ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -65,6 +65,14 @@ namespace Server.Mobiles
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Utility.AssignRandomHair( this );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.9 )
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c.DropItem( new SeveredHumanEars() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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@ -59,6 +59,15 @@ namespace Server.Mobiles
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PackItem( Loot.RandomNecromancyReagent() );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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// TODO: Check drop rate
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new StoutWhip() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager, 2 );
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