ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -13,10 +13,11 @@ namespace Server.Mobiles
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{
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public override bool Commandable{ get{ return false; } }
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public override bool InitialInnocent{ get{ return true; } }
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public virtual bool IsInvulnerable{ get{ return true; } }
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//public override bool IsInvulnerable{ get{ return true; } } // TODO: Wailing banshees are NOT invulnerable, are any of the others?
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public BaseTalismanSummon() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 )
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{
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// TODO: Stats/skills
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}
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public BaseTalismanSummon( Serial serial ) : base( serial )
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@ -368,8 +369,10 @@ namespace Server.Mobiles
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public override void OnThink()
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{
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/*
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if ( m_NextWave < DateTime.Now )
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AreaHeatDamage();
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*/
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}
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public override void Serialize( GenericWriter writer )
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@ -386,6 +389,9 @@ namespace Server.Mobiles
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int version = reader.ReadEncodedInt();
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}
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/*
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// An area attack that only damages staff, wtf?
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private DateTime m_NextWave;
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public void AreaHeatDamage()
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@ -417,6 +423,7 @@ namespace Server.Mobiles
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m_NextWave = DateTime.Now + TimeSpan.FromSeconds( 3 );
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}
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*/
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}
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public class SummonedOrcBrute : BaseTalismanSummon
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