ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -966,19 +966,76 @@
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<go x="3627" y="2606" z="0" />
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<smartNoHousing active="true" />
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<region type="GuardedRegion" name="New Haven Moongate">
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<rect x="3446" y="2674" width="10" height="10" />
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<rect x="3446" y="2674" width="10" height="10" />
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</region>
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<region type="TownRegion" name="New Haven">
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<rune name="New Haven City" />
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<rect x="3423" y="2480" width="111" height="143" />
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<rune name="New Haven" />
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<rect x="3416" y="2480" width="129" height="168" />
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<go x="3503" y="2574" z="14" />
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<music name="Ocllo" />
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<region name="Gentle Rest Inn">
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<rune name="The Gentle Rest Inn in New Haven" />
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<rect x="3493" y="2513" width="10" height="10"/>
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<region name="the New Haven Alchemist">
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<!-- Note: OSI still uses the old rune names for all the shop regions -->
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<rune name="The Little Shop of Alchemy in New Haven" />
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<rect x="3457" y="2563" width="9" height="9" />
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</region>
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<region name="the New Haven Bard">
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<rune name="the Bardic Guild in New Haven" />
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<rect x="3410" y="2598" width="9" height="9" />
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<rect x="3419" y="2599" width="2" height="7" />
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<rect x="3408" y="2607" width="7" height="5" />
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</region>
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<region name="Warrior's Guild Hall">
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<rune name="the Warrior Guild Hall in New Haven" />
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<rect x="3520" y="2528" width="23" height="24" />
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<rect x="3520" y="2552" width="14" height="11" />
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<region name="the New Haven Warrior">
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<rect x="3523" y="2546" width="6" height="16" />
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<rect x="3529" y="2550" width="4" height="12" />
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</region>
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<region name="the New Haven Bowyer">
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<rect x="3529" y="2531" width="12" height="19" />
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</region>
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</region>
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<region name="the New Haven Tailor">
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<rune name="A Stitch In Time in New Haven" />
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<rect x="3492" y="2546" width="10" height="11" />
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<rect x="3502" y="2546" width="3" height="4" />
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</region>
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<region name="the New Haven Carpenter">
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<rune name="Carpenters of New Haven" />
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<rect x="3439" y="2632" width="9" height="11" />
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<rect x="3440" y="2643" width="7" height="5" />
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</region>
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<region name="the New Haven Mapmaker">
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<rune name="Mapmakers of New Haven" />
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<rect x="3490" y="2588" width="7" height="7" />
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</region>
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<region name="the New Haven Mage">
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<rune name="New Haven Magery School" />
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<rect x="3464" y="2488" width="27" height="16" />
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</region>
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<region name="the New Haven Inn">
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<rune name="the Bountiful Harvest Inn in New Haven" />
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<rect x="3493" y="2513" width="10" height="10" />
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<rect x="3503" y="2513" width="7" height="17" />
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<logoutDelay active="false" />
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</region>
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<!--
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<region name="the New Haven Farm">
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<rune name="" />
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<rect />
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</region>
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-->
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<region name="the New Haven Docks">
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<rune name="the docks in New Haven" />
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<rect x="3500" y="2592" width="8" height="25" />
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<rect x="3508" y="2592" width="8" height="7" />
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<rect x="3516" y="2592" width="8" height="16" />
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</region>
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<region name="the New Haven Bank">
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<rune name="the First Bank of New Haven" />
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<rect x="3479" y="2565" width="13" height="15" />
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</region>
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</region>
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<!--
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<region type="TownRegion" name="Haven">
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@ -1747,7 +1804,7 @@
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<entrance x="1450" y="1473" z="-23" />
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</region>
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<region priority="50" name="Sheep Farm">
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<rect x="1303" y="1312" width="30" height="30" />
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<rect x="1298" y="1307" width="38" height="37" />
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</region>
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<!--End-->
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<region priority="37" name="Shrine of Valor">
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