Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
234
Projects/Scripts/Engines/Ethics/Core/Ethic.cs
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234
Projects/Scripts/Engines/Ethics/Core/Ethic.cs
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@ -0,0 +1,234 @@
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using System;
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using System.Linq;
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using Server.Ethics.Evil;
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using Server.Ethics.Hero;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public abstract class Ethic
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{
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public static readonly bool Enabled = false;
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public static readonly Ethic Hero = new HeroEthic();
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public static readonly Ethic Evil = new EvilEthic();
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public static readonly Ethic[] Ethics =
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{
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Hero,
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Evil
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};
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protected EthicDefinition m_Definition;
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protected PlayerCollection m_Players;
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public Ethic()
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{
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m_Players = new PlayerCollection();
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}
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public EthicDefinition Definition => m_Definition;
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public PlayerCollection Players => m_Players;
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public static Ethic Find(Item item)
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{
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if ((item.SavedFlags & 0x100) != 0)
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{
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if (item.Hue == Hero.Definition.PrimaryHue)
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return Hero;
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item.SavedFlags &= ~0x100;
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}
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if ((item.SavedFlags & 0x200) != 0)
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{
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if (item.Hue == Evil.Definition.PrimaryHue)
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return Evil;
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item.SavedFlags &= ~0x200;
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}
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return null;
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}
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public static bool CheckTrade(Mobile from, Mobile to, Mobile newOwner, Item item)
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{
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Ethic itemEthic = Find(item);
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if (itemEthic == null || Find(newOwner) == itemEthic)
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return true;
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if (itemEthic == Hero)
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(from == newOwner ? to : from).SendMessage("Only heros may receive this item.");
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else if (itemEthic == Evil)
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(from == newOwner ? to : from).SendMessage("Only the evil may receive this item.");
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return false;
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}
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public static bool CheckEquip(Mobile from, Item item)
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{
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Ethic itemEthic = Find(item);
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if (itemEthic == null || Find(from) == itemEthic)
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return true;
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if (itemEthic == Hero)
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from.SendMessage("Only heros may wear this item.");
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else if (itemEthic == Evil)
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from.SendMessage("Only the evil may wear this item.");
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return false;
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}
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public static bool IsImbued(Item item)
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{
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return IsImbued(item, false);
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}
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public static bool IsImbued(Item item, bool recurse)
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{
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if (Find(item) != null)
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return true;
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if (recurse)
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foreach (Item child in item.Items)
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if (IsImbued(child, true))
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return true;
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return false;
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}
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public static void Initialize()
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{
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if (Enabled)
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EventSink.Speech += EventSink_Speech;
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}
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public static void EventSink_Speech(SpeechEventArgs e)
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{
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if (e.Blocked || e.Handled)
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return;
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Player pl = Player.Find(e.Mobile);
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if (pl == null)
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{
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for (int i = 0; i < Ethics.Length; ++i)
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{
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Ethic ethic = Ethics[i];
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if (!ethic.IsEligible(e.Mobile))
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continue;
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if (!Insensitive.Equals(ethic.Definition.JoinPhrase.String, e.Speech))
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continue;
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if (!e.Mobile.GetItemsInRange(2).Any(item => item is AnkhNorth || item is AnkhWest))
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continue;
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pl = new Player(ethic, e.Mobile);
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pl.Attach();
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e.Mobile.FixedEffect(0x373A, 10, 30);
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e.Mobile.PlaySound(0x209);
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e.Handled = true;
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break;
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}
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}
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else
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{
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if (e.Mobile is PlayerMobile mobile && mobile.DuelContext != null)
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return;
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Ethic ethic = pl.Ethic;
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for (int i = 0; i < ethic.Definition.Powers.Length; ++i)
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{
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Power power = ethic.Definition.Powers[i];
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if (!Insensitive.Equals(power.Definition.Phrase.String, e.Speech))
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continue;
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if (!power.CheckInvoke(pl))
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continue;
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power.BeginInvoke(pl);
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e.Handled = true;
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break;
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}
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}
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}
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public static Ethic Find(Mobile mob)
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{
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return Find(mob, false, false);
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}
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public static Ethic Find(Mobile mob, bool inherit)
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{
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return Find(mob, inherit, false);
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}
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public static Ethic Find(Mobile mob, bool inherit, bool allegiance)
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{
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Player pl = Player.Find(mob);
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if (pl != null)
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return pl.Ethic;
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if (inherit && mob is BaseCreature bc)
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{
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if (bc.Controlled)
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return Find(bc.ControlMaster, false);
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if (bc.Summoned)
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return Find(bc.SummonMaster, false);
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if (allegiance)
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return bc.EthicAllegiance;
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}
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return null;
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}
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public abstract bool IsEligible(Mobile mob);
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public virtual void Deserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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int playerCount = reader.ReadEncodedInt();
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for (int i = 0; i < playerCount; ++i)
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{
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Player pl = new Player(this, reader);
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if (pl.Mobile != null)
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Timer.DelayCall(TimeSpan.Zero, pl.CheckAttach);
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}
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break;
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}
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}
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}
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public virtual void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(m_Players.Count);
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for (int i = 0; i < m_Players.Count; ++i)
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m_Players[i].Serialize(writer);
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}
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}
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}
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59
Projects/Scripts/Engines/Ethics/Core/Persistance.cs
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59
Projects/Scripts/Engines/Ethics/Core/Persistance.cs
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@ -0,0 +1,59 @@
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namespace Server.Ethics
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{
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public class EthicsPersistance : Item
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{
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[Constructible]
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public EthicsPersistance()
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: base(1)
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{
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Movable = false;
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if (Instance?.Deleted != false)
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Instance = this;
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else
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base.Delete();
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}
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public EthicsPersistance(Serial serial)
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: base(serial)
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{
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Instance = this;
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}
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public static EthicsPersistance Instance{ get; private set; }
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public override string DefaultName => "Ethics Persistance - Internal";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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for (int i = 0; i < Ethic.Ethics.Length; ++i)
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Ethic.Ethics[i].Serialize(writer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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for (int i = 0; i < Ethic.Ethics.Length; ++i)
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Ethic.Ethics[i].Deserialize(reader);
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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}
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}
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160
Projects/Scripts/Engines/Ethics/Core/Player.cs
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160
Projects/Scripts/Engines/Ethics/Core/Player.cs
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@ -0,0 +1,160 @@
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using System;
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using System.Collections.ObjectModel;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public class PlayerCollection : Collection<Player>
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{
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}
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[PropertyObject]
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public class Player
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{
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private DateTime m_Shield;
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public Player(Ethic ethic, Mobile mobile)
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{
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Ethic = ethic;
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Mobile = mobile;
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Power = 5;
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History = 5;
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}
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public Player(Ethic ethic, GenericReader reader)
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{
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Ethic = ethic;
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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Mobile = reader.ReadMobile();
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Power = reader.ReadEncodedInt();
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History = reader.ReadEncodedInt();
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Steed = reader.ReadMobile();
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Familiar = reader.ReadMobile();
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m_Shield = reader.ReadDeltaTime();
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break;
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}
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}
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}
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public Ethic Ethic{ get; }
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public Mobile Mobile{ get; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Power{ get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int History{ get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Steed{ get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Familiar{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsShielded
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{
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get
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{
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if (m_Shield == DateTime.MinValue)
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return false;
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if (DateTime.UtcNow < m_Shield + TimeSpan.FromHours(1.0))
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return true;
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FinishShield();
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return false;
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}
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}
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public static Player Find(Mobile mob)
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{
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return Find(mob, false);
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}
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public static Player Find(Mobile mob, bool inherit)
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{
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PlayerMobile pm = mob as PlayerMobile;
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if (pm == null)
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{
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if (inherit && mob is BaseCreature bc)
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{
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if (bc.Controlled)
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pm = bc.ControlMaster as PlayerMobile;
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else if (bc.Summoned)
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pm = bc.SummonMaster as PlayerMobile;
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}
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if (pm == null)
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return null;
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}
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Player pl = pm.EthicPlayer;
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if (pl?.Ethic.IsEligible(pl.Mobile) == false)
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pm.EthicPlayer = pl = null;
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return pl;
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}
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public void BeginShield()
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{
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m_Shield = DateTime.UtcNow;
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}
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public void FinishShield()
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{
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m_Shield = DateTime.MinValue;
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}
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public void CheckAttach()
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{
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if (Ethic.IsEligible(Mobile))
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Attach();
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}
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public void Attach()
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{
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if (Mobile is PlayerMobile mobile)
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mobile.EthicPlayer = this;
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Ethic.Players.Add(this);
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}
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public void Detach()
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{
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if (Mobile is PlayerMobile mobile)
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mobile.EthicPlayer = null;
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Ethic.Players.Remove(this);
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}
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public void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(Mobile);
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writer.WriteEncodedInt(Power);
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writer.WriteEncodedInt(History);
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writer.Write(Steed);
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writer.Write(Familiar);
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writer.WriteDeltaTime(m_Shield);
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}
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}
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}
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33
Projects/Scripts/Engines/Ethics/Core/Power.cs
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33
Projects/Scripts/Engines/Ethics/Core/Power.cs
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@ -0,0 +1,33 @@
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using Server.Network;
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namespace Server.Ethics
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{
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public abstract class Power
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{
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protected PowerDefinition m_Definition;
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public PowerDefinition Definition => m_Definition;
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public virtual bool CheckInvoke(Player from)
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{
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if (!from.Mobile.CheckAlive())
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return false;
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if (from.Power < m_Definition.Power)
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
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"You lack the power to invoke this ability.");
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return false;
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}
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return true;
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}
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public abstract void BeginInvoke(Player from);
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public virtual void FinishInvoke(Player from)
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{
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from.Power -= m_Definition.Power;
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}
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}
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}
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namespace Server.Ethics
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{
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public class EthicDefinition
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{
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public EthicDefinition(int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase,
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Power[] powers)
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{
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PrimaryHue = primaryHue;
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Title = title;
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Adjunct = adjunct;
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JoinPhrase = joinPhrase;
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Powers = powers;
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}
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public int PrimaryHue{ get; }
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public TextDefinition Title{ get; }
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public TextDefinition Adjunct{ get; }
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public TextDefinition JoinPhrase{ get; }
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public Power[] Powers{ get; }
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}
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}
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@ -0,0 +1,22 @@
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namespace Server.Ethics
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{
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public class PowerDefinition
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{
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public PowerDefinition(int power, TextDefinition name, TextDefinition phrase, TextDefinition description)
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{
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Power = power;
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Name = name;
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Phrase = phrase;
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Description = description;
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}
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public int Power{ get; }
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public TextDefinition Name{ get; }
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public TextDefinition Phrase{ get; }
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public TextDefinition Description{ get; }
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}
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}
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34
Projects/Scripts/Engines/Ethics/Evil/Ethic.cs
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34
Projects/Scripts/Engines/Ethics/Evil/Ethic.cs
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using Server.Factions;
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namespace Server.Ethics.Evil
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{
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public sealed class EvilEthic : Ethic
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{
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public EvilEthic()
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{
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m_Definition = new EthicDefinition(
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0x455,
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"Evil", "(Evil)",
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"I am evil incarnate",
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new Power[]
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{
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new UnholySense(),
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new UnholyItem(),
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new SummonFamiliar(),
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new VileBlade(),
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new Blight(),
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new UnholyShield(),
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new UnholySteed(),
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new UnholyWord()
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}
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);
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}
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public override bool IsEligible(Mobile mob)
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{
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Faction fac = Faction.Find(mob);
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return fac is Minax || fac is Shadowlords;
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}
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}
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}
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@ -0,0 +1,83 @@
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using Server.Ethics;
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namespace Server.Mobiles
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{
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public class UnholyFamiliar : BaseCreature
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{
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[Constructible]
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public UnholyFamiliar()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 99;
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||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr(96, 120);
|
||||
SetDex(81, 105);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(58, 72);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(11, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 57.6, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = 2500;
|
||||
|
||||
VirtualArmor = 22;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public UnholyFamiliar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil corpse";
|
||||
public override bool IsDispellable => false;
|
||||
public override bool IsBondable => false;
|
||||
public override string DefaultName => "a dark wolf";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 7;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Canine;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Projects/Scripts/Engines/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
88
Projects/Scripts/Engines/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class UnholySteed : BaseMount
|
||||
{
|
||||
[Constructible]
|
||||
public UnholySteed()
|
||||
: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SetStr(496, 525);
|
||||
SetDex(86, 105);
|
||||
SetInt(86, 125);
|
||||
|
||||
SetHits(298, 315);
|
||||
|
||||
SetDamage(16, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Fire, 40);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.5, 92.5);
|
||||
|
||||
Fame = 14000;
|
||||
Karma = -14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public UnholySteed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an unholy corpse";
|
||||
public override bool IsDispellable => false;
|
||||
public override bool IsBondable => false;
|
||||
|
||||
public override bool HasBreath => true;
|
||||
public override bool CanBreath => true;
|
||||
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Ethic.Find(from) != Ethic.Evil)
|
||||
from.SendMessage("You may not ride this steed.");
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Projects/Scripts/Engines/Ethics/Evil/Powers/Blight.cs
Normal file
76
Projects/Scripts/Engines/Ethics/Evil/Powers/Blight.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class Blight : Power
|
||||
{
|
||||
public Blight()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Blight",
|
||||
"Velgo Ontawl",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Where do you wish to blight?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(obj is IPoint3D p))
|
||||
return;
|
||||
|
||||
if (!CheckInvoke(from))
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
|
||||
{
|
||||
if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
|
||||
continue;
|
||||
|
||||
if (mob.GetStatMod("Holy Curse") != null)
|
||||
continue;
|
||||
|
||||
if (!from.Mobile.CanBeHarmful(mob, false))
|
||||
continue;
|
||||
|
||||
from.Mobile.DoHarmful(mob, true);
|
||||
|
||||
mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
|
||||
|
||||
mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
|
||||
mob.PlaySound(0x1FB);
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
|
||||
if (powerFunctioned)
|
||||
{
|
||||
SpellHelper.Turn(from.Mobile, p);
|
||||
|
||||
Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect(0x3735, 6, 30);
|
||||
from.Mobile.PlaySound(0x5C);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Familiar?.Deleted == true)
|
||||
from.Familiar = null;
|
||||
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
UnholyFamiliar familiar = new UnholyFamiliar();
|
||||
|
||||
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyItem.cs
Normal file
68
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyItem.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyItem : Power
|
||||
{
|
||||
public UnholyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Unholy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(obj is Item item))
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.Parent != from.Mobile)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You may only imbue items you are wearing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.SavedFlags & 0x300) != 0)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
|
||||
item.Name == null;
|
||||
|
||||
if (canImbue)
|
||||
{
|
||||
if (!CheckInvoke(from))
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Evil.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x200;
|
||||
|
||||
from.Mobile.FixedEffect(0x375A, 10, 20);
|
||||
from.Mobile.PlaySound(0x209);
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholySense.cs
Normal file
94
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholySense.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySense : Power
|
||||
{
|
||||
public UnholySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Unholy Sense",
|
||||
"Drewrok Velgo",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
Ethic opposition = Ethic.Hero;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (Player pl in opposition.Players)
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
continue;
|
||||
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
continue;
|
||||
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
sb.Append(", and a strong presense");
|
||||
|
||||
switch (from.Mobile.GetDirectionTo(primary.Mobile))
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyShield.cs
Normal file
34
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyShield.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyShield : Power
|
||||
{
|
||||
public UnholyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Unholy Shield",
|
||||
"Velgo K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are already under the protection of an unholy shield.");
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are now under the protection of an unholy shield.");
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholySteed.cs
Normal file
46
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholySteed.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySteed : Power
|
||||
{
|
||||
public UnholySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Unholy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Steed?.Deleted == true)
|
||||
from.Steed = null;
|
||||
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
|
||||
|
||||
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyWord.cs
Normal file
19
Projects/Scripts/Engines/Ethics/Evil/Powers/UnholyWord.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyWord : Power
|
||||
{
|
||||
public UnholyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Unholy Word",
|
||||
"Velgo Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Projects/Scripts/Engines/Ethics/Evil/Powers/VileBlade.cs
Normal file
19
Projects/Scripts/Engines/Ethics/Evil/Powers/VileBlade.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class VileBlade : Power
|
||||
{
|
||||
public VileBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Vile Blade",
|
||||
"Velgo Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Projects/Scripts/Engines/Ethics/Hero/Ethic.cs
Normal file
37
Projects/Scripts/Engines/Ethics/Hero/Ethic.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using Server.Factions;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HeroEthic : Ethic
|
||||
{
|
||||
public HeroEthic()
|
||||
{
|
||||
m_Definition = new EthicDefinition(
|
||||
0x482,
|
||||
"Hero", "(Hero)",
|
||||
"I will defend the virtues",
|
||||
new Power[]
|
||||
{
|
||||
new HolySense(),
|
||||
new HolyItem(),
|
||||
new SummonFamiliar(),
|
||||
new HolyBlade(),
|
||||
new Bless(),
|
||||
new HolyShield(),
|
||||
new HolySteed(),
|
||||
new HolyWord()
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public override bool IsEligible(Mobile mob)
|
||||
{
|
||||
if (mob.Kills >= 5)
|
||||
return false;
|
||||
|
||||
Faction fac = Faction.Find(mob);
|
||||
|
||||
return fac is TrueBritannians || fac is CouncilOfMages;
|
||||
}
|
||||
}
|
||||
}
|
||||
84
Projects/Scripts/Engines/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
84
Projects/Scripts/Engines/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HolyFamiliar : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public HolyFamiliar()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 100;
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr(96, 120);
|
||||
SetDex(81, 105);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(58, 72);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(11, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 57.6, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = 2500;
|
||||
|
||||
VirtualArmor = 22;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public HolyFamiliar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a holy corpse";
|
||||
public override bool IsDispellable => false;
|
||||
public override bool IsBondable => false;
|
||||
|
||||
public override string DefaultName => "a silver wolf";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 7;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Canine;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Projects/Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
88
Projects/Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HolySteed : BaseMount
|
||||
{
|
||||
[Constructible]
|
||||
public HolySteed()
|
||||
: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SetStr(496, 525);
|
||||
SetDex(86, 105);
|
||||
SetInt(86, 125);
|
||||
|
||||
SetHits(298, 315);
|
||||
|
||||
SetDamage(16, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Fire, 40);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.5, 92.5);
|
||||
|
||||
Fame = 14000;
|
||||
Karma = 14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public HolySteed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a holy corpse";
|
||||
public override bool IsDispellable => false;
|
||||
public override bool IsBondable => false;
|
||||
|
||||
public override bool HasBreath => true;
|
||||
public override bool CanBreath => true;
|
||||
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Ethic.Find(from) != Ethic.Hero)
|
||||
from.SendMessage("You may not ride this steed.");
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Projects/Scripts/Engines/Ethics/Hero/Powers/Bless.cs
Normal file
76
Projects/Scripts/Engines/Ethics/Hero/Powers/Bless.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class Bless : Power
|
||||
{
|
||||
public Bless()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Bless",
|
||||
"Erstok Ontawl",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Where do you wish to bless?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(obj is IPoint3D p))
|
||||
return;
|
||||
|
||||
if (!CheckInvoke(from))
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
|
||||
{
|
||||
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
|
||||
continue;
|
||||
|
||||
if (mob.GetStatMod("Holy Bless") != null)
|
||||
continue;
|
||||
|
||||
if (!from.Mobile.CanBeBeneficial(mob, false))
|
||||
continue;
|
||||
|
||||
from.Mobile.DoBeneficial(mob);
|
||||
|
||||
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
|
||||
|
||||
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
|
||||
mob.PlaySound(0x1EA);
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
|
||||
if (powerFunctioned)
|
||||
{
|
||||
SpellHelper.Turn(from.Mobile, p);
|
||||
|
||||
Effects.PlaySound(p, from.Mobile.Map, 0x299);
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect(0x3735, 6, 30);
|
||||
from.Mobile.PlaySound(0x5C);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyBlade.cs
Normal file
19
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyBlade.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyBlade : Power
|
||||
{
|
||||
public HolyBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Holy Blade",
|
||||
"Erstok Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyItem.cs
Normal file
68
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyItem.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyItem : Power
|
||||
{
|
||||
public HolyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Holy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(obj is Item item))
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.Parent != from.Mobile)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You may only imbue items you are wearing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.SavedFlags & 0x300) != 0)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
|
||||
item.Name == null;
|
||||
|
||||
if (canImbue)
|
||||
{
|
||||
if (!CheckInvoke(from))
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Hero.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x100;
|
||||
|
||||
from.Mobile.FixedEffect(0x375A, 10, 20);
|
||||
from.Mobile.PlaySound(0x209);
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Projects/Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
Normal file
94
Projects/Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySense : Power
|
||||
{
|
||||
public HolySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Holy Sense",
|
||||
"Drewrok Erstok",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
Ethic opposition = Ethic.Evil;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (Player pl in opposition.Players)
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
continue;
|
||||
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
continue;
|
||||
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
sb.Append(", and a strong presense");
|
||||
|
||||
switch (from.Mobile.GetDirectionTo(primary.Mobile))
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyShield.cs
Normal file
34
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyShield.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyShield : Power
|
||||
{
|
||||
public HolyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Holy Shield",
|
||||
"Erstok K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are already under the protection of a holy shield.");
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are now under the protection of a holy shield.");
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Projects/Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
Normal file
46
Projects/Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySteed : Power
|
||||
{
|
||||
public HolySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Holy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Steed?.Deleted == true)
|
||||
from.Steed = null;
|
||||
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.HolySteed steed = new Mobiles.HolySteed();
|
||||
|
||||
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyWord.cs
Normal file
19
Projects/Scripts/Engines/Ethics/Hero/Powers/HolyWord.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyWord : Power
|
||||
{
|
||||
public HolyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Holy Word",
|
||||
"Erstok Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Familiar?.Deleted == true)
|
||||
from.Familiar = null;
|
||||
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
HolyFamiliar familiar = new HolyFamiliar();
|
||||
|
||||
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue