ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -24,12 +24,12 @@ namespace Server.Mobiles
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public override void InitOutfit()
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{
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AddItem( new FancyShirt( RandomBrightHue() ) );
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AddItem( new FancyShirt( Utility.RandomBrightHue() ) );
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AddItem( new Shoes( GetShoeHue() ) );
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AddItem( new LongPants( GetRandomHue() ) );
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if ( Utility.RandomBool() )
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AddItem( new Cloak( RandomBrightHue() ) );
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AddItem( new Cloak( Utility.RandomBrightHue() ) );
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switch ( Utility.Random( 2 ) )
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{
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