feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
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53 changed files with 627 additions and 464 deletions
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@ -124,7 +124,7 @@ namespace Server.Network
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public static void Initialize()
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{
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Timer.StartTimer(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1.5), CheckAllAlive);
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Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1.5), CheckAllAlive);
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}
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public NetState(ISocket connection)
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