ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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167 changed files with 23218 additions and 234 deletions
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@ -820,6 +820,18 @@ namespace Server.Network
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break;
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}
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case 0x2F: // Old scroll double click
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{
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/*
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* This command is still sent for items 0xEF3 - 0xEF9
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*
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* Command is one of three, depending on the item ID of the scroll:
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* - [scroll serial]
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* - [scroll serial] [target serial]
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* - [scroll serial] [x] [y] [z]
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*/
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break;
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}
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default:
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{
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Console.WriteLine( "Client: {0}: Unknown text-command type 0x{1:X2}: {2}", state, type, command );
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@ -1837,7 +1837,7 @@ namespace Server.Network
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m_Stream.Write( (short) item.X );
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m_Stream.Write( (short) item.Y );
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m_Stream.Write( (int) parentSerial );
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m_Stream.Write( (ushort) item.Hue );
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m_Stream.Write( (ushort) ( item.QuestItem ? Item.QuestItemHue : item.Hue ) );
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}
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}
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@ -1865,7 +1865,7 @@ namespace Server.Network
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m_Stream.Write( (short) item.Y );
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m_Stream.Write( (byte) 0 ); // Grid Location?
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m_Stream.Write( (int) parentSerial );
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m_Stream.Write( (ushort) item.Hue );
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m_Stream.Write( (ushort) ( item.QuestItem ? Item.QuestItemHue : item.Hue ) );
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}
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}
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@ -1899,7 +1899,7 @@ namespace Server.Network
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m_Stream.Write( (short) loc.m_X );
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m_Stream.Write( (short) loc.m_Y );
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m_Stream.Write( (int) beheld.Serial );
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m_Stream.Write( (ushort) child.Hue );
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m_Stream.Write( (ushort) ( child.QuestItem ? Item.QuestItemHue : child.Hue ) );
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++written;
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}
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@ -1941,7 +1941,7 @@ namespace Server.Network
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m_Stream.Write( (short) loc.m_Y );
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m_Stream.Write( (byte) 0 ); // Grid Location?
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m_Stream.Write( (int) beheld.Serial );
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m_Stream.Write( (ushort) child.Hue );
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m_Stream.Write( (ushort) ( child.QuestItem ? Item.QuestItemHue : child.Hue ) );
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++written;
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}
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