feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
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53 changed files with 627 additions and 464 deletions
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@ -133,7 +133,7 @@ namespace Server
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internal DelayCallTimer(TimeSpan delay) : base(delay)
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{
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#if DEBUG_TIMERS
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t._allowFinalization = true;
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_allowFinalization = true;
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#endif
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Start();
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}
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@ -164,12 +164,15 @@ namespace Server
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Version++; // Increment the version so if this is called from OnTick() and another timer is started, we don't have a problem
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#if DEBUG_TIMERS
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_stackTraces.Remove(GetHashCode());
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#endif
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if (_poolCount >= _poolCapacity)
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{
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#if DEBUG_TIMERS
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logger.Warning($"DelayCallTimer pool reached maximum of {_poolSize} timers");
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logger.Warning($"DelayCallTimer pool reached maximum of {_poolCapacity} timers");
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_allowFinalization = true;
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_stackTraces.Remove(GetHashCode());
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#endif
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return;
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}
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@ -184,7 +187,7 @@ namespace Server
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{
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_poolCount--;
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#if DEBUG_TIMERS
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logger.Information($"Pool count changed: {_poolCount} ({_poolCapacity})");
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logger.Information($"Pool count: {_poolCount} / {_poolCapacity}");
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#endif
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var timer = GetFromPool();
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@ -202,7 +205,7 @@ namespace Server
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_timerPoolDepletionAmount++;
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#if DEBUG_TIMERS
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logger.Warning($"Timer pool depleted and timer was allocated.\n{new StackTrace()});
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logger.Warning($"Timer pool depleted and timer was allocated.\n{new StackTrace()}");
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#endif
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return new DelayCallTimer(delay, interval, count, callback);
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}
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