ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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@ -23,13 +23,12 @@ namespace Server.Items
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{
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get
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{
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if( Recipe.Recipes.ContainsKey( m_RecipeID ) )
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if ( Recipe.Recipes.ContainsKey( m_RecipeID ) )
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return Recipe.Recipes[m_RecipeID];
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return null;
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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