ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
This commit is contained in:
parent
5c7af18dfb
commit
35fbffdb51
167 changed files with 23218 additions and 234 deletions
|
|
@ -177,7 +177,11 @@ namespace Server.Items
|
|||
{
|
||||
Item item = (Item)targeted;
|
||||
|
||||
if ( item is IDyable && m_Tub.AllowDyables )
|
||||
if ( item.QuestItem )
|
||||
{
|
||||
from.SendLocalizedMessage( 1151836 ); // You may not dye toggled quest items.
|
||||
}
|
||||
else if ( item is IDyable && m_Tub.AllowDyables )
|
||||
{
|
||||
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue