Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
153
Projects/Scripts/Engines/BulkOrders/BaseBOD.cs
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153
Projects/Scripts/Engines/BulkOrders/BaseBOD.cs
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using System.Collections.Generic;
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namespace Server.Engines.BulkOrders
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{
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public abstract class BaseBOD : Item
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{
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private int m_AmountMax;
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private bool m_RequireExceptional;
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private BulkMaterialType m_Material;
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public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
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{
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double random = Utility.RandomDouble();
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for ( int i = 0; i < chances.Length; ++i )
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{
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if ( random < chances[i] )
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return i == 0 ? BulkMaterialType.None : start + (i - 1);
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random -= chances[i];
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}
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return BulkMaterialType.None;
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}
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public BaseBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material) : this()
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{
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Hue = hue;
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AmountMax = amountMax;
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RequireExceptional = requireExeptional;
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Material = material;
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}
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public BaseBOD() : base(Core.AOS ? 0x2258 : 0x14EF)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public BaseBOD(Serial serial) : base(serial)
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{
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}
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public abstract bool Complete{ get; }
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[CommandProperty(AccessLevel.GameMaster)]
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public sealed override int Hue{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int AmountMax
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{
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get => m_AmountMax;
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set{ m_AmountMax = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool RequireExceptional
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{
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get => m_RequireExceptional;
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set{ m_RequireExceptional = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BulkMaterialType Material
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{
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get => m_Material;
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set{ m_Material = value; InvalidateProperties(); }
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}
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public abstract RewardGroup GetRewardGroup();
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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public abstract void EndCombine(Mobile from, Item item);
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public virtual void GetRewards(out Item reward, out int gold, out int fame)
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{
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gold = ComputeGold();
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fame = ComputeFame();
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List<RewardItem> rewards = ComputeRewards(false);
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reward = rewards.Count <= 0 ? null : rewards[Utility.Random(rewards.Count)].Construct();
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}
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public virtual List<RewardItem> ComputeRewards(bool full)
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{
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RewardGroup rewardGroup = GetRewardGroup();
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List<RewardItem> list = new List<RewardItem>();
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if (full)
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{
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for (int i = 0; i < rewardGroup?.Items.Length; ++i)
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{
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RewardItem reward = rewardGroup.Items[i];
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if (reward != null)
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list.Add(reward);
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}
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}
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else
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{
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RewardItem reward = rewardGroup.AcquireItem();
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if (reward != null)
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list.Add(reward);
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}
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return list;
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}
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public virtual void BeginCombine(Mobile from)
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{
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if (Complete)
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from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
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else
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from.Target = new BODTarget(this);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_AmountMax );
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writer.Write( m_RequireExceptional );
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writer.Write( (int) m_Material );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_AmountMax = reader.ReadInt();
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m_RequireExceptional = reader.ReadBool();
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m_Material = (BulkMaterialType)reader.ReadInt();
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break;
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}
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}
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if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
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Delete();
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}
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}
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}
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