Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
90
Projects/Scripts/Engines/Factions/Core/Persistance.cs
Normal file
90
Projects/Scripts/Engines/Factions/Core/Persistance.cs
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionPersistance : Item
|
||||
{
|
||||
public FactionPersistance() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
if (Instance?.Deleted == true)
|
||||
Instance = this;
|
||||
else
|
||||
base.Delete();
|
||||
}
|
||||
|
||||
public FactionPersistance(Serial serial) : base(serial)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static FactionPersistance Instance{ get; private set; }
|
||||
|
||||
public override string DefaultName => "Faction Persistance - Internal";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
List<Faction> factions = Faction.Factions;
|
||||
|
||||
for (int i = 0; i < factions.Count; ++i)
|
||||
{
|
||||
writer.WriteEncodedInt((int)PersistedType.Faction);
|
||||
factions[i].State.Serialize(writer);
|
||||
}
|
||||
|
||||
List<Town> towns = Town.Towns;
|
||||
|
||||
for (int i = 0; i < towns.Count; ++i)
|
||||
{
|
||||
writer.WriteEncodedInt((int)PersistedType.Town);
|
||||
towns[i].State.Serialize(writer);
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt((int)PersistedType.Terminator);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
PersistedType type;
|
||||
|
||||
while ((type = (PersistedType)reader.ReadEncodedInt()) != PersistedType.Terminator)
|
||||
switch (type)
|
||||
{
|
||||
case PersistedType.Faction:
|
||||
new FactionState(reader);
|
||||
break;
|
||||
case PersistedType.Town:
|
||||
new TownState(reader);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
}
|
||||
|
||||
private enum PersistedType
|
||||
{
|
||||
Terminator,
|
||||
Faction,
|
||||
Town
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue