Reorganizes Project (#41)
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parent
08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
650
Projects/Scripts/Engines/Doom/GauntletSpawner.cs
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650
Projects/Scripts/Engines/Doom/GauntletSpawner.cs
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@ -0,0 +1,650 @@
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using System;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Items;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Engines.Doom
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{
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public enum GauntletSpawnerState
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{
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InSequence,
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InProgress,
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Completed
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}
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public class GauntletSpawner : Item
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{
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public const int PlayersPerSpawn = 5;
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public const int InSequenceItemHue = 0x000;
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public const int InProgressItemHue = 0x676;
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public const int CompletedItemHue = 0x455;
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private GauntletSpawnerState m_State;
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private Timer m_Timer;
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[Constructible]
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public GauntletSpawner(string typeName = null) : base(0x36FE)
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{
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Visible = false;
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Movable = false;
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TypeName = typeName;
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Creatures = new List<Mobile>();
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Traps = new List<BaseTrap>();
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}
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public GauntletSpawner(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string TypeName{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseDoor Door{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseAddon Addon{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public GauntletSpawner Sequence{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasCompleted
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{
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get
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{
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if (Creatures.Count == 0)
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return false;
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for (int i = 0; i < Creatures.Count; ++i)
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{
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Mobile mob = Creatures[i];
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if (!mob.Deleted)
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return false;
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}
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return true;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D RegionBounds{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public GauntletSpawnerState State
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{
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get => m_State;
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set
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{
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if (m_State == value)
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return;
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m_State = value;
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int hue = 0;
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bool lockDoors = m_State == GauntletSpawnerState.InProgress;
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switch (m_State)
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{
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case GauntletSpawnerState.InSequence:
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hue = InSequenceItemHue;
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break;
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case GauntletSpawnerState.InProgress:
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hue = InProgressItemHue;
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break;
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case GauntletSpawnerState.Completed:
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hue = CompletedItemHue;
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break;
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}
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if (Door != null)
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{
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Door.Hue = hue;
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Door.Locked = lockDoors;
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if (lockDoors)
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{
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Door.KeyValue = Key.RandomValue();
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Door.Open = false;
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}
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if (Door.Link != null)
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{
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Door.Link.Hue = hue;
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Door.Link.Locked = lockDoors;
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if (lockDoors)
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{
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Door.Link.KeyValue = Key.RandomValue();
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Door.Open = false;
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}
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}
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}
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if (Addon != null)
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Addon.Hue = hue;
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if (m_State == GauntletSpawnerState.InProgress)
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{
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CreateRegion();
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FullSpawn();
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), Slice);
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}
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else
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{
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ClearCreatures();
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ClearTraps();
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DestroyRegion();
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m_Timer?.Stop();
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m_Timer = null;
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}
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}
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}
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public List<Mobile> Creatures{ get; set; }
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public List<BaseTrap> Traps{ get; set; }
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public Region Region{ get; set; }
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public override string DefaultName => "doom spawner";
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public virtual void CreateRegion()
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{
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if (Region != null)
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return;
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Map map = Map;
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if (map == null || map == Map.Internal)
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return;
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Region = new GauntletRegion(this, map);
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}
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public virtual void DestroyRegion()
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{
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Region?.Unregister();
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Region = null;
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}
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public virtual int ComputeTrapCount()
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{
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int area = RegionBounds.Width * RegionBounds.Height;
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return area / 100;
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}
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public virtual void ClearTraps()
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{
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for (int i = 0; i < Traps.Count; ++i)
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Traps[i].Delete();
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Traps.Clear();
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}
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public virtual void SpawnTrap()
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{
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Map map = Map;
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if (map == null)
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return;
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BaseTrap trap;
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int random = Utility.Random(100);
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if (22 > random)
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trap = new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor);
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else if (44 > random)
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trap = new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor);
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else if (66 > random)
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trap = new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall);
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else if (88 > random)
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trap = new FireColumnTrap();
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else
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trap = new MushroomTrap();
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if (trap is FireColumnTrap || trap is MushroomTrap)
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trap.Hue = 0x451;
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// try 10 times to find a valid location
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for (int i = 0; i < 10; ++i)
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{
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int x = Utility.Random(RegionBounds.X, RegionBounds.Width);
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int y = Utility.Random(RegionBounds.Y, RegionBounds.Height);
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int z = Z;
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if (!map.CanFit(x, y, z, 16, false, false))
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z = map.GetAverageZ(x, y);
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if (!map.CanFit(x, y, z, 16, false, false))
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continue;
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trap.MoveToWorld(new Point3D(x, y, z), map);
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Traps.Add(trap);
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return;
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}
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trap.Delete();
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}
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public virtual int ComputeSpawnCount()
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{
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int playerCount = 0;
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Map map = Map;
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if (map != null)
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{
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Point3D loc = GetWorldLocation();
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Region reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
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if (reg != null)
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playerCount = reg.GetPlayerCount();
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}
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if (playerCount == 0 && Region != null)
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playerCount = Region.GetPlayerCount();
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int count = (playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn;
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if (count < 1)
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count = 1;
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return count;
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}
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public virtual void ClearCreatures()
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{
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for (int i = 0; i < Creatures.Count; ++i)
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Creatures[i].Delete();
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Creatures.Clear();
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}
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public virtual void FullSpawn()
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{
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ClearCreatures();
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int count = ComputeSpawnCount();
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for (int i = 0; i < count; ++i)
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Spawn();
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ClearTraps();
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count = ComputeTrapCount();
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for (int i = 0; i < count; ++i)
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SpawnTrap();
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}
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public virtual void Spawn()
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{
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try
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{
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if (TypeName == null)
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return;
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Type type = ScriptCompiler.FindTypeByName(TypeName, true);
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if (type == null)
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return;
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object obj = Activator.CreateInstance(type);
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if (obj is Item item)
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{
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item.Delete();
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}
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else if (obj is Mobile mob)
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{
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mob.MoveToWorld(GetWorldLocation(), Map);
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Creatures.Add(mob);
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}
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}
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catch
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{
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// ignored
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}
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}
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public virtual void RecurseReset()
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{
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if (m_State != GauntletSpawnerState.InSequence)
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{
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State = GauntletSpawnerState.InSequence;
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if (Sequence?.Deleted == false)
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Sequence.RecurseReset();
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}
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}
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public virtual void Slice()
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{
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if (m_State != GauntletSpawnerState.InProgress)
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return;
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int count = ComputeSpawnCount();
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for (int i = Creatures.Count; i < count; ++i)
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Spawn();
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if (HasCompleted)
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{
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State = GauntletSpawnerState.Completed;
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if (Sequence?.Deleted == false)
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{
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if (Sequence.State == GauntletSpawnerState.Completed)
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RecurseReset();
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Sequence.State = GauntletSpawnerState.InProgress;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(RegionBounds);
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writer.WriteItemList(Traps, false);
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writer.Write(Creatures, false);
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writer.Write(TypeName);
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writer.WriteItem(Door);
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writer.WriteItem(Addon);
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writer.WriteItem(Sequence);
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writer.Write((int)m_State);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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RegionBounds = reader.ReadRect2D();
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Traps = reader.ReadStrongItemList<BaseTrap>();
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goto case 0;
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}
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case 0:
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{
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if (version < 1)
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{
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Traps = new List<BaseTrap>();
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RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
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}
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Creatures = reader.ReadStrongMobileList();
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TypeName = reader.ReadString();
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Door = reader.ReadItem<BaseDoor>();
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Addon = reader.ReadItem<BaseAddon>();
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Sequence = reader.ReadItem<GauntletSpawner>();
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State = (GauntletSpawnerState)reader.ReadInt();
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break;
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}
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, GenGauntlet_OnCommand);
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}
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public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
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{
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Static telePad = new Static(0x1822);
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Teleporter teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
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telePad.Hue = 0x482;
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telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.SourceEffect = true;
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teleItem.DestEffect = true;
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teleItem.SoundID = 0x1FE;
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}
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public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
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{
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BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
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BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
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hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
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loDoor.MoveToWorld(new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
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Map.Malas);
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hiDoor.Link = loDoor;
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loDoor.Link = hiDoor;
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hiDoor.Hue = hue;
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loDoor.Hue = hue;
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return hiDoor;
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}
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public static GauntletSpawner CreateSpawner(string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
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int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight)
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{
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GauntletSpawner spawner = new GauntletSpawner(typeName);
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spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
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if (xDoor > 0 && yDoor > 0)
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spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
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spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
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if (xPentagram > 0 && yPentagram > 0)
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{
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PentagramAddon pentagram = new PentagramAddon();
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pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
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spawner.Addon = pentagram;
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}
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return spawner;
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}
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public static void CreatePricedHealer(int price, int x, int y)
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{
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PricedHealer healer = new PricedHealer(price);
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healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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healer.Home = healer.Location;
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healer.RangeHome = 5;
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}
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public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
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{
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MorphItem item = new MorphItem(inactiveItemID, activeItemID, range);
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item.Hue = hue;
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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public static void CreateVarietyDealer(int x, int y)
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{
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VarietyDealer dealer = new VarietyDealer();
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/* Begin outfit */
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dealer.Name = "Nix";
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dealer.Title = "the Variety Dealer";
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dealer.Body = 400;
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dealer.Female = false;
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dealer.Hue = 0x8835;
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List<Item> items = new List<Item>(dealer.Items);
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for (int i = 0; i < items.Count; ++i)
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{
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Item item = items[i];
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if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
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item.Delete();
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}
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dealer.HairItemID = 0x2049; // Pig Tails
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dealer.HairHue = 0x482;
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dealer.FacialHairItemID = 0x203E;
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dealer.FacialHairHue = 0x482;
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dealer.AddItem(new FloppyHat(1));
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dealer.AddItem(new Robe(1));
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dealer.AddItem(new LanternOfSouls());
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dealer.AddItem(new Sandals(0x482));
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/* End outfit */
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dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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dealer.Home = dealer.Location;
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dealer.RangeHome = 2;
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}
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public static void GenGauntlet_OnCommand(CommandEventArgs e)
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{
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/* Begin healer room */
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CreatePricedHealer(5000, 387, 400);
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CreateTeleporter(390, 407, 394, 405);
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BaseDoor healerDoor = CreateDoorSet(393, 404, true, 0x44E);
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healerDoor.Locked = true;
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healerDoor.KeyValue = Key.RandomValue();
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if (healerDoor.Link != null)
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{
|
||||
healerDoor.Link.Locked = true;
|
||||
healerDoor.Link.KeyValue = Key.RandomValue();
|
||||
}
|
||||
/* End healer room */
|
||||
|
||||
/* Begin supply room */
|
||||
CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
|
||||
CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
|
||||
|
||||
CreateVarietyDealer(492, 369);
|
||||
|
||||
for (int x = 434; x <= 478; ++x)
|
||||
for (int y = 371; y <= 372; ++y)
|
||||
{
|
||||
Static item = new Static(0x524);
|
||||
|
||||
item.Hue = 1;
|
||||
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
|
||||
}
|
||||
/* End supply room */
|
||||
|
||||
/* Begin gauntlet cycle */
|
||||
CreateTeleporter(471, 428, 474, 428);
|
||||
CreateTeleporter(462, 494, 462, 498);
|
||||
CreateTeleporter(403, 502, 399, 506);
|
||||
CreateTeleporter(357, 476, 356, 480);
|
||||
CreateTeleporter(361, 433, 357, 434);
|
||||
|
||||
GauntletSpawner sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
|
||||
GauntletSpawner sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
|
||||
GauntletSpawner sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
|
||||
GauntletSpawner sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
|
||||
GauntletSpawner sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
|
||||
GauntletSpawner sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
|
||||
|
||||
sp1.Sequence = sp2;
|
||||
sp2.Sequence = sp3;
|
||||
sp3.Sequence = sp4;
|
||||
sp4.Sequence = sp5;
|
||||
sp5.Sequence = sp6;
|
||||
sp6.Sequence = sp1;
|
||||
|
||||
sp1.State = GauntletSpawnerState.InProgress;
|
||||
/* End gauntlet cycle */
|
||||
|
||||
/* Begin exit gate */
|
||||
ConfirmationMoongate gate = new ConfirmationMoongate();
|
||||
|
||||
gate.Dispellable = false;
|
||||
|
||||
gate.Target = new Point3D(2350, 1270, -85);
|
||||
gate.TargetMap = Map.Malas;
|
||||
|
||||
gate.GumpWidth = 420;
|
||||
gate.GumpHeight = 280;
|
||||
|
||||
gate.MessageColor = 0x7F00;
|
||||
gate.MessageNumber = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
|
||||
|
||||
gate.TitleColor = 0x7800;
|
||||
gate.TitleNumber = 1062108; // Please verify...
|
||||
|
||||
gate.Hue = 0x44E;
|
||||
|
||||
gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
|
||||
/* End exit gate */
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GauntletRegion : BaseRegion
|
||||
{
|
||||
private GauntletSpawner m_Spawner;
|
||||
|
||||
public GauntletRegion(GauntletSpawner spawner, Map map)
|
||||
: base(null, map, Find(spawner.Location, spawner.Map), spawner.RegionBounds)
|
||||
{
|
||||
m_Spawner = spawner;
|
||||
|
||||
GoLocation = spawner.Location;
|
||||
|
||||
Register();
|
||||
}
|
||||
|
||||
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
|
||||
{
|
||||
global = 12;
|
||||
}
|
||||
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,641 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
/*
|
||||
this is From me to you, Under no terms, Conditions... K? to apply you
|
||||
just simply Unpatch/delete, Stick these in, Same location.. Restart
|
||||
*/
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LeverPuzzleController : Item
|
||||
{
|
||||
private static bool installed;
|
||||
|
||||
public static string[] Msgs =
|
||||
{
|
||||
"You are pinned down by the weight of the boulder!!!", // 0
|
||||
"A speeding rock hits you in the head!", // 1
|
||||
"OUCH!" // 2
|
||||
};
|
||||
/* font&hue for above msgs. index matches */
|
||||
|
||||
public static int[][] MsgParams =
|
||||
{
|
||||
new[] { 0x66d, 3 },
|
||||
new[] { 0x66d, 3 },
|
||||
new[] { 0x34, 3 }
|
||||
};
|
||||
/* World data for items */
|
||||
|
||||
public static int[][] TA =
|
||||
{
|
||||
new[] { 316, 64, 5 }, /* 3D Coords for levers */
|
||||
new[] { 323, 58, 5 },
|
||||
new[] { 332, 63, 5 },
|
||||
new[] { 323, 71, 5 },
|
||||
|
||||
new[] { 324, 64 }, /* 2D Coords for standing regions */
|
||||
new[] { 316, 65 },
|
||||
new[] { 324, 58 },
|
||||
new[] { 332, 64 },
|
||||
new[] { 323, 72 },
|
||||
|
||||
new[] { 468, 92, -1 }, new[] { 0x181D, 0x482 }, /* 3D coord, itemid+hue for L.R. teles */
|
||||
new[] { 469, 92, -1 }, new[] { 0x1821, 0x3fd },
|
||||
new[] { 470, 92, -1 }, new[] { 0x1825, 0x66d },
|
||||
|
||||
new[] { 319, 70, 18 }, new[] { 0x12d8 }, /* 3D coord, itemid for statues */
|
||||
new[] { 329, 60, 18 }, new[] { 0x12d9 },
|
||||
|
||||
new[] { 469, 96, 6 } /* 3D Coords for Fake Box */
|
||||
};
|
||||
|
||||
/* CLILOC data for statue "correct souls" messages */
|
||||
|
||||
public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 };
|
||||
|
||||
/* Exit & Enter locations for the lamp room */
|
||||
|
||||
public static Point3D lr_Exit = new Point3D(353, 172, -1);
|
||||
public static Point3D lr_Enter = new Point3D(467, 96, -1);
|
||||
|
||||
/* "Center" location in puzzle */
|
||||
|
||||
public static Point3D lp_Center = new Point3D(324, 64, -1);
|
||||
|
||||
/* Lamp Room Area */
|
||||
|
||||
public static Rectangle2D lr_Rect = new Rectangle2D(465, 92, 10, 10);
|
||||
|
||||
/* Lamp Room area Poison message data */
|
||||
|
||||
public static int[][] PA =
|
||||
{
|
||||
new[] { 0, 0, 0xA6 },
|
||||
new[] { 1050001, 0x485, 0xAA },
|
||||
new[] { 1050003, 0x485, 0xAC },
|
||||
new[] { 1050056, 0x485, 0xA8 },
|
||||
new[] { 1050057, 0x485, 0xA4 },
|
||||
new[] { 1062091, 0x23F3, 0xAC }
|
||||
};
|
||||
|
||||
public static Poison[] PA2 =
|
||||
{
|
||||
Poison.Lesser,
|
||||
Poison.Regular,
|
||||
Poison.Greater,
|
||||
Poison.Deadly,
|
||||
Poison.Lethal,
|
||||
Poison.Lethal
|
||||
};
|
||||
|
||||
/* SOUNDS */
|
||||
|
||||
private static int[] fs = { 0x144, 0x154 };
|
||||
private static int[] ms = { 0x144, 0x14B };
|
||||
private static int[] fs2 = { 0x13F, 0x154 };
|
||||
private static int[] ms2 = { 0x13F, 0x14B };
|
||||
private static int[] cs1 = { 0x244 };
|
||||
private static int[] exp = { 0x307 };
|
||||
private Timer l_Timer;
|
||||
private LampRoomBox m_Box;
|
||||
private Region m_LampRoom;
|
||||
|
||||
private List<Item> m_Levers;
|
||||
private List<Item> m_Statues;
|
||||
private List<Item> m_Teles;
|
||||
private List<LeverPuzzleRegion> m_Tiles;
|
||||
|
||||
private Timer m_Timer;
|
||||
|
||||
public LeverPuzzleController() : base(0x1822)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x4c;
|
||||
installed = true;
|
||||
int i = 0;
|
||||
|
||||
m_Levers = new List<Item>(); /* codes are 0x1 shifted left x # of bits, easily handled here */
|
||||
for (; i < 4; i++)
|
||||
m_Levers.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleLever((ushort)(1 << i), this)));
|
||||
|
||||
m_Tiles = new List<LeverPuzzleRegion>();
|
||||
for (; i < 9; i++)
|
||||
m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
|
||||
|
||||
m_Teles = new List<Item>();
|
||||
for (; i < 15; i++)
|
||||
m_Teles.Add(AddLeverPuzzlePart(TA[i], new LampRoomTeleporter(TA[++i])));
|
||||
|
||||
m_Statues = new List<Item>();
|
||||
for (; i < 19; i++)
|
||||
m_Statues.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleStatue(TA[++i], this)));
|
||||
|
||||
if (!installed)
|
||||
Delete();
|
||||
else
|
||||
Enabled = true;
|
||||
|
||||
m_Box = (LampRoomBox)AddLeverPuzzlePart(TA[i], new LampRoomBox(this));
|
||||
m_LampRoom = new LampRoomRegion(this);
|
||||
GenKey();
|
||||
}
|
||||
|
||||
public LeverPuzzleController(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ushort MyKey{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ushort TheirKey{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Enabled{ get; set; }
|
||||
|
||||
public Mobile Successful{ get; private set; }
|
||||
|
||||
public bool CircleComplete
|
||||
{
|
||||
get /* OSI: all 5 must be occupied */
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
if (GetOccupant(i) == null)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("GenLeverPuzzle", AccessLevel.Administrator, GenLampPuzzle_OnCommand);
|
||||
}
|
||||
|
||||
[Usage("GenLeverPuzzle")]
|
||||
[Description("Generates lamp room and lever puzzle in doom.")]
|
||||
public static void GenLampPuzzle_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
if (Map.Malas.GetItemsInRange(lp_Center, 0).OfType<LeverPuzzleController>().Any())
|
||||
{
|
||||
e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ...");
|
||||
return;
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage("Generating Lamp Room puzzle...");
|
||||
new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas);
|
||||
|
||||
if (!installed)
|
||||
e.Mobile.SendMessage("There was a problem generating the puzzle.");
|
||||
else
|
||||
e.Mobile.SendMessage("Lamp room puzzle successfully generated.");
|
||||
}
|
||||
|
||||
public static Item AddLeverPuzzlePart(int[] Loc, Item newitem)
|
||||
{
|
||||
if (newitem?.Deleted != false)
|
||||
installed = false;
|
||||
else
|
||||
newitem.MoveToWorld(new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas);
|
||||
|
||||
return newitem;
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
KillTimers();
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
NukeItemList(m_Teles);
|
||||
NukeItemList(m_Statues);
|
||||
NukeItemList(m_Levers);
|
||||
|
||||
m_LampRoom?.Unregister();
|
||||
if (m_Tiles != null)
|
||||
foreach (LeverPuzzleRegion region in m_Tiles)
|
||||
region.Unregister();
|
||||
if (m_Box?.Deleted == false)
|
||||
m_Box.Delete();
|
||||
}
|
||||
|
||||
public static void NukeItemList(List<Item> list)
|
||||
{
|
||||
if (list?.Count > 0)
|
||||
foreach (Item item in list)
|
||||
if (item?.Deleted == false)
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
public virtual PlayerMobile GetOccupant(int index)
|
||||
{
|
||||
LeverPuzzleRegion region = m_Tiles[index];
|
||||
|
||||
if (region?.Occupant != null && region.Occupant.Alive) return (PlayerMobile)region.Occupant;
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual LeverPuzzleStatue GetStatue(int index)
|
||||
{
|
||||
LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index];
|
||||
return statue?.Deleted == false ? statue : null;
|
||||
}
|
||||
|
||||
public virtual LeverPuzzleLever GetLever(int index)
|
||||
{
|
||||
LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index];
|
||||
|
||||
return lever?.Deleted == false ? lever : null;
|
||||
}
|
||||
|
||||
public virtual void PuzzleStatus(int message, string fstring = null)
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Item s;
|
||||
if ((s = GetStatue(i)) != null)
|
||||
s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ResetPuzzle()
|
||||
{
|
||||
PuzzleStatus(1062053);
|
||||
ResetLevers();
|
||||
}
|
||||
|
||||
public virtual void ResetLevers()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Item l;
|
||||
if ((l = GetLever(i)) != null)
|
||||
{
|
||||
l.ItemID = 0x108E;
|
||||
Effects.PlaySound(l.Location, Map, 0x3E8);
|
||||
}
|
||||
}
|
||||
|
||||
TheirKey ^= TheirKey;
|
||||
}
|
||||
|
||||
public virtual void KillTimers()
|
||||
{
|
||||
if (l_Timer?.Running == true) l_Timer.Stop();
|
||||
if (m_Timer?.Running == true) m_Timer.Stop();
|
||||
}
|
||||
|
||||
public virtual void RemoveSuccessful()
|
||||
{
|
||||
Successful = null;
|
||||
}
|
||||
|
||||
public virtual void LeverPulled(ushort code)
|
||||
{
|
||||
int correct = 0;
|
||||
|
||||
KillTimers();
|
||||
|
||||
/* if one bit in each of the four nibbles is set, this is false */
|
||||
|
||||
if ((TheirKey = (ushort)(code | (TheirKey <<= 4))) < 0x0FFF)
|
||||
{
|
||||
l_Timer = Timer.DelayCall(TimeSpan.FromSeconds(30.0), ResetPuzzle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CircleComplete)
|
||||
{
|
||||
PuzzleStatus(1050004); // The circle is the key...
|
||||
}
|
||||
else
|
||||
{
|
||||
Mobile player;
|
||||
if (TheirKey == MyKey)
|
||||
{
|
||||
GenKey();
|
||||
if ((Successful = player = GetOccupant(0)) != null)
|
||||
{
|
||||
SendLocationEffect(lp_Center, 0x1153, 0, 60, 1);
|
||||
PlaySounds(lp_Center, cs1);
|
||||
|
||||
Effects.SendBoltEffect(player, true);
|
||||
player.MoveToWorld(lr_Enter, Map.Malas);
|
||||
|
||||
m_Timer = new LampRoomTimer(this);
|
||||
m_Timer.Start();
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */
|
||||
if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1)
|
||||
correct++;
|
||||
|
||||
PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
if ((player = GetOccupant(i)) != null)
|
||||
new RockTimer(player, this).Start();
|
||||
}
|
||||
}
|
||||
|
||||
ResetLevers();
|
||||
}
|
||||
|
||||
public virtual void GenKey() /* Shuffle & build key */
|
||||
{
|
||||
ushort[] CA = { 1, 2, 4, 8 };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int n = (n = Utility.Random(0, 3)) == i ? n & ~i : n;
|
||||
ushort tmp = CA[i];
|
||||
CA[i] = CA[n];
|
||||
CA[n] = tmp;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; MyKey = (ushort)(CA[i++] | (MyKey <<= 4)))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsValidDamagable(Mobile m)
|
||||
{
|
||||
return m?.Deleted == false &&
|
||||
(m.Player && m.Alive ||
|
||||
m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet);
|
||||
}
|
||||
|
||||
public static void MoveMobileOut(Mobile m)
|
||||
{
|
||||
if (m != null)
|
||||
{
|
||||
if (m is PlayerMobile && !m.Alive)
|
||||
if (m.Corpse?.Deleted == false)
|
||||
m.Corpse.MoveToWorld(lr_Exit, Map.Malas);
|
||||
BaseCreature.TeleportPets(m, lr_Exit, Map.Malas);
|
||||
m.Location = lr_Exit;
|
||||
m.ProcessDelta();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool AniSafe(Mobile m)
|
||||
{
|
||||
return m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m);
|
||||
}
|
||||
|
||||
public static IEntity ZAdjustedIEFromMobile(Mobile m, int ZDelta)
|
||||
{
|
||||
return new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + ZDelta), m.Map);
|
||||
}
|
||||
|
||||
public static void DoDamage(Mobile m, int min, int max, bool poison)
|
||||
{
|
||||
if (m?.Deleted == false && m.Alive)
|
||||
{
|
||||
int damage = Utility.Random(min, max);
|
||||
AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public static Point3D RandomPointIn(Point3D point, int range)
|
||||
{
|
||||
return RandomPointIn(point.X - range, point.Y - range, range * 2, range * 2, point.Z);
|
||||
}
|
||||
|
||||
public static Point3D RandomPointIn(Rectangle2D rect, int z)
|
||||
{
|
||||
return RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z);
|
||||
}
|
||||
|
||||
public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z)
|
||||
{
|
||||
return new Point3D(Utility.Random(x, x2), Utility.Random(y, y2), z);
|
||||
}
|
||||
|
||||
public static void PlaySounds(Point3D location, int[] sounds)
|
||||
{
|
||||
foreach (int soundid in sounds)
|
||||
Effects.PlaySound(location, Map.Malas, soundid);
|
||||
}
|
||||
|
||||
public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
|
||||
{
|
||||
Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
|
||||
}
|
||||
|
||||
public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
|
||||
{
|
||||
Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
|
||||
}
|
||||
|
||||
public static void PlayerSendASCII(Mobile player, int index)
|
||||
{
|
||||
player.Send(new AsciiMessage(Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0],
|
||||
MsgParams[index][1], null, Msgs[index]));
|
||||
}
|
||||
|
||||
/* I cant find any better way to send "speech" using fonts other than default */
|
||||
public static void POHMessage(Mobile from, int index)
|
||||
{
|
||||
Packet p = new AsciiMessage(from.Serial, from.Body, MessageType.Regular, MsgParams[index][0],
|
||||
MsgParams[index][1], from.Name, Msgs[index]);
|
||||
p.Acquire();
|
||||
foreach (NetState state in from.Map.GetClientsInRange(from.Location))
|
||||
state.Send(p);
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
writer.WriteItemList(m_Levers, true);
|
||||
writer.WriteItemList(m_Statues, true);
|
||||
writer.WriteItemList(m_Teles, true);
|
||||
writer.Write(m_Box);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Levers = reader.ReadStrongItemList();
|
||||
m_Statues = reader.ReadStrongItemList();
|
||||
m_Teles = reader.ReadStrongItemList();
|
||||
|
||||
m_Box = reader.ReadItem() as LampRoomBox;
|
||||
|
||||
m_Tiles = new List<LeverPuzzleRegion>();
|
||||
for (int i = 4; i < 9; i++)
|
||||
m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
|
||||
|
||||
m_LampRoom = new LampRoomRegion(this);
|
||||
Enabled = true;
|
||||
TheirKey = 0;
|
||||
MyKey = 0;
|
||||
GenKey();
|
||||
}
|
||||
|
||||
public class RockTimer : Timer
|
||||
{
|
||||
private int Count;
|
||||
private LeverPuzzleController m_Controller;
|
||||
private Mobile m_Player;
|
||||
|
||||
public RockTimer(Mobile player, LeverPuzzleController Controller)
|
||||
: base(TimeSpan.Zero, TimeSpan.FromSeconds(.25))
|
||||
{
|
||||
Count = 0;
|
||||
m_Player = player;
|
||||
m_Controller = Controller;
|
||||
}
|
||||
|
||||
private int Rock()
|
||||
{
|
||||
return 0x1363 + Utility.Random(0, 11);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Player == null || m_Player.Map != Map.Malas)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
Count++;
|
||||
if (Count == 1) /* TODO consolidate */
|
||||
{
|
||||
m_Player.Paralyze(TimeSpan.FromSeconds(2));
|
||||
Effects.SendTargetEffect(m_Player, 0x11B7, 20, 10);
|
||||
PlayerSendASCII(m_Player, 0); // You are pinned down ...
|
||||
|
||||
PlaySounds(m_Player.Location, !m_Player.Female ? fs : ms);
|
||||
PlayEffect(ZAdjustedIEFromMobile(m_Player, 50), m_Player, 0x11B7, 20, false);
|
||||
}
|
||||
else if (Count == 2)
|
||||
{
|
||||
DoDamage(m_Player, 80, 90, false);
|
||||
Effects.SendTargetEffect(m_Player, 0x36BD, 20, 10);
|
||||
PlaySounds(m_Player.Location, exp);
|
||||
PlayerSendASCII(m_Player, 1); // A speeding rock ...
|
||||
|
||||
if (AniSafe(m_Player)) m_Player.Animate(21, 10, 1, true, true, 0);
|
||||
}
|
||||
else if (Count == 3)
|
||||
{
|
||||
Stop();
|
||||
|
||||
Effects.SendTargetEffect(m_Player, 0x36B0, 20, 10);
|
||||
PlayerSendASCII(m_Player, 1); // A speeding rock ...
|
||||
PlaySounds(m_Player.Location, !m_Player.Female ? fs2 : ms2);
|
||||
|
||||
int j = Utility.Random(6, 10);
|
||||
for (int i = 0; i < j; i++)
|
||||
{
|
||||
IEntity m_IEntity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map);
|
||||
|
||||
List<Mobile> mobiles = m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2).ToList();
|
||||
|
||||
for (int k = 0; k < mobiles.Count; k++)
|
||||
if (IsValidDamagable(mobiles[k]) && mobiles[k] != m_Player)
|
||||
{
|
||||
PlayEffect(m_Player, mobiles[k], Rock(), 8, true);
|
||||
DoDamage(mobiles[k], 25, 30, false);
|
||||
|
||||
if (mobiles[k].Player) POHMessage(mobiles[k], 2); // OUCH!
|
||||
}
|
||||
|
||||
PlayEffect(m_Player, m_IEntity, Rock(), 8, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LampRoomKickTimer : Timer
|
||||
{
|
||||
private Mobile m;
|
||||
|
||||
public LampRoomKickTimer(Mobile player)
|
||||
: base(TimeSpan.FromSeconds(.25))
|
||||
{
|
||||
m = player;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
MoveMobileOut(m);
|
||||
}
|
||||
}
|
||||
|
||||
public class LampRoomTimer : Timer
|
||||
{
|
||||
public int level;
|
||||
public LeverPuzzleController m_Controller;
|
||||
public int ticks;
|
||||
|
||||
public LampRoomTimer(LeverPuzzleController controller)
|
||||
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
level = 0;
|
||||
ticks = 0;
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
ticks++;
|
||||
List<Mobile> mobiles = m_Controller.m_LampRoom.GetMobiles();
|
||||
|
||||
if (ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0)
|
||||
{
|
||||
foreach (Mobile mobile in mobiles)
|
||||
if (mobile?.Deleted == false && !mobile.IsDeadBondedPet)
|
||||
mobile.Kill();
|
||||
m_Controller.Enabled = true;
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ticks % 12 == 0) level++;
|
||||
foreach (Mobile mobile in mobiles)
|
||||
if (IsValidDamagable(mobile))
|
||||
{
|
||||
if (ticks % 2 == 0 && level == 5)
|
||||
{
|
||||
if (mobile.Player)
|
||||
{
|
||||
mobile.Say(1062092);
|
||||
if (AniSafe(mobile)) mobile.Animate(32, 5, 1, true, false, 0);
|
||||
}
|
||||
|
||||
DoDamage(mobile, 15, 20, true);
|
||||
}
|
||||
|
||||
if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3)
|
||||
mobile.ApplyPoison(mobile, PA2[level]);
|
||||
if (ticks % 12 == 0 && level > 0 && mobile.Player)
|
||||
mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]);
|
||||
}
|
||||
|
||||
for (int i = 0; i <= level; i++)
|
||||
SendLocationEffect(RandomPointIn(lr_Rect, -1), 0x36B0, Utility.Random(150, 200), 0, PA[level][2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
205
Projects/Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleItems.cs
Normal file
205
Projects/Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleItems.cs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LampRoomBox : Item
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
private Mobile m_Wanderer;
|
||||
|
||||
public LampRoomBox(LeverPuzzleController controller) : base(0xe80)
|
||||
{
|
||||
m_Controller = controller;
|
||||
ItemID = 0xe80;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LampRoomBox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (!m.InRange(GetWorldLocation(), 3))
|
||||
return;
|
||||
if (m_Controller.Enabled)
|
||||
return;
|
||||
|
||||
if (m_Wanderer == null || !m_Wanderer.Alive)
|
||||
{
|
||||
m_Wanderer = new WandererOfTheVoid();
|
||||
m_Wanderer.MoveToWorld(LeverPuzzleController.lr_Enter, Map.Malas);
|
||||
m_Wanderer.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060002); // I am the guardian of...
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), CallBackMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public void CallBackMessage()
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060003, ""); // You try to pry the box open...
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_Controller?.Deleted == false)
|
||||
m_Controller.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
writer.Write(m_Controller);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleStatue : Item
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
public LeverPuzzleStatue(int[] dat, LeverPuzzleController controller) : base(dat[0])
|
||||
{
|
||||
m_Controller = controller;
|
||||
Hue = 0x44E;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LeverPuzzleStatue(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_Controller?.Deleted == false)
|
||||
m_Controller.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
writer.Write(m_Controller);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleLever : Item
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
public LeverPuzzleLever(ushort code, LeverPuzzleController controller) : base(0x108E)
|
||||
{
|
||||
m_Controller = controller;
|
||||
Code = code;
|
||||
Hue = 0x66D;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LeverPuzzleLever(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ushort Code{ get; private set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (m != null && m_Controller.Enabled)
|
||||
{
|
||||
ItemID ^= 2;
|
||||
Effects.PlaySound(Location, Map, 0x3E8);
|
||||
m_Controller.LeverPulled(Code);
|
||||
}
|
||||
else
|
||||
{
|
||||
m?.SendLocalizedMessage(1060001); // You throw the switch, but the mechanism cannot be engaged again so soon.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_Controller?.Deleted == false)
|
||||
m_Controller.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
writer.Write(Code);
|
||||
writer.Write(m_Controller);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
Code = reader.ReadUShort();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
|
||||
[TypeAlias("Server.Engines.Doom.LampRoomTelePorter")]
|
||||
public class LampRoomTeleporter : Item
|
||||
{
|
||||
public LampRoomTeleporter(int[] dat)
|
||||
{
|
||||
Hue = dat[1];
|
||||
ItemID = dat[0];
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LampRoomTeleporter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true;
|
||||
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile)
|
||||
{
|
||||
if (SpellHelper.CheckCombat(m))
|
||||
{
|
||||
m.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseCreature.TeleportPets(m, LeverPuzzleController.lr_Exit, Map.Malas);
|
||||
m.MoveToWorld(LeverPuzzleController.lr_Exit, Map.Malas);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Projects/Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs
Normal file
103
Projects/Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LampRoomRegion : BaseRegion
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
public LampRoomRegion(LeverPuzzleController controller)
|
||||
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect)
|
||||
{
|
||||
m_Controller = controller;
|
||||
Register();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += OnLogin;
|
||||
}
|
||||
|
||||
public static void OnLogin(LoginEventArgs e)
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
Rectangle2D rect = LeverPuzzleController.lr_Rect;
|
||||
if (m.X >= rect.X && m.X <= rect.X + 10 && m.Y >= rect.Y && m.Y <= rect.Y + 10 && m.Map == Map.Internal)
|
||||
{
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
|
||||
kick.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m == null || m is WandererOfTheVoid)
|
||||
return;
|
||||
|
||||
if (m.AccessLevel > AccessLevel.Player)
|
||||
return;
|
||||
|
||||
if (m_Controller.Successful != null)
|
||||
{
|
||||
if (m is PlayerMobile)
|
||||
{
|
||||
if (m == m_Controller.Successful) return;
|
||||
}
|
||||
else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == m_Controller.Successful ||
|
||||
bc.Summoned))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
|
||||
kick.Start();
|
||||
}
|
||||
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
if (m != null && m == m_Controller.Successful)
|
||||
m_Controller.RemoveSuccessful();
|
||||
}
|
||||
|
||||
public override void OnDeath(Mobile m)
|
||||
{
|
||||
if (m?.Deleted != false || m is WandererOfTheVoid)
|
||||
return;
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
|
||||
kick.Start();
|
||||
}
|
||||
|
||||
public override bool OnSkillUse(Mobile m, int Skill) /* just in case */
|
||||
{
|
||||
return m_Controller.Successful != null && (m.AccessLevel != AccessLevel.Player || m == m_Controller.Successful);
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleRegion : BaseRegion
|
||||
{
|
||||
public Mobile m_Occupant;
|
||||
|
||||
public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc)
|
||||
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1))
|
||||
{
|
||||
Register();
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Occupant => m_Occupant?.Alive == true ? m_Occupant : null;
|
||||
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m != null && m_Occupant == null && m is PlayerMobile && m.Alive)
|
||||
m_Occupant = m;
|
||||
}
|
||||
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
if (m != null && m == m_Occupant)
|
||||
m_Occupant = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue