ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestReportBackGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestReportBackGump( MLQuestInstance instance )
: base( 3006156 ) // Quest Conversation
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
// TODO: Check close sequence
CloseOtherGumps( pm );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Continue, 4 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetPageCount( 1 );
BuildPage();
AddConversation( quest.CompletionMessage );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 4 )
m_Instance.ContinueReportBack();
}
}
}