ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -37,32 +37,32 @@ namespace Server.Mobiles
Item item = FindItemOnLayer( Layer.Pants );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterLegs );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterTorso );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerTorso );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.Shirt );
if ( item != null )
item.Hue = RandomBrightHue();
item.Hue = Utility.RandomBrightHue();
}
public GypsyAnimalTrainer( Serial serial ) : base( serial )