ML quest system; first SVN release.

Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
This commit is contained in:
eos 2013-02-03 01:05:17 +00:00
parent 5c7af18dfb
commit 35fbffdb51
167 changed files with 23218 additions and 234 deletions

View file

@ -193,7 +193,7 @@ namespace Server
public abstract void WriteGuildSet<T>( HashSet<T> set ) where T : BaseGuild;
public abstract void WriteGuildSet<T>( HashSet<T> set, bool tidy ) where T : BaseGuild;
#endif
//Stupid compiler won't notice there 'where' to differentiate the generic methods.
// Compiler won't notice their 'where' to differentiate the generic methods.
}
public class BinaryFileWriter : GenericWriter