ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
This commit is contained in:
parent
5c7af18dfb
commit
35fbffdb51
167 changed files with 23218 additions and 234 deletions
|
|
@ -47,6 +47,14 @@ namespace Server.Mobiles
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( Utility.RandomDouble() < 0.5 )
|
||||
c.DropItem( new FragmentOfAMap() );
|
||||
}
|
||||
|
||||
public EvilWanderingHealer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override int GetRobeColor()
|
||||
{
|
||||
return RandomBrightHue();
|
||||
return Utility.RandomBrightHue();
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
|
|
@ -51,9 +51,9 @@ namespace Server.Mobiles
|
|||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: AddItem( new SkullCap( RandomBrightHue() ) ); break;
|
||||
case 1: AddItem( new WizardsHat( RandomBrightHue() ) ); break;
|
||||
case 2: AddItem( new Bandana( RandomBrightHue() ) ); break;
|
||||
case 0: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
|
||||
case 1: AddItem( new WizardsHat( Utility.RandomBrightHue() ) ); break;
|
||||
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
|
||||
}
|
||||
|
||||
AddItem( new Spellbook() );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue