Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
116
Projects/Scripts/Engines/Craft/DefGlassblowing.cs
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116
Projects/Scripts/Engines/Craft/DefGlassblowing.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Craft
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{
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public class DefGlassblowing : CraftSystem
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{
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private static CraftSystem m_CraftSystem;
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private DefGlassblowing() : base(1, 1, 1.25) // base( 1, 2, 1.7 )
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{
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}
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public override SkillName MainSkill => SkillName.Alchemy;
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public override int GumpTitleNumber => 1044622;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefGlassblowing());
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public override double GetChanceAtMin(CraftItem item)
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{
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return item.ItemType == typeof(HollowPrism) ? 0.5 : 0.0;
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}
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public override int CanCraft(Mobile from, BaseTool tool, Type itemType)
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{
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if (tool?.Deleted != false || tool.UsesRemaining < 0)
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return 1044038; // You have worn out your tool!
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if (!BaseTool.CheckTool(tool, from))
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return 1048146; // If you have a tool equipped, you must use that tool.
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if (!(from is PlayerMobile mobile && mobile.Glassblowing && mobile.Skills.Alchemy.Base >= 100.0))
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return 1044634; // You havent learned glassblowing.
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if (!BaseTool.CheckAccessible(tool, from))
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return 1044263; // The tool must be on your person to use.
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DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out bool forge);
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return forge ? 0 : 1044628; // You must be near a forge to blow glass.
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}
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public override void PlayCraftEffect(Mobile from)
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{
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from.PlaySound(0x2B); // bellows
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//if ( from.Body.Type == BodyType.Human && !from.Mounted )
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// from.Animate( 9, 5, 1, true, false, 0 );
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//new InternalTimer( from ).Start();
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}
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public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality,
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bool makersMark, CraftItem item)
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{
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if (toolBroken)
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from.SendLocalizedMessage(1044038); // You have worn out your tool
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if (failed)
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{
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if (lostMaterial)
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return 1044043; // You failed to create the item, and some of your materials are lost.
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return 1044157; // You failed to create the item, but no materials were lost.
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}
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from.PlaySound(0x41); // glass breaking
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if (quality == 0)
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return 502785; // You were barely able to make this item. It's quality is below average.
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if (makersMark && quality == 2)
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return 1044156; // You create an exceptional quality item and affix your maker's mark.
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if (quality == 2)
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return 1044155; // You create an exceptional quality item.
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return 1044154; // You create the item.
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}
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public override void InitCraftList()
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{
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int index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
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SetUseAllRes(index, true);
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AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627);
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AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627);
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AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627);
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AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627);
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AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627);
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AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627);
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AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627);
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AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627);
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if (Core.ML)
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{
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index = AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627);
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SetNeededExpansion(index, Expansion.ML);
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}
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}
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// Delay to synchronize the sound with the hit on the anvil
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private class InternalTimer : Timer
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{
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private Mobile m_From;
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public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(0.7))
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{
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m_From = from;
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}
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protected override void OnTick()
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{
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m_From.PlaySound(0x2A);
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}
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}
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}
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}
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