ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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Scripts/Engines/MLQuests/Rewards/BaseReward.cs
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Scripts/Engines/MLQuests/Rewards/BaseReward.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using System.Collections.Generic;
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namespace Server.Engines.MLQuests.Rewards
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{
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public abstract class BaseReward
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{
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private TextDefinition m_Name;
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public TextDefinition Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public BaseReward( TextDefinition name )
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{
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m_Name = name;
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}
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protected virtual int LabelHeight { get { return 16; } }
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public void WriteToGump( Gump g, int x, ref int y )
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{
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TextDefinition.AddHtmlText( g, x, y, 280, LabelHeight, m_Name, false, false, 0x15F90, 0xBDE784 );
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}
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public abstract void AddRewardItems( PlayerMobile pm, List<Item> rewards );
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}
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}
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