ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -0,0 +1,22 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class InfoNPCGump : BaseQuestGump
{
public InfoNPCGump( TextDefinition title, TextDefinition message )
: base( 1060668 ) // INFORMATION
{
RegisterButton( ButtonPosition.Left, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
TextDefinition.AddHtmlText( this, 160, 108, 250, 16, title, false, false, 0x2710, 0x4AC684 );
TextDefinition.AddHtmlText( this, 98, 156, 312, 180, message, false, true, 0x15F90, 0xBDE784 );
}
}
}