ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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78
Scripts/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs
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78
Scripts/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Tangle corpse" )]
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public class Tangle : BogThing
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{
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[Constructable]
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public Tangle()
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{
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// TODO: Not a paragon? No ML arties?
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// It moves like a paragon on OSI...
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Name = "Tangle";
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Hue = 0x21;
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SetStr( 870, 940 );
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SetDex( 58, 74 );
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SetInt( 46, 58 );
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SetHits( 2468, 2733 );
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SetMana( 8, 12 );
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SetDamage( 15, 28 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 50, 57 );
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SetResistance( ResistanceType.Fire, 40, 43 );
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SetResistance( ResistanceType.Cold, 30, 35 );
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SetResistance( ResistanceType.Poison, 61, 69 );
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SetResistance( ResistanceType.Energy, 41, 45 );
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SetSkill( SkillName.Wrestling, 77.8, 94.6 );
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SetSkill( SkillName.Tactics, 90.6, 100.4 );
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SetSkill( SkillName.MagicResist, 108.4, 114.0 );
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// TODO: Fame/Karma?
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.3 )
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c.DropItem( new TaintedSeeds() );
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}
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public Tangle( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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