ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -175,7 +175,13 @@ namespace Server.Mobiles
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}
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[Constructable]
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public Spawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
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public Spawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
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: this( amount, TimeSpan.FromMinutes( minDelay ), TimeSpan.FromMinutes( maxDelay ), team, homeRange, spawnName )
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{
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}
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[Constructable]
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public Spawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, string spawnName)
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: base(0x1f13)
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{
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List<string> spawnNames = new List<string>();
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@ -183,7 +189,7 @@ namespace Server.Mobiles
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if (!String.IsNullOrEmpty(spawnName))
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spawnNames.Add(spawnName);
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InitSpawner(amount, TimeSpan.FromMinutes(minDelay), TimeSpan.FromMinutes(maxDelay), team, homeRange, spawnNames);
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InitSpawner(amount, minDelay, maxDelay, team, homeRange, spawnNames);
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}
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public Spawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames)
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@ -553,10 +559,8 @@ namespace Server.Mobiles
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Point3D loc = ( spawned is BaseVendor ? this.Location : GetSpawnPosition( spawned ) );
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spawned.OnBeforeSpawn( loc, map );
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InvalidateProperties();
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spawned.MoveToWorld( loc, map );
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spawned.OnAfterSpawn();
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if ( spawned is BaseCreature )
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{
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@ -574,6 +578,8 @@ namespace Server.Mobiles
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bc.Home = this.HomeLocation;
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}
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InvalidateProperties();
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}
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public Point3D GetSpawnPosition()
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