ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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91
Scripts/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs
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Scripts/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a hydra corpse" )]
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public class Hydra : BaseCreature
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{
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[Constructable]
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public Hydra()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hydra";
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Body = 0x109;
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BaseSoundID = 0x16A;
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SetStr( 801, 828 );
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SetDex( 102, 118 );
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SetInt( 102, 120 );
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SetHits( 1480, 1500 );
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SetDamage( 21, 26 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Fire, 10 );
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SetDamageType( ResistanceType.Cold, 10 );
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SetDamageType( ResistanceType.Poison, 10 );
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SetDamageType( ResistanceType.Energy, 10 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 70, 85 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 35, 43 );
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SetResistance( ResistanceType.Energy, 36, 45 );
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SetSkill( SkillName.Wrestling, 103.5, 117.4 );
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SetSkill( SkillName.Tactics, 100.1, 109.8 );
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SetSkill( SkillName.MagicResist, 85.5, 98.5 );
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SetSkill( SkillName.Anatomy, 75.4, 79.8 );
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// TODO: Fame/Karma
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new HydraScale() );
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/*
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// TODO: uncomment once added
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if ( Utility.RandomDouble() < 0.2 )
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c.DropItem( new ParrotItem() );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new ThorvaldsMedallion() );
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*/
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}
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public override bool HasBreath { get { return true; } }
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public override int Hides { get { return 40; } }
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public override int Meat { get { return 19; } }
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public override int TreasureMapLevel { get { return 5; } }
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public Hydra( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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