ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -11,10 +11,9 @@ namespace Server.Mobiles
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public BrideGroom()
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{
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if ( Female )
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Title = "the bride";
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Title = "the bride";
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else
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Title = "the groom";
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Title = "the groom";
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}
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public override bool CanTeach{ get{ return true; } }
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@ -37,8 +36,7 @@ namespace Server.Mobiles
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public override void InitOutfit()
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{
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if ( Female )
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AddItem( new FancyDress() );
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AddItem( new FancyDress() );
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else
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AddItem( new FancyShirt() );
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@ -51,8 +49,6 @@ namespace Server.Mobiles
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else
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AddItem( new Boots( lowHue ) );
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if( Utility.RandomBool() )
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HairItemID = 0x203B;
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else
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