ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -1,19 +1,31 @@
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using System;
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using Server.Items;
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using Server.Engines.MLQuests.Items;
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namespace Server.Items
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{
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public class BoneMachete : ElvenMachete
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public class BoneMachete : ElvenMachete, ITicket
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{
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public override int LabelNumber{ get{ return 1020526; } } // bone machete
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public override WeaponAbility PrimaryAbility { get { return null; } }
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public override WeaponAbility SecondaryAbility { get { return null; } }
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public override int PhysicalResistance { get { return 1; } }
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public override int FireResistance { get { return 1; } }
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public override int ColdResistance { get { return 1; } }
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public override int PoisonResistance { get { return 1; } }
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public override int EnergyResistance { get { return 1; } }
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public override int InitMinHits { get { return 5; } }
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public override int InitMaxHits { get { return 5; } }
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[Constructable]
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public BoneMachete()
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{
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// TODO attributes
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ItemID = 0x20E;
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}
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public BoneMachete( Serial serial ) : base( serial )
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public BoneMachete( Serial serial )
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: base( serial )
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{
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}
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@ -30,5 +42,22 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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#region ITicket Members
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public void OnTicketUsed( Mobile from )
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{
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if ( Utility.RandomDouble() < 0.25 )
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{
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from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
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Delete();
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}
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else
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{
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from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
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}
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}
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#endregion
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}
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}
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