ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -252,23 +252,22 @@ namespace Server.Items
Container sBag = this;
List<Item> Scissorables = sBag.FindItemsByType<Item>();
List<Item> scissorables = sBag.FindItemsByType<Item>();
for (int i = Scissorables.Count - 1; i >= 0; i--)
for ( int i = scissorables.Count - 1; i >= 0; --i )
{
Item item = scissorables[i];
if ( item is IScissorable )
{
Item item = Scissorables[i];
if( item is IScissorable )
{
if( ( (IScissorable)item ).Scissor( from, scissors ) )
{
salvaged++;
}
else
{
notSalvaged++;
}
}
IScissorable scissorable = (IScissorable)item;
if ( Scissors.CanScissor( from, scissorable ) && scissorable.Scissor( from, scissors ) )
++salvaged;
else
++notSalvaged;
}
}
from.SendLocalizedMessage( 1079974, String.Format( "{0}\t{1}", salvaged, salvaged + notSalvaged ) ); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items