ML quest system; first SVN release.
Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
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@ -193,7 +193,7 @@ namespace Server
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public abstract void WriteGuildSet<T>( HashSet<T> set ) where T : BaseGuild;
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public abstract void WriteGuildSet<T>( HashSet<T> set, bool tidy ) where T : BaseGuild;
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#endif
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//Stupid compiler won't notice there 'where' to differentiate the generic methods.
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// Compiler won't notice their 'where' to differentiate the generic methods.
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}
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public class BinaryFileWriter : GenericWriter
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