ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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@ -71,6 +71,12 @@ namespace Server.Mobiles
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public override int Hides{ get{ return 15; } }
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public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) );
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}
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public Gaman( Serial serial ) : base( serial )
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{
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}
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