ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -11,10 +11,9 @@ namespace Server.Mobiles
public BrideGroom()
{
if ( Female )
Title = "the bride";
Title = "the bride";
else
Title = "the groom";
Title = "the groom";
}
public override bool CanTeach{ get{ return true; } }
@ -37,8 +36,7 @@ namespace Server.Mobiles
public override void InitOutfit()
{
if ( Female )
AddItem( new FancyDress() );
AddItem( new FancyDress() );
else
AddItem( new FancyShirt() );
@ -51,8 +49,6 @@ namespace Server.Mobiles
else
AddItem( new Boots( lowHue ) );
if( Utility.RandomBool() )
HairItemID = 0x203B;
else