ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
This commit is contained in:
parent
5c7af18dfb
commit
35fbffdb51
167 changed files with 23218 additions and 234 deletions
332
Scripts/Engines/MLQuests/MLQuest.cs
Normal file
332
Scripts/Engines/MLQuests/MLQuest.cs
Normal file
|
|
@ -0,0 +1,332 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Engines.MLQuests.Gumps;
|
||||
using Server.Engines.MLQuests.Objectives;
|
||||
using Server.Engines.MLQuests.Rewards;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.MLQuests
|
||||
{
|
||||
public enum ObjectiveType
|
||||
{
|
||||
All,
|
||||
Any
|
||||
}
|
||||
|
||||
public class MLQuest
|
||||
{
|
||||
private bool m_Deserialized;
|
||||
private bool m_SaveEnabled;
|
||||
|
||||
public bool Deserialized
|
||||
{
|
||||
get { return m_Deserialized; }
|
||||
set { m_Deserialized = value; }
|
||||
}
|
||||
|
||||
public bool SaveEnabled
|
||||
{
|
||||
get { return m_SaveEnabled; }
|
||||
set { m_SaveEnabled = value; }
|
||||
}
|
||||
|
||||
private bool m_Activated;
|
||||
private List<BaseObjective> m_Objectives;
|
||||
private ObjectiveType m_ObjectiveType;
|
||||
private List<BaseReward> m_Rewards;
|
||||
private List<BaseCreature> m_Questers;
|
||||
|
||||
private List<MLQuestInstance> m_Instances;
|
||||
|
||||
private TextDefinition m_Title;
|
||||
private TextDefinition m_Description;
|
||||
private TextDefinition m_RefuseMessage;
|
||||
private TextDefinition m_InProgressMessage;
|
||||
private TextDefinition m_CompleteMessage;
|
||||
|
||||
// TODO: Flags? (Deserialized, SaveEnabled, Activated)
|
||||
private bool m_OneTimeOnly;
|
||||
|
||||
public bool Activated
|
||||
{
|
||||
get { return m_Activated; }
|
||||
set { m_Activated = value; }
|
||||
}
|
||||
|
||||
public List<BaseObjective> Objectives
|
||||
{
|
||||
get { return m_Objectives; }
|
||||
set { m_Objectives = value; }
|
||||
}
|
||||
|
||||
public ObjectiveType ObjectiveType
|
||||
{
|
||||
get { return m_ObjectiveType; }
|
||||
set { m_ObjectiveType = value; }
|
||||
}
|
||||
|
||||
public List<BaseReward> Rewards
|
||||
{
|
||||
get { return m_Rewards; }
|
||||
set { m_Rewards = value; }
|
||||
}
|
||||
|
||||
public List<BaseCreature> Questers
|
||||
{
|
||||
get { return m_Questers; }
|
||||
set { m_Questers = value; }
|
||||
}
|
||||
|
||||
public List<MLQuestInstance> Instances
|
||||
{
|
||||
get { return m_Instances; }
|
||||
set { m_Instances = value; }
|
||||
}
|
||||
|
||||
public bool OneTimeOnly
|
||||
{
|
||||
get { return m_OneTimeOnly; }
|
||||
set { m_OneTimeOnly = value; }
|
||||
}
|
||||
|
||||
public bool HasObjective<T>() where T : BaseObjective
|
||||
{
|
||||
foreach ( BaseObjective obj in m_Objectives )
|
||||
{
|
||||
if ( obj is T )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsEscort
|
||||
{
|
||||
get { return HasObjective<EscortObjective>(); }
|
||||
}
|
||||
|
||||
public bool IsSkillTrainer
|
||||
{
|
||||
get { return HasObjective<GainSkillObjective>(); }
|
||||
}
|
||||
|
||||
public bool RequiresCollection
|
||||
{
|
||||
get { return HasObjective<CollectObjective>() || HasObjective<DeliverObjective>(); }
|
||||
}
|
||||
|
||||
public virtual bool RecordCompletion
|
||||
{
|
||||
// TODO
|
||||
get { return ( m_OneTimeOnly /* || HasRestartDelay */ ); }
|
||||
}
|
||||
|
||||
public virtual bool IsChainTriggered { get { return false; } }
|
||||
public virtual Type NextQuest { get { return null; } }
|
||||
|
||||
public TextDefinition Title { get { return m_Title; } set { m_Title = value; } }
|
||||
public TextDefinition Description { get { return m_Description; } set { m_Description = value; } }
|
||||
public TextDefinition RefusalMessage { get { return m_RefuseMessage; } set { m_RefuseMessage = value; } }
|
||||
public TextDefinition InProgressMessage { get { return m_InProgressMessage; } set { m_InProgressMessage = value; } }
|
||||
public TextDefinition CompletionMessage { get { return m_CompleteMessage; } set { m_CompleteMessage = value; } }
|
||||
|
||||
public MLQuest()
|
||||
{
|
||||
m_Activated = false;
|
||||
m_Objectives = new List<BaseObjective>();
|
||||
m_ObjectiveType = ObjectiveType.All;
|
||||
m_Rewards = new List<BaseReward>();
|
||||
|
||||
m_Questers = new List<BaseCreature>();
|
||||
m_Instances = new List<MLQuestInstance>();
|
||||
|
||||
m_SaveEnabled = true;
|
||||
}
|
||||
|
||||
public void Register( BaseCreature quester )
|
||||
{
|
||||
if ( MLQuestSystem.Debug )
|
||||
Console.WriteLine( "INFO: Registering quester: {0} => {1}", quester.Serial, GetType().Name );
|
||||
|
||||
m_Questers.Add( quester );
|
||||
}
|
||||
|
||||
public void Unregister( BaseCreature quester )
|
||||
{
|
||||
if ( MLQuestSystem.Debug )
|
||||
Console.WriteLine( "INFO: Unregistering quester: {0} => {1}", quester.Serial, GetType().Name );
|
||||
|
||||
m_Questers.Remove( quester );
|
||||
|
||||
for ( int i = m_Instances.Count - 1; i >= 0; --i )
|
||||
{
|
||||
MLQuestInstance instance = m_Instances[i];
|
||||
|
||||
if ( instance.Quester == quester )
|
||||
instance.OnQuesterDeleted();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Generate()
|
||||
{
|
||||
if ( MLQuestSystem.Debug )
|
||||
Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
|
||||
}
|
||||
|
||||
#region Generation Methods
|
||||
|
||||
public void PutSpawner( Spawner s, Point3D loc, Map map )
|
||||
{
|
||||
// Auto cleanup on regeneration
|
||||
/*
|
||||
List<Item> toDelete = new List<Item>();
|
||||
|
||||
foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
|
||||
{
|
||||
if ( item is Spawner )
|
||||
toDelete.Add( item );
|
||||
}
|
||||
|
||||
foreach ( Item item in toDelete )
|
||||
item.Delete();
|
||||
*/
|
||||
|
||||
s.Name = String.Format( "MLQS-{0}", GetType().Name );
|
||||
s.MoveToWorld( loc, map );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public MLQuestInstance CreateInstance( BaseCreature quester, PlayerMobile pm )
|
||||
{
|
||||
return new MLQuestInstance( this, quester, pm );
|
||||
}
|
||||
|
||||
public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm )
|
||||
{
|
||||
if ( !m_Activated || quester.Deleted || !m_Questers.Contains( quester ) )
|
||||
return false;
|
||||
|
||||
MLQuestContext context = MLQuestSystem.GetContext( pm );
|
||||
|
||||
if ( context != null )
|
||||
{
|
||||
if ( context.IsFull )
|
||||
{
|
||||
MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
|
||||
return false;
|
||||
}
|
||||
|
||||
DateTime lastDone;
|
||||
|
||||
// TODO: Also recursively check NextQuest? (This would explain Aemaeth1)
|
||||
if ( context.HasDoneQuest( this, out lastDone ) )
|
||||
{
|
||||
if ( m_OneTimeOnly )
|
||||
{
|
||||
MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
|
||||
return false;
|
||||
}
|
||||
//else if ( m_RestartDelay > TimeSpan.Zero && lastDone + m_RestartDelay > DateTime.Now )
|
||||
//{
|
||||
// MLQuestSystem.Tell( quester, pm, "Piss off!" );
|
||||
// return false;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
// Note: On OSI this is checked before max concurrent / one time only (at least for EscortObjective),
|
||||
// but it's more intuitive for players to have it here
|
||||
foreach ( BaseObjective obj in m_Objectives )
|
||||
{
|
||||
if ( !obj.CanOffer( quester, pm ) )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void SendOffer( BaseCreature quester, PlayerMobile pm )
|
||||
{
|
||||
pm.SendGump( new QuestOfferGump( this, quester, pm ) );
|
||||
}
|
||||
|
||||
public virtual void OnAccept( BaseCreature quester, PlayerMobile pm )
|
||||
{
|
||||
if ( !CanOffer( quester, pm ) )
|
||||
return;
|
||||
|
||||
MLQuestInstance instance = CreateInstance( quester, pm );
|
||||
|
||||
pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
|
||||
pm.SendSound( 0x2E7 ); // private sound
|
||||
|
||||
foreach ( BaseObjectiveInstance obj in instance.Objectives )
|
||||
obj.OnQuestAccepted();
|
||||
}
|
||||
|
||||
public virtual void OnRefuse( BaseCreature quester, PlayerMobile pm )
|
||||
{
|
||||
if ( !CanOffer( quester, pm ) )
|
||||
return;
|
||||
|
||||
pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
|
||||
}
|
||||
|
||||
// Note: Be careful with awarding stuff in OnComplete (like fame), this CAN
|
||||
// be triggered multiple times for certain objectives. Use OnRewardClaimed instead.
|
||||
public virtual void OnComplete( MLQuestInstance instance )
|
||||
{
|
||||
instance.Player.SendLocalizedMessage( 1072273, "", 0x23 ); // You've completed a quest! Don't forget to collect your reward.
|
||||
|
||||
// Note: For some quests this message is sent instead:
|
||||
//instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
|
||||
}
|
||||
|
||||
public virtual void GetRewards( MLQuestInstance instance )
|
||||
{
|
||||
instance.SendRewardGump();
|
||||
}
|
||||
|
||||
public virtual void OnRewardClaimed( MLQuestInstance instance )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnCancel( MLQuestInstance instance )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnQuesterDeleted( MLQuestInstance instance )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnPlayerDeath( MLQuestInstance instance )
|
||||
{
|
||||
}
|
||||
|
||||
public static void Serialize( GenericWriter writer, MLQuest quest )
|
||||
{
|
||||
MLQuestSystem.WriteQuestRef( writer, quest );
|
||||
writer.Write( quest.Version );
|
||||
}
|
||||
|
||||
public static void Deserialize( GenericReader reader, int version )
|
||||
{
|
||||
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
|
||||
int oldVersion = reader.ReadInt();
|
||||
|
||||
if ( quest == null )
|
||||
return; // not saved or no longer exists
|
||||
|
||||
quest.Refresh( oldVersion );
|
||||
quest.m_Deserialized = true;
|
||||
}
|
||||
|
||||
public virtual int Version { get { return 0; } }
|
||||
|
||||
public virtual void Refresh( int oldVersion )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue