ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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Scripts/Engines/MLQuests/Gumps/QuestConversationGump.cs
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Scripts/Engines/MLQuests/Gumps/QuestConversationGump.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.MLQuests.Gumps
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{
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public class QuestConversationGump : BaseQuestGump
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{
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public QuestConversationGump( MLQuest quest, PlayerMobile pm, TextDefinition text )
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: base( 3006156 ) // Quest Conversation
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{
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CloseOtherGumps( pm );
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SetTitle( quest.Title );
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RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
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SetPageCount( 1 );
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BuildPage();
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AddConversation( text );
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}
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}
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}
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