Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

View file

@ -0,0 +1,234 @@
using System;
using System.Linq;
using Server.Ethics.Evil;
using Server.Ethics.Hero;
using Server.Items;
using Server.Mobiles;
namespace Server.Ethics
{
public abstract class Ethic
{
public static readonly bool Enabled = false;
public static readonly Ethic Hero = new HeroEthic();
public static readonly Ethic Evil = new EvilEthic();
public static readonly Ethic[] Ethics =
{
Hero,
Evil
};
protected EthicDefinition m_Definition;
protected PlayerCollection m_Players;
public Ethic()
{
m_Players = new PlayerCollection();
}
public EthicDefinition Definition => m_Definition;
public PlayerCollection Players => m_Players;
public static Ethic Find(Item item)
{
if ((item.SavedFlags & 0x100) != 0)
{
if (item.Hue == Hero.Definition.PrimaryHue)
return Hero;
item.SavedFlags &= ~0x100;
}
if ((item.SavedFlags & 0x200) != 0)
{
if (item.Hue == Evil.Definition.PrimaryHue)
return Evil;
item.SavedFlags &= ~0x200;
}
return null;
}
public static bool CheckTrade(Mobile from, Mobile to, Mobile newOwner, Item item)
{
Ethic itemEthic = Find(item);
if (itemEthic == null || Find(newOwner) == itemEthic)
return true;
if (itemEthic == Hero)
(from == newOwner ? to : from).SendMessage("Only heros may receive this item.");
else if (itemEthic == Evil)
(from == newOwner ? to : from).SendMessage("Only the evil may receive this item.");
return false;
}
public static bool CheckEquip(Mobile from, Item item)
{
Ethic itemEthic = Find(item);
if (itemEthic == null || Find(from) == itemEthic)
return true;
if (itemEthic == Hero)
from.SendMessage("Only heros may wear this item.");
else if (itemEthic == Evil)
from.SendMessage("Only the evil may wear this item.");
return false;
}
public static bool IsImbued(Item item)
{
return IsImbued(item, false);
}
public static bool IsImbued(Item item, bool recurse)
{
if (Find(item) != null)
return true;
if (recurse)
foreach (Item child in item.Items)
if (IsImbued(child, true))
return true;
return false;
}
public static void Initialize()
{
if (Enabled)
EventSink.Speech += EventSink_Speech;
}
public static void EventSink_Speech(SpeechEventArgs e)
{
if (e.Blocked || e.Handled)
return;
Player pl = Player.Find(e.Mobile);
if (pl == null)
{
for (int i = 0; i < Ethics.Length; ++i)
{
Ethic ethic = Ethics[i];
if (!ethic.IsEligible(e.Mobile))
continue;
if (!Insensitive.Equals(ethic.Definition.JoinPhrase.String, e.Speech))
continue;
if (!e.Mobile.GetItemsInRange(2).Any(item => item is AnkhNorth || item is AnkhWest))
continue;
pl = new Player(ethic, e.Mobile);
pl.Attach();
e.Mobile.FixedEffect(0x373A, 10, 30);
e.Mobile.PlaySound(0x209);
e.Handled = true;
break;
}
}
else
{
if (e.Mobile is PlayerMobile mobile && mobile.DuelContext != null)
return;
Ethic ethic = pl.Ethic;
for (int i = 0; i < ethic.Definition.Powers.Length; ++i)
{
Power power = ethic.Definition.Powers[i];
if (!Insensitive.Equals(power.Definition.Phrase.String, e.Speech))
continue;
if (!power.CheckInvoke(pl))
continue;
power.BeginInvoke(pl);
e.Handled = true;
break;
}
}
}
public static Ethic Find(Mobile mob)
{
return Find(mob, false, false);
}
public static Ethic Find(Mobile mob, bool inherit)
{
return Find(mob, inherit, false);
}
public static Ethic Find(Mobile mob, bool inherit, bool allegiance)
{
Player pl = Player.Find(mob);
if (pl != null)
return pl.Ethic;
if (inherit && mob is BaseCreature bc)
{
if (bc.Controlled)
return Find(bc.ControlMaster, false);
if (bc.Summoned)
return Find(bc.SummonMaster, false);
if (allegiance)
return bc.EthicAllegiance;
}
return null;
}
public abstract bool IsEligible(Mobile mob);
public virtual void Deserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
int playerCount = reader.ReadEncodedInt();
for (int i = 0; i < playerCount; ++i)
{
Player pl = new Player(this, reader);
if (pl.Mobile != null)
Timer.DelayCall(TimeSpan.Zero, pl.CheckAttach);
}
break;
}
}
}
public virtual void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_Players.Count);
for (int i = 0; i < m_Players.Count; ++i)
m_Players[i].Serialize(writer);
}
}
}

View file

@ -0,0 +1,59 @@
namespace Server.Ethics
{
public class EthicsPersistance : Item
{
[Constructible]
public EthicsPersistance()
: base(1)
{
Movable = false;
if (Instance?.Deleted != false)
Instance = this;
else
base.Delete();
}
public EthicsPersistance(Serial serial)
: base(serial)
{
Instance = this;
}
public static EthicsPersistance Instance{ get; private set; }
public override string DefaultName => "Ethics Persistance - Internal";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
for (int i = 0; i < Ethic.Ethics.Length; ++i)
Ethic.Ethics[i].Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
for (int i = 0; i < Ethic.Ethics.Length; ++i)
Ethic.Ethics[i].Deserialize(reader);
break;
}
}
}
public override void Delete()
{
}
}
}

View file

@ -0,0 +1,160 @@
using System;
using System.Collections.ObjectModel;
using Server.Mobiles;
namespace Server.Ethics
{
public class PlayerCollection : Collection<Player>
{
}
[PropertyObject]
public class Player
{
private DateTime m_Shield;
public Player(Ethic ethic, Mobile mobile)
{
Ethic = ethic;
Mobile = mobile;
Power = 5;
History = 5;
}
public Player(Ethic ethic, GenericReader reader)
{
Ethic = ethic;
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
Mobile = reader.ReadMobile();
Power = reader.ReadEncodedInt();
History = reader.ReadEncodedInt();
Steed = reader.ReadMobile();
Familiar = reader.ReadMobile();
m_Shield = reader.ReadDeltaTime();
break;
}
}
}
public Ethic Ethic{ get; }
public Mobile Mobile{ get; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Power{ get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int History{ get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Mobile Steed{ get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Mobile Familiar{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShielded
{
get
{
if (m_Shield == DateTime.MinValue)
return false;
if (DateTime.UtcNow < m_Shield + TimeSpan.FromHours(1.0))
return true;
FinishShield();
return false;
}
}
public static Player Find(Mobile mob)
{
return Find(mob, false);
}
public static Player Find(Mobile mob, bool inherit)
{
PlayerMobile pm = mob as PlayerMobile;
if (pm == null)
{
if (inherit && mob is BaseCreature bc)
{
if (bc.Controlled)
pm = bc.ControlMaster as PlayerMobile;
else if (bc.Summoned)
pm = bc.SummonMaster as PlayerMobile;
}
if (pm == null)
return null;
}
Player pl = pm.EthicPlayer;
if (pl?.Ethic.IsEligible(pl.Mobile) == false)
pm.EthicPlayer = pl = null;
return pl;
}
public void BeginShield()
{
m_Shield = DateTime.UtcNow;
}
public void FinishShield()
{
m_Shield = DateTime.MinValue;
}
public void CheckAttach()
{
if (Ethic.IsEligible(Mobile))
Attach();
}
public void Attach()
{
if (Mobile is PlayerMobile mobile)
mobile.EthicPlayer = this;
Ethic.Players.Add(this);
}
public void Detach()
{
if (Mobile is PlayerMobile mobile)
mobile.EthicPlayer = null;
Ethic.Players.Remove(this);
}
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(Mobile);
writer.WriteEncodedInt(Power);
writer.WriteEncodedInt(History);
writer.Write(Steed);
writer.Write(Familiar);
writer.WriteDeltaTime(m_Shield);
}
}
}

View file

@ -0,0 +1,33 @@
using Server.Network;
namespace Server.Ethics
{
public abstract class Power
{
protected PowerDefinition m_Definition;
public PowerDefinition Definition => m_Definition;
public virtual bool CheckInvoke(Player from)
{
if (!from.Mobile.CheckAlive())
return false;
if (from.Power < m_Definition.Power)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You lack the power to invoke this ability.");
return false;
}
return true;
}
public abstract void BeginInvoke(Player from);
public virtual void FinishInvoke(Player from)
{
from.Power -= m_Definition.Power;
}
}
}

View file

@ -0,0 +1,28 @@
namespace Server.Ethics
{
public class EthicDefinition
{
public EthicDefinition(int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase,
Power[] powers)
{
PrimaryHue = primaryHue;
Title = title;
Adjunct = adjunct;
JoinPhrase = joinPhrase;
Powers = powers;
}
public int PrimaryHue{ get; }
public TextDefinition Title{ get; }
public TextDefinition Adjunct{ get; }
public TextDefinition JoinPhrase{ get; }
public Power[] Powers{ get; }
}
}

View file

@ -0,0 +1,22 @@
namespace Server.Ethics
{
public class PowerDefinition
{
public PowerDefinition(int power, TextDefinition name, TextDefinition phrase, TextDefinition description)
{
Power = power;
Name = name;
Phrase = phrase;
Description = description;
}
public int Power{ get; }
public TextDefinition Name{ get; }
public TextDefinition Phrase{ get; }
public TextDefinition Description{ get; }
}
}

View file

@ -0,0 +1,34 @@
using Server.Factions;
namespace Server.Ethics.Evil
{
public sealed class EvilEthic : Ethic
{
public EvilEthic()
{
m_Definition = new EthicDefinition(
0x455,
"Evil", "(Evil)",
"I am evil incarnate",
new Power[]
{
new UnholySense(),
new UnholyItem(),
new SummonFamiliar(),
new VileBlade(),
new Blight(),
new UnholyShield(),
new UnholySteed(),
new UnholyWord()
}
);
}
public override bool IsEligible(Mobile mob)
{
Faction fac = Faction.Find(mob);
return fac is Minax || fac is Shadowlords;
}
}
}

View file

@ -0,0 +1,83 @@
using Server.Ethics;
namespace Server.Mobiles
{
public class UnholyFamiliar : BaseCreature
{
[Constructible]
public UnholyFamiliar()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 99;
BaseSoundID = 0xE5;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 57.6, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 2500;
Karma = 2500;
VirtualArmor = 22;
Tamable = false;
ControlSlots = 1;
}
public UnholyFamiliar(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an evil corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override string DefaultName => "a dark wolf";
public override int Meat => 1;
public override int Hides => 7;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,88 @@
using Server.Ethics;
namespace Server.Mobiles
{
public class UnholySteed : BaseMount
{
[Constructible]
public UnholySteed()
: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
SetHits(298, 315);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public UnholySteed(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an unholy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override bool HasBreath => true;
public override bool CanBreath => true;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void OnDoubleClick(Mobile from)
{
if (Ethic.Find(from) != Ethic.Evil)
from.SendMessage("You may not ride this steed.");
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,76 @@
using System;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Ethics.Evil
{
public sealed class Blight : Power
{
public Blight()
{
m_Definition = new PowerDefinition(
15,
"Blight",
"Velgo Ontawl",
""
);
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Where do you wish to blight?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (!(obj is IPoint3D p))
return;
if (!CheckInvoke(from))
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop(ref p);
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
{
if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
continue;
if (mob.GetStatMod("Holy Curse") != null)
continue;
if (!from.Mobile.CanBeHarmful(mob, false))
continue;
from.Mobile.DoHarmful(mob, true);
mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
mob.PlaySound(0x1FB);
powerFunctioned = true;
}
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Evil
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.Familiar?.Deleted == true)
from.Familiar = null;
if (from.Familiar != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy familiar.");
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
UnholyFamiliar familiar = new UnholyFamiliar();
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Familiar = familiar;
FinishInvoke(from);
}
}
}
}

View file

@ -0,0 +1,68 @@
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Ethics.Evil
{
public sealed class UnholyItem : Power
{
public UnholyItem()
{
m_Definition = new PowerDefinition(
5,
"Unholy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Which item do you wish to imbue?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (!(obj is Item item))
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
return;
}
if (item.Parent != from.Mobile)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You may only imbue items you are wearing.");
return;
}
if ((item.SavedFlags & 0x300) != 0)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
return;
}
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
item.Name == null;
if (canImbue)
{
if (!CheckInvoke(from))
return;
item.Hue = Ethic.Evil.Definition.PrimaryHue;
item.SavedFlags |= 0x200;
from.Mobile.FixedEffect(0x375A, 10, 20);
from.Mobile.PlaySound(0x209);
FinishInvoke(from);
}
else
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
}
}
}
}

View file

@ -0,0 +1,94 @@
using System;
using System.Text;
using Server.Network;
namespace Server.Ethics.Evil
{
public sealed class UnholySense : Power
{
public UnholySense()
{
m_Definition = new PowerDefinition(
0,
"Unholy Sense",
"Drewrok Velgo",
""
);
}
public override void BeginInvoke(Player from)
{
Ethic opposition = Ethic.Hero;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach (Player pl in opposition.Players)
{
Mobile mob = pl.Mobile;
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
continue;
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
continue;
if (primary == null || pl.Power > primary.Power)
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
if (primary != null)
{
sb.Append(", and a strong presense");
switch (from.Mobile.GetDirectionTo(primary.Mobile))
{
case Direction.West:
sb.Append(" to the west.");
break;
case Direction.East:
sb.Append(" to the east.");
break;
case Direction.North:
sb.Append(" to the north.");
break;
case Direction.South:
sb.Append(" to the south.");
break;
case Direction.Up:
sb.Append(" to the north-west.");
break;
case Direction.Down:
sb.Append(" to the south-east.");
break;
case Direction.Left:
sb.Append(" to the south-west.");
break;
case Direction.Right:
sb.Append(" to the north-east.");
break;
}
}
else
{
sb.Append('.');
}
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
FinishInvoke(from);
}
}
}

View file

@ -0,0 +1,34 @@
using Server.Network;
namespace Server.Ethics.Evil
{
public sealed class UnholyShield : Power
{
public UnholyShield()
{
m_Definition = new PowerDefinition(
20,
"Unholy Shield",
"Velgo K'blac",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.IsShielded)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are already under the protection of an unholy shield.");
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are now under the protection of an unholy shield.");
FinishInvoke(from);
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Evil
{
public sealed class UnholySteed : Power
{
public UnholySteed()
{
m_Definition = new PowerDefinition(
30,
"Unholy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.Steed?.Deleted == true)
from.Steed = null;
if (from.Steed != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Steed = steed;
FinishInvoke(from);
}
}
}
}

View file

@ -0,0 +1,19 @@
namespace Server.Ethics.Evil
{
public sealed class UnholyWord : Power
{
public UnholyWord()
{
m_Definition = new PowerDefinition(
100,
"Unholy Word",
"Velgo Oostrac",
""
);
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -0,0 +1,19 @@
namespace Server.Ethics.Evil
{
public sealed class VileBlade : Power
{
public VileBlade()
{
m_Definition = new PowerDefinition(
10,
"Vile Blade",
"Velgo Reyam",
""
);
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -0,0 +1,37 @@
using Server.Factions;
namespace Server.Ethics.Hero
{
public sealed class HeroEthic : Ethic
{
public HeroEthic()
{
m_Definition = new EthicDefinition(
0x482,
"Hero", "(Hero)",
"I will defend the virtues",
new Power[]
{
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
}
);
}
public override bool IsEligible(Mobile mob)
{
if (mob.Kills >= 5)
return false;
Faction fac = Faction.Find(mob);
return fac is TrueBritannians || fac is CouncilOfMages;
}
}
}

View file

@ -0,0 +1,84 @@
using Server.Ethics;
namespace Server.Mobiles
{
public class HolyFamiliar : BaseCreature
{
[Constructible]
public HolyFamiliar()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 100;
BaseSoundID = 0xE5;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 57.6, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 2500;
Karma = 2500;
VirtualArmor = 22;
Tamable = false;
ControlSlots = 1;
}
public HolyFamiliar(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override string DefaultName => "a silver wolf";
public override int Meat => 1;
public override int Hides => 7;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,88 @@
using Server.Ethics;
namespace Server.Mobiles
{
public class HolySteed : BaseMount
{
[Constructible]
public HolySteed()
: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
SetHits(298, 315);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 14000;
Karma = 14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public HolySteed(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override bool HasBreath => true;
public override bool CanBreath => true;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void OnDoubleClick(Mobile from)
{
if (Ethic.Find(from) != Ethic.Hero)
from.SendMessage("You may not ride this steed.");
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,76 @@
using System;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless()
{
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Where do you wish to bless?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (!(obj is IPoint3D p))
return;
if (!CheckInvoke(from))
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop(ref p);
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
{
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
continue;
if (mob.GetStatMod("Holy Bless") != null)
continue;
if (!from.Mobile.CanBeBeneficial(mob, false))
continue;
from.Mobile.DoBeneficial(mob);
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
mob.PlaySound(0x1EA);
powerFunctioned = true;
}
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound(p, from.Mobile.Map, 0x299);
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}
}

View file

@ -0,0 +1,19 @@
namespace Server.Ethics.Hero
{
public sealed class HolyBlade : Power
{
public HolyBlade()
{
m_Definition = new PowerDefinition(
10,
"Holy Blade",
"Erstok Reyam",
""
);
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -0,0 +1,68 @@
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Ethics.Hero
{
public sealed class HolyItem : Power
{
public HolyItem()
{
m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Which item do you wish to imbue?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (!(obj is Item item))
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
return;
}
if (item.Parent != from.Mobile)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You may only imbue items you are wearing.");
return;
}
if ((item.SavedFlags & 0x300) != 0)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
return;
}
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
item.Name == null;
if (canImbue)
{
if (!CheckInvoke(from))
return;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
from.Mobile.FixedEffect(0x375A, 10, 20);
from.Mobile.PlaySound(0x209);
FinishInvoke(from);
}
else
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
}
}
}
}

View file

@ -0,0 +1,94 @@
using System;
using System.Text;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense()
{
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
}
public override void BeginInvoke(Player from)
{
Ethic opposition = Ethic.Evil;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach (Player pl in opposition.Players)
{
Mobile mob = pl.Mobile;
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
continue;
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
continue;
if (primary == null || pl.Power > primary.Power)
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
if (primary != null)
{
sb.Append(", and a strong presense");
switch (from.Mobile.GetDirectionTo(primary.Mobile))
{
case Direction.West:
sb.Append(" to the west.");
break;
case Direction.East:
sb.Append(" to the east.");
break;
case Direction.North:
sb.Append(" to the north.");
break;
case Direction.South:
sb.Append(" to the south.");
break;
case Direction.Up:
sb.Append(" to the north-west.");
break;
case Direction.Down:
sb.Append(" to the south-east.");
break;
case Direction.Left:
sb.Append(" to the south-west.");
break;
case Direction.Right:
sb.Append(" to the north-east.");
break;
}
}
else
{
sb.Append('.');
}
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
FinishInvoke(from);
}
}
}

View file

@ -0,0 +1,34 @@
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolyShield : Power
{
public HolyShield()
{
m_Definition = new PowerDefinition(
20,
"Holy Shield",
"Erstok K'blac",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.IsShielded)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are already under the protection of a holy shield.");
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are now under the protection of a holy shield.");
FinishInvoke(from);
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolySteed : Power
{
public HolySteed()
{
m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.Steed?.Deleted == true)
from.Steed = null;
if (from.Steed != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
Mobiles.HolySteed steed = new Mobiles.HolySteed();
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Steed = steed;
FinishInvoke(from);
}
}
}
}

View file

@ -0,0 +1,19 @@
namespace Server.Ethics.Hero
{
public sealed class HolyWord : Power
{
public HolyWord()
{
m_Definition = new PowerDefinition(
100,
"Holy Word",
"Erstok Oostrac",
""
);
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke(Player from)
{
if (from.Familiar?.Deleted == true)
from.Familiar = null;
if (from.Familiar != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
HolyFamiliar familiar = new HolyFamiliar();
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Familiar = familiar;
FinishInvoke(from);
}
}
}
}