ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
This commit is contained in:
parent
5c7af18dfb
commit
35fbffdb51
167 changed files with 23218 additions and 234 deletions
|
|
@ -11,6 +11,9 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
|
||||
|
||||
private DateTime m_NextShush;
|
||||
public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes( 1 );
|
||||
|
||||
[Constructable]
|
||||
public Scribe() : base( "the scribe" )
|
||||
{
|
||||
|
|
@ -35,6 +38,27 @@ namespace Server.Mobiles
|
|||
AddItem( new Server.Items.Robe( Utility.RandomNeutralHue() ) );
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech( Mobile from )
|
||||
{
|
||||
return from.Player;
|
||||
}
|
||||
|
||||
public override void OnSpeech( SpeechEventArgs e )
|
||||
{
|
||||
base.OnSpeech( e );
|
||||
|
||||
if ( !e.Handled && m_NextShush <= DateTime.Now && InLOS( e.Mobile ) )
|
||||
{
|
||||
Direction = GetDirectionTo( e.Mobile );
|
||||
|
||||
PlaySound( Female ? 0x32F : 0x441 );
|
||||
PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1073990 ); // Shhhh!
|
||||
|
||||
m_NextShush = DateTime.Now + ShushDelay;
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Scribe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue