ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

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using System;
using Server;
namespace Server.Engines.MLQuests.Definitions
{
// Base class for escorts providing the AwardHumanInNeed option
public class BaseEscort : MLQuest
{
public virtual bool AwardHumanInNeed { get { return true; } }
public BaseEscort()
{
}
public override void OnComplete( MLQuestInstance instance )
{
instance.Player.SendLocalizedMessage( 1046258, "", 0x23 ); // Your quest is complete.
}
public override void GetRewards( MLQuestInstance instance )
{
if ( AwardHumanInNeed )
HumanInNeed.AwardTo( instance.Player );
base.GetRewards( instance );
}
}
}