Reorganizes Project (#41)
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233
Projects/Scripts/Engines/ConPVP/Gumps/ReadyUpGump.cs
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233
Projects/Scripts/Engines/ConPVP/Gumps/ReadyUpGump.cs
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using System.Collections;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class ReadyUpGump : Gump
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{
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private DuelContext m_Context;
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private Mobile m_From;
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public ReadyUpGump(Mobile from, DuelContext context) : base(50, 50)
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{
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m_From = from;
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m_Context = context;
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Closable = false;
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AddPage(0);
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if (context.Rematch)
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{
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int height = 25 + 20 + 10 + 22 + 25;
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AddBackground(0, 0, 210, height, 9250);
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AddBackground(10, 10, 190, height - 20, 0xDAC);
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AddHtml(35, 25, 140, 20, Center("Rematch?"));
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AddButton(35, 55, 247, 248, 1);
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AddButton(115, 55, 242, 241, 2);
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}
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else
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{
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#region Participants
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AddPage(1);
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List<Participant> parts = context.Participants;
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int height = 25 + 20;
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for (int i = 0; i < parts.Count; ++i)
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{
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Participant p = parts[i];
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height += 4;
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if (p.Players.Length > 1)
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height += 22;
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height += p.Players.Length * 22;
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}
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height += 10 + 22 + 25;
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AddBackground(0, 0, 260, height, 9250);
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AddBackground(10, 10, 240, height - 20, 0xDAC);
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AddHtml(35, 25, 190, 20, Center("Participants"));
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int y = 20 + 25;
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for (int i = 0; i < parts.Count; ++i)
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{
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Participant p = parts[i];
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y += 4;
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int offset = 0;
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if (p.Players.Length > 1)
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{
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AddHtml(35, y, 176, 20, $"Team #{i + 1}");
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y += 22;
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offset = 10;
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}
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for (int j = 0; j < p.Players.Length; ++j)
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{
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DuelPlayer pl = p.Players[j];
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string name = pl == null ? "(Empty)" : pl.Mobile.Name;
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AddHtml(35 + offset, y, 166, 20, name);
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y += 22;
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}
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}
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y += 8;
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AddHtml(35, y, 176, 20, "Continue?");
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y -= 2;
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AddButton(102, y, 247, 248, 0, GumpButtonType.Page, 2);
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AddButton(169, y, 242, 241, 2);
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#endregion
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#region Rules
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AddPage(2);
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Ruleset ruleset = context.Ruleset;
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Ruleset basedef = ruleset.Base;
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height = 25 + 20 + 5 + 20 + 20 + 4;
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int changes = 0;
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BitArray defs;
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if (ruleset.Flavors.Count > 0)
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{
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defs = new BitArray(basedef.Options);
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for (int i = 0; i < ruleset.Flavors.Count; ++i)
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defs.Or(ruleset.Flavors[i].Options);
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height += ruleset.Flavors.Count * 18;
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}
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else
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{
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defs = basedef.Options;
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}
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BitArray opts = ruleset.Options;
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for (int i = 0; i < opts.Length; ++i)
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if (defs[i] != opts[i])
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++changes;
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height += changes * 22;
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height += 10 + 22 + 25;
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AddBackground(0, 0, 260, height, 9250);
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AddBackground(10, 10, 240, height - 20, 0xDAC);
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AddHtml(35, 25, 190, 20, Center("Rules"));
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AddHtml(35, 50, 190, 20, $"Set: {basedef.Title}");
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y = 70;
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for (int i = 0; i < ruleset.Flavors.Count; ++i, y += 18)
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AddHtml(35, y, 190, 20, $" + {ruleset.Flavors[i].Title}");
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y += 4;
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if (changes > 0)
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{
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AddHtml(35, y, 190, 20, "Modifications:");
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y += 20;
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for (int i = 0; i < opts.Length; ++i)
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if (defs[i] != opts[i])
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{
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string name = ruleset.Layout.FindByIndex(i);
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if (name != null) // sanity
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{
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AddImage(35, y, opts[i] ? 0xD3 : 0xD2);
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AddHtml(60, y, 165, 22, name);
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}
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y += 22;
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}
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}
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else
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{
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AddHtml(35, y, 190, 20, "Modifications: None");
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y += 20;
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}
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y += 8;
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AddHtml(35, y, 176, 20, "Continue?");
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y -= 2;
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AddButton(102, y, 247, 248, 1);
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AddButton(169, y, 242, 241, 3);
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#endregion
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}
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}
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public string Center(string text)
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{
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return $"<CENTER>{text}</CENTER>";
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}
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public void AddGoldenButton(int x, int y, int bid)
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{
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AddButton(x, y, 0xD2, 0xD2, bid);
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AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (!m_Context.Registered || !m_Context.ReadyWait)
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return;
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switch (info.ButtonID)
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{
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case 1: // okay
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{
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if (!(m_From is PlayerMobile pm))
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break;
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pm.DuelPlayer.Ready = true;
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m_Context.SendReadyGump();
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break;
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}
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case 2: // reject participants
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{
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m_Context.RejectReady(m_From, "participants");
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break;
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}
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case 3: // reject rules
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{
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m_Context.RejectReady(m_From, "rules");
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break;
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}
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}
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}
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}
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}
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