos" ), new Point3D( 3505, 2513, 27 ), Map.Trammel );
}
}
public class AStitchInTime : MLQuest
{
public AStitchInTime()
{
Activated = true;
Title = 1075523; // A Stitch in Time
Description = 1075522; // Oh how I wish I had a fancy dress like the noble ladies of Castle British! I don't have much... but I have a few trinkets I might trade for it. It would mean the world to me to go to a fancy ball and dance the night away. Oh, and I could tell you how to make one! You just need to use your sewing kit on enough cut cloth, that's all.
RefusalMessage = 1075526; // Won't you reconsider? It'd mean the world to me, it would!
InProgressMessage = 1075527; // Hello again! Do you need anything? You may want to visit the tailor's shop for cloth and a sewing kit, if you don't already have them.
CompletionMessage = 1075528; // It's gorgeous! I only have a few things to give you in return, but I can't thank you enough! Maybe I'll even catch Uzeraan's eye at the, er, *blushes* I mean, I can't wait to wear it to the next town dance!
Objectives.Add( new CollectObjective( 1, typeof( FancyDress ), 1015275 ) ); // fancy dress
Rewards.Add( new ItemReward( 1075524, typeof( AnOldRing ) ) ); // an old ring
Rewards.Add( new ItemReward( 1075525, typeof( AnOldNecklace ) ) ); // an old necklace
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Clairesse" ), new Point3D( 3492, 2546, 20 ), Map.Trammel );
}
}
public class BatteredBucklers : MLQuest
{
public BatteredBucklers()
{
Activated = true;
Title = 1075511; // Battered Bucklers
Description = 1075512; // Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work, and have a bit of skill, I can show ya how to bend it into shape. Just get some of those ingots there, and grab a hammer and use it over here at this forge. I need a few more bucklers hammered out to fill this here order with... hmmm about ten more. that'll give some taste of how to work the metal.
RefusalMessage = 1075514; // Not enough muscle on yer bones to use it? hmph, probably afraid of the sparks markin' up yer loverly skin... to good for some honest labor... ha!... off with ya!
InProgressMessage = 1075515; // Come On! Whats that... a bucket? We need ten bucklers... not spitoons.
CompletionMessage = 1075516; // Thanks for the help. Here's something for ya to remember me by.
Objectives.Add( new CollectObjective( 10, typeof( Buckler ), 1015044 ) ); // buckler
Rewards.Add( new ItemReward( 1074282, typeof( GervisSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Gervis" ), new Point3D( 3505, 2749, 0 ), Map.Trammel );
}
}
public class MoreOrePlease : MLQuest
{
public MoreOrePlease()
{
Activated = true;
Title = 1075530; // More Ore Please
Description = 1075529; // Have a pickaxe? My supplier is late and I need some iron ore so I can complete a bulk order for another merchant. If you can get me some soon I'll pay you double what it's worth on the market. Just find a cave or mountainside and try to use your pickaxe there, maybe you'll strike a good vein! 5 large pieces should do it.
RefusalMessage = 1075531; // Not feeling strong enough today? Its alright, I didn't need a bucket of rocks anyway.
InProgressMessage = 1075532; // Hmmm… we need some more Ore. Try finding a mountain or cave, and give it a whack.
CompletionMessage = 1075533; // I see you found a good vien! Great! This will help get this order out on time. Good work!
Objectives.Add( new CollectObjective( 5, typeof( IronOre ), 1042853 ) ); // iron ore
Rewards.Add( new ItemReward( 1074282, typeof( MuggSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Mugg" ), new Point3D( 3507, 2747, 0 ), Map.Trammel );
}
}
public class ComfortableSeating : MLQuest
{
public ComfortableSeating()
{
Activated = true;
Title = 1075517; // Comfortable Seating
Description = 1075518; // Hail friend, hast thou a moment? A mishap with a saw hath left me in a sorry state, for it shall be a while before I canst return to carpentry. In the meantime, I need a comfortable chair that I may rest. Could thou craft a straw chair? Only a tool, such as a dovetail saw, a few boards, and some skill as a carpenter is needed. Remember, this is a piece of furniture, so please pay attention to detail.
RefusalMessage = 1072687; // I quite understand your reluctance. If you reconsider, I'll be here.
InProgressMessage = 1075509; // Is all going well? I look forward to the simple comforts in my very own home.
CompletionMessage = 1074720; // This is perfect!
Objectives.Add( new CollectObjective( 1, typeof( BambooChair ), 1044300 ) ); // straw chair
Rewards.Add( new ItemReward( 1074282, typeof( LowelSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Lowel" ), new Point3D( 3440, 2645, 27 ), Map.Trammel );
}
}
public class ThePenIsMightier : MLQuest
{
public ThePenIsMightier()
{
Activated = true;
Title = 1075542; // The Pen is Mightier
Description = 1075543; // Do you know anything about 'Inscription?' I've been trying to get my hands on some hand crafted Recall scrolls for a while now, and I could really use some help. I don't have a scribe's pen, let alone a spellbook with Recall in it, or blank scrolls, so there's no way I can do it on my own. How about you though? I could trade you one of my old leather bound books for some.
RefusalMessage = 1075546; // Hmm, thought I had your interest there for a moment. It's not everyday you see a book made from real daemon skin, after all!
InProgressMessage = 1075547; // Inscribing... yes, you'll need a scribe's pen, some reagents, some blank scroll, and of course your own magery book. You might want to visit the magery shop if you're lacking some materials.
CompletionMessage = 1075548; // Ha! Finally! I've had a rune to the waterfalls near Justice Isle that I've been wanting to use for the longest time, and now I can visit at last. Here's that book I promised you... glad to be rid of it, to be honest.
Objectives.Add( new CollectObjective( 5, typeof( RecallScroll ), "recall scroll" ) );
Rewards.Add( new ItemReward( 1075545, typeof( RedLeatherBook ) ) ); // a book bound in red leather
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Lyle" ), new Point3D( 3503, 2584, 14 ), Map.Trammel );
}
}
public class AClockworkPuzzle : MLQuest
{
public AClockworkPuzzle()
{
Activated = true;
Title = 1075535; // A clockwork puzzle
Description = 1075534; // 'Tis a riddle, you see! "What kind of clock is only right twice per day? A broken one!" *laughs heartily* Ah, yes *wipes eye*, that's one of my favorites! Ah... to business. Could you fashion me some clock parts? I wish my own clocks to be right all the day long! You'll need some tinker's tools and some iron ingots, I think, but from there it should be just a matter of working the metal.
RefusalMessage = 1072981; // Or perhaps you'd rather not.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
CompletionMessage = 1075536; // Wonderful! Tick tock, tick tock, soon all shall be well with grandfather's clock!
Objectives.Add( new CollectObjective( 5, typeof( ClockParts ), 1011205 ) ); // clock parts
Rewards.Add( new ItemReward( 1074282, typeof( NibbetSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Nibbet" ), new Point3D( 3459, 2525, 53 ), Map.Trammel );
}
}
public class DeliciousFishes : MLQuest
{
public DeliciousFishes()
{
Activated = true;
Title = 1075555; // Delicious Fishes
Description = 1075556; // Ello there, looking for a good place on the dock to fish? I like the southeast corner meself. What's that? Oh, no, *sighs* me pole is broken and in for fixin'. My grandpappy gave me that pole, means a lot you see. Miss the taste of fish though... Oh say, since you're here, could you catch me a few fish? I can cook a mean fish steak, and I'll split 'em with you! But make sure it's one of the green kind, they're the best for seasoning!
RefusalMessage = 1075558; // Ah, you're missin' out my friend, you're missing out. My peppercorn fishsteaks are famous on this little isle of ours!
InProgressMessage = 1075559; // Eh? Find yerself a pole and get close to some water. Just toss the line on in and hopefully you won't snag someone's old boots! Remember, that's twenty of them green fish we'll be needin', so come back when you've got em, 'aight?
CompletionMessage = 1075560; // Just a moment my friend, just a moment! *rummages in his pack* Here we are! My secret blend of peppers always does the trick, never fails, no not once. These'll fill you up much faster than that tripe they sell in the market!
Objectives.Add( new CollectObjective( 5, typeof( Fish ), 1022508 ) ); // fish
Rewards.Add( new ItemReward( 1075557, typeof( PeppercornFishsteak ), 3 ) ); // peppercorn fishsteak
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Norton" ), new Point3D( 3502, 2603, 1 ), Map.Trammel );
}
}
public class FleeAndFatigue : MLQuest
{
public FleeAndFatigue()
{
Activated = true;
Title = 1075487; // Flee and Fatigue
Description = 1075488; // I was just *coughs* ambushed near the moongate. *wheeze* Why do I pay my taxes? Where were the guards? You then, you an Alchemist? If you can make me a few Refresh potions, I will be back on my feet and can give those lizards the what for! Find a mortar and pestle, a good amount of black pearl, and ten empty bottles to store the finished potions in. Just use the mortar and pestle and the rest will surely come to you. When you return, the favor will be repaid.
RefusalMessage = 1075489; // Fine fine, off with *cough* thee then! The next time you see a lizardman though, give him a whallop for me, eh?
InProgressMessage = 1075490; // Just remember you need to use your mortar and pestle while you have empty bottles and some black pearl. Refresh potions are what I need.
CompletionMessage = 1075491; // *glug* *glug* Ahh... Yes! Yes! That feels great! Those lizardmen will never know what hit 'em! Here, take this, I can get more from the lizards.
Objectives.Add( new CollectObjective( 10, typeof( RefreshPotion ), 1048029 ) ); // refresh potion
Rewards.Add( new ItemReward( 1074282, typeof( SadrahSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Sadrah" ), new Point3D( 3742, 2731, 7 ), Map.Trammel );
}
}
public class ChopChopOnTheDouble : MLQuest
{
public ChopChopOnTheDouble()
{
Activated = true;
Title = 1075537; // Chop Chop, On The Double!
Description = 1075538; // That's right, move it! I need sixty logs on the double, and they need to be freshly cut! If you can get them to me fast I'll have your payment in your hands before you have the scent of pine out from beneath your nostrils. Just get a sharp axe and hack away at some of the trees in the land and your lumberjacking skill will rise in no time.
RefusalMessage = 1072981; // Or perhaps you'd rather not.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
CompletionMessage = 1075539; // Ahhh! The smell of fresh cut lumber. And look at you, all strong and proud, as if you had done an honest days work!
Objectives.Add( new CollectObjective( 60, typeof( Log ), 1027133 ) ); // log
Rewards.Add( new ItemReward( 1074282, typeof( HargroveSatchel ) ) ); // Craftsmans's Satchel
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Hargrove" ), new Point3D( 3445, 2633, 28 ), Map.Trammel );
}
}
#endregion
#region Mobiles
public class Andric : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213 // Hey buddy.  Looking for work?
) );
}
[Constructable]
public Andric()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Andric";
Title = "the archer trainer";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Archery, 60.0, 80.0 );
AddItem( new Backpack() );
Item item;
item = new LeatherChest();
item.Hue = 0x1BB;
AddItem( item );
item = new LeatherLegs();
item.Hue = 0x6AD;
AddItem( item );
item = new LeatherArms();
item.Hue = 0x6AD;
AddItem( item );
item = new LeatherGloves();
item.Hue = 0x1BB;
AddItem( item );
AddItem( new Boots( 0x1BB ) );
AddItem( new CompositeBow() );
}
public Andric( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Kashiel : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Kashiel()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Kashiel";
Title = "the archer";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
Item item;
item = new LeatherChest();
item.Hue = 0x1BB;
AddItem( item );
item = new LeatherLegs();
item.Hue = 0x901;
AddItem( item );
item = new LeatherArms();
item.Hue = 0x901;
AddItem( item );
item = new LeatherGloves();
item.Hue = 0x1BB;
AddItem( item );
AddItem( new Boots( 0x1BB ) );
AddItem( new CompositeBow() );
}
public Kashiel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Asandos : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213 // Hey buddy.  Looking for work?
) );
}
[Constructable]
public Asandos()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Asandos";
Title = "the chef";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new ShortPants() );
AddItem( new Shirt() );
AddItem( new Cap() );
AddItem( new HalfApron( 0x28 ) );
}
public Asandos( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Clairesse : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213 // Hey buddy.  Looking for work?
) );
}
[Constructable]
public Clairesse()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Clairesse";
Title = "the servant";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new PlainDress( 0x3C9 ) );
}
public Clairesse( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Gervis : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213, // Hey buddy.  Looking for work?
1074211 // I could use some help.
) );
}
[Constructable]
public Gervis()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Gervis";
Title = "the blacksmith trainer";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Blacksmith, 60.0, 80.0 );
AddItem( new Backpack() );
AddItem( new Boots( 0x3B3 ) );
AddItem( new ShortPants( 0x1BB ) );
AddItem( new Doublet( 0x652 ) );
AddItem( new SmithHammer() );
Item item;
item = new LeatherGloves();
item.Hue = 0x3B2;
AddItem( item );
}
public Gervis( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Mugg : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074211 ); // I could use some help.
}
[Constructable]
public Mugg()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Mugg";
Title = "the miner";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new ShortPants( 0x3B3 ) );
AddItem( new Shirt( 0x22B ) );
AddItem( new HalfApron( 0x5F1 ) );
AddItem( new SkullCap( 0x177 ) );
AddItem( new Pickaxe() );
}
public Mugg( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Lowel : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213 // Hey buddy.  Looking for work?
) );
}
[Constructable]
public Lowel()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Lowel";
Title = "the carpenter";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x543 ) );
AddItem( new ShortPants( 0x758 ) );
AddItem( new FancyShirt( 0x53A ) );
AddItem( new HalfApron( 0x6D2 ) );
}
public Lowel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Lyle : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213 // Hey buddy.  Looking for work?
) );
}
[Constructable]
public Lyle()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Lyle";
Title = "the mage";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Robe( 0x2FD ) );
AddItem( new ThighBoots() );
}
public Lyle( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Nibbet : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Nibbet()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Nibbet";
Title = "the tinker";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x591 ) );
AddItem( new ShortPants( 0xF8 ) );
AddItem( new Shirt( 0x2D ) );
AddItem( new FullApron( 0x288 ) );
}
public Nibbet( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Norton : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213, // Hey buddy.  Looking for work?
1074211 // I could use some help.
) );
}
[Constructable]
public Norton()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Norton";
Title = "the fisher";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new ThighBoots() );
AddItem( new LongPants( 0x6C2 ) );
AddItem( new Shirt( 0x11D ) );
}
public Norton( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Sadrah : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
1074213, // Hey buddy.  Looking for work?
1074211 // I could use some help.
) );
}
[Constructable]
public Sadrah()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Sadrah";
Title = "the courier";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new Skirt( 0x52 ) );
AddItem( new Shirt( 0x127 ) );
AddItem( new Cloak( 0x65) );
AddItem( new Longsword() );
}
public Sadrah( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Hargrove : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074213, // Hey buddy.  Looking for work?
1074211 // I could use some help.
) );
}
[Constructable]
public Hargrove()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Hargrove";
Title = "the Lumberjack";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Boots( 0x901 ) );
AddItem( new StuddedLegs() );
AddItem( new Shirt( 0x288 ) );
AddItem( new Bandana( 0x20 ) );
AddItem( new BattleAxe() );
Item item;
item = new PlateGloves();
item.Hue = 0x21E;
AddItem( item );
}
public Hargrove( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Engines.MLQuests.Objectives;
using Server.Items;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public static class Spellweaving
{
public static void AwardTo( PlayerMobile pm )
{
if ( pm == null )
return;
MLQuestContext context = MLQuestSystem.GetOrCreateContext( pm );
if ( !context.Spellweaving )
{
context.Spellweaving = true;
Effects.SendLocationParticles( EffectItem.Create( pm.Location, pm.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
Effects.PlaySound( pm.Location, pm.Map, 0x243 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 6, pm.Y - 6, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 4, pm.Y - 6, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Server.Serial.Zero, new Point3D( pm.X - 6, pm.Y - 4, pm.Z + 15 ), pm.Map ), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendTargetParticles( pm, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
}
}
}
#region Patience
public class Patience : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManyHeartwood1 ); } }
public Patience()
{
Activated = true;
Title = 1072753; // Patience
Description = 1072762; // Learning to weave spells and control the forces of nature requires sacrifice, discipline, focus, and an unwavering dedication to Sosaria herself. We do not teach the unworthy. They do not comprehend the lessons nor the dedication required. If you would walk the path of the Arcanist, then you must do as I require without hesitation or question. Your first task is to gather miniature mushrooms ... 20 of them from the branches of our mighty home. I give you one hour to complete the task.
RefusalMessage = 1072767; // *nods* Not everyone has the temperment to undertake the way of the Arcanist.
InProgressMessage = 1072774; // The mushrooms I seek can be found growing here in The Heartwood. Seek them out and gather them. You are running out of time.
CompletionMessage = 1074166; // Have you gathered the mushrooms?
Objectives.Add( new TimedCollectObjective( TimeSpan.FromHours( 1 ), 20, typeof( MiniatureMushroom ), "miniature mushrooms" ) );
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Aeluva" ), new Point3D( 7064, 349, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Aeluva" ), new Point3D( 7064, 349, 0 ), Map.Trammel );
// Split up to prevent stacking on the spawner
PutSpawner( new Spawner( 20, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 30, "MiniatureMushroom" ), new Point3D( 7015, 366, 0 ), Map.Felucca );
PutSpawner( new Spawner( 20, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 30, "MiniatureMushroom" ), new Point3D( 7015, 366, 0 ), Map.Trammel );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7081, 373, 0 ), Map.Felucca );
PutSpawner( new Spawner( 5, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7081, 373, 0 ), Map.Trammel );
PutSpawner( new Spawner( 15, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7052, 414, 0 ), Map.Felucca );
PutSpawner( new Spawner( 15, TimeSpan.FromSeconds( 15 ), TimeSpan.FromSeconds( 30 ), 0, 20, "MiniatureMushroom" ), new Point3D( 7052, 414, 0 ), Map.Trammel );
}
}
public class NeedsOfTheManyHeartwood1 : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManyHeartwood2 ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManyHeartwood1()
{
Activated = true;
Title = 1072797; // Needs of the Many - The Heartwood
Description = 1072763; // The way of the Arcanist involves cooperation with others and a strong committment to the community of your people. We have run low on the cotton we use to pack wounds and our people have need. Bring 10 bales of cotton to me.
RefusalMessage = 1072768; // You endanger your progress along the path with your unwillingness.
InProgressMessage = 1072775; // I care not where you acquire the cotton, merely that you provide it.
CompletionMessage = 1074110; // Well, where are the cotton bales?
Objectives.Add( new CollectObjective( 10, typeof( Cotton ), 1023577 ) ); // bale of cotton
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class NeedsOfTheManyHeartwood2 : MLQuest
{
public override Type NextQuest { get { return typeof( MakingAContributionHeartwood ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManyHeartwood2()
{
Activated = true;
Title = 1072797; // Needs of the Many - The Heartwood
Description = 1072764; // We must look to the defense of our people! Bring boards for new arrows.
RefusalMessage = 1072769; // The people have need of these items. You are proving yourself inadequate to the demands of a member of this community.
InProgressMessage = 1072776; // The requirements are simple -- 250 boards.
CompletionMessage = 1074152; // Well, where are the boards?
Objectives.Add( new CollectObjective( 250, typeof( Board ), 1027127 ) ); // board
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class MakingAContributionHeartwood : MLQuest
{
public override Type NextQuest { get { return typeof( UnnaturalCreations ); } }
public override bool IsChainTriggered { get { return true; } }
public MakingAContributionHeartwood()
{
Activated = true;
Title = 1072798; // Making a Contribution - The Heartwood
Description = 1072765; // With health and defense assured, we need look to the need of the community for food and drink. We will feast on fish steaks, sweets, and wine. You will supply the ingredients, the cooks will prepare the meal. As a Arcanist relies upon others to build focus and lend their power to her workings, the community needs the effort of all to survive.
RefusalMessage = 1072770; // Do not falter now. You have begun to show promise.
InProgressMessage = 1072777; // Where are the items you've been tasked to supply for the feast?
CompletionMessage = 1074158; // Ah good, you're back. We're eager for the feast.
Objectives.Add( new CollectObjective( 1, typeof( SackFlour ), 1024153 ) ); // sack of flour
Objectives.Add( new CollectObjective( 10, typeof( JarHoney ), 1022540 ) ); // jar of honey
Objectives.Add( new CollectObjective( 20, typeof( FishSteak ), 1022427 ) ); // fish steak
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class UnnaturalCreations : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public UnnaturalCreations()
{
Activated = true;
Title = 1072758; // Unnatural Creations
Description = 1072780; // You have proven your desire to contribute to the community and serve the people. Now you must demonstrate your willingness to defend Sosaria from the greatest blight that plagues her. Unnatural creatures, brought to a sort of perverted life, despoil our fair world. Destroy them -- 5 Exodus Overseers and 2 Exodus Minions.
RefusalMessage = 1072771; // You must serve Sosaria with all your heart and strength. Your unwillingness does not reflect favorably upon you.
InProgressMessage = 1072779; // Every moment you procrastinate, these unnatural creatures damage Sosaria.
CompletionMessage = 1074167; // Well done! Well done, indeed. You are worthy to become an arcanist!
Objectives.Add( new KillObjective( 5, new Type[] { typeof( ExodusOverseer ) }, "Exodus Overseers" ) );
Objectives.Add( new KillObjective( 2, new Type[] { typeof( ExodusMinion ) }, "Exodus Minions" ) );
Rewards.Add( new ItemReward( 1031601, typeof( ArcaneCircleScroll ) ) ); // Arcane Circle
Rewards.Add( new ItemReward( 1031600, typeof( SpellweavingBook ) ) ); // Spellweaving Spellbook
Rewards.Add( new ItemReward( 1031602, typeof( GiftOfRenewalScroll ) ) ); // Gift of Renewal
}
public override void GetRewards( MLQuestInstance instance )
{
Spellweaving.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
#endregion
#region Discipline
public class Discipline : MLQuest
{
public override Type NextQuest { get { return typeof( NeedsOfTheManySanctuary ); } }
public Discipline()
{
Activated = true;
Title = 1072752; // Discipline
Description = 1072761; // Learning to weave spells and control the forces of nature requires sacrifice, discipline, focus, and an unwavering dedication to Sosaria herself. We do not teach the unworthy. They do not comprehend the lessons nor the dedication required. If you would walk the path of the Arcanist, then you must do as I require without hesitation or question. Your first task is to rid our home of rats ... 50 of them in the next hour.
RefusalMessage = 1072767; // *nods* Not everyone has the temperment to undertake the way of the Arcanist.
InProgressMessage = 1072773; // You waste my time. The task is simple. Kill 50 rats in an hour.
// No completion message
Objectives.Add( new TimedKillObjective( TimeSpan.FromHours( 1 ), 50, new Type[] { typeof( Rat ) }, "rats", new QuestArea( 1074807, "Sanctuary" ) ) ); // Sanctuary
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Koole" ), new Point3D( 6257, 110, -10 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "Koole" ), new Point3D( 6257, 110, -10 ), Map.Trammel );
}
}
public class NeedsOfTheManySanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( MakingAContributionSanctuary ); } }
public override bool IsChainTriggered { get { return true; } }
public NeedsOfTheManySanctuary()
{
Activated = true;
Title = 1072754; // Needs of the Many - Sanctuary
Description = 1072763; // The way of the Arcanist involves cooperation with others and a strong committment to the community of your people. We have run low on the cotton we use to pack wounds and our people have need. Bring 10 bales of cotton to me.
RefusalMessage = 1072768; // You endanger your progress along the path with your unwillingness.
InProgressMessage = 1072775; // I care not where you acquire the cotton, merely that you provide it.
CompletionMessage = 1074110; // Well, where are the cotton bales?
Objectives.Add( new CollectObjective( 10, typeof( Cotton ), 1023577 ) ); // bale of cotton
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class MakingAContributionSanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( SuppliesForSanctuary ); } }
public override bool IsChainTriggered { get { return true; } }
public MakingAContributionSanctuary()
{
Activated = true;
Title = 1072755; // Making a Contribution - Sanctuary
Description = 1072764; // We must look to the defense of our people! Bring boards for new arrows.
RefusalMessage = 1072769; // The people have need of these items. You are proving yourself inadequate to the demands of a member of this community.
InProgressMessage = 1072776; // The requirements are simple -- 250 boards.
CompletionMessage = 1074152; // Well, where are the boards?
Objectives.Add( new CollectObjective( 250, typeof( Board ), 1027127 ) ); // board
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class SuppliesForSanctuary : MLQuest
{
public override Type NextQuest { get { return typeof( TheHumanBlight ); } }
public override bool IsChainTriggered { get { return true; } }
public SuppliesForSanctuary()
{
Activated = true;
Title = 1072756; // Supplies for Sanctuary
Description = 1072765; // With health and defense assured, we need look to the need of the community for food and drink. We will feast on fish steaks, sweets, and wine. You will supply the ingredients, the cooks will prepare the meal. As a Arcanist relies upon others to build focus and lend their power to her workings, the community needs the effort of all to survive.
RefusalMessage = 1072770; // Do not falter now. You have begun to show promise.
InProgressMessage = 1072777; // Where are the items you've been tasked to supply for the feast?
CompletionMessage = 1074158; // Ah good, you're back. We're eager for the feast.
Objectives.Add( new CollectObjective( 1, typeof( SackFlour ), 1024153 ) ); // sack of flour
Objectives.Add( new CollectObjective( 10, typeof( JarHoney ), 1022540 ) ); // jar of honey
Objectives.Add( new CollectObjective( 20, typeof( FishSteak ), 1022427 ) ); // fish steak
Rewards.Add( new DummyReward( 1074872 ) ); // The opportunity to learn the ways of the Arcanist.
}
}
public class TheHumanBlight : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public TheHumanBlight()
{
Activated = true;
Title = 1072757; // The Human Blight
Description = 1072766; // You have proven your desire to contribute to the community and serve the people. Now you must demonstrate your willingness to defend Sosaria from the greatest blight that plagues her. The human vermin that have spread as a disease, despoiling the land are the greatest blight we face. Kill humans and return to me the proof of your actions. Bring me 30 human ears.
RefusalMessage = 1072771; // You must serve Sosaria with all your heart and strength. Your unwillingness does not reflect favorably upon you.
InProgressMessage = 1072778; // Why do you delay? The human blight must be averted.
CompletionMessage = 1074160; // I will take the ears you have collected now. Hand them here.
Objectives.Add( new CollectObjective( 30, typeof( SeveredHumanEars ), 1032591 ) ); // severed human ears
Rewards.Add( new ItemReward( 1031601, typeof( ArcaneCircleScroll ) ) ); // Arcane Circle
Rewards.Add( new ItemReward( 1031600, typeof( SpellweavingBook ) ) ); // Spellweaving Spellbook
Rewards.Add( new ItemReward( 1031602, typeof( GiftOfRenewalScroll ) ) ); // Gift of Renewal
}
public override void GetRewards( MLQuestInstance instance )
{
Spellweaving.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
#endregion
#region Friend of the Fey
public class FriendOfTheFey : MLQuest
{
public override Type NextQuest { get { return typeof( TokenOfFriendship ); } }
public FriendOfTheFey()
{
Activated = true;
Title = 1074284; // Friend of the Fey
Description = 1074286; // The children of Sosaria understand the dedication and committment of an arcanist -- and will, from time to time offer their friendship. If you would forge such a bond, first seek out a goodwill offering to present. Pixies enjoy sweets and pretty things.
RefusalMessage = 1074288; // There's always time to make new friends.
InProgressMessage = 1074290; // I think honey and some sparkly beads would please a pixie.
CompletionMessage = 1074292; // What have we here? Oh yes, gifts for a pixie.
Objectives.Add( new CollectObjective( 1, typeof( Beads ), 1024235 ) ); // beads
Objectives.Add( new CollectObjective( 1, typeof( JarHoney ), 1022540 ) ); // jar of honey
Rewards.Add( new DummyReward( 1074874 ) ); // The opportunity to prove yourself worthy of learning to Summon Fey. (Sufficient spellweaving skill is required to cast the spell)
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Synaeva" ), new Point3D( 7064, 350, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Synaeva" ), new Point3D( 7064, 350, 0 ), Map.Trammel );
}
}
public class TokenOfFriendship : MLQuest
{
public override Type NextQuest { get { return typeof( Alliance ); } }
public override bool IsChainTriggered { get { return true; } }
public TokenOfFriendship()
{
Activated = true;
Title = 1074293; // Token of Friendship
Description = 1074297; // I've wrapped your gift suitably to present to a pixie of discriminating taste. Seek out Arielle and give her your offering.
RefusalMessage = 1074310; // I'll hold onto this gift in case you change your mind.
InProgressMessage = 1074315; // Arielle wanders quite a bit, so I'm not sure exactly where to find her. I'm sure she's going to love your gift.
CompletionMessage = 1074319; // *giggle* Oooh! For me?
Objectives.Add( new DeliverObjective( typeof( GiftForArielle ), 1, "gift for Arielle", typeof( Arielle ), "Arielle" ) );
Rewards.Add( new DummyReward( 1074874 ) ); // The opportunity to prove yourself worthy of learning to Summon Fey. (Sufficient spellweaving skill is required to cast the spell)
}
}
public class Alliance : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public Alliance()
{
Activated = true;
Title = 1074294; // Alliance
Description = 1074298; // *giggle* Mean reapers make pixies unhappy. *light-hearted giggle* You could fix them!
RefusalMessage = 1074311; // *giggle* Okies!
InProgressMessage = 1074316; // Mean reapers are all around trees! *giggle* You fix them up, please.
Objectives.Add( new KillObjective( 20, new Type[] { typeof( Reaper ) }, "reapers" ) );
Rewards.Add( new ItemReward( 1031607, typeof( SummonFeyScroll ) ) ); // Summon Fey
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
}
public override void GetRewards( MLQuestInstance instance )
{
instance.PlayerContext.SummonFey = true;
instance.Player.SendLocalizedMessage( 1074320, "", 0x2A ); // *giggle* Mean reapers got fixed! Pixie friend now! *giggle* When mean thingies bother you, a brave pixie will help.
base.GetRewards( instance );
}
}
#endregion
#region Fiendish Friends
public class FiendishFriends : MLQuest
{
public override Type NextQuest { get { return typeof( CrackingTheWhipI ); } }
public FiendishFriends()
{
Activated = true;
Title = 1074283; // Fiendish Friends
Description = 1074285; // It is true that a skilled arcanist can summon and dominate an imp to serve at their pleasure. To do such at thing though, you must master the miserable little fiends utterly by demonstrating your superiority. Rough them up some -- kill a few. That will do the trick.
RefusalMessage = 1074287; // You're probably right. They're not worth the effort.
InProgressMessage = 1074289; // Surely you're not having difficulties swatting down those annoying pests?
// TODO: Verify
CompletionMessage = 1074291; // Hah! You showed them!
Objectives.Add( new KillObjective( 50, new Type[] { typeof( Imp ) }, "imps" ) );
Rewards.Add( new DummyReward( 1074873 ) ); // The opportunity to prove yourself worthy of learning to Summon Fiends. (Sufficient spellweaving skill is required to cast the spell)
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "ElderBrae" ), new Point3D( 6266, 124, 0 ), Map.Felucca );
PutSpawner( new Spawner( 1, 5, 10, 0, 0, "ElderBrae" ), new Point3D( 6266, 124, 0 ), Map.Trammel );
}
}
// TODO: Verify
public class CrackingTheWhipI : MLQuest
{
public override Type NextQuest { get { return typeof( CrackingTheWhipII ); } }
public override bool IsChainTriggered { get { return true; } }
public CrackingTheWhipI()
{
Activated = true;
Title = 1074295; // Cracking the Whip
Description = 1074300; // Now that you've shown those mini pests your might, you should collect suitable implements to use to train your summoned pet. I suggest a stout whip.
RefusalMessage = 1074313; // Heh. Changed your mind, eh?
InProgressMessage = 1074317; // Well, hurry up. If you don't get a whip how do you expect to control the little devil?
CompletionMessage = 1074321; // That's a well-made whip. No imp will ignore the sting of that lash.
Objectives.Add( new CollectObjective( 1, typeof( StoutWhip ), "Stout Whip" ) );
Rewards.Add( new DummyReward( 1074873 ) ); // The opportunity to prove yourself worthy of learning to Summon Fiends. (Sufficient spellweaving skill is required to cast the spell)
}
}
// TODO: Verify
public class CrackingTheWhipII : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public CrackingTheWhipII()
{
Activated = true;
Title = 1074295; // Cracking the Whip
Description = 1074302; // Now you just need to make the little buggers fear you -- if you can slay an arcane daemon, you'll earn their subservience.
RefusalMessage = 1074314; // If you're not up for it, so be it.
InProgressMessage = 1074318; // You need to vanquish an arcane daemon before the imps will fear you properly.
Objectives.Add( new KillObjective( 1, new Type[] { typeof( ArcaneDaemon ) }, 1029733 ) ); // arcane demon
Rewards.Add( new ItemReward( 1031608, typeof( SummonFiendScroll ) ) ); // Summon Fiend
}
public override void GetRewards( MLQuestInstance instance )
{
instance.PlayerContext.SummonFiend = true;
instance.Player.SendLocalizedMessage( 1074322, "", 0x2A ); // You've demonstrated your strength, got a means of control, and taught the imps to fear you. You're ready now to summon them.
base.GetRewards( instance );
}
}
#endregion
#region Mobiles
public class Aeluva : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
/*
* 1074206 - Excuse me please traveler, might I have a little of your time?
* 1074207 - Good day to you friend! Allow me to offer you a fabulous opportunity!  Thrills and adventure await!
*/
MLQuestSystem.Tell( this, pm, Utility.Random( 1074206, 2 ) );
}
[Constructable]
public Aeluva()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Aeluva";
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new ElvenShirt() );
AddItem( new Kilt( Utility.RandomNondyedHue() ) ); // Note: OSI hue = 0x1516, typo?
AddItem( new ElvenBoots() );
AddItem( new Circlet() );
}
public Aeluva( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Koole : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074186, // Come here, I have a task.
1074218 // Hey! I want to talk to you, now.
) );
}
[Constructable]
public Koole()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Koole";
Title = "the arcanist";
Race = Race.Elf;
Body = 605;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
Item item;
item = new LeafChest();
item.Hue = 443;
AddItem( item );
item = new LeafArms();
item.Hue = 443;
AddItem( item );
AddItem( new LeafTonlet() );
AddItem( new ThighBoots( Utility.RandomAnimalHue() ) );
AddItem( new RoyalCirclet() );
}
public Koole( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Synaeva : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074223 ); // Have you done it yet?  Oh, I havent told you, have I?
}
[Constructable]
public Synaeva()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Synaeva";
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
Item item = new RavenHelm();
item.Hue = Utility.RandomGreenHue();
AddItem( item );
AddItem( new FemaleLeafChest() );
AddItem( new LeafArms() );
AddItem( new LeafTonlet() );
AddItem( new ElvenBoots() );
AddItem( new WildStaff() );
}
public Synaeva( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ElderBrae : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074215, // Dont test my patience you sniveling worm!
1074218 // Hey!  I want to talk to you, now.
) );
}
[Constructable]
public ElderBrae()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
{
Name = "Elder Brae";
Title = "the wise";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new GemmedCirclet() );
AddItem( new FemaleElvenRobe( Utility.RandomBrightHue() ) );
AddItem( new ElvenBoots( Utility.RandomAnimalHue() ) );
}
public ElderBrae( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class TheAncientWorld : MLQuest
{
public override Type NextQuest { get { return typeof( TheGoldenHorn ); } }
public TheAncientWorld()
{
Activated = true;
Title = 1074534; // The Ancient World
Description = 1074535; // The lore of my people mentions Mondain many times. In one tale, it is revealed that he created and enslaved a race -- a sort of man bull, known as a 'minotaur'. The tales speak of mighty warriors who charged with blood-soaked horns into the heat of battle. But, alas, the fate of the bull-men is unknown after the rupture. Will you seek information about their civilization?
RefusalMessage = 1074538; // I am disappointed, but I respect your decision.
InProgressMessage = 1074539; // A traveler has told me that worshippers of Mondain still exist and wander the land. Perhaps their lore speaks of whether the bull-men survived. I do not think they share their secrets gladly. You may need to be 'persuasive'.
CompletionMessage = 1074542; // What have you found?
Objectives.Add( new CollectObjective( 1, typeof( FragmentOfAMap ), "fragment of a map" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "LorekeeperBroolol" ), new Point3D( 7011, 375, 0 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "LorekeeperBroolol" ), new Point3D( 7011, 375, 0 ), Map.Felucca );
}
}
public class TheGoldenHorn : MLQuest
{
public override Type NextQuest { get { return typeof( Bullish ); } }
public override bool IsChainTriggered { get { return true; } }
public TheGoldenHorn()
{
Activated = true;
Title = 1074543; // The Golden Horn
Description = 1074545; // Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and find any artifacts that remain that help tell the story. But, legend speaks of a mighty barrier to prevent invasion of the city. Take this map to Braen and explain the problem. Perhaps he can devise a solution.
RefusalMessage = 1074538; // I am disappointed, but I respect your decision.
InProgressMessage = 1074547; // Braen is nearby, run and speak with him.
CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Braen ), "Braen (The Heartwood)" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class Bullish : MLQuest
{
public override Type NextQuest { get { return typeof( LostCivilization ); } }
public override bool IsChainTriggered { get { return true; } }
public Bullish()
{
Activated = true;
Title = 1074550; // Bullish
Description = 1074552; // Oh, I see. I will need some materials to infuse you with the essence of a bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need horns, in great quantity to undertake this magic.
RefusalMessage = 1074554; // Oh come now, don't be afraid. The magic won't harm you.
InProgressMessage = 1074555; // I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns.
CompletionMessage = 1074556; // You've returned at last! Give me just a moment to examine what you've brought and I can perform the magic that will allow you enter the Labyrinth.
Objectives.Add( new CollectObjective( 20, typeof( GamanHorns ), "gaman horns" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class LostCivilization : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public LostCivilization()
{
Activated = true;
Title = 1074823; // Lost Civilization
Description = 1074825; // *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return with wonderous tales and evidence of your visit to the Labyrinth.
RefusalMessage = 1074827; // As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the adventures you would have.
InProgressMessage = 1074828; // You won't reach the minotaur city by loitering around here! What are you waiting for? You need to get to Malas and find the access point for the island. You'll be renowned for your discovery!
CompletionMessage = 1074829; // Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts. You've certainly earned this reward.
Objectives.Add( new CollectObjective( 3, typeof( MinotaurArtifact ), "minotaur artifacts" ) );
Rewards.Add( ItemReward.Strongbox );
}
}
#endregion
#region Mobiles
public class LorekeeperBroolol : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074200 ); // Thank goodness you are here, theres no time to lose.
}
[Constructable]
public LorekeeperBroolol()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Lorekeeper Broolol";
Title = "the keeper of tradition";
Race = Race.Elf;
BodyValue = 0x25E;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
SetSkill( SkillName.Meditation, 60.0, 80.0 );
SetSkill( SkillName.Focus, 60.0, 80.0 );
AddItem( new ElvenBoots( 0x70D ) );
AddItem( new FemaleElvenRobe( 0x3A ) );
AddItem( new WildStaff() );
}
public LorekeeperBroolol( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
namespace Server.Engines.MLQuests.Definitions
{
public class TownEscort : BaseEscort
{
// Escort reward
private static readonly BaseReward m_Reward = new ItemReward( "Gold", typeof( Gold ), 500 );
public TownEscort( int title, int progress, int destination, string region )
{
Activated = true;
Title = title;
Description = 1072287; // I seek a worthy escort. I can offer some small pay to any able bodied adventurer who can assist me. It is imperative that I reach my destination.
RefusalMessage = 1072288; // I wish you would reconsider my offer. I'll be waiting right here for someone brave enough to assist me.
InProgressMessage = progress;
Objectives.Add( new EscortObjective( new QuestArea( destination, region ) ) );
Rewards.Add( m_Reward );
}
}
public class EscortToYew : TownEscort
{
public EscortToYew()
: base( 1072275, 1072289, 1072227, "Yew" )
{
}
}
public class EscortToVesper : TownEscort
{
public EscortToVesper()
: base( 1072276, 1072290, 1072229, "Vesper" )
{
}
}
public class EscortToTrinsic : TownEscort
{
public EscortToTrinsic()
: base( 1072277, 1072291, 1072236, "Trinsic" )
{
}
}
public class EscortToSkaraBrae : TownEscort
{
public EscortToSkaraBrae()
: base( 1072278, 1072292, 1072235, "Skara Brae" )
{
}
}
public class EscortToSerpentsHold : TownEscort
{
public EscortToSerpentsHold()
: base( 1072279, 1072293, 1072238, "Serpent's Hold" )
{
}
}
public class EscortToNujelm : TownEscort
{
public EscortToNujelm()
: base( 1072280, 1072294, 1072237, "Nujel'm" )
{
}
}
public class EscortToMoonglow : TownEscort
{
public EscortToMoonglow()
: base( 1072281, 1072295, 1072232, "Moonglow" )
{
}
}
public class EscortToMinoc : TownEscort
{
public EscortToMinoc()
: base( 1072282, 1072296, 1072228, "Minoc" )
{
}
}
public class EscortToMagincia : TownEscort
{
public EscortToMagincia()
: base( 1072283, 1072297, 1072233, "Magincia" )
{
}
}
public class EscortToJhelom : TownEscort
{
public EscortToJhelom()
: base( 1072284, 1072298, 1072239, "Jhelom" )
{
}
}
public class EscortToCove : TownEscort
{
public EscortToCove()
: base( 1072285, 1072299, 1072230, "Cove" )
{
}
}
public class EscortToBritain : TownEscort
{
public EscortToBritain()
: base( 1072286, 1072300, 1072231, "Britain" )
{
}
}
public class EscortToOcllo : TownEscort
{
public EscortToOcllo()
: base( 1072312, 1072313, 1072234, "Ocllo" )
{
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
#region Quests
public class UnfadingMemoriesPartOne : MLQuest
{
public override Type NextQuest { get { return typeof( UnfadingMemoriesPartTwo ); } }
public UnfadingMemoriesPartOne()
{
Activated = true;
OneTimeOnly = true; // TODO: Similar issue as Aemaeth, part one may be taken while part three is not finished
Title = 1075355; // Unfading Memories
Description = 1075356; // Aargh! Its just not right! It doesnt capture the unique color of her hair at all! If only I had some Prismatic Amber. That would be perfect. They used to mine it in Malas, but alas, those veins ran dry some time ago. I hear it may have been found in the Prism of Light. Oh, if only there were a bold adventurer within earshot who would go to the Prism of Light and retrieve some for me!
RefusalMessage = 1075358; // Is there no one who can help a humble artist pursue his Muse?
InProgressMessage = 1075359; // You can find Prismatic Amber in the Prism of Light, located just north of the city of Nujel'm.
CompletionMessage = 1075360; // I knew it! See, its just the color I needed! Look how it brings out the highlights of her wheaten tresses!
Objectives.Add( new CollectObjective( 1, typeof( PrismaticAmber ), "Prismatic Amber" ) );
Rewards.Add( new DummyReward( 1075357 ) ); // The joy of contributing to a noble artistic effort, however paltry the end product.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Emilio" ), new Point3D( 1447, 1664, 10 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Emilio" ), new Point3D( 1447, 1664, 10 ), Map.Felucca );
}
}
public class UnfadingMemoriesPartTwo : MLQuest
{
public override Type NextQuest { get { return typeof( UnfadingMemoriesPartThree ); } }
public override bool IsChainTriggered { get { return true; } }
public UnfadingMemoriesPartTwo()
{
Activated = true;
Title = 1075367; // Unfading Memories
Description = 1075368; // Finished! With the pigment I was able to create from the Prismatic Amber you brought me, I was able to complete my humble work. I should explain. Once, I loved a noble lady of gentleness and refinement, who possessed such beauty that I have found myself unable to love another to this day. But it was from afar that I admired her, for it is not for one so lowly as I to pay court to the likes of her. You have heard of the fair Thalia, Lady of Nujel'm? No? Well, she was my Muse, my inspiration, and when I heard she was to be married, I lost whatever pitiful talent I possessed. I felt I must compose a portrait of her, my masterpiece, or I would never be able to paint again. You, my friend, have helped me complete my work. Now I ask another favor of you. Will you take it to her as a wedding gift? She will probably reject it, but I must make the offer.
RefusalMessage = 1075370; // Alright then, you have already helped me more than I deserved. I shall find someone else to undertake this task.
InProgressMessage = 1075371; // The wedding is taking place in the palace in Nujel'm. You will likely find her there.
CompletionMessage = 1075372; // Im sorry, Im getting ready to be married. I dont have time to . . . whats that you say?
Objectives.Add( new DeliverObjective( typeof( PortraitOfTheBride ), 1, "Portrait of the Bride", typeof( Thalia ), "Bride" ) );
Rewards.Add( new DummyReward( 1075369 ) ); // The Artists gratitude.
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
}
public class UnfadingMemoriesPartThree : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public UnfadingMemoriesPartThree()
{
Activated = true;
Title = 1075373; // Unfading Memories
Description = 1075374; // Emilio painted this? It is absolutely wonderful! I used to love looking at his paintings, but I dont remember him creating anything like this before. Would you be so kind as to carry a letter to him? Fate may have it that I am to marry another, yet I am compelled to reveal to him that his love was not entirely unrequited.
RefusalMessage = 1075376; // Very well, then. If you will excuse me, I need to get ready.
InProgressMessage = 1075377; // Take the letter back to the Artists Guild in Britain, if you would do me this kindness.
CompletionMessage = 1075378; // She said what? She thinks what of me? I . . . I cant believe it! All this time, I never knew how she truly felt. Thank you, my friend. I believe now I will be able to paint once again. Here, take this bleach. I was going to use it to destroy all of my works. Perhaps you can find a better use for it now.
Objectives.Add( new DeliverObjective( typeof( BridesLetter ), 1, "Bride's Letter", typeof( Emilio ), "Artist" ) );
Rewards.Add( new ItemReward( 1075375, typeof( Bleach ) ) ); // Bleach
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Thalia" ), new Point3D( 3675, 1322, 20 ), Map.Trammel );
PutSpawner( new Spawner( 1, 5, 10, 0, 3, "Thalia" ), new Point3D( 3675, 1322, 20 ), Map.Felucca );
}
}
#endregion
#region Mobiles
public class Emilio : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Emilio()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Emilio";
Title = "the Tortured Artist";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( 0x72B ) );
AddItem( new LongPants( 0x525 ) );
AddItem( new FancyShirt( 0x53F ) );
AddItem( new FloppyHat( 0x58C ) );
AddItem( new BodySash( 0x1C ) );
}
public Emilio( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Thalia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public Thalia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Thalia";
Title = "the Bride";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Sandals( 0x8FD ) );
AddItem( new FancyDress( 0x8FD ) );
}
public Thalia( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class WarriorsOfTheGemkeeper : MLQuest
{
public override Type NextQuest { get { return typeof( CloseEnough ); } }
public WarriorsOfTheGemkeeper()
{
Activated = true;
Title = 1074536; // Warriors of the Gemkeeper
Description = 1074537; // Here we honor the Gemkeeper's Apprentice and seek to aid her efforts against the humans responsible for the death of her teacher - and the destruction of the elven way of life. Our tales speak of a fierce race of servants of the Gemkeeper, the men-bulls whose battle-skill was renowned. It is desireable to discover the fate of these noble creatures after the Rupture. Will you seek information?
RefusalMessage = 1074063; // Fine then, I'm shall find another to run my errands then.
InProgressMessage = 1074540; // I care not how you get the information. Kill as many humans as you must ... but find the fate of the minotaurs. Perhaps another of the Gemkeeper's servants has the knowledge we seek.
CompletionMessage = 1074542; // What have you found?
Objectives.Add( new CollectObjective( 1, typeof( FragmentOfAMap ), "fragment of a map" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class CloseEnough : MLQuest
{
public override Type NextQuest { get { return typeof( TakingTheBullByTheHorns ); } }
public override bool IsChainTriggered { get { return true; } }
public CloseEnough()
{
Activated = true;
Title = 1074544; // Close Enough
Description = 1074546; // Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and seek out these warriors to see if they might join our cause. But, legend speaks of a mighty barrier to prevent invasion of the city. Take this map to Canir and explain the problem. Perhaps she can devise a solution.
RefusalMessage = 1074063; // Fine then, I'm shall find another to run my errands then.
InProgressMessage = 1074548; // Canir is nearby, run and speak with her.
CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ), "Canir (Sanctuary)" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class TakingTheBullByTheHorns : MLQuest
{
public override Type NextQuest { get { return typeof( EmissaryToTheMinotaur ); } }
public override bool IsChainTriggered { get { return true; } }
public TakingTheBullByTheHorns()
{
Activated = true;
Title = 1074551; // Taking the Bull by the Horns
Description = 1074553; // Interesting. I believe I have a way. I will need some materials to infuse you with the essence of a bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need horns, in great quantity to undertake this magic.
RefusalMessage = 1074554; // Oh come now, don't be afraid. The magic won't harm you.
InProgressMessage = 1074555; // I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns.
CompletionMessage = 1074556; // You've returned at last! Give me just a moment to examine what you've brought and I can perform the magic that will allow you enter the Labyrinth.
Objectives.Add( new CollectObjective( 20, typeof( GamanHorns ), "gaman horns" ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}
}
public class EmissaryToTheMinotaur : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public EmissaryToTheMinotaur()
{
Activated = true;
Title = 1074824; // Emissary to the Minotaur
Description = 1074825; // *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return with wonderous tales and evidence of your visit to the Labyrinth.
RefusalMessage = 1074827; // As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the adventures you would have.
InProgressMessage = 1074828; // You won't reach the minotaur city by loitering around here! What are you waiting for? You need to get to Malas and find the access point for the island. You'll be renowned for your discovery!
CompletionMessage = 1074829; // Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts. You've certainly earned this reward.
Objectives.Add( new CollectObjective( 3, typeof( MinotaurArtifact ), "minotaur artifacts" ) );
Rewards.Add( ItemReward.Strongbox );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Gumps
{
public enum ButtonPosition : byte
{
Left,
Right
}
public enum ButtonGraphic : ushort
{
Invalid,
Accept = 0x2EE0,
Clear = 0x2EE3,
Close = 0x2EE6,
Continue = 0x2EE9,
Okay = 0x2EEC,
Previous = 0x2EEF,
Refuse = 0x2EF2,
Resign = 0x2EF5
}
public abstract class BaseQuestGump : Gump
{
private struct ButtonInfo
{
private ButtonPosition m_Position;
private ButtonGraphic m_Graphic;
private int m_ButtonID;
public ButtonPosition Position { get { return m_Position; } }
public ButtonGraphic Graphic { get { return m_Graphic; } }
public int ButtonID { get { return m_ButtonID; } }
public ButtonInfo( ButtonPosition position, ButtonGraphic graphic, int buttonID )
{
m_Position = position;
m_Graphic = graphic;
m_ButtonID = buttonID;
}
}
private int m_Page;
private int m_MaxPages;
private int m_Label;
private string m_Title;
private List<ButtonInfo> m_Buttons;
#if false
// OSI clone, inefficient layout
public BaseQuestGump( int label ) : base( 75, 25 )
{
m_Page = 0;
m_MaxPages = 0;
m_Label = label;
m_Title = null;
m_Buttons = new List<ButtonInfo>( 2 );
}
public void BuildPage()
{
AddPage( ++m_Page );
Closable = false;
AddImageTiled( 50, 20, 400, 460, 0x1404 );
AddImageTiled( 50, 29, 30, 450, 0x28DC );
AddImageTiled( 34, 140, 17, 339, 0x242F );
AddImage( 48, 135, 0x28AB );
AddImage( -16, 285, 0x28A2 );
AddImage( 0, 10, 0x28B5 );
AddImage( 25, 0, 0x28B4 );
AddImageTiled( 83, 15, 350, 15, 0x280A );
AddImage( 34, 479, 0x2842 );
AddImage( 442, 479, 0x2840 );
AddImageTiled( 51, 479, 392, 17, 0x2775 );
AddImageTiled( 415, 29, 44, 450, 0xA2D );
AddImageTiled( 415, 29, 30, 450, 0x28DC );
AddLabel( 100, 50, 0x481, "" );
AddImage( 370, 50, 0x589 );
AddImage( 379, 60, 0x15A9 );
AddImage( 425, 0, 0x28C9 );
AddImage( 90, 33, 0x232D );
AddHtmlLocalized( 130, 45, 270, 16, m_Label, 0xFFFFFF, false, false );
AddImageTiled( 130, 65, 175, 1, 0x238D );
if ( m_Page > 1 )
AddButton( 130, 430, (int)ButtonGraphic.Previous, (int)ButtonGraphic.Previous + 2, 0, GumpButtonType.Page, m_Page - 1 );
if ( m_Page < m_MaxPages )
AddButton( 275, 430, (int)ButtonGraphic.Continue, (int)ButtonGraphic.Continue + 2, 0, GumpButtonType.Page, m_Page + 1 );
foreach ( ButtonInfo button in m_Buttons )
AddButton( button.Position == ButtonPosition.Left ? 95 : 313, 455, (int)button.Graphic, (int)button.Graphic + 2, button.ButtonID, GumpButtonType.Reply, 0 );
if ( m_Title != null )
AddHtmlLocalized( 130, 68, 220, 48, 1114513, m_Title, 0x2710, false, false ); // <DIV ALIGN=CENTER>~1_TOKEN~</DIV>
}
#else
// RunUO optimized version
public BaseQuestGump( int label )
: base( 75, 25 )
{
m_Page = 0;
m_MaxPages = 0;
m_Label = label;
m_Title = null;
m_Buttons = new List<ButtonInfo>( 2 );
Closable = false;
AddPage( 0 );
AddImageTiled( 50, 20, 400, 460, 0x1404 );
AddImageTiled( 50, 29, 30, 450, 0x28DC );
AddImageTiled( 34, 140, 17, 339, 0x242F );
AddImage( 48, 135, 0x28AB );
AddImage( -16, 285, 0x28A2 );
AddImage( 0, 10, 0x28B5 );
AddImage( 25, 0, 0x28B4 );
AddImageTiled( 83, 15, 350, 15, 0x280A );
AddImage( 34, 479, 0x2842 );
AddImage( 442, 479, 0x2840 );
AddImageTiled( 51, 479, 392, 17, 0x2775 );
AddImageTiled( 415, 29, 44, 450, 0xA2D );
AddImageTiled( 415, 29, 30, 450, 0x28DC );
//AddLabel( 100, 50, 0x481, "" );
AddImage( 370, 50, 0x589 );
AddImage( 379, 60, 0x15A9 );
AddImage( 425, 0, 0x28C9 );
AddImage( 90, 33, 0x232D );
AddHtmlLocalized( 130, 45, 270, 16, label, 0xFFFFFF, false, false );
AddImageTiled( 130, 65, 175, 1, 0x238D );
}
public void BuildPage()
{
AddPage( ++m_Page );
if ( m_Page > 1 )
AddButton( 130, 430, (int)ButtonGraphic.Previous, (int)ButtonGraphic.Previous + 2, 0, GumpButtonType.Page, m_Page - 1 );
if ( m_Page < m_MaxPages )
AddButton( 275, 430, (int)ButtonGraphic.Continue, (int)ButtonGraphic.Continue + 2, 0, GumpButtonType.Page, m_Page + 1 );
foreach ( ButtonInfo button in m_Buttons )
AddButton( button.Position == ButtonPosition.Left ? 95 : 313, 455, (int)button.Graphic, (int)button.Graphic + 2, button.ButtonID, GumpButtonType.Reply, 0 );
if ( m_Title != null )
AddHtmlLocalized( 130, 68, 220, 48, 1114513, m_Title, 0x2710, false, false ); // <DIV ALIGN=CENTER>~1_TOKEN~</DIV>
}
#endif
public void SetPageCount( int maxPages )
{
m_MaxPages = maxPages;
}
public void SetTitle( TextDefinition def )
{
if ( def.Number > 0 )
m_Title = String.Format( "#{0}", def.Number ); // OSI does "@@#{0}" instead, why? KR client related?
else
m_Title = def.String;
}
public void RegisterButton( ButtonPosition position, ButtonGraphic graphic, int buttonID )
{
m_Buttons.Add( new ButtonInfo( position, graphic, buttonID ) );
}
#region Elaborate Formatting Shortcuts
public void AddDescription( MLQuest quest )
{
AddHtmlLocalized( 98, 140, 312, 16, ( quest.IsChainTriggered || quest.NextQuest != null ) ? 1075024 : 1072202, 0x2710, false, false ); // Description [(quest chain)]
TextDefinition.AddHtmlText( this, 98, 156, 312, 240, quest.Description, false, true, 0x15F90, 0xBDE784 );
}
public void AddObjectives( MLQuest quest )
{
AddHtmlLocalized( 98, 140, 312, 16, 1049073, 0x2710, false, false ); // Objective:
AddHtmlLocalized( 98, 156, 312, 16, ( quest.ObjectiveType == ObjectiveType.All ) ? 1072208 : 1072209, 0x2710, false, false ); // All of the following / Only one of the following
int y = 172;
foreach ( BaseObjective objective in quest.Objectives )
{
objective.WriteToGump( this, ref y );
if ( objective.IsTimed )
{
if ( objective is CollectObjective )
y -= 16;
BaseObjectiveInstance.WriteTimeRemaining( this, ref y, objective.Duration );
}
}
}
public void AddObjectivesProgress( MLQuestInstance instance )
{
MLQuest quest = instance.Quest;
AddHtmlLocalized( 98, 140, 312, 16, 1049073, 0x2710, false, false ); // Objective:
AddHtmlLocalized( 98, 156, 312, 16, ( quest.ObjectiveType == ObjectiveType.All ) ? 1072208 : 1072209, 0x2710, false, false ); // All of the following / Only one of the following
int y = 172;
foreach ( BaseObjectiveInstance objInstance in instance.Objectives )
objInstance.WriteToGump( this, ref y );
}
public void AddRewardsPage( MLQuest quest ) // For the quest log/offer gumps
{
AddHtmlLocalized( 98, 140, 312, 16, 1072201, 0x2710, false, false ); // Reward
int y = 162;
if ( quest.Rewards.Count > 1 )
{
// TODO: Is this what this is for? Does "Only one of the following" occur?
AddHtmlLocalized( 98, 156, 312, 16, 1072208, 0x2710, false, false ); // All of the following
y += 16;
}
AddRewards( quest, 105, y, 16 );
}
public void AddRewards( MLQuest quest ) // For the claim rewards gump
{
int y = 146;
if ( quest.Rewards.Count > 1 )
{
// TODO: Is this what this is for? Does "Only one of the following" occur?
AddHtmlLocalized( 100, 140, 312, 16, 1072208, 0x2710, false, false ); // All of the following
y += 16;
}
AddRewards( quest, 107, y, 26 );
}
public void AddRewards( MLQuest quest, int x, int y, int spacing )
{
int xReward = x + 28;
foreach ( BaseReward reward in quest.Rewards )
{
AddImage( x, y + 1, 0x4B9 );
reward.WriteToGump( this, xReward, ref y );
y += spacing;
}
}
public void AddConversation( TextDefinition text )
{
TextDefinition.AddHtmlText( this, 98, 140, 312, 180, text, false, true, 0x15F90, 0xBDE784 );
}
#endregion
/* OSI gump IDs:
* 800 - QuestOfferGump
* 801 - QuestCancelConfirmGump
* 802 - ?? (gets closed by Toggle Quest Item)
* 803 - QuestRewardGump
* 804 - ?? (gets closed by Toggle Quest Item)
* 805 - QuestLogGump
* 806 - QuestConversationGump (refuse / in progress)
* 807 - ?? (gets closed by Toggle Quest Item and most quest gumps)
* 808 - InfoNPCGump
* 809 - QuestLogDetailedGump
* 810 - QuestReportBackGump
*/
public static void CloseOtherGumps( PlayerMobile pm )
{
pm.CloseGump( typeof( InfoNPCGump ) );
pm.CloseGump( typeof( QuestRewardGump ) );
pm.CloseGump( typeof( QuestConversationGump ) );
pm.CloseGump( typeof( QuestReportBackGump ) );
//pm.CloseGump( typeof( UnknownGump807 ) );
pm.CloseGump( typeof( QuestCancelConfirmGump ) );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class InfoNPCGump : BaseQuestGump
{
public InfoNPCGump( TextDefinition title, TextDefinition message )
: base( 1060668 ) // INFORMATION
{
RegisterButton( ButtonPosition.Left, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
TextDefinition.AddHtmlText( this, 160, 108, 250, 16, title, false, false, 0x2710, 0x4AC684 );
TextDefinition.AddHtmlText( this, 98, 156, 312, 180, message, false, true, 0x15F90, 0xBDE784 );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestCancelConfirmGump : Gump
{
private MLQuestInstance m_Instance;
private bool m_CloseGumps;
public QuestCancelConfirmGump( MLQuestInstance instance )
: this( instance, true )
{
}
public QuestCancelConfirmGump( MLQuestInstance instance, bool closeGumps )
: base( 120, 50 )
{
m_Instance = instance;
m_CloseGumps = closeGumps;
if ( closeGumps )
BaseQuestGump.CloseOtherGumps( instance.Player );
AddPage( 0 );
Closable = false;
AddImageTiled( 0, 0, 348, 262, 0xA8E );
AddAlphaRegion( 0, 0, 348, 262 );
AddImage( 0, 15, 0x27A8 );
AddImageTiled( 0, 30, 17, 200, 0x27A7 );
AddImage( 0, 230, 0x27AA );
AddImage( 15, 0, 0x280C );
AddImageTiled( 30, 0, 300, 17, 0x280A );
AddImage( 315, 0, 0x280E );
AddImage( 15, 244, 0x280C );
AddImageTiled( 30, 244, 300, 17, 0x280A );
AddImage( 315, 244, 0x280E );
AddImage( 330, 15, 0x27A8 );
AddImageTiled( 330, 30, 17, 200, 0x27A7 );
AddImage( 330, 230, 0x27AA );
AddImage( 333, 2, 0x2716 );
AddImage( 333, 248, 0x2716 );
AddImage( 2, 248, 0x2716 );
AddImage( 2, 2, 0x2716 );
AddHtmlLocalized( 25, 22, 200, 20, 1049000, 0x7D00, false, false ); // Confirm Quest Cancellation
AddImage( 25, 40, 0xBBF );
/*
* This quest will give you valuable information, skills
* and equipment that will help you advance in the
* game at a quicker pace.<BR>
* <BR>
* Are you certain you wish to cancel at this time?
*/
AddHtmlLocalized( 25, 55, 300, 120, 1060836, 0xFFFFFF, false, false );
MLQuest quest = instance.Quest;
if ( quest.IsChainTriggered || quest.NextQuest != null )
{
AddRadio( 25, 145, 0x25F8, 0x25FB, false, 2 );
AddHtmlLocalized( 60, 150, 280, 20, 1075023, 0xFFFFFF, false, false ); // Yes, I want to quit this entire chain!
}
AddRadio( 25, 180, 0x25F8, 0x25FB, true, 1 );
AddHtmlLocalized( 60, 185, 280, 20, 1049005, 0xFFFFFF, false, false ); // Yes, I really want to quit this quest!
AddRadio( 25, 215, 0x25F8, 0x25FB, false, 0 );
AddHtmlLocalized( 60, 220, 280, 20, 1049006, 0xFFFFFF, false, false ); // No, I don't want to quit.
AddButton( 265, 220, 0xF7, 0xF8, 7, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Instance.Removed )
return;
switch ( info.ButtonID )
{
case 7: // Okay
{
if ( info.IsSwitched( 2 ) )
m_Instance.Cancel( true );
else if ( info.IsSwitched( 1 ) )
m_Instance.Cancel( false );
sender.Mobile.SendGump( new QuestLogGump( m_Instance.Player, m_CloseGumps ) );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestConversationGump : BaseQuestGump
{
public QuestConversationGump( MLQuest quest, PlayerMobile pm, TextDefinition text )
: base( 3006156 ) // Quest Conversation
{
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
AddConversation( text );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogDetailedGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
private bool m_CloseGumps;
public QuestLogDetailedGump( MLQuestInstance instance )
: this( instance, true )
{
}
public QuestLogDetailedGump( MLQuestInstance instance, bool closeGumps )
: base( 1046026 ) // Quest Log
{
m_Instance = instance;
m_CloseGumps = closeGumps;
PlayerMobile pm = instance.Player;
MLQuest quest = instance.Quest;
if ( closeGumps )
{
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestLogDetailedGump ) );
}
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Resign, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Okay, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
if ( instance.Failed ) // only displayed on the first page
AddHtmlLocalized( 160, 80, 250, 16, 500039, 0x3C00, false, false ); // Failed!
BuildPage();
AddObjectivesProgress( instance );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Instance.Removed )
return;
switch ( info.ButtonID )
{
case 1: // Resign
{
// TODO: Custom reward loss protection? OSI doesn't have this
//if ( m_Instance.ClaimReward )
// pm.SendMessage( "You cannot cancel a quest with rewards pending." );
//else
sender.Mobile.SendGump( new QuestCancelConfirmGump( m_Instance, m_CloseGumps ) );
break;
}
case 2: // Okay
{
sender.Mobile.SendGump( new QuestLogGump( m_Instance.Player, m_CloseGumps ) );
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogGump : BaseQuestGump
{
private PlayerMobile m_Owner;
private bool m_CloseGumps;
public QuestLogGump( PlayerMobile pm )
: this( pm, true )
{
}
public QuestLogGump( PlayerMobile pm, bool closeGumps )
: base( 1046026 ) // Quest Log
{
m_Owner = pm;
m_CloseGumps = closeGumps;
if ( closeGumps )
{
pm.CloseGump( typeof( QuestLogGump ) );
pm.CloseGump( typeof( QuestLogDetailedGump ) );
}
RegisterButton( ButtonPosition.Right, ButtonGraphic.Okay, 3 );
SetPageCount( 1 );
BuildPage();
int numberColor, stringColor;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
List<MLQuestInstance> instances = context.QuestInstances;
for ( int i = 0; i < instances.Count; ++i )
{
if ( instances[i].Failed )
{
numberColor = 0x3C00;
stringColor = 0x7B0000;
}
else
{
numberColor = stringColor = 0xFFFFFF;
}
TextDefinition.AddHtmlText( this, 98, 140 + 21 * i, 270, 21, instances[i].Quest.Title, false, false, numberColor, stringColor );
AddButton( 368, 140 + 21 * i, 0x26B0, 0x26B1, 6 + i, GumpButtonType.Reply, 1 );
}
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID < 6 )
return;
MLQuestContext context = MLQuestSystem.GetContext( m_Owner );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
int index = info.ButtonID - 6;
if ( index >= instances.Count )
return;
sender.Mobile.SendGump( new QuestLogDetailedGump( instances[index], m_CloseGumps ) );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestOfferGump : BaseQuestGump
{
private MLQuest m_Quest;
private BaseCreature m_Quester;
public QuestOfferGump( MLQuest quest, BaseCreature quester, PlayerMobile pm )
: base( 1049010 ) // Quest Offer
{
m_Quest = quest;
m_Quester = quester;
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestOfferGump ) );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
BuildPage();
AddObjectives( quest );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if ( pm == null )
return;
switch ( info.ButtonID )
{
case 1: // Accept
{
m_Quest.OnAccept( m_Quester, pm );
break;
}
case 2: // Refuse
{
m_Quest.OnRefuse( m_Quester, pm );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestReportBackGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestReportBackGump( MLQuestInstance instance )
: base( 3006156 ) // Quest Conversation
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
// TODO: Check close sequence
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Continue, 4 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
AddConversation( quest.CompletionMessage );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 4 )
m_Instance.ContinueReportBack();
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestRewardGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestRewardGump( MLQuestInstance instance )
: base( 1072201 ) // Reward
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
SetPageCount( 1 );
BuildPage();
AddRewards( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 1 )
m_Instance.ClaimRewards();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Mobiles;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Engines.MLQuests.Gumps
{
public interface IRaceChanger
{
bool CheckComplete( PlayerMobile from );
void ConsumeNeeded( PlayerMobile from );
void OnCancel( PlayerMobile from );
}
public class RaceChangeConfirmGump : Gump
{
public static readonly Type Type = typeof( RaceChangeConfirmGump );
private IRaceChanger m_Owner;
private PlayerMobile m_From;
private Race m_Race;
public RaceChangeConfirmGump( IRaceChanger owner, PlayerMobile from, Race targetRace )
: base( 50, 50 )
{
from.CloseGump( Type );
m_Owner = owner;
m_From = from;
m_Race = targetRace;
AddPage( 0 );
AddBackground( 0, 0, 240, 135, 0x2422 );
if ( targetRace == Race.Human )
AddHtmlLocalized( 15, 15, 210, 75, 1073643, 0, false, false ); // Are you sure you wish to embrace your humanity?
else if ( targetRace == Race.Elf )
AddHtmlLocalized( 15, 15, 210, 75, 1073642, 0, false, false ); // Are you sure you want to follow the elven ways?
else
AddHtml( 15, 15, 210, 75, String.Format( "Are you sure you want to change your race to {0}?", targetRace.Name ), false, false );
AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 0: // Cancel
{
if ( m_Owner != null )
m_Owner.OnCancel( m_From );
break;
}
case 1: // Okay
{
if ( m_Owner == null || m_Owner.CheckComplete( m_From ) )
Offer( m_Owner, m_From, m_Race );
break;
}
}
}
private class RaceChangeState
{
private static readonly TimeSpan m_TimeoutDelay = TimeSpan.FromMinutes( 1 );
private static readonly TimerStateCallback<NetState> m_TimeoutCallback = new TimerStateCallback<NetState>( Timeout );
public IRaceChanger m_Owner;
public Race m_TargetRace;
public Timer m_Timeout;
public RaceChangeState( IRaceChanger owner, NetState ns, Race targetRace )
{
m_Owner = owner;
m_TargetRace = targetRace;
m_Timeout = Timer.DelayCall<NetState>( m_TimeoutDelay, m_TimeoutCallback, ns );
}
}
private static Dictionary<NetState, RaceChangeState> m_Pending;
public static void Initialize()
{
m_Pending = new Dictionary<NetState, RaceChangeState>();
PacketHandlers.RegisterExtended( 0x2A, true, new OnPacketReceive( RaceChangeReply ) );
}
public static bool IsPending( NetState state )
{
return ( state != null && m_Pending.ContainsKey( state ) );
}
private static void Offer( IRaceChanger owner, PlayerMobile from, Race targetRace )
{
NetState ns = from.NetState;
if ( ns == null || !CanChange( from, targetRace ) )
return;
CloseCurrent( ns );
m_Pending[ns] = new RaceChangeState( owner, ns, targetRace );
ns.Send( new RaceChanger( from.Female, targetRace ) );
}
private static void CloseCurrent( NetState ns )
{
RaceChangeState state;
if ( m_Pending.TryGetValue( ns, out state ) )
{
state.m_Timeout.Stop();
m_Pending.Remove( ns );
}
ns.Send( CloseRaceChanger.Instance );
}
private static void Timeout( NetState ns )
{
if ( m_Pending.ContainsKey( ns ) )
{
m_Pending.Remove( ns );
ns.Send( CloseRaceChanger.Instance );
}
}
public static bool IsWearingEquipment( Mobile from )
{
foreach ( Item item in from.Items )
{
switch ( item.Layer )
{
case Layer.Hair:
case Layer.FacialHair:
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
return true;
}
}
}
return false;
}
private static bool CanChange( PlayerMobile from, Race targetRace )
{
if ( from.Deleted )
return false;
if ( from.Race == targetRace )
from.SendLocalizedMessage( 1111918 ); // You are already that race.
else if ( !MondainsLegacy.CheckML( from, false ) )
from.SendLocalizedMessage( 1073651 ); // You must have Mondain's Legacy before proceeding...
else if ( !from.Alive )
from.SendLocalizedMessage( 1073646 ); // Only the living may proceed...
else if ( from.Mounted )
from.SendLocalizedMessage( 1073647 ); // You may not continue while mounted...
else if ( !from.CanBeginAction( typeof( PolymorphSpell ) ) || DisguiseTimers.IsDisguised( from ) || AnimalForm.UnderTransformation( from ) || !from.CanBeginAction( typeof( IncognitoSpell ) ) || from.IsBodyMod ) // TODO: Does this cover everything?
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
else if ( from.Spell != null && from.Spell.IsCasting )
from.SendLocalizedMessage( 1073649 ); // One may not proceed while embracing magic...
else if ( from.Poisoned )
from.SendLocalizedMessage( 1073652 ); // You must be healthy to proceed...
else if ( IsWearingEquipment( from ) )
from.SendLocalizedMessage( 1073650 ); // To proceed you must be unburdened by equipment...
else
return true;
return false;
}
private static void RaceChangeReply( NetState state, PacketReader pvSrc )
{
RaceChangeState raceChangeState;
if ( !m_Pending.TryGetValue( state, out raceChangeState ) )
return;
CloseCurrent( state );
PlayerMobile pm = state.Mobile as PlayerMobile;
if ( pm == null )
return;
IRaceChanger owner = raceChangeState.m_Owner;
Race targetRace = raceChangeState.m_TargetRace;
if ( pvSrc.Size == 5 )
{
if ( owner != null )
owner.OnCancel( pm );
return;
}
if ( !CanChange( pm, targetRace ) || ( owner != null && !owner.CheckComplete( pm ) ) )
return;
int hue = pvSrc.ReadUInt16();
int hairItemId = pvSrc.ReadUInt16();
int hairHue = pvSrc.ReadUInt16();
int facialHairItemId = pvSrc.ReadUInt16();
int facialHairHue = pvSrc.ReadUInt16();
pm.Race = targetRace;
pm.Hue = targetRace.ClipSkinHue( hue ) | 0x8000;
if ( targetRace.ValidateHair( pm, hairItemId ) )
{
pm.HairItemID = hairItemId;
pm.HairHue = targetRace.ClipHairHue( hairHue );
}
else
{
pm.HairItemID = 0;
}
if ( targetRace.ValidateFacialHair( pm, facialHairItemId ) )
{
pm.FacialHairItemID = facialHairItemId;
pm.FacialHairHue = targetRace.ClipHairHue( facialHairHue );
}
else
{
pm.FacialHairItemID = 0;
}
if ( targetRace == Race.Human )
pm.SendLocalizedMessage( 1073654 ); // You are now fully human.
else if ( targetRace == Race.Elf )
pm.SendLocalizedMessage( 1073653 ); // You are now fully initiated into the Elven culture.
else
pm.SendMessage( "You have fully changed your race to {0}.", targetRace.Name );
if ( owner != null )
owner.ConsumeNeeded( pm );
}
}
public sealed class RaceChanger : Packet
{
public RaceChanger( bool female, Race targetRace )
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)( female ? 1 : 0 ) );
m_Stream.Write( (byte)( targetRace.RaceID + 1 ) );
}
}
public sealed class CloseRaceChanger : Packet
{
public static readonly Packet Instance = Packet.SetStatic( new CloseRaceChanger() );
private CloseRaceChanger()
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)0 );
m_Stream.Write( (byte)0xFF );
}
}
#region For testing
public class RaceChangeDeed : Item, IRaceChanger
{
public override string DefaultName { get { return "a race change deed"; } }
[Constructable]
public RaceChangeDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public bool CheckComplete( PlayerMobile pm )
{
if ( Deleted )
return false;
if ( !IsChildOf( pm.Backpack ) )
{
pm.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return false;
}
return true;
}
public void ConsumeNeeded( PlayerMobile pm )
{
Consume();
}
public void OnCancel( PlayerMobile pm )
{
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm == null )
return;
if ( CheckComplete( pm ) )
pm.SendGump( new RaceChangeConfirmGump( this, pm, ( pm.Race == Race.Human ) ? Race.Elf : Race.Human ) );
}
public RaceChangeDeed( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}

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using System;
using Server;
namespace Server.Items
{
public class ABauble : Item
{
public override int LabelNumber{ get{ return 1073137; } } // A bauble
[Constructable]
public ABauble() : base( 0x23B )
{
LootType = LootType.Blessed;
}
public ABauble( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class APersonalLetterAddressedToAhie : TransientItem
{
public override int LabelNumber{ get{ return 1073128; } } // A personal letter addressed to: Ahie
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public APersonalLetterAddressedToAhie() : base( 0x14ED, TimeSpan.FromMinutes( 30 ) )
{
LootType = LootType.Blessed;
}
public APersonalLetterAddressedToAhie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AlchemistsBandage : Item
{
public override int LabelNumber{ get{ return 1075452; } } // Alchemist's Bandage
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public AlchemistsBandage() : base( 0xE21 )
{
LootType = LootType.Blessed;
Hue = 0x482;
}
public AlchemistsBandage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AnOldNecklace : Necklace
{
public override int LabelNumber{ get{ return 1075525; } } // an old necklace
[Constructable]
public AnOldNecklace() : base()
{
Hue = 0x222;
}
public AnOldNecklace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AnOldRing : GoldRing
{
public override int LabelNumber{ get{ return 1075524; } } // an old ring
[Constructable]
public AnOldRing() : base()
{
Hue = 0x222;
}
public AnOldRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AndricSatchel : Backpack
{
[Constructable]
public AndricSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Feather( 10 ) );
DropItem( new FletcherTools() );
}
public AndricSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AndrosGratitude : SmithHammer
{
public override int LabelNumber{ get{ return 1075345; } } // Andros Gratitude
[Constructable]
public AndrosGratitude() : base( 10 )
{
LootType = LootType.Blessed;
}
public AndrosGratitude( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AsandosSatchel : Backpack
{
[Constructable]
public AsandosSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new SackFlour() );
DropItem( new Skillet() );
}
public AsandosSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BasinOfCrystalClearWater : Item
{
public override int LabelNumber{ get{ return 1075303; } } // Basin of Crystal-Clear Water
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public BasinOfCrystalClearWater() : base( 0x1008 )
{
LootType = LootType.Blessed;
}
public BasinOfCrystalClearWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Bleach : PigmentsOfTokuno
{
public override int LabelNumber { get { return 1075375; } } // Bleach
[Constructable]
public Bleach() : base( PigmentType.None )
{
LootType = LootType.Blessed;
}
public Bleach( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BridesLetter : Item
{
public override int LabelNumber{ get{ return 1075301; } } // Bride's Letter
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public BridesLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public BridesLetter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CompletedTuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074625; } } // Completed Tuition Reimbursement Form
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public CompletedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public CompletedTuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public abstract class BaseCraftmansSatchel : Backpack
{
protected static readonly Type[] m_TalismanType = new Type[] { typeof( RandomTalisman ) };
public BaseCraftmansSatchel()
{
Hue = Utility.RandomBrightHue();
}
protected void AddBaseLoot( params Type[][] lootSets )
{
Item loot = Loot.Construct( lootSets[Utility.Random( lootSets.Length )] );
if ( loot == null )
return;
RewardBag.Enhance( loot );
DropItem( loot );
}
protected void AddRecipe( CraftSystem system )
{
// TODO: change craftable artifact recipes to a rarer drop
int recipeID = system.RandomRecipe();
if ( recipeID != -1 )
DropItem( new RecipeScroll( recipeID ) );
}
public BaseCraftmansSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TailorSatchel : BaseCraftmansSatchel
{
[Constructable]
public TailorSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefTailoring.CraftSystem );
}
public TailorSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlacksmithSatchel : BaseCraftmansSatchel
{
[Constructable]
public BlacksmithSatchel()
{
AddBaseLoot( Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBlacksmithy.CraftSystem );
}
public BlacksmithSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TinkerSatchel : BaseCraftmansSatchel
{
[Constructable]
public TinkerSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
{
// TODO: Add recipe drops (drops include inscription, alchemy and drops from non-artifact recipes for tailoring, blacksmith, carpentry and fletching.
switch ( Utility.Random( 6 ) )
{
case 0: AddRecipe( DefInscription.CraftSystem ); break;
case 1: AddRecipe( DefAlchemy.CraftSystem ); break;
// TODO
//case 2: AddNonArtifactRecipe( DefTailoring.CraftSystem ); break;
//case 3: AddNonArtifactRecipe( DefBlacksmithy.CraftSystem ); break;
//case 4: AddNonArtifactRecipe( DefCarpentry.CraftSystem ); break;
//case 5: AddNonArtifactRecipe( DefBowFletching.CraftSystem ); break;
}
}
}
public TinkerSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FletchingSatchel : BaseCraftmansSatchel
{
[Constructable]
public FletchingSatchel()
{
AddBaseLoot( Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBowFletching.CraftSystem );
// TODO: runic fletching kit
}
public FletchingSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CarpentrySatchel : BaseCraftmansSatchel
{
[Constructable]
public CarpentrySatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefCarpentry.CraftSystem );
// TODO: Add runic dovetail saw
}
public CarpentrySatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CrateForSledge : TransientItem
{
public override int LabelNumber{ get{ return 1074520; } } // Crate for Sledge
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;
}
public CrateForSledge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DreadSpiderSilk : Item
{
public override int LabelNumber{ get{ return 1075319; } } // Dread Spider Silk
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public DreadSpiderSilk() : base( 0xDF8 )
{
LootType = LootType.Blessed;
Hue = 0x481;
}
public DreadSpiderSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FragmentOfAMap : Item
{
public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
[Constructable]
public FragmentOfAMap() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public FragmentOfAMap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FragmentOfAMapDelivery : Item
{
public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public FragmentOfAMapDelivery() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public FragmentOfAMapDelivery( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FriendOfTheLibraryToken : Item
{
public override int LabelNumber{ get{ return 1073136; } } // Friend of the Library Token (allows donations to be made)
[Constructable]
public FriendOfTheLibraryToken() : base( 0x2F58 )
{
Layer = Layer.Talisman;
Hue = 0x28A;
}
public FriendOfTheLibraryToken( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FriendsOfTheLibraryApplication : Item
{
public override int LabelNumber{ get{ return 1073131; } } // Friends of the Library Application
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public FriendsOfTheLibraryApplication() : base( 0xEC0 )
{
LootType = LootType.Blessed;
}
public FriendsOfTheLibraryApplication( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GamanHorns : Item
{
public override int LabelNumber{ get{ return 1074557; } } // Gaman Horns
[Constructable]
public GamanHorns() : this( 1 )
{
}
[Constructable]
public GamanHorns( int amount ) : base( 0x1084 )
{
LootType = LootType.Blessed;
Stackable = true;
Amount = amount;
Hue = 0x395;
}
public GamanHorns( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GervisSatchel : Backpack
{
[Constructable]
public GervisSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new IronIngot( 10 ) );
DropItem( new SmithHammer() );
}
public GervisSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GiftForArielle : BaseContainer
{
public override int LabelNumber{ get{ return 1074356; } } // gift for arielle
public override int DefaultGumpID { get { return 0x41; } }
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public GiftForArielle() : base( 0x1882 )
{
Hue = 0x2C4;
}
public GiftForArielle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HargroveSatchel : Backpack
{
[Constructable]
public HargroveSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Gold( 15 ) );
DropItem( new Hatchet() );
}
public HargroveSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class KirinBrains : Item
{
public override int LabelNumber{ get{ return 1074612; } } // Ki-Rin Brains
[Constructable]
public KirinBrains() : base( 0x1CF0 )
{
LootType = LootType.Blessed;
Hue = 0xD7;
}
public KirinBrains( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LowelSatchel : Backpack
{
[Constructable]
public LowelSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Board( 10 ) );
DropItem( new DovetailSaw() );
}
public LowelSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MiniatureMushroom : Food
{
public override int LabelNumber{ get{ return 1073138; } } // Miniature mushroom
[Constructable]
public MiniatureMushroom() : base( 0xD16 )
{
LootType = LootType.Blessed;
}
public MiniatureMushroom( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MirrorOfPurification : Item
{
public override int LabelNumber{ get{ return 1075304; } } // Mirror of Purification
[Constructable]
public MirrorOfPurification() : base( 0x1008 )
{
LootType = LootType.Blessed;
Hue = 0x530;
}
public MirrorOfPurification( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MuggSatchel : Backpack
{
[Constructable]
public MuggSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Pickaxe() );
DropItem( new Pickaxe() );
}
public MuggSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NibbetSatchel : Backpack
{
[Constructable]
public NibbetSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new TinkerTools() );
switch ( Utility.Random( 10 ) )
{
case 0: DropItem( new Springs( 3 ) ); break;
case 1: DropItem( new Axle( 3 ) ); break;
case 2: DropItem( new Hinge( 3 ) ); break;
case 3: DropItem( new Key() ); break;
case 4: DropItem( new Scissors() ); break;
case 5: DropItem( new BarrelTap( 3 ) ); break;
case 6: DropItem( new BarrelHoops() ); break;
case 7: DropItem( new Gears( 3 ) ); break;
case 8: DropItem( new Lockpick( 3 ) ); break;
case 9: DropItem( new ClockFrame( 3 ) ); break;
}
}
public NibbetSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NotarizedApplication : Item
{
public override int LabelNumber{ get{ return 1073135; } } // Notarized Application
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public NotarizedApplication() : base( 0x14EF )
{
LootType = LootType.Blessed;
}
public NotarizedApplication( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OfficialSealingWax : Item
{
public override int LabelNumber{ get{ return 1072744; } } // Official Sealing Wax
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public OfficialSealingWax() : base( 0x1426 )
{
LootType = LootType.Blessed;
Hue = 0x84;
}
public OfficialSealingWax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PeppercornFishsteak : FishSteak
{
public override int LabelNumber{ get{ return 1075557; } } // peppercorn fishsteak
[Constructable]
public PeppercornFishsteak() : base()
{
Hue = 0x222;
}
public PeppercornFishsteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PixieLeg : Item
{
public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg
[Constructable]
public PixieLeg() : this( 1 )
{
}
[Constructable]
public PixieLeg( int amount ) : base( 0x1608 )
{
LootType = LootType.Blessed;
Hue = 0x1C2;
Stackable = true;
Amount = amount;
}
public PixieLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PortraitOfTheBride : Item
{
public override int LabelNumber{ get{ return 1075300; } } // Portrait of the Bride
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public PortraitOfTheBride() : base( 0xE9F )
{
LootType = LootType.Blessed;
}
public PortraitOfTheBride( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PrismaticAmber : Amber
{
public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber
[Constructable]
public PrismaticAmber() : base()
{
}
public PrismaticAmber( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1075269 ); // Destroyed when dropped
}
public override bool DropToWorld( Mobile from, Point3D p )
{
bool ret = base.DropToWorld( from, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
{
bool ret = base.DropToMobile( from, target, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToItem( Mobile from, Item target, Point3D p )
{
bool ret = base.DropToItem( from, target, p );
if ( ret && Parent != from.Backpack )
DestroyItem( from );
return ret;
}
public virtual void DestroyItem( Mobile from )
{
from.SendLocalizedMessage( 500424 ); // You destroyed the item.
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Definitions;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PrismaticCrystal : Item
{
public override int LabelNumber{ get{ return 1074269; } } // prismatic crystal
[Constructable]
public PrismaticCrystal() : base( 0x2DA )
{
Movable = false;
Hue = 0x32;
}
public PrismaticCrystal( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm == null || pm.Backpack == null )
return;
if ( pm.InRange( GetWorldLocation(), 2 ) )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null && context.IsDoingQuest( typeof( UnfadingMemoriesPartOne ) ) && pm.Backpack.FindItemByType( typeof( PrismaticAmber ), false ) == null )
{
Item amber = new PrismaticAmber();
if ( pm.PlaceInBackpack( amber ) )
{
MLQuestSystem.MarkQuestItem( pm, amber );
Delete();
}
else
{
pm.SendLocalizedMessage( 502385 ); // Your pack cannot hold this item.
amber.Delete();
}
}
else
pm.SendLocalizedMessage( 1075464 ); // You already have as many of those as you need.
}
else
pm.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RedLeatherBook : BlueBook
{
[Constructable]
public RedLeatherBook()
{
Hue = 0x485;
}
public RedLeatherBook( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ReginasLetter : Item
{
public override int LabelNumber{ get{ return 1075306; } } // Regina's Letter
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public ReginasLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;
}
public ReginasLetter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ReginasRing : SilverRing
{
public override int LabelNumber{ get{ return 1075305; } } // Regina's Ring
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public ReginasRing() : base()
{
LootType = LootType.Blessed;
}
public ReginasRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public static class RewardBag
{
public static void Fill( Container c, int itemCount, double talismanChance )
{
c.Hue = Utility.RandomNondyedHue();
int done = 0;
if ( Utility.RandomDouble() < talismanChance )
{
c.DropItem( new RandomTalisman() );
++done;
}
for ( ; done < itemCount; ++done )
{
Item loot = null;
switch ( Utility.Random( 5 ) )
{
case 0: loot = Loot.RandomWeapon( false, true ); break;
case 1: loot = Loot.RandomArmor( false, true ); break;
case 2: loot = Loot.RandomRangedWeapon( false, true ); break;
case 3: loot = Loot.RandomJewelry(); break;
case 4: loot = Loot.RandomHat( false ); break;
}
if ( loot == null )
continue;
Enhance( loot );
c.DropItem( loot );
}
}
public static void Enhance( Item loot )
{
if ( loot is BaseWeapon )
BaseRunicTool.ApplyAttributesTo( (BaseWeapon)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseArmor )
BaseRunicTool.ApplyAttributesTo( (BaseArmor)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseShield )
BaseRunicTool.ApplyAttributesTo( (BaseShield)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
else if ( loot is BaseJewel )
BaseRunicTool.ApplyAttributesTo( (BaseJewel)loot, Utility.RandomMinMax( 1, 5 ), 10, 80 );
}
}
public class SmallBagOfTrinkets : Bag
{
[Constructable]
public SmallBagOfTrinkets()
{
RewardBag.Fill( this, 1, 0.0 );
}
public SmallBagOfTrinkets( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BagOfTrinkets : Bag
{
[Constructable]
public BagOfTrinkets()
{
RewardBag.Fill( this, 2, 0.05 );
}
public BagOfTrinkets( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BagOfTreasure : Bag
{
[Constructable]
public BagOfTreasure()
{
RewardBag.Fill( this, 3, 0.20 );
}
public BagOfTreasure( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LargeBagOfTreasure : Bag
{
[Constructable]
public LargeBagOfTreasure()
{
RewardBag.Fill( this, 4, 0.50 );
}
public LargeBagOfTreasure( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RewardStrongbox : WoodenBox
{
[Constructable]
public RewardStrongbox()
{
RewardBag.Fill( this, 5, 1.0 );
}
public RewardStrongbox( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SadrahSatchel : Backpack
{
[Constructable]
public SadrahSatchel()
{
Hue = Utility.RandomBrightHue();
DropItem( new Bloodmoss( 10 ) );
DropItem( new MortarPestle() );
}
public SadrahSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SapOfSosaria : Item
{
public override int LabelNumber{ get{ return 1074178; } } // Sap of Sosaria
[Constructable]
public SapOfSosaria() : this( 1 )
{
}
[Constructable]
public SapOfSosaria( int amount ) : base( 0x1848 )
{
LootType = LootType.Blessed;
Stackable = true;
Amount = amount;
}
public SapOfSosaria( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SealedNotesForJamal : Item
{
public override int LabelNumber{ get{ return 1074998; } } // Sealed Notes For Jamal
public override double DefaultWeight{ get{ return 1.0; } }
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SealedNotesForJamal() : base( 0xEF9 )
{
LootType = LootType.Blessed;
}
public SealedNotesForJamal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SealingWaxOrderAddressedToPetrus : Item
{
public override int LabelNumber{ get{ return 1073132; } } // Sealing Wax Order addressed to Petrus
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SealingWaxOrderAddressedToPetrus() : base( 0xEBF )
{
LootType = LootType.Blessed;
}
public SealingWaxOrderAddressedToPetrus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable(0x312D, 0x312E)]
public class SeveredElfEars : Item
{
[Constructable]
public SeveredElfEars() : this( 1 )
{
}
[Constructable]
public SeveredElfEars( int amount ) : base( Utility.RandomList( 0x312D, 0x312E ) )
{
Stackable = true;
Amount = amount;
}
public SeveredElfEars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable(0x312F, 0x3130)]
public class SeveredHumanEars : Item
{
[Constructable]
public SeveredHumanEars() : this( 1 )
{
}
[Constructable]
public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) )
{
Stackable = true;
Amount = amount;
}
public SeveredHumanEars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SignedTuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074614; } } // Signed Tuition Reimbursement Form
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SignedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public SignedTuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpecialTreatForDrithen : Item
{
public override int LabelNumber{ get{ return 1074517; } } // Special Treat for Drithen
[Constructable]
public SpecialTreatForDrithen() : base( 0x21B )
{
LootType = LootType.Blessed;
Hue = 0x489;
}
public SpecialTreatForDrithen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpeckledPoisonSac : TransientItem
{
public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac
[Constructable]
public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;
}
public SpeckledPoisonSac( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpiritBottle : Item
{
public override int LabelNumber{ get{ return 1075283; } } // Spirit bottle
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public SpiritBottle() : base( 0xEFB )
{
LootType = LootType.Blessed;
}
public SpiritBottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StoutWhip : Item
{
public override int LabelNumber{ get{ return 1074812; } } // Stout Whip
[Constructable]
public StoutWhip() : base( 0x166F )
{
LootType = LootType.Blessed;
}
public StoutWhip( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable...
{
public override int LabelNumber{ get{ return 1074997; } } // Tainted Tree Sample
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public TaintedTreeSample() : base( 0xDE2 )
{
LootType = LootType.Blessed;
Hue = 0x9D;
}
public TaintedTreeSample( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Items
{
public class MLQuestTeleporter : Teleporter
{
private MLQuest m_RequiredQuest;
private TextDefinition m_Message;
[CommandProperty( AccessLevel.GameMaster )]
public MLQuest RequiredQuest
{
get { return m_RequiredQuest; }
// Needs work for in-game
set { m_RequiredQuest = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public TextDefinition Message
{
get { return m_Message; }
set { m_Message = value; }
}
[Constructable]
public MLQuestTeleporter()
: this( Point3D.Zero, null, null, null )
{
}
[Constructable]
public MLQuestTeleporter( Point3D pointDest, Map mapDest )
: this( pointDest, mapDest, null, null )
{
}
[Constructable]
public MLQuestTeleporter( Point3D pointDest, Map mapDest, MLQuest quest, TextDefinition message )
: base( pointDest, mapDest )
{
m_RequiredQuest = quest;
m_Message = message;
}
public override bool CanTeleport( Mobile m )
{
if ( !base.CanTeleport( m ) )
return false;
if ( m_RequiredQuest != null )
{
PlayerMobile pm = m as PlayerMobile;
if ( pm == null )
return false;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context == null || ( !context.IsDoingQuest( m_RequiredQuest ) && !context.HasDoneQuest( m_RequiredQuest ) ) )
{
TextDefinition.SendMessageTo( m, m_Message );
return false;
}
}
return true;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_RequiredQuest != null )
list.Add( String.Format( "Required quest: {0}", m_RequiredQuest ) );
}
public MLQuestTeleporter( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
MLQuestSystem.WriteQuestRef( writer, m_RequiredQuest );
TextDefinition.Serialize( writer, m_Message );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_RequiredQuest = MLQuestSystem.ReadQuestRef( reader );
m_Message = TextDefinition.Deserialize( reader );
}
}
public interface ITicket
{
void OnTicketUsed( Mobile from );
}
public class TicketTeleporter : Teleporter
{
private Type m_TicketType;
private TextDefinition m_Message;
[CommandProperty( AccessLevel.GameMaster )]
public Type TicketType
{
get { return m_TicketType; }
set { m_TicketType = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public TextDefinition Message
{
get { return m_Message; }
set { m_Message = value; }
}
[Constructable]
public TicketTeleporter()
: this( Point3D.Zero, null, null, null )
{
}
[Constructable]
public TicketTeleporter( Point3D pointDest, Map mapDest )
: this( pointDest, mapDest, null, null )
{
}
[Constructable]
public TicketTeleporter( Point3D pointDest, Map mapDest, Type ticketType, TextDefinition message )
: base( pointDest, mapDest )
{
m_TicketType = ticketType;
m_Message = message;
}
public override bool CanTeleport( Mobile m )
{
if ( !base.CanTeleport( m ) )
return false;
if ( m_TicketType != null )
{
Item ticket = null;
Container pack = m.Backpack;
if ( pack != null )
ticket = pack.FindItemByType( m_TicketType, false ); // Check (top level) backpack
if ( ticket == null )
{
foreach ( Item item in m.Items ) // Check paperdoll
{
if ( m_TicketType.IsAssignableFrom( item.GetType() ) )
{
ticket = item;
break;
}
}
}
if ( ticket == null )
{
TextDefinition.SendMessageTo( m, m_Message );
return false;
}
if ( ticket is ITicket )
((ITicket)ticket).OnTicketUsed( m );
}
return true;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_TicketType != null )
list.Add( String.Format( "Required ticket: {0}", m_TicketType.Name ) );
}
public TicketTeleporter( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( m_TicketType.FullName );
TextDefinition.Serialize( writer, m_Message );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_TicketType = ScriptCompiler.FindTypeByFullName( reader.ReadString(), false );
m_Message = TextDefinition.Deserialize( reader );
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TransparentHeart : GoldEarrings
{
public override int LabelNumber{ get{ return 1075400; } } // Transparent Heart
[Constructable]
public TransparentHeart() : base()
{
LootType = LootType.Blessed;
Hue = 0x4AB;
}
public TransparentHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TuitionReimbursementForm : Item
{
public override int LabelNumber{ get{ return 1074610; } } // Tuition Reimbursement Form (in triplicate)
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public TuitionReimbursementForm() : base( 0xE3A )
{
LootType = LootType.Blessed;
Hue = 0x395;
}
public TuitionReimbursementForm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class UnicornRibs : Item
{
public override int LabelNumber{ get{ return 1074611; } } // Unicorn Ribs
[Constructable]
public UnicornRibs() : this( 1 )
{
}
[Constructable]
public UnicornRibs( int amount ) : base( 0x9F1 )
{
LootType = LootType.Blessed;
Hue = 0x14B;
Stackable = true;
Amount = amount;
}
public UnicornRibs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public enum ObjectiveType
{
All,
Any
}
public class MLQuest
{
private bool m_Deserialized;
private bool m_SaveEnabled;
public bool Deserialized
{
get { return m_Deserialized; }
set { m_Deserialized = value; }
}
public bool SaveEnabled
{
get { return m_SaveEnabled; }
set { m_SaveEnabled = value; }
}
private bool m_Activated;
private List<BaseObjective> m_Objectives;
private ObjectiveType m_ObjectiveType;
private List<BaseReward> m_Rewards;
private List<BaseCreature> m_Questers;
private List<MLQuestInstance> m_Instances;
private TextDefinition m_Title;
private TextDefinition m_Description;
private TextDefinition m_RefuseMessage;
private TextDefinition m_InProgressMessage;
private TextDefinition m_CompleteMessage;
// TODO: Flags? (Deserialized, SaveEnabled, Activated)
private bool m_OneTimeOnly;
public bool Activated
{
get { return m_Activated; }
set { m_Activated = value; }
}
public List<BaseObjective> Objectives
{
get { return m_Objectives; }
set { m_Objectives = value; }
}
public ObjectiveType ObjectiveType
{
get { return m_ObjectiveType; }
set { m_ObjectiveType = value; }
}
public List<BaseReward> Rewards
{
get { return m_Rewards; }
set { m_Rewards = value; }
}
public List<BaseCreature> Questers
{
get { return m_Questers; }
set { m_Questers = value; }
}
public List<MLQuestInstance> Instances
{
get { return m_Instances; }
set { m_Instances = value; }
}
public bool OneTimeOnly
{
get { return m_OneTimeOnly; }
set { m_OneTimeOnly = value; }
}
public bool HasObjective<T>() where T : BaseObjective
{
foreach ( BaseObjective obj in m_Objectives )
{
if ( obj is T )
return true;
}
return false;
}
public bool IsEscort
{
get { return HasObjective<EscortObjective>(); }
}
public bool IsSkillTrainer
{
get { return HasObjective<GainSkillObjective>(); }
}
public bool RequiresCollection
{
get { return HasObjective<CollectObjective>() || HasObjective<DeliverObjective>(); }
}
public virtual bool RecordCompletion
{
// TODO
get { return ( m_OneTimeOnly /* || HasRestartDelay */ ); }
}
public virtual bool IsChainTriggered { get { return false; } }
public virtual Type NextQuest { get { return null; } }
public TextDefinition Title { get { return m_Title; } set { m_Title = value; } }
public TextDefinition Description { get { return m_Description; } set { m_Description = value; } }
public TextDefinition RefusalMessage { get { return m_RefuseMessage; } set { m_RefuseMessage = value; } }
public TextDefinition InProgressMessage { get { return m_InProgressMessage; } set { m_InProgressMessage = value; } }
public TextDefinition CompletionMessage { get { return m_CompleteMessage; } set { m_CompleteMessage = value; } }
public MLQuest()
{
m_Activated = false;
m_Objectives = new List<BaseObjective>();
m_ObjectiveType = ObjectiveType.All;
m_Rewards = new List<BaseReward>();
m_Questers = new List<BaseCreature>();
m_Instances = new List<MLQuestInstance>();
m_SaveEnabled = true;
}
public void Register( BaseCreature quester )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Registering quester: {0} => {1}", quester.Serial, GetType().Name );
m_Questers.Add( quester );
}
public void Unregister( BaseCreature quester )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Unregistering quester: {0} => {1}", quester.Serial, GetType().Name );
m_Questers.Remove( quester );
for ( int i = m_Instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = m_Instances[i];
if ( instance.Quester == quester )
instance.OnQuesterDeleted();
}
}
public virtual void Generate()
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
}
#region Generation Methods
public void PutSpawner( Spawner s, Point3D loc, Map map )
{
// Auto cleanup on regeneration
/*
List<Item> toDelete = new List<Item>();
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
{
if ( item is Spawner )
toDelete.Add( item );
}
foreach ( Item item in toDelete )
item.Delete();
*/
s.Name = String.Format( "MLQS-{0}", GetType().Name );
s.MoveToWorld( loc, map );
}
#endregion
public MLQuestInstance CreateInstance( BaseCreature quester, PlayerMobile pm )
{
return new MLQuestInstance( this, quester, pm );
}
public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm )
{
if ( !m_Activated || quester.Deleted || !m_Questers.Contains( quester ) )
return false;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
if ( context.IsFull )
{
MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return false;
}
DateTime lastDone;
// TODO: Also recursively check NextQuest? (This would explain Aemaeth1)
if ( context.HasDoneQuest( this, out lastDone ) )
{
if ( m_OneTimeOnly )
{
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
return false;
}
//else if ( m_RestartDelay > TimeSpan.Zero && lastDone + m_RestartDelay > DateTime.Now )
//{
// MLQuestSystem.Tell( quester, pm, "Piss off!" );
// return false;
//}
}
}
// Note: On OSI this is checked before max concurrent / one time only (at least for EscortObjective),
// but it's more intuitive for players to have it here
foreach ( BaseObjective obj in m_Objectives )
{
if ( !obj.CanOffer( quester, pm ) )
return false;
}
return true;
}
public virtual void SendOffer( BaseCreature quester, PlayerMobile pm )
{
pm.SendGump( new QuestOfferGump( this, quester, pm ) );
}
public virtual void OnAccept( BaseCreature quester, PlayerMobile pm )
{
if ( !CanOffer( quester, pm ) )
return;
MLQuestInstance instance = CreateInstance( quester, pm );
pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
pm.SendSound( 0x2E7 ); // private sound
foreach ( BaseObjectiveInstance obj in instance.Objectives )
obj.OnQuestAccepted();
}
public virtual void OnRefuse( BaseCreature quester, PlayerMobile pm )
{
if ( !CanOffer( quester, pm ) )
return;
pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
}
// Note: Be careful with awarding stuff in OnComplete (like fame), this CAN
// be triggered multiple times for certain objectives. Use OnRewardClaimed instead.
public virtual void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1072273, "", 0x23 ); // You've completed a quest! Don't forget to collect your reward.
// Note: For some quests this message is sent instead:
//instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
}
public virtual void GetRewards( MLQuestInstance instance )
{
instance.SendRewardGump();
}
public virtual void OnRewardClaimed( MLQuestInstance instance )
{
}
public virtual void OnCancel( MLQuestInstance instance )
{
}
public virtual void OnQuesterDeleted( MLQuestInstance instance )
{
}
public virtual void OnPlayerDeath( MLQuestInstance instance )
{
}
public static void Serialize( GenericWriter writer, MLQuest quest )
{
MLQuestSystem.WriteQuestRef( writer, quest );
writer.Write( quest.Version );
}
public static void Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
int oldVersion = reader.ReadInt();
if ( quest == null )
return; // not saved or no longer exists
quest.Refresh( oldVersion );
quest.m_Deserialized = true;
}
public virtual int Version { get { return 0; } }
public virtual void Refresh( int oldVersion )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Engines.MLQuests.Objectives;
namespace Server.Engines.MLQuests
{
[Flags]
public enum MLQuestFlag
{
None = 0x00,
Spellweaving = 0x01,
SummonFey = 0x02,
SummonFiend = 0x04
}
[PropertyObject]
public class MLQuestContext
{
private class MLDoneQuestInfo
{
public MLQuest m_Quest;
public DateTime m_Completed;
public MLDoneQuestInfo( MLQuest quest, DateTime completed )
{
m_Quest = quest;
m_Completed = completed;
}
public void Serialize( GenericWriter writer )
{
MLQuestSystem.WriteQuestRef( writer, m_Quest );
writer.Write( m_Completed );
}
public static MLDoneQuestInfo Deserialize( GenericReader reader, int version )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
DateTime completed = reader.ReadDateTime();
if ( quest == null || !quest.RecordCompletion )
return null; // forget about this record
return new MLDoneQuestInfo( quest, completed );
}
}
private PlayerMobile m_Owner;
private List<MLQuestInstance> m_QuestInstances;
private List<MLDoneQuestInfo> m_DoneQuests;
private List<MLQuest> m_ChainOffers;
private MLQuestFlag m_Flags;
public PlayerMobile Owner
{
get { return m_Owner; }
}
public List<MLQuestInstance> QuestInstances
{
get { return m_QuestInstances; }
}
public List<MLQuest> ChainOffers
{
get { return m_ChainOffers; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsFull
{
get { return m_QuestInstances.Count >= MLQuestSystem.MaxConcurrentQuests; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Spellweaving
{
get { return GetFlag( MLQuestFlag.Spellweaving ); }
set { SetFlag( MLQuestFlag.Spellweaving, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SummonFey
{
get { return GetFlag( MLQuestFlag.SummonFey ); }
set { SetFlag( MLQuestFlag.SummonFey, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SummonFiend
{
get { return GetFlag( MLQuestFlag.SummonFiend ); }
set { SetFlag( MLQuestFlag.SummonFiend, value ); }
}
public MLQuestContext( PlayerMobile owner )
{
m_Owner = owner;
m_QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
m_ChainOffers = new List<MLQuest>();
m_Flags = MLQuestFlag.None;
}
public bool HasDoneQuest( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
return ( quest != null && HasDoneQuest( quest ) );
}
public bool HasDoneQuest( MLQuest quest )
{
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
return true;
}
return false;
}
public bool HasDoneQuest( MLQuest quest, out DateTime completed )
{
completed = DateTime.MinValue;
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
{
completed = info.m_Completed;
return true;
}
}
return false;
}
public void SetDoneQuest( MLQuest quest )
{
foreach ( MLDoneQuestInfo info in m_DoneQuests )
{
if ( info.m_Quest == quest )
{
info.m_Completed = DateTime.Now;
return;
}
}
m_DoneQuests.Add( new MLDoneQuestInfo( quest, DateTime.Now ) );
}
public void RemoveDoneQuest( MLQuest quest )
{
for ( int i = m_DoneQuests.Count - 1; i >= 0; --i )
{
MLDoneQuestInfo info = m_DoneQuests[i];
if ( info.m_Quest == quest )
m_DoneQuests.RemoveAt( i );
}
}
public void HandleDeath()
{
for ( int i = m_QuestInstances.Count - 1; i >= 0; --i )
m_QuestInstances[i].OnPlayerDeath();
}
public void HandleDeletion()
{
for ( int i = m_QuestInstances.Count - 1; i >= 0; --i )
m_QuestInstances[i].Remove();
}
public MLQuestInstance FindInstance( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
if ( quest == null )
return null;
return FindInstance( quest );
}
public MLQuestInstance FindInstance( MLQuest quest )
{
foreach ( MLQuestInstance instance in m_QuestInstances )
{
if ( instance.Quest == quest )
return instance;
}
return null;
}
public bool IsDoingQuest( Type questType )
{
MLQuest quest = MLQuestSystem.FindQuest( questType );
return ( quest != null && IsDoingQuest( quest ) );
}
public bool IsDoingQuest( MLQuest quest )
{
return ( FindInstance( quest ) != null );
}
public void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
writer.WriteMobile<PlayerMobile>( m_Owner );
writer.Write( m_QuestInstances.Count );
foreach ( MLQuestInstance instance in m_QuestInstances )
instance.Serialize( writer );
writer.Write( m_DoneQuests.Count );
foreach ( MLDoneQuestInfo info in m_DoneQuests )
info.Serialize( writer );
writer.Write( m_ChainOffers.Count );
foreach ( MLQuest quest in m_ChainOffers )
MLQuestSystem.WriteQuestRef( writer, quest );
writer.WriteEncodedInt( (int)m_Flags );
}
public MLQuestContext( GenericReader reader, int version )
{
m_Owner = reader.ReadMobile<PlayerMobile>();
m_QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
m_ChainOffers = new List<MLQuest>();
int instances = reader.ReadInt();
for ( int i = 0; i < instances; ++i )
{
MLQuestInstance instance = MLQuestInstance.Deserialize( reader, version, m_Owner );
if ( instance != null )
m_QuestInstances.Add( instance );
}
int doneQuests = reader.ReadInt();
for ( int i = 0; i < doneQuests; ++i )
{
MLDoneQuestInfo info = MLDoneQuestInfo.Deserialize( reader, version );
if ( info != null )
m_DoneQuests.Add( info );
}
int chainOffers = reader.ReadInt();
for ( int i = 0; i < chainOffers; ++i )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
if ( quest != null && quest.IsChainTriggered )
m_ChainOffers.Add( quest );
}
m_Flags = (MLQuestFlag)reader.ReadEncodedInt();
}
public bool GetFlag( MLQuestFlag flag )
{
return ( ( m_Flags & flag ) != 0 );
}
public void SetFlag( MLQuestFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Mobiles;
using Server.Network;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests
{
[Flags]
public enum MLQuestInstanceFlags : byte
{
None = 0x00,
ClaimReward = 0x01,
Removed = 0x02,
Failed = 0x04
}
public class MLQuestInstance
{
private MLQuest m_Quest;
private BaseCreature m_Quester;
private Type m_QuesterType;
private PlayerMobile m_Player;
private DateTime m_Accepted;
private MLQuestInstanceFlags m_Flags;
private BaseObjectiveInstance[] m_ObjectiveInstances;
private Timer m_Timer;
public MLQuestInstance( MLQuest quest, BaseCreature quester, PlayerMobile player )
{
m_Quest = quest;
m_Quester = quester;
m_QuesterType = ( quester == null ) ? null : quester.GetType();
m_Player = player;
m_Accepted = DateTime.Now;
m_Flags = MLQuestInstanceFlags.None;
m_ObjectiveInstances = new BaseObjectiveInstance[quest.Objectives.Count];
BaseObjectiveInstance obj;
bool timed = false;
for ( int i = 0; i < quest.Objectives.Count; ++i )
{
m_ObjectiveInstances[i] = obj = quest.Objectives[i].CreateInstance( this );
if ( obj.IsTimed )
timed = true;
}
Register();
if ( timed )
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), Slice );
}
private void Register()
{
if ( m_Quest != null && m_Quest.Instances != null )
m_Quest.Instances.Add( this );
if ( m_Player != null )
PlayerContext.QuestInstances.Add( this );
}
private void Unregister()
{
if ( m_Quest != null && m_Quest.Instances != null )
m_Quest.Instances.Remove( this );
if ( m_Player != null )
PlayerContext.QuestInstances.Remove( this );
Removed = true;
}
public MLQuest Quest
{
get { return m_Quest; }
set { m_Quest = value; }
}
public BaseCreature Quester
{
get { return m_Quester; }
set
{
m_Quester = value;
m_QuesterType = ( value == null ) ? null : value.GetType();
}
}
public Type QuesterType
{
get { return m_QuesterType; }
}
public PlayerMobile Player
{
get { return m_Player; }
set { m_Player = value; }
}
public MLQuestContext PlayerContext
{
get { return MLQuestSystem.GetOrCreateContext( m_Player ); }
}
public DateTime Accepted
{
get { return m_Accepted; }
set { m_Accepted = value; }
}
public bool ClaimReward
{
get { return GetFlag( MLQuestInstanceFlags.ClaimReward ); }
set { SetFlag( MLQuestInstanceFlags.ClaimReward, value ); }
}
public bool Removed
{
get { return GetFlag( MLQuestInstanceFlags.Removed ); }
set { SetFlag( MLQuestInstanceFlags.Removed, value ); }
}
public bool Failed
{
get { return GetFlag( MLQuestInstanceFlags.Failed ); }
set { SetFlag( MLQuestInstanceFlags.Failed, value ); }
}
public BaseObjectiveInstance[] Objectives
{
get { return m_ObjectiveInstances; }
set { m_ObjectiveInstances = value; }
}
public bool AllowsQuestItem( Item item, Type type )
{
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.Expired && objective.AllowsQuestItem( item, type ) )
return true;
}
return false;
}
public bool IsCompleted()
{
bool requiresAll = ( m_Quest.ObjectiveType == ObjectiveType.All );
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
{
bool complete = obj.IsCompleted();
if ( complete && !requiresAll )
return true;
else if ( !complete && requiresAll )
return false;
}
return requiresAll;
}
public void CheckComplete()
{
if ( IsCompleted() )
{
m_Player.PlaySound( 0x5B5 ); // public sound
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuestCompleted();
m_Quest.OnComplete( this );
if ( !Removed && SkipReportBack && !m_Quest.RequiresCollection ) // An OnComplete can potentially have removed this instance already
ClaimReward = true;
}
}
public void Fail()
{
Failed = true;
}
private void Slice()
{
if ( ClaimReward || Removed )
{
StopTimer();
return;
}
bool hasAnyFails = false;
bool hasAnyLeft = false;
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
{
if ( !obj.Expired )
{
if ( obj.IsTimed && obj.EndTime <= DateTime.Now )
{
m_Player.SendLocalizedMessage( 1072258 ); // You failed to complete an objective in time!
obj.Expired = true;
obj.OnExpire();
hasAnyFails = true;
}
else
{
hasAnyLeft = true;
}
}
}
if ( ( m_Quest.ObjectiveType == ObjectiveType.All && hasAnyFails ) || !hasAnyLeft )
Fail();
if ( !hasAnyLeft )
StopTimer();
}
public void SendProgressGump()
{
m_Player.SendGump( new QuestConversationGump( m_Quest, m_Player, m_Quest.InProgressMessage ) );
}
public void SendRewardOffer()
{
m_Quest.GetRewards( this );
}
// TODO: Split next quest stuff from SendRewardGump stuff?
public void SendRewardGump()
{
Type nextQuestType = m_Quest.NextQuest;
if ( nextQuestType != null )
{
ClaimRewards(); // skip reward gump
if ( Removed ) // rewards were claimed successfully
{
MLQuest nextQuest = MLQuestSystem.FindQuest( nextQuestType );
if ( nextQuest != null )
nextQuest.SendOffer( m_Quester, m_Player );
}
}
else
{
m_Player.SendGump( new QuestRewardGump( this ) );
}
}
public bool SkipReportBack
{
get { return TextDefinition.IsNullOrEmpty( m_Quest.CompletionMessage ); }
}
public void SendReportBackGump()
{
if ( SkipReportBack )
ContinueReportBack(); // skip ahead
else
m_Player.SendGump( new QuestReportBackGump( this ) );
}
public void ContinueReportBack()
{
// There is a backpack check here on OSI for the rewards as well (even though it's not needed...)
if ( m_Quest.ObjectiveType == ObjectiveType.All )
{
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.IsCompleted() ) // Checking this isn't enough, Delivery is "complete" but claiming the items may not be possible
return;
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( !objective.OnBeforeClaimReward() )
return;
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnClaimReward();
}
else
{
// The following behavior is unverified, as OSI (currently) has no collect quest requiring
// only one objective to be completed. It is assumed that only one objective is claimed
// (the first completed one), even when multiple are complete.
bool complete = false;
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
{
if ( objective.IsCompleted() )
{
if ( objective.OnBeforeClaimReward() )
{
complete = true;
objective.OnClaimReward();
}
break;
}
}
if ( !complete )
return;
}
ClaimReward = true;
// This is correct for ObjectiveType.Any as well
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnAfterClaimReward();
SendRewardOffer();
}
public void ClaimRewards()
{
if ( m_Quest == null || m_Player == null || m_Player.Deleted || !ClaimReward || Removed )
return;
List<Item> rewards = new List<Item>();
foreach ( BaseReward reward in m_Quest.Rewards )
reward.AddRewardItems( m_Player, rewards );
if ( rewards.Count != 0 )
{
// On OSI a more naive method of checking is used.
// For containers, only the actual container item counts.
bool canFit = true;
foreach ( Item rewardItem in rewards )
{
if ( !m_Player.AddToBackpack( rewardItem ) )
{
canFit = false;
break;
}
}
if ( !canFit )
{
foreach ( Item rewardItem in rewards )
rewardItem.Delete();
m_Player.SendLocalizedMessage( 1078524 ); // Your backpack is full. You cannot complete the quest and receive your reward.
return;
}
foreach ( Item rewardItem in rewards )
{
string rewardName = ( rewardItem.Name != null ) ? rewardItem.Name : String.Concat( "#", rewardItem.LabelNumber );
if ( rewardItem.Stackable )
m_Player.SendLocalizedMessage( 1115917, String.Concat( rewardItem.Amount, "\t", rewardName ) ); // You receive a reward: ~1_QUANTITY~ ~2_ITEM~
else
m_Player.SendLocalizedMessage( 1074360, rewardName ); // You receive a reward: ~1_REWARD~
}
}
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
objective.OnRewardClaimed();
m_Quest.OnRewardClaimed( this );
MLQuestContext context = PlayerContext;
if ( m_Quest.RecordCompletion )
context.SetDoneQuest( m_Quest );
if ( m_Quest.IsChainTriggered )
context.ChainOffers.Remove( m_Quest );
Type nextQuestType = m_Quest.NextQuest;
if ( nextQuestType != null )
{
MLQuest nextQuest = MLQuestSystem.FindQuest( nextQuestType );
if ( nextQuest != null && !context.ChainOffers.Contains( nextQuest ) )
context.ChainOffers.Add( nextQuest );
}
Remove();
}
public void Cancel()
{
Cancel( false );
}
public void Cancel( bool removeChain )
{
Remove();
m_Player.SendSound( 0x5B3 ); // private sound
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuestCancelled();
m_Quest.OnCancel( this );
if ( removeChain )
PlayerContext.ChainOffers.Remove( m_Quest );
}
public void Remove()
{
Unregister();
StopTimer();
}
private void StopTimer()
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
}
public void OnQuesterDeleted()
{
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnQuesterDeleted();
m_Quest.OnQuesterDeleted( this );
}
public void OnPlayerDeath()
{
foreach ( BaseObjectiveInstance obj in m_ObjectiveInstances )
obj.OnPlayerDeath();
m_Quest.OnPlayerDeath( this );
}
public string GetReturnTo()
{
if ( m_Quester == null )
return "";
return ( m_Quester.Region.Name == null ) ? m_Quester.Name : String.Format( "{0} ({1})", m_Quester.Name, m_Quester.Region.Name );
}
private bool GetFlag( MLQuestInstanceFlags flag )
{
return ( ( m_Flags & flag ) != 0 );
}
private void SetFlag( MLQuestInstanceFlags flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
MLQuestSystem.WriteQuestRef( writer, m_Quest );
writer.WriteMobile<BaseCreature>( m_Quester );
writer.Write( ClaimReward );
writer.Write( m_ObjectiveInstances.Length );
foreach ( BaseObjectiveInstance objInstance in m_ObjectiveInstances )
objInstance.Serialize( writer );
}
public static MLQuestInstance Deserialize( GenericReader reader, int version, PlayerMobile pm )
{
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
BaseCreature quester = reader.ReadMobile<BaseCreature>();
bool claimReward = reader.ReadBool();
int objectives = reader.ReadInt();
MLQuestInstance instance;
if ( quest != null && quester != null && pm != null )
{
instance = quest.CreateInstance( quester, pm );
instance.ClaimReward = claimReward;
}
else
{
instance = null;
}
for ( int i = 0; i < objectives; ++i )
BaseObjectiveInstance.Deserialize( reader, version, ( instance != null && i < instance.Objectives.Length ) ? instance.Objectives[i] : null );
if ( instance != null )
instance.Slice();
return instance;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
public class MLQuestPersistence : Item
{
private static MLQuestPersistence m_Instance;
public static void EnsureExistence()
{
if ( m_Instance == null )
m_Instance = new MLQuestPersistence();
}
public override string DefaultName
{
get { return "ML quests persistence - Internal"; }
}
private MLQuestPersistence()
: base( 1 )
{
Movable = false;
}
public MLQuestPersistence( Serial serial ) : base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( MLQuestSystem.Contexts.Count );
foreach ( MLQuestContext context in MLQuestSystem.Contexts.Values )
context.Serialize( writer );
writer.Write( MLQuestSystem.Quests.Count );
foreach ( MLQuest quest in MLQuestSystem.Quests.Values )
MLQuest.Serialize( writer, quest );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
int contexts = reader.ReadInt();
for ( int i = 0; i < contexts; ++i )
{
MLQuestContext context = new MLQuestContext( reader, version );
if ( context.Owner != null )
MLQuestSystem.Contexts[context.Owner] = context;
}
int quests = reader.ReadInt();
for ( int i = 0; i < quests; ++i )
MLQuest.Deserialize( reader, version );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Commands;
using Server.Engines.MLQuests.Definitions;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Objectives;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using System.Collections;
using Server.Commands.Generic;
using Server.Items;
using Server.Targeting;
using System.IO;
namespace Server.Engines.MLQuests
{
public static class MLQuestSystem
{
public static bool Enabled { get { return Core.ML; } }
public const int MaxConcurrentQuests = 10;
public const int SpeechColor = 0x3B2;
public static readonly bool AutoGenerateNew = true;
public static readonly bool Debug = false;
private static Dictionary<Type, MLQuest> m_Quests;
private static Dictionary<Type, List<MLQuest>> m_QuestGivers;
private static Dictionary<PlayerMobile, MLQuestContext> m_Contexts;
public static readonly List<MLQuest> EmptyList = new List<MLQuest>();
public static Dictionary<Type, MLQuest> Quests
{
get { return m_Quests; }
}
public static Dictionary<Type, List<MLQuest>> QuestGivers
{
get { return m_QuestGivers; }
}
public static Dictionary<PlayerMobile, MLQuestContext> Contexts
{
get { return m_Contexts; }
}
static MLQuestSystem()
{
m_Quests = new Dictionary<Type, MLQuest>();
m_QuestGivers = new Dictionary<Type, List<MLQuest>>();
m_Contexts = new Dictionary<PlayerMobile, MLQuestContext>();
string cfgPath = Path.Combine( Core.BaseDirectory, Path.Combine( "Data", "MLQuests.cfg" ) );
Type baseType = typeof( MLQuest );
if ( File.Exists( cfgPath ) )
{
using ( StreamReader sr = new StreamReader( cfgPath ) )
{
string line;
while ( ( line = sr.ReadLine() ) != null )
{
if ( line.Length == 0 || line.StartsWith( "#" ) )
continue;
string[] split = line.Split( '\t' );
Type type = ScriptCompiler.FindTypeByName( split[0] );
if ( type == null || !baseType.IsAssignableFrom( type ) )
continue;
MLQuest quest = null;
try
{
quest = Activator.CreateInstance( type ) as MLQuest;
}
catch { }
if ( quest == null )
continue;
Register( type, quest );
for ( int i = 1; i < split.Length; ++i )
{
Type questerType = ScriptCompiler.FindTypeByName( split[i] );
if ( questerType == null )
continue;
RegisterQuestGiver( quest, questerType );
}
}
}
}
}
private static void Register( Type type, MLQuest quest )
{
m_Quests[type] = quest;
}
private static void RegisterQuestGiver( MLQuest quest, Type questerType )
{
List<MLQuest> questList;
if ( !m_QuestGivers.TryGetValue( questerType, out questList ) )
m_QuestGivers[questerType] = questList = new List<MLQuest>();
questList.Add( quest );
}
public static void Initialize()
{
if ( !Enabled )
return;
if ( AutoGenerateNew )
{
foreach ( MLQuest quest in m_Quests.Values )
{
if ( quest != null && !quest.Deserialized )
quest.Generate();
}
}
MLQuestPersistence.EnsureExistence();
CommandSystem.Register( "MLQuestsInfo", AccessLevel.Administrator, new CommandEventHandler( MLQuestsInfo_OnCommand ) );
CommandSystem.Register( "SaveQuest", AccessLevel.Administrator, new CommandEventHandler( SaveQuest_OnCommand ) );
CommandSystem.Register( "SaveAllQuests", AccessLevel.Administrator, new CommandEventHandler( SaveAllQuests_OnCommand ) );
CommandSystem.Register( "InvalidQuestItems", AccessLevel.Administrator, new CommandEventHandler( InvalidQuestItems_OnCommand ) );
TargetCommands.Register( new ViewQuestsCommand() );
TargetCommands.Register( new ViewContextCommand() );
EventSink.QuestGumpRequest += new QuestGumpRequestHandler( EventSink_QuestGumpRequest );
}
[Usage( "MLQuestsInfo" )]
[Description( "Displays general information about the ML quest system, or a quest by type name." )]
public static void MLQuestsInfo_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length == 0 )
{
m.SendMessage( "Quest table length: {0}", m_Quests.Count );
return;
}
Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) );
MLQuest quest;
if ( index == null || !m_Quests.TryGetValue( index, out quest ) )
{
m.SendMessage( "Invalid quest type name." );
return;
}
m.SendMessage( "Activated: {0}", quest.Activated );
m.SendMessage( "Number of objectives: {0}", quest.Objectives.Count );
m.SendMessage( "Objective type: {0}", quest.ObjectiveType );
m.SendMessage( "Number of registered questers: {0}", quest.Questers.Count );
}
public class ViewQuestsCommand : BaseCommand
{
public ViewQuestsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Simple;
Commands = new string[] { "ViewQuests" };
ObjectTypes = ObjectTypes.Mobiles;
Usage = "ViewQuests";
Description = "Displays a targeted mobile's quest overview.";
}
public override void Execute( CommandEventArgs e, object obj )
{
Mobile from = e.Mobile;
PlayerMobile pm = obj as PlayerMobile;
if ( pm == null )
{
LogFailure( "That is not a player." );
return;
}
CommandLogging.WriteLine( from, "{0} {1} viewing quest overview of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( pm ) );
from.SendGump( new QuestLogGump( pm, false ) );
}
}
private class ViewContextCommand : BaseCommand
{
public ViewContextCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Simple;
Commands = new string[] { "ViewMLContext" };
ObjectTypes = ObjectTypes.Mobiles;
Usage = "ViewMLContext";
Description = "Opens the ML quest context for a targeted mobile.";
}
public override void Execute( CommandEventArgs e, object obj )
{
PlayerMobile pm = obj as PlayerMobile;
if ( pm == null )
LogFailure( "They have no ML quest context." );
else
e.Mobile.SendGump( new PropertiesGump( e.Mobile, GetOrCreateContext( pm ) ) );
}
}
[Usage( "SaveQuest <type> [saveEnabled=true]" )]
[Description( "Allows serialization for a specific quest to be turned on or off." )]
public static void SaveQuest_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length == 0 || e.Length > 2 )
{
m.SendMessage( "Syntax: SaveQuest <id> [saveEnabled=true]" );
return;
}
Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) );
MLQuest quest;
if ( index == null || !m_Quests.TryGetValue( index, out quest ) )
{
m.SendMessage( "Invalid quest type name." );
return;
}
bool enable = ( e.Length == 2 ) ? e.GetBoolean( 1 ) : true;
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for quest {0} is now {1}.", quest.GetType().Name, enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. This quest will be regenerated on the next server start." );
}
[Usage( "SaveAllQuests [saveEnabled=true]" )]
[Description( "Allows serialization for all quests to be turned on or off." )]
public static void SaveAllQuests_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length > 1 )
{
m.SendMessage( "Syntax: SaveAllQuests [saveEnabled=true]" );
return;
}
bool enable = ( e.Length == 1 ) ? e.GetBoolean( 0 ) : true;
foreach ( MLQuest quest in m_Quests.Values )
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for all quests is now {0}.", enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. All quests will be regenerated on the next server start." );
}
[Usage( "InvalidQuestItems" )]
[Description( "Provides an overview of all quest items not located in the top-level of a player's backpack." )]
public static void InvalidQuestItems_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
ArrayList found = new ArrayList();
foreach ( Item item in World.Items.Values )
{
if ( item.QuestItem )
{
Backpack pack = item.Parent as Backpack;
if ( pack != null )
{
PlayerMobile player = pack.Parent as PlayerMobile;
if ( player != null && player.Backpack == pack )
continue;
}
found.Add( item );
}
}
if ( found.Count == 0 )
m.SendMessage( "No matching objects found." );
else
m.SendGump( new InterfaceGump( m, new string[] { "Object" }, found, 0, null ) );
}
private static bool FindQuest( BaseCreature quester, PlayerMobile pm, out MLQuest quest, out MLQuestInstance entry )
{
quest = null;
entry = null;
List<MLQuest> quests = quester.MLQuests;
Type questerType = quester.GetType();
MLQuestContext context = GetContext( pm );
// 1. Check quests in progress with this NPC (overriding deliveries is intended)
if ( context != null )
{
foreach ( MLQuest questEntry in quests )
{
MLQuestInstance instance = context.FindInstance( questEntry );
if ( instance != null && instance.QuesterType == questerType )
{
entry = instance;
quest = instance.Quest;
return true;
}
}
}
// 2. Check deliveries (overriding chain offers is intended)
if ( ( entry = HandleDelivery( pm, quester, questerType ) ) != null )
{
quest = entry.Quest;
return true;
}
// 3. Check chain quest offers
if ( context != null )
{
foreach ( MLQuest questEntry in quests )
{
if ( questEntry.IsChainTriggered && context.ChainOffers.Contains( questEntry ) )
{
quest = questEntry;
return true;
}
}
}
// 4. Random quest
quest = RandomStarterQuest( quester, pm );
return ( quest != null );
}
public static void OnDoubleClick( BaseCreature quester, PlayerMobile pm )
{
if ( quester.Deleted || !quester.CanGiveMLQuest || !pm.Alive )
return;
MLQuest quest;
MLQuestInstance entry;
if ( !FindQuest( quester, pm, out quest, out entry ) )
{
Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return;
}
if ( entry != null && ( entry.Quester == quester || !quest.IsEscort ) ) // TODO: It's possible to move the NPC requirement to FindQuest now
{
TurnToFace( quester, pm );
if ( entry.Failed )
return; // Note: OSI sends no gump at all for failed quests, they have to be cancelled in the quest overview
else if ( entry.ClaimReward )
entry.SendRewardOffer();
else if ( entry.IsCompleted() )
entry.SendReportBackGump();
else
entry.SendProgressGump();
}
else if ( quest.CanOffer( quester, pm ) )
{
TurnToFace( quester, pm );
quest.SendOffer( quester, pm );
}
}
public static bool CanMarkQuestItem( PlayerMobile pm, Item item, Type type )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
{
foreach ( MLQuestInstance quest in context.QuestInstances )
{
if ( !quest.ClaimReward && quest.AllowsQuestItem( item, type ) )
return true;
}
}
return false;
}
private static void OnMarkQuestItem( PlayerMobile pm, Item item, Type type )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
// We don't foreach because CheckComplete() can potentially modify the MLQuests list
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective.AllowsQuestItem( item, type ) )
{
objective.CheckComplete(); // yes, this can happen multiple times (for multiple quests)
break;
}
}
}
}
public static bool MarkQuestItem( PlayerMobile pm, Item item )
{
Type type = item.GetType();
if ( CanMarkQuestItem( pm, item, type ) )
{
item.QuestItem = true;
OnMarkQuestItem( pm, item, type );
return true;
}
return false;
}
public static void HandleSkillGain( PlayerMobile pm, SkillName skill )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective is GainSkillObjectiveInstance && ( (GainSkillObjectiveInstance)objective ).Handles( skill ) )
{
objective.CheckComplete();
break;
}
}
}
}
public static void HandleKill( PlayerMobile pm, Mobile mob )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return;
List<MLQuestInstance> instances = context.QuestInstances;
Type type = null;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
if ( instance.ClaimReward )
continue;
/* A kill only counts for a single objective within a quest,
* but it can count for multiple quests. This is something not
* currently observable on OSI, so it is assumed behavior.
*/
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
if ( !objective.Expired && objective is KillObjectiveInstance )
{
KillObjectiveInstance kill = (KillObjectiveInstance)objective;
if ( type == null )
type = mob.GetType();
if ( kill.AddKill( mob, type ) )
{
kill.CheckComplete();
break;
}
}
}
}
}
public static MLQuestInstance HandleDelivery( PlayerMobile pm, BaseCreature quester, Type questerType )
{
MLQuestContext context = GetContext( pm );
if ( context == null )
return null;
List<MLQuestInstance> instances = context.QuestInstances;
MLQuestInstance deliverInstance = null;
for ( int i = instances.Count - 1; i >= 0; --i )
{
MLQuestInstance instance = instances[i];
// Do NOT skip quests on ClaimReward, because the quester still needs the quest ref!
//if ( instance.ClaimReward )
// continue;
foreach ( BaseObjectiveInstance objective in instance.Objectives )
{
// Note: On OSI, expired deliveries can still be completed. Bug?
if ( !objective.Expired && objective is DeliverObjectiveInstance )
{
DeliverObjectiveInstance deliver = (DeliverObjectiveInstance)objective;
if ( deliver.IsDestination( quester, questerType ) )
{
if ( !deliver.HasCompleted ) // objective completes only once
{
deliver.HasCompleted = true;
deliver.CheckComplete();
// The quest is continued with this NPC (important for chains)
instance.Quester = quester;
}
if ( deliverInstance == null )
deliverInstance = instance;
break; // don't return, we may have to complete more deliveries
}
}
}
}
return deliverInstance;
}
public static MLQuestContext GetContext( PlayerMobile pm )
{
MLQuestContext context;
m_Contexts.TryGetValue( pm, out context );
return context;
}
public static MLQuestContext GetOrCreateContext( PlayerMobile pm )
{
MLQuestContext context;
if ( !m_Contexts.TryGetValue( pm, out context ) )
m_Contexts[pm] = context = new MLQuestContext( pm );
return context;
}
public static void HandleDeath( PlayerMobile pm )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
context.HandleDeath();
}
public static void HandleDeletion( PlayerMobile pm )
{
MLQuestContext context = GetContext( pm );
if ( context != null )
{
context.HandleDeletion();
m_Contexts.Remove( pm );
}
}
public static void EventSink_QuestGumpRequest( QuestGumpRequestArgs args )
{
PlayerMobile pm = args.Mobile as PlayerMobile;
if ( !Enabled || pm == null )
return;
pm.SendGump( new QuestLogGump( pm ) );
}
private static List<MLQuest> m_EligiblePool = new List<MLQuest>();
public static MLQuest RandomStarterQuest( BaseCreature quester, PlayerMobile pm )
{
List<MLQuest> quests = quester.MLQuests;
if ( quests.Count == 0 )
return null;
MLQuestContext context = GetContext( pm );
m_EligiblePool.Clear();
foreach ( MLQuest quest in quests )
{
if ( !quest.Activated )
continue;
if ( quest.IsChainTriggered )
continue;
if ( context != null )
{
if ( context.IsDoingQuest( quest ) )
continue;
// TODO: Maybe this is more complex and it checks CanOffer... but this'll do for now
if ( quests.Count > 1 && quest.OneTimeOnly && context.HasDoneQuest( quest ) )
continue;
}
m_EligiblePool.Add( quest );
}
if ( m_EligiblePool.Count == 0 )
return null;
return m_EligiblePool[Utility.Random( m_EligiblePool.Count )];
}
public static void TurnToFace( BaseCreature quester, Mobile mob )
{
quester.Direction = quester.GetDirectionTo( mob );
}
public static void Tell( BaseCreature quester, PlayerMobile pm, int cliloc )
{
TurnToFace( quester, pm );
quester.PrivateOverheadMessage( MessageType.Regular, SpeechColor, cliloc, pm.NetState );
}
public static void Tell( BaseCreature quester, PlayerMobile pm, int cliloc, string args )
{
TurnToFace( quester, pm );
quester.PrivateOverheadMessage( MessageType.Regular, SpeechColor, cliloc, args, pm.NetState );
}
public static void Tell( BaseCreature quester, PlayerMobile pm, string message )
{
TurnToFace( quester, pm );
quester.PrivateOverheadMessage( MessageType.Regular, SpeechColor, false, message, pm.NetState );
}
public static void TellDef( BaseCreature quester, PlayerMobile pm, TextDefinition def )
{
if ( def == null )
return;
if ( def.Number > 0 )
Tell( quester, pm, def.Number );
else if ( def.String != null )
Tell( quester, pm, def.String );
}
public static void WriteQuestRef( GenericWriter writer, MLQuest quest )
{
writer.Write( ( quest != null && quest.SaveEnabled ) ? quest.GetType().FullName : null );
}
public static MLQuest ReadQuestRef( GenericReader reader )
{
string typeName = reader.ReadString();
if ( typeName == null )
return null; // not serialized
Type questType = ScriptCompiler.FindTypeByFullName( typeName );
if ( questType == null )
return null; // no longer a type
return FindQuest( questType );
}
public static MLQuest FindQuest( Type questType )
{
MLQuest result;
m_Quests.TryGetValue( questType, out result );
return result;
}
public static List<MLQuest> FindQuestList( Type questerType )
{
List<MLQuest> result;
if ( m_QuestGivers.TryGetValue( questerType, out result ) )
return result;
return EmptyList;
}
}
}

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@ -0,0 +1,427 @@
using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
using Server.Items;
using Server.Network;
using Server.Engines.MLQuests.Gumps;
using Server.Engines.MLQuests.Definitions;
namespace Server.Engines.MLQuests.Mobiles
{
public abstract class DoneQuestCollector : BaseCreature, IRaceChanger
{
public override bool IsInvulnerable { get { return true; } }
public abstract TextDefinition[] Offer { get; }
public abstract TextDefinition[] Incomplete { get; }
public abstract TextDefinition[] Complete { get; }
public abstract Type[] Needed { get; }
private InternalTimer m_Timer;
public DoneQuestCollector()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
}
public override void OnDoubleClick( Mobile from )
{
TryTalkTo( from, true );
}
public override void OnDoubleClickDead( Mobile from )
{
TryTalkTo( from, true );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.Player && InRange( m, 6 ) && !InRange( oldLocation, 6 ) )
TryTalkTo( m, false );
base.OnMovement( m, oldLocation );
}
public void TryTalkTo( Mobile from, bool fromClick )
{
if ( !from.Hidden && !from.HasGump( typeOfRaceChangeConfirmGump ) && !RaceChangeConfirmGump.IsPending( from.NetState ) && CanTalkTo( from ) )
TalkTo( from as PlayerMobile );
else if ( fromClick )
DenyTalk( from );
}
public virtual bool CanTalkTo( Mobile from )
{
return true;
}
public virtual void DenyTalk( Mobile from )
{
}
private static Type typeOfRaceChangeConfirmGump = typeof( RaceChangeConfirmGump );
public void TalkTo( PlayerMobile pm )
{
if ( pm == null || ( m_Timer != null && m_Timer.Running ) )
return;
int completed = CompletedCount( pm );
if ( completed == Needed.Length )
{
m_Timer = new InternalTimer( this, pm, Complete, true );
}
else if ( completed == 0 )
{
m_Timer = new InternalTimer( this, pm, Offer, false );
}
else
{
List<TextDefinition> conversation = new List<TextDefinition>();
conversation.AddRange( Incomplete );
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest == null || context.HasDoneQuest( quest ) )
continue;
conversation.Add( quest.Title );
}
}
m_Timer = new InternalTimer( this, pm, conversation, false );
}
m_Timer.Start();
}
private int CompletedCount( PlayerMobile pm )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context == null )
return 0;
int result = 0;
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest == null || context.HasDoneQuest( quest ) )
++result;
}
return result;
}
public bool CheckComplete( PlayerMobile pm )
{
if ( CompletedCount( pm ) == Needed.Length )
return true;
pm.SendLocalizedMessage( 1073644 ); // You must complete all the tasks before proceeding...
return false;
}
public void ConsumeNeeded( PlayerMobile pm )
{
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( Type type in Needed )
{
MLQuest quest = MLQuestSystem.FindQuest( type );
if ( quest != null )
context.RemoveDoneQuest( quest );
}
}
}
public void OnCancel( PlayerMobile pm )
{
pm.SendLocalizedMessage( 1073645 ); // You may try this again later...
}
public virtual void OnComplete( PlayerMobile pm )
{
}
public DoneQuestCollector( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private DoneQuestCollector m_Owner;
private PlayerMobile m_Target;
private IList<TextDefinition> m_Conversation;
private bool m_IsComplete;
private int m_Index;
private static TimeSpan GetDelay()
{
return TimeSpan.FromSeconds( Utility.RandomBool() ? 3 : 4 );
}
public InternalTimer( DoneQuestCollector owner, PlayerMobile target, IList<TextDefinition> conversation, bool isComplete )
: base( TimeSpan.Zero, GetDelay() )
{
m_Owner = owner;
m_Target = target;
m_Conversation = conversation;
m_IsComplete = isComplete;
m_Index = 0;
}
protected override void OnTick()
{
if ( m_Owner.Deleted )
{
Stop();
return;
}
if ( m_Index >= m_Conversation.Count )
{
if ( m_IsComplete )
m_Owner.OnComplete( m_Target );
Stop();
}
else
{
if ( m_Index == 0 )
{
if ( m_Target.ShowFameTitle && m_Target.Fame >= 10000 )
m_Owner.Say( true, String.Format( "{0} {1}", m_Target.Female ? "Lady" : "Lord", m_Target.Name ) );
else
m_Owner.Say( true, m_Target.Name );
}
TextDefinition.PublicOverheadMessage( m_Owner, MessageType.Regular, 0x3B2, m_Conversation[m_Index++] );
Interval = GetDelay();
}
}
}
}
public class Darius : DoneQuestCollector
{
private static readonly TextDefinition[] m_Offer =
{
1073998, // Blessings of Sosaria to you and merry met, friend.
1073999, // I am glad for your company and wonder if you seek the heritage of your people? I sense within you an elven bloodline -- the purity of which was lost when our brothers and sisters were exiled here in the Rupture.
1074000, // If it is your desire to reclaim your place amongst the people, you must demonstrate that you understand and embrace the responsibilities expected of you as an elf.
1074001, // The most basic lessons of our Sosaria are taught by her humblest children. Seek Maul, the great bear, who understands instictively the seasons.
1074398, // Seek Strongroot, the great treefellow, whose very roots reach to the heart of the world. Seek Enigma, whose wisdom can only be conveyed in riddles and rhymes. Seek Bravehorn, the great hart, who exemplifies the fierce dedication of a protector of his people.
1074399, // Seek the Huntsman, the centuar tasked with maintaining the balance. And lastly seek Arielle, the pixie, who has perhaps the most important lesson -- not to take yourself too seriously.
1074400 // Or do none of these things. You must choose your own path in the world, and what use you'll make of your existence.
};
private static readonly TextDefinition[] m_Incomplete =
{
1074002, // You have begun to walk the path of reclaiming your heritage, but you have not learned all the lessons before you.
1074003 // You yet must perform these services:
};
private static readonly TextDefinition[] m_Complete =
{
1074004, // You have carved a path in history, sought to understand the way from our sage companions.
1074005, // And now you have returned full circle to the place of your origin within the arms of Mother Sosaria. There is but one thing left to do if you truly wish to embrace your elven heritage.
1074006, // To be born once more an elf, you must strip of all worldly possessions. Nothing of man or beast much touch your skin.
1074007 // Then you may step forth into history.
};
private static readonly Type[] m_Needed =
{
typeof( Seasons ),
typeof( CaretakerOfTheLand ),
typeof( WisdomOfTheSphynx ),
typeof( DefendingTheHerd ),
typeof( TheBalanceOfNature ),
typeof( TheJoysOfLife )
};
public override TextDefinition[] Offer { get { return m_Offer; } }
public override TextDefinition[] Incomplete { get { return m_Incomplete; } }
public override TextDefinition[] Complete { get { return m_Complete; } }
public override Type[] Needed { get { return m_Needed; } }
[Constructable]
public Darius()
{
Name = "Darius";
Title = "the wise";
Race = Race.Elf;
Hue = Race.RandomSkinHue();
SpeechHue = Utility.RandomDyedHue();
AddItem( new WildStaff() );
AddItem( new Sandals( 0x1BB ) );
AddItem( new GemmedCirclet() );
AddItem( new Tunic( Utility.RandomBrightHue() ) );
Utility.AssignRandomHair( this );
SetStr( 40, 50 );
SetDex( 60, 70 );
SetInt( 90, 100 ); // Verified int
}
public override bool CanTalkTo( Mobile from )
{
return ( from.Race == Race.Human );
}
public override void DenyTalk( Mobile from )
{
from.SendLocalizedMessage( 1074017 ); // He's too busy right now, so he ignores you.
}
public override void OnComplete( PlayerMobile from )
{
from.SendGump( new RaceChangeConfirmGump( this, from, Race.Elf ) );
}
public Darius( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Nedrick : DoneQuestCollector
{
private static readonly TextDefinition[] m_Offer =
{
1074403, // Greetings, traveler and welcome.
1074404, // Perhaps you have heard of the service I offer? Perhaps you wish to avail yourself of the opportunity I lay before you.
1074405, // Elves and humans; we lived together once in peace. Mighty relics that attest to our friendship remain, of course. Yet, memories faded when the Gem was shattered and the world torn asunder. Alone in The Heartwood, our elven brothers and sisters wondered what terrible evil had befallen Sosaria.
1074406, // Violent change marked the sundering of our ties. We are different -- elves and humans. And yet we are much alike. I can give an elf the chance to walk as a human upon Sosaria. I can undertake the transformation.
1074407, // But you must prove yourself to me. Humans possess a strength of character and back. Humans are quick-witted and able to pick up a smattering of nearly any talent. Humans are tough both mentally and physically. And of course, humans defend their own -- sometimes with their own lives.
1074408, // Seek Sledge the Versatile and learn about human ingenuity and creativity. Seek Patricus and demonstrate your integrity and strength.
1074409, // Seek out a human in need and prove your worth as a defender of humanity. Seek Belulah in Nu'Jelm and heartily challenge the elements in a display of toughness to rival any human.
1074411 // Or turn away and embrace your heritage. It matters not to me.
};
private static readonly TextDefinition[] m_Incomplete =
{
1074412, // You have made a good start but have more yet to do.
1074413 // You must yet perform these deeds:
};
private static readonly TextDefinition[] m_Complete =
{
1074410, // You have proven yourself capable and commited and so I will grant you the transformation you seek.
1074531, // The first time you were born, you entered the world bare of all possessions and concerns. So too as you transform to your new life as a human, you must remove all worldly goods from the touch of your flesh.
1074532 // I call upon all nearby to witness your rebirth!
};
private static readonly Type[] m_Needed =
{
typeof( Ingenuity ),
typeof( HeaveHo ),
typeof( HumanInNeed ),
typeof( AllSeasonAdventurer )
};
public override TextDefinition[] Offer { get { return m_Offer; } }
public override TextDefinition[] Incomplete { get { return m_Incomplete; } }
public override TextDefinition[] Complete { get { return m_Complete; } }
public override Type[] Needed { get { return m_Needed; } }
[Constructable]
public Nedrick()
{
Name = "Nedrick";
Title = "the iron worker";
Race = Race.Human;
Hue = Race.RandomSkinHue();
SpeechHue = Utility.RandomDyedHue();
AddItem( new Boots() );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new FancyShirt( Utility.RandomNondyedHue() ) );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
SetStr( 70, 80 );
SetDex( 50, 60 );
SetInt( 60, 70 ); // Verified int
}
public override bool CanTalkTo( Mobile from )
{
return ( from.Race == Race.Elf );
}
public override void DenyTalk( Mobile from )
{
from.SendLocalizedMessage( 1074017 ); // He's too busy right now, so he ignores you.
}
public override void OnComplete( PlayerMobile from )
{
from.SendGump( new RaceChangeConfirmGump( this, from, Race.Human ) );
}
public Nedrick( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Engines.MLQuests.Gumps;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Mobiles
{
public class SirHelper : Mage
{
private static readonly Gump m_Gump = new InfoNPCGump( 1078029, 1078028 );
private static readonly TimeSpan m_ShoutDelay = TimeSpan.FromSeconds( 20 );
private static readonly TimeSpan m_ShoutCooldown = TimeSpan.FromDays( 1 ); // TODO: Verify, could be a lot longer... or until a restart even
private DateTime m_NextShout;
public override bool IsActiveVendor { get { return false; } }
[Constructable]
public SirHelper()
{
Name = "Sir Helper";
Title = "the Profession Guide"; // TODO: Don't display in paperdoll
Hue = 0x83EA;
Direction = Direction.South;
Frozen = true;
}
public override void InitSBInfo()
{
}
public override bool GetGender()
{
return false; // male
}
public override void CheckMorph()
{
}
public override void InitOutfit()
{
HairItemID = 0x203C;
FacialHairItemID = 0x204D;
HairHue = FacialHairHue = 0x8A7;
AddItem( new Sandals() );
Item item;
item = new Cloak();
item.ItemID = 0x26AD;
item.Hue = 0x455;
AddItem( item );
item = new Robe();
item.ItemID = 0x26AE;
item.Hue = 0x4AB;
AddItem( item );
item = new Backpack();
item.Movable = false;
AddItem( item );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.CanBeginAction( this ) )
{
from.BeginAction( this );
Timer.DelayCall<Mobile>( m_ShoutCooldown, EndLock, from );
}
MLQuestSystem.TurnToFace( this, from );
from.SendGump( m_Gump );
// Paperdoll doesn't open
//base.OnDoubleClick( from );
}
public override void OnThink()
{
base.OnThink();
if ( m_NextShout <= DateTime.Now )
{
Packet shoutPacket = null;
foreach ( NetState state in GetClientsInRange( 12 ) )
{
Mobile m = state.Mobile;
if ( m.CanSee( this ) && m.InLOS( this ) && m.CanBeginAction( this ) )
{
if ( shoutPacket == null )
shoutPacket = Packet.Acquire( new MessageLocalized( Serial, Body, MessageType.Regular, 946, 3, 1078099, Name, "" ) ); // Double Click On Me For Help!
state.Send( shoutPacket );
}
}
Packet.Release( shoutPacket );
m_NextShout = DateTime.Now + m_ShoutDelay;
}
}
private void EndLock( Mobile m )
{
m.EndAction( this );
}
public SirHelper( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Frozen = true;
}
}
}

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