ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -0,0 +1,43 @@
using System;
using Server;
namespace Server.Items
{
public class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable...
{
public override int LabelNumber{ get{ return 1074997; } } // Tainted Tree Sample
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public TaintedTreeSample() : base( 0xDE2 )
{
LootType = LootType.Blessed;
Hue = 0x9D;
}
public TaintedTreeSample( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}