ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
namespace Server.Engines.MLQuests.Objectives
{
public abstract class BaseObjective
{
public virtual bool IsTimed { get { return false; } }
public virtual TimeSpan Duration { get { return TimeSpan.Zero; } }
public BaseObjective()
{
}
public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm )
{
return true;
}
public abstract void WriteToGump( Gump g, ref int y );
public virtual BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return null;
}
}
public abstract class BaseObjectiveInstance
{
private MLQuestInstance m_Instance;
private DateTime m_EndTime;
private bool m_Expired;
public MLQuestInstance Instance
{
get { return m_Instance; }
}
public bool IsTimed
{
get { return ( m_EndTime != DateTime.MinValue ); }
}
public DateTime EndTime
{
get { return m_EndTime; }
set { m_EndTime = value; }
}
public bool Expired
{
get { return m_Expired; }
set { m_Expired = value; }
}
public BaseObjectiveInstance( MLQuestInstance instance, BaseObjective obj )
{
m_Instance = instance;
if ( obj.IsTimed )
m_EndTime = DateTime.Now + obj.Duration;
}
public virtual void WriteToGump( Gump g, ref int y )
{
if ( IsTimed )
WriteTimeRemaining( g, ref y, ( m_EndTime > DateTime.Now ) ? ( m_EndTime - DateTime.Now ) : TimeSpan.Zero );
}
public static void WriteTimeRemaining( Gump g, ref int y, TimeSpan timeRemaining )
{
g.AddHtmlLocalized( 103, y, 120, 16, 1062379, 0x15F90, false, false ); // Est. time remaining:
g.AddLabel( 223, y, 0x481, timeRemaining.TotalSeconds.ToString( "F0" ) );
y += 16;
}
public virtual bool AllowsQuestItem( Item item, Type type )
{
return false;
}
public virtual bool IsCompleted()
{
return false;
}
public virtual void CheckComplete()
{
if ( IsCompleted() )
{
m_Instance.Player.PlaySound( 0x5B6 ); // public sound
m_Instance.CheckComplete();
}
}
public virtual void OnQuestAccepted()
{
}
public virtual void OnQuestCancelled()
{
}
public virtual void OnQuestCompleted()
{
}
public virtual bool OnBeforeClaimReward()
{
return true;
}
public virtual void OnClaimReward()
{
}
public virtual void OnAfterClaimReward()
{
}
public virtual void OnRewardClaimed()
{
}
public virtual void OnQuesterDeleted()
{
}
public virtual void OnPlayerDeath()
{
}
public virtual void OnExpire()
{
}
public enum DataType : byte
{
None,
EscortObjective,
KillObjective,
DeliverObjective
}
public virtual DataType ExtraDataType { get { return DataType.None; } }
public virtual void Serialize( GenericWriter writer )
{
// Version info is written in MLQuestPersistence.Serialize
if ( IsTimed )
{
writer.Write( true );
writer.WriteDeltaTime( m_EndTime );
}
else
{
writer.Write( false );
}
// For type checks on deserialization
// (This way quest objectives can be changed without breaking serialization)
writer.Write( (byte)ExtraDataType );
}
public static void Deserialize( GenericReader reader, int version, BaseObjectiveInstance objInstance )
{
if ( reader.ReadBool() )
{
DateTime endTime = reader.ReadDeltaTime();
if ( objInstance != null )
objInstance.EndTime = endTime;
}
DataType extraDataType = (DataType)reader.ReadByte();
switch ( extraDataType )
{
case DataType.EscortObjective:
{
bool completed = reader.ReadBool();
if ( objInstance is EscortObjectiveInstance )
( (EscortObjectiveInstance)objInstance ).HasCompleted = completed;
break;
}
case DataType.KillObjective:
{
int slain = reader.ReadInt();
if ( objInstance is KillObjectiveInstance )
( (KillObjectiveInstance)objInstance ).Slain = slain;
break;
}
case DataType.DeliverObjective:
{
bool completed = reader.ReadBool();
if ( objInstance is DeliverObjectiveInstance )
( (DeliverObjectiveInstance)objInstance ).HasCompleted = completed;
break;
}
}
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using Server.Items;
namespace Server.Engines.MLQuests.Objectives
{
public class CollectObjective : BaseObjective
{
private int m_DesiredAmount;
private Type m_AcceptedType;
private TextDefinition m_Name;
public int DesiredAmount
{
get { return m_DesiredAmount; }
set { m_DesiredAmount = value; }
}
public Type AcceptedType
{
get { return m_AcceptedType; }
set { m_AcceptedType = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public virtual bool ShowDetailed
{
get { return true; }
}
public CollectObjective()
: this( 0, null, null )
{
}
public CollectObjective( int amount, Type type, TextDefinition name )
{
m_DesiredAmount = amount;
m_AcceptedType = type;
m_Name = name;
}
public bool CheckType( Type type )
{
return ( m_AcceptedType != null && m_AcceptedType.IsAssignableFrom( type ) );
}
public virtual bool CheckItem( Item item )
{
return true;
}
public static int LabelToItemID( int label )
{
int result;
if ( label < 1078872 )
result = ( label - 1020000 );
else
result = ( label - 1078872 );
if ( MLQuestSystem.Debug && result > 0x4000 )
Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", label );
return result;
}
public override void WriteToGump( Gump g, ref int y )
{
if ( ShowDetailed )
{
string amount = m_DesiredAmount.ToString();
g.AddHtmlLocalized( 98, y, 350, 16, 1072205, 0x15F90, false, false ); // Obtain
g.AddLabel( 143, y, 0x481, amount );
if ( m_Name.Number > 0 )
{
g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
g.AddItem( 350, y, LabelToItemID( m_Name.Number ) );
}
else if ( m_Name.String != null )
{
g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
}
}
else
{
if ( m_Name.Number > 0 )
g.AddHtmlLocalized( 98, y, 312, 32, m_Name.Number, 0x15F90, false, false );
else if ( m_Name.String != null )
g.AddLabel( 98, y, 0x481, m_Name.String );
}
y += 32;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new CollectObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedCollectObjective : CollectObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedCollectObjective( TimeSpan duration, int amount, Type type, TextDefinition name )
: base( amount, type, name )
{
m_Duration = duration;
}
}
#endregion
public class CollectObjectiveInstance : BaseObjectiveInstance
{
private CollectObjective m_Objective;
public CollectObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public CollectObjectiveInstance( CollectObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
private int GetCurrentTotal()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return 0;
Item[] items = pack.FindItemsByType( m_Objective.AcceptedType, false ); // Note: subclasses are included
int total = 0;
foreach ( Item item in items )
{
if ( item.QuestItem && m_Objective.CheckItem( item ) )
total += item.Amount;
}
return total;
}
public override bool AllowsQuestItem( Item item, Type type )
{
return ( m_Objective.CheckType( type ) && m_Objective.CheckItem( item ) );
}
public override bool IsCompleted()
{
return ( GetCurrentTotal() >= m_Objective.DesiredAmount );
}
public override void OnQuestCancelled()
{
PlayerMobile pm = Instance.Player;
Container pack = pm.Backpack;
if ( pack == null )
return;
Type checkType = m_Objective.AcceptedType;
Item[] items = pack.FindItemsByType( checkType, false );
foreach ( Item item in items )
{
if ( item.QuestItem && !MLQuestSystem.CanMarkQuestItem( pm, item, checkType ) ) // does another quest still need this item? (OSI just unmarks everything)
item.QuestItem = false;
}
}
// Should only be called after IsComplete() is checked to be true
public override void OnClaimReward()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return;
// TODO: OSI also counts the item in the cursor?
Item[] items = pack.FindItemsByType( m_Objective.AcceptedType, false );
int left = m_Objective.DesiredAmount;
foreach ( Item item in items )
{
if ( item.QuestItem && m_Objective.CheckItem( item ) )
{
if ( left == 0 )
return;
if ( item.Amount > left )
{
item.Consume( left );
left = 0;
}
else
{
item.Delete();
left -= item.Amount;
}
}
}
}
public override void OnAfterClaimReward()
{
OnQuestCancelled(); // same thing, clear other quest items
}
public override void OnExpire()
{
OnQuestCancelled();
// No message
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
y -= 16;
if ( m_Objective.ShowDetailed )
{
base.WriteToGump( g, ref y );
g.AddHtmlLocalized( 103, y, 120, 16, 3000087, 0x15F90, false, false ); // Total
g.AddLabel( 223, y, 0x481, GetCurrentTotal().ToString() );
y += 16;
g.AddHtmlLocalized( 103, y, 120, 16, 1074782, 0x15F90, false, false ); // Return to
g.AddLabel( 223, y, 0x481, Instance.GetReturnTo() );
y += 16;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Objectives
{
public class DeliverObjective : BaseObjective
{
private Type m_Delivery;
private int m_Amount;
private TextDefinition m_Name;
private Type m_Destination;
private TextDefinition m_DestinationName;
public Type Delivery
{
get { return m_Delivery; }
set { m_Delivery = value; }
}
public int Amount
{
get { return m_Amount; }
set { m_Amount = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public Type Destination
{
get { return m_Destination; }
set { m_Destination = value; }
}
public TextDefinition DestinationName
{
get { return m_DestinationName; }
set { m_DestinationName = value; }
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, TextDefinition destinationName )
{
m_Delivery = delivery;
m_Amount = amount;
m_Name = name;
m_Destination = destination;
m_DestinationName = destinationName;
}
public override void WriteToGump( Gump g, ref int y )
{
string amount = m_Amount.ToString();
g.AddHtmlLocalized( 98, y, 312, 16, 1072207, 0x15F90, false, false ); // Deliver
g.AddLabel( 143, y, 0x481, amount );
if ( m_Name.Number > 0 )
{
g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
g.AddItem( 350, y, CollectObjective.LabelToItemID( m_Name.Number ) );
}
else if ( m_Name.String != null )
{
g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
}
y += 32;
g.AddHtmlLocalized( 103, y, 120, 16, 1072379, 0x15F90, false, false ); // Deliver to
if ( m_DestinationName.Number > 0 )
g.AddHtmlLocalized( 223, y, 190, 18, m_DestinationName.Number, false, false );
else
g.AddLabel( 223, y, 0x481, m_DestinationName.String );
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new DeliverObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedDeliverObjective : DeliverObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, TextDefinition destinationName )
: base( delivery, amount, name, destination, destinationName )
{
m_Duration = duration;
}
}
#endregion
public class DeliverObjectiveInstance : BaseObjectiveInstance
{
private DeliverObjective m_Objective;
private bool m_HasCompleted;
public DeliverObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public bool HasCompleted
{
get { return m_HasCompleted; }
set { m_HasCompleted = value; }
}
public DeliverObjectiveInstance( DeliverObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
public virtual bool IsDestination( BaseCreature quester, Type type )
{
Type destType = m_Objective.Destination;
return ( destType != null && destType.IsAssignableFrom( type ) );
}
public override bool IsCompleted()
{
return m_HasCompleted;
}
public override void OnQuestAccepted()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return; // where are we supposed to put them?
Type type = m_Objective.Delivery;
int amount = m_Objective.Amount;
List<Item> delivery = new List<Item>();
for ( int i = 0; i < amount; ++i )
{
Item item = Activator.CreateInstance( type ) as Item;
if ( item == null )
continue;
delivery.Add( item );
if ( item.Stackable && amount > 1 )
{
item.Amount = amount;
break;
}
}
foreach ( Item item in delivery )
pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
}
// This is VERY similar to CollectObjective.GetCurrentTotal
private int GetCurrentTotal()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return 0;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false ); // Note: subclasses are included
int total = 0;
foreach ( Item item in items )
total += item.Amount;
return total;
}
public override bool OnBeforeClaimReward()
{
PlayerMobile pm = Instance.Player;
int total = GetCurrentTotal();
int desired = m_Objective.Amount;
if ( total < desired )
{
pm.SendLocalizedMessage( 1074861 ); // You do not have everything you need!
pm.SendLocalizedMessage( 1074885, String.Format( "{0}\t{1}", total, desired ) ); // You have ~1_val~ item(s) but require ~2_val~
return false;
}
return true;
}
// TODO: This is VERY similar to CollectObjective.OnClaimReward
public override void OnClaimReward()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false );
int left = m_Objective.Amount;
foreach ( Item item in items )
{
if ( left == 0 )
break;
if ( item.Amount > left )
{
item.Consume( left );
left = 0;
}
else
{
item.Delete();
left -= item.Amount;
}
}
}
public override void OnQuestCancelled()
{
OnClaimReward(); // same effect
}
public override void OnExpire()
{
OnQuestCancelled();
Instance.Player.SendLocalizedMessage( 1074813 ); // You have failed to complete your delivery.
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
// No extra instance stuff printed for this objective
}
public override DataType ExtraDataType { get { return DataType.DeliverObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_HasCompleted );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
using Server.Misc;
using Server.Items;
namespace Server.Engines.MLQuests.Objectives
{
public class EscortObjective : BaseObjective
{
private QuestArea m_Destination;
public QuestArea Destination
{
get { return m_Destination; }
set { m_Destination = value; }
}
public EscortObjective()
: this( null )
{
}
public EscortObjective( QuestArea destination )
{
m_Destination = destination;
}
public override bool CanOffer( BaseCreature quester, PlayerMobile pm )
{
BaseEscortable escortable = quester as BaseEscortable;
if ( quester.Controlled || ( escortable != null && escortable.IsBeingDeleted ) )
return false;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( MLQuestInstance instance in context.QuestInstances )
{
if ( instance.Quest.IsEscort )
{
MLQuestSystem.Tell( quester, pm, 500896 ); // I see you already have an escort.
return false;
}
}
}
DateTime nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
// Note: On OSI Bravehorn doesn't check the time limit, but it does SET the last escort time... bug!
if ( nextEscort > DateTime.Now )
{
int minutes = (int)Math.Ceiling( ( nextEscort - DateTime.Now ).TotalMinutes );
if ( minutes == 1 )
MLQuestSystem.Tell( quester, pm, "You must rest 1 minute before we set out on this journey." );
else
MLQuestSystem.Tell( quester, pm, 1071195, minutes.ToString() ); // You must rest ~1_minsleft~ minutes before we set out on this journey.
return false;
}
return true;
}
public override void WriteToGump( Gump g, ref int y )
{
g.AddHtmlLocalized( 98, y, 312, 16, 1072206, 0x15F90, false, false ); // Escort to
if ( m_Destination.Name.Number > 0 )
g.AddHtmlLocalized( 173, y, 312, 20, m_Destination.Name.Number, 0xFFFFFF, false, false );
else if ( m_Destination.Name.String != null )
g.AddLabel( 173, y, 0x481, m_Destination.Name.String );
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
if ( instance == null || m_Destination == null )
return null;
return new EscortObjectiveInstance( this, instance );
}
}
public class EscortObjectiveInstance : BaseObjectiveInstance
{
private EscortObjective m_Objective;
private bool m_HasCompleted;
private Timer m_Timer;
private DateTime m_LastSeenEscorter;
public bool HasCompleted
{
get { return m_HasCompleted; }
set { m_HasCompleted = value; }
}
public EscortObjectiveInstance( EscortObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
m_HasCompleted = false;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckDestination ) );
m_LastSeenEscorter = DateTime.Now;
}
public override bool IsCompleted()
{
// Once complete, it stays complete
return m_HasCompleted;
}
private void CheckDestination()
{
if ( m_HasCompleted ) // Completed by deserialization
{
StopTimer();
return;
}
MLQuestInstance instance = Instance;
BaseCreature escort = instance.Quester;
PlayerMobile pm = instance.Player;
if ( instance.Removed ) // Player cancelled or player died
{
Abandon();
}
else if ( m_Objective.Destination.Contains( escort ) ) // We've arrived!
{
m_HasCompleted = true;
CheckComplete();
InternalOnQuestCompleted();
StopTimer();
}
else if ( pm.Map != escort.Map || !pm.InRange( escort, 30 ) ) // Player abandoned us (range not verified)
{
if ( m_LastSeenEscorter + BaseEscortable.AbandonDelay <= DateTime.Now )
Abandon();
}
else // Player is still with us
{
m_LastSeenEscorter = DateTime.Now;
}
}
private void StopTimer()
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
}
public static void BeginFollow( BaseCreature quester, PlayerMobile pm )
{
quester.ControlSlots = 0;
quester.SetControlMaster( pm );
quester.ActiveSpeed = 0.1;
quester.PassiveSpeed = 0.2;
quester.ControlOrder = OrderType.Follow;
quester.ControlTarget = pm;
quester.CantWalk = false;
quester.CurrentSpeed = 0.1;
}
public static void EndFollow( BaseCreature quester )
{
quester.ActiveSpeed = 0.2;
quester.PassiveSpeed = 1.0;
quester.ControlOrder = OrderType.None;
quester.ControlTarget = null;
quester.CurrentSpeed = 1.0;
quester.SetControlMaster( null );
if ( quester is BaseEscortable )
( (BaseEscortable)quester ).BeginDelete();
}
public override void OnQuestAccepted()
{
MLQuestInstance instance = Instance;
PlayerMobile pm = instance.Player;
pm.LastEscortTime = DateTime.Now;
BeginFollow( instance.Quester, pm );
}
public void Abandon()
{
StopTimer();
MLQuestInstance instance = Instance;
BaseCreature quester = instance.Quester;
PlayerMobile pm = instance.Player;
if ( !quester.Deleted )
{
if ( !pm.Alive )
quester.Say( 500901 ); // Ack! My escort has come to haunt me!
else
quester.Say( 500902 ); // My escort seems to have abandoned me!
EndFollow( quester );
}
// Note: this sound is sent twice on OSI (once here and once in Cancel())
//m_Player.SendSound( 0x5B3 ); // private sound
pm.SendLocalizedMessage( 1071194 ); // You have failed your escort quest...
if ( !instance.Removed )
instance.Cancel();
}
private void InternalOnQuestCompleted() // To make sure it's never executed twice (when combined with a CollectObjective for example)
{
MLQuestInstance instance = Instance;
PlayerMobile pm = instance.Player;
BaseCreature quester = instance.Quester;
quester.Say( 1042809, pm.Name ); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
// Verified: auto double click goes here
MLQuestSystem.OnDoubleClick( quester, pm ); // Auto claim reward
if ( pm.Young || quester.Region.IsPartOf( "Haven Island" ) )
Titles.AwardFame( pm, 10, true );
else
VirtueHelper.AwardVirtue( pm, VirtueName.Compassion, ( quester is BaseEscortable && ( (BaseEscortable)quester ).IsPrisoner ) ? 400 : 200 );
EndFollow( quester );
}
public override void OnQuesterDeleted()
{
if ( IsCompleted() || Instance.Removed )
return;
Abandon();
}
public override void OnPlayerDeath()
{
// Note: OSI also cancels it when the quest is already complete
if ( /*IsCompleted() ||*/ Instance.Removed )
return;
Instance.Cancel();
}
public override void OnExpire()
{
Abandon();
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
// No extra instance stuff printed for this objective
}
public override DataType ExtraDataType { get { return DataType.EscortObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_HasCompleted );
}
}
}

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using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Engines.MLQuests.Objectives
{
public enum GainSkillObjectiveFlags : byte
{
None = 0x00,
UseReal = 0x01,
Accelerate = 0x02
}
public class GainSkillObjective : BaseObjective
{
private SkillName m_Skill;
private int m_ThresholdFixed;
private GainSkillObjectiveFlags m_Flags;
public SkillName Skill
{
get { return m_Skill; }
set { m_Skill = value; }
}
public int ThresholdFixed
{
get { return m_ThresholdFixed; }
set { m_ThresholdFixed = value; }
}
public bool UseReal
{
get { return GetFlag( GainSkillObjectiveFlags.UseReal ); }
set { SetFlag( GainSkillObjectiveFlags.UseReal, value ); }
}
public bool Accelerate
{
get { return GetFlag( GainSkillObjectiveFlags.Accelerate ); }
set { SetFlag( GainSkillObjectiveFlags.Accelerate, value ); }
}
public GainSkillObjective()
: this( SkillName.Alchemy, 0 )
{
}
public GainSkillObjective( SkillName skill, int thresholdFixed )
: this( skill, thresholdFixed, false, false )
{
}
public GainSkillObjective( SkillName skill, int thresholdFixed, bool useReal, bool accelerate )
{
m_Skill = skill;
m_ThresholdFixed = thresholdFixed;
m_Flags = GainSkillObjectiveFlags.None;
if ( useReal )
m_Flags |= GainSkillObjectiveFlags.UseReal;
if ( accelerate )
m_Flags |= GainSkillObjectiveFlags.Accelerate;
}
public override bool CanOffer( BaseCreature quester, PlayerMobile pm )
{
Skill skill = pm.Skills[m_Skill];
if ( ( UseReal ? skill.Fixed : skill.BaseFixedPoint ) >= m_ThresholdFixed )
{
// On OSI both 1077772 and 1080107 are sent.
MLQuestSystem.Tell( quester, pm, 1077772 ); // I cannot teach you, for you know all I can teach!
//MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
return false;
}
return true;
}
public override void WriteToGump( Gump g, ref int y )
{
int skillLabel = AosSkillBonuses.GetLabel( m_Skill );
string args;
if ( m_ThresholdFixed % 10 == 0 )
args = String.Format( "#{0}\t{1}", skillLabel, m_ThresholdFixed / 10 ); // as seen on OSI
else
args = String.Format( "#{0}\t{1:0.0}", skillLabel, (double)m_ThresholdFixed / 10 ); // for non-integer skill levels
g.AddHtmlLocalized( 98, y, 312, 16, 1077485, args, 0x15F90, false, false ); // Increase ~1_SKILL~ to ~2_VALUE~
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new GainSkillObjectiveInstance( this, instance );
}
private bool GetFlag( GainSkillObjectiveFlags flag )
{
return ( ( m_Flags & flag ) != 0 );
}
private void SetFlag( GainSkillObjectiveFlags flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
}
// On OSI, once this is complete, it will *stay* complete, even if you lower your skill again
public class GainSkillObjectiveInstance : BaseObjectiveInstance
{
private GainSkillObjective m_Objective;
public GainSkillObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public GainSkillObjectiveInstance( GainSkillObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
public bool Handles( SkillName skill )
{
return ( m_Objective.Skill == skill );
}
public override bool IsCompleted()
{
PlayerMobile pm = Instance.Player;
int valueFixed = m_Objective.UseReal ? pm.Skills[m_Objective.Skill].Fixed : pm.Skills[m_Objective.Skill].BaseFixedPoint;
return ( valueFixed >= m_Objective.ThresholdFixed );
}
// TODO: This may interfere with scrolls, or even quests among each other
// How does OSI deal with this?
public override void OnQuestAccepted()
{
if ( !m_Objective.Accelerate )
return;
PlayerMobile pm = Instance.Player;
pm.AcceleratedSkill = m_Objective.Skill;
pm.AcceleratedStart = DateTime.Now + TimeSpan.FromMinutes( 15 ); // TODO: Is there a max duration?
}
public override void OnQuestCancelled()
{
if ( !m_Objective.Accelerate )
return;
PlayerMobile pm = Instance.Player;
pm.AcceleratedStart = DateTime.Now;
pm.PlaySound( 0x100 );
}
public override void OnQuestCompleted()
{
OnQuestCancelled();
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
if ( IsCompleted() )
{
g.AddHtmlLocalized( 113, y, 312, 20, 1055121, 0xFFFFFF, false, false ); // Complete
y += 16;
}
}
}
}

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@ -0,0 +1,194 @@
using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Engines.MLQuests.Objectives
{
public class KillObjective : BaseObjective
{
private int m_DesiredAmount;
private Type[] m_AcceptedTypes; // Example of Type[] requirement on OSI: killing X bone magis or skeletal mages (probably the same type on OSI though?)
private TextDefinition m_Name;
private QuestArea m_Area;
public int DesiredAmount
{
get { return m_DesiredAmount; }
set { m_DesiredAmount = value; }
}
public Type[] AcceptedTypes
{
get { return m_AcceptedTypes; }
set { m_AcceptedTypes = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public QuestArea Area
{
get { return m_Area; }
set { m_Area = value; }
}
public KillObjective()
: this( 0, null, null, null )
{
}
public KillObjective( int amount, Type[] types, TextDefinition name )
: this( amount, types, name, null )
{
}
public KillObjective( int amount, Type[] types, TextDefinition name, QuestArea area )
{
m_DesiredAmount = amount;
m_AcceptedTypes = types;
m_Name = name;
m_Area = area;
}
public override void WriteToGump( Gump g, ref int y )
{
string amount = m_DesiredAmount.ToString();
g.AddHtmlLocalized( 98, y, 312, 16, 1072204, 0x15F90, false, false ); // Slay
g.AddLabel( 133, y, 0x481, amount );
if ( m_Name.Number > 0 )
g.AddHtmlLocalized( 133 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
else if ( m_Name.String != null )
g.AddLabel( 133 + amount.Length * 15, y, 0x481, m_Name.String );
y += 16;
#region Location
if ( m_Area != null )
{
g.AddHtmlLocalized( 103, y, 312, 20, 1018327, 0x15F90, false, false ); // Location
if ( m_Area.Name.Number > 0 )
g.AddHtmlLocalized( 223, y, 312, 20, m_Area.Name.Number, 0xFFFFFF, false, false );
else if ( m_Area.Name.String != null )
g.AddLabel( 223, y, 0x481, m_Area.Name.String );
y += 16;
}
#endregion
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new KillObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedKillObjective : KillObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedKillObjective( TimeSpan duration, int amount, Type[] types, TextDefinition name )
: this( duration, amount, types, name, null )
{
}
public TimedKillObjective( TimeSpan duration, int amount, Type[] types, TextDefinition name, QuestArea area )
: base( amount, types, name, area )
{
m_Duration = duration;
}
}
#endregion
public class KillObjectiveInstance : BaseObjectiveInstance
{
private KillObjective m_Objective;
private int m_Slain;
public KillObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public int Slain
{
get { return m_Slain; }
set { m_Slain = value; }
}
public KillObjectiveInstance( KillObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
m_Slain = 0;
}
public bool AddKill( Mobile mob, Type type )
{
int desired = m_Objective.DesiredAmount;
foreach ( Type acceptedType in m_Objective.AcceptedTypes )
{
if ( acceptedType.IsAssignableFrom( type ) )
{
if ( m_Objective.Area != null && !m_Objective.Area.Contains( mob ) )
return false;
PlayerMobile pm = Instance.Player;
if ( ++m_Slain >= desired )
pm.SendLocalizedMessage( 1075050 ); // You have killed all the required quest creatures of this type.
else
pm.SendLocalizedMessage( 1075051, ( desired - m_Slain ).ToString() ); // You have killed a quest creature. ~1_val~ more left.
return true;
}
}
return false;
}
public override bool IsCompleted()
{
return ( m_Slain >= m_Objective.DesiredAmount );
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
g.AddHtmlLocalized( 103, y, 120, 16, 3000087, 0x15F90, false, false ); // Total
g.AddLabel( 223, y, 0x481, m_Slain.ToString() );
y += 16;
g.AddHtmlLocalized( 103, y, 120, 16, 1074782, 0x15F90, false, false ); // Return to
g.AddLabel( 223, y, 0x481, Instance.GetReturnTo() );
y += 16;
}
public override DataType ExtraDataType { get { return DataType.KillObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_Slain );
}
}
}