feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
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53 changed files with 627 additions and 464 deletions
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@ -32,6 +32,7 @@ namespace SerializationGenerator
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public const string DELTA_DATE_TIME_ATTRIBUTE = "Server.DeltaDateTimeAttribute";
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public const string INTERN_STRING_ATTRIBUTE = "Server.InternStringAttribute";
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public const string ENCODED_INT_ATTRIBUTE = "Server.EncodedIntAttribute";
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public const string TIDY_ATTRIBUTE = "Server.TidyAttribute";
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public const string POINT2D_STRUCT = "Server.Point2D";
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public const string POINT3D_STRUCT = "Server.Point3D";
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public const string RECTANGLE2D_STRUCT = "Server.Rectangle2D";
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@ -48,6 +49,9 @@ namespace SerializationGenerator
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public static bool IsInternString(this AttributeData attr, Compilation compilation) =>
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attr?.IsAttribute(compilation.GetTypeByMetadataName(INTERN_STRING_ATTRIBUTE)) == true;
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public static bool IsTidy(this AttributeData attr, Compilation compilation) =>
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attr?.IsAttribute(compilation.GetTypeByMetadataName(TIDY_ATTRIBUTE)) == true;
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public static bool IsAttribute(this AttributeData attr, ISymbol symbol) =>
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attr?.AttributeClass?.Equals(symbol, SymbolEqualityComparer.Default) == true;
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