ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogDetailedGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
private bool m_CloseGumps;
public QuestLogDetailedGump( MLQuestInstance instance )
: this( instance, true )
{
}
public QuestLogDetailedGump( MLQuestInstance instance, bool closeGumps )
: base( 1046026 ) // Quest Log
{
m_Instance = instance;
m_CloseGumps = closeGumps;
PlayerMobile pm = instance.Player;
MLQuest quest = instance.Quest;
if ( closeGumps )
{
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestLogDetailedGump ) );
}
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Resign, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Okay, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
if ( instance.Failed ) // only displayed on the first page
AddHtmlLocalized( 160, 80, 250, 16, 500039, 0x3C00, false, false ); // Failed!
BuildPage();
AddObjectivesProgress( instance );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Instance.Removed )
return;
switch ( info.ButtonID )
{
case 1: // Resign
{
// TODO: Custom reward loss protection? OSI doesn't have this
//if ( m_Instance.ClaimReward )
// pm.SendMessage( "You cannot cancel a quest with rewards pending." );
//else
sender.Mobile.SendGump( new QuestCancelConfirmGump( m_Instance, m_CloseGumps ) );
break;
}
case 2: // Okay
{
sender.Mobile.SendGump( new QuestLogGump( m_Instance.Player, m_CloseGumps ) );
break;
}
}
}
}
}