ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
This commit is contained in:
parent
5c7af18dfb
commit
35fbffdb51
167 changed files with 23218 additions and 234 deletions
28
Scripts/Engines/MLQuests/Definitions/BaseEscort.cs
Normal file
28
Scripts/Engines/MLQuests/Definitions/BaseEscort.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.MLQuests.Definitions
|
||||
{
|
||||
// Base class for escorts providing the AwardHumanInNeed option
|
||||
public class BaseEscort : MLQuest
|
||||
{
|
||||
public virtual bool AwardHumanInNeed { get { return true; } }
|
||||
|
||||
public BaseEscort()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete( MLQuestInstance instance )
|
||||
{
|
||||
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
|
||||
}
|
||||
|
||||
public override void GetRewards( MLQuestInstance instance )
|
||||
{
|
||||
if ( AwardHumanInNeed )
|
||||
HumanInNeed.AwardTo( instance.Player );
|
||||
|
||||
base.GetRewards( instance );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue