ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -820,6 +820,18 @@ namespace Server.Network
break;
}
case 0x2F: // Old scroll double click
{
/*
* This command is still sent for items 0xEF3 - 0xEF9
*
* Command is one of three, depending on the item ID of the scroll:
* - [scroll serial]
* - [scroll serial] [target serial]
* - [scroll serial] [x] [y] [z]
*/
break;
}
default:
{
Console.WriteLine( "Client: {0}: Unknown text-command type 0x{1:X2}: {2}", state, type, command );

View file

@ -1837,7 +1837,7 @@ namespace Server.Network
m_Stream.Write( (short) item.X );
m_Stream.Write( (short) item.Y );
m_Stream.Write( (int) parentSerial );
m_Stream.Write( (ushort) item.Hue );
m_Stream.Write( (ushort) ( item.QuestItem ? Item.QuestItemHue : item.Hue ) );
}
}
@ -1865,7 +1865,7 @@ namespace Server.Network
m_Stream.Write( (short) item.Y );
m_Stream.Write( (byte) 0 ); // Grid Location?
m_Stream.Write( (int) parentSerial );
m_Stream.Write( (ushort) item.Hue );
m_Stream.Write( (ushort) ( item.QuestItem ? Item.QuestItemHue : item.Hue ) );
}
}
@ -1899,7 +1899,7 @@ namespace Server.Network
m_Stream.Write( (short) loc.m_X );
m_Stream.Write( (short) loc.m_Y );
m_Stream.Write( (int) beheld.Serial );
m_Stream.Write( (ushort) child.Hue );
m_Stream.Write( (ushort) ( child.QuestItem ? Item.QuestItemHue : child.Hue ) );
++written;
}
@ -1941,7 +1941,7 @@ namespace Server.Network
m_Stream.Write( (short) loc.m_Y );
m_Stream.Write( (byte) 0 ); // Grid Location?
m_Stream.Write( (int) beheld.Serial );
m_Stream.Write( (ushort) child.Hue );
m_Stream.Write( (ushort) ( child.QuestItem ? Item.QuestItemHue : child.Hue ) );
++written;
}