ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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@ -134,6 +134,8 @@ namespace Server.Items
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from.SendLocalizedMessage( 1070930 ); // Can't dye artifacts or enhanced magic items that are being worn.
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else if( i.IsLockedDown )
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from.SendLocalizedMessage( 1070932 ); // You may not dye artifacts and enhanced magic items which are locked down.
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else if( i.QuestItem )
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from.SendLocalizedMessage( 1151836 ); // You may not dye toggled quest items.
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else if( i is MetalPigmentsOfTokuno )
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from.SendLocalizedMessage( 1042417 ); // You cannot dye that.
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else if( i is LesserPigmentsOfTokuno )
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