ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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43
Scripts/Engines/MLQuests/Items/TaintedTreeSample.cs
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Scripts/Engines/MLQuests/Items/TaintedTreeSample.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable...
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{
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public override int LabelNumber{ get{ return 1074997; } } // Tainted Tree Sample
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public override bool Nontransferable { get { return true; } }
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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AddQuestItemProperty( list );
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}
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[Constructable]
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public TaintedTreeSample() : base( 0xDE2 )
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{
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LootType = LootType.Blessed;
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Hue = 0x9D;
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}
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public TaintedTreeSample( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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