ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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@ -25,7 +25,7 @@ namespace Server.Mobiles
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{
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base.InitOutfit();
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AddItem( new HalfApron( RandomBrightHue() ) );
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AddItem( new HalfApron( Utility.RandomBrightHue() ) );
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}
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[Constructable]
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