Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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namespace Server.Factions
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{
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public class FactionDefinition
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{
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public FactionDefinition(int sort, int huePrimary, int hueSecondary, int hueJoin, int hueBroadcast, int warHorseBody,
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int warHorseItem, string friendlyName, string keyword, string abbreviation, TextDefinition name,
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TextDefinition propName, TextDefinition header, TextDefinition about, TextDefinition cityControl,
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TextDefinition sigilControl, TextDefinition signupName, TextDefinition factionStoneName,
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TextDefinition ownerLabel, TextDefinition guardIgnore, TextDefinition guardWarn, TextDefinition guardAttack,
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StrongholdDefinition stronghold, RankDefinition[] ranks, GuardDefinition[] guards)
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{
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Sort = sort;
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HuePrimary = huePrimary;
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HueSecondary = hueSecondary;
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HueJoin = hueJoin;
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HueBroadcast = hueBroadcast;
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WarHorseBody = warHorseBody;
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WarHorseItem = warHorseItem;
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FriendlyName = friendlyName;
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Keyword = keyword;
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Abbreviation = abbreviation;
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Name = name;
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PropName = propName;
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Header = header;
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About = about;
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CityControl = cityControl;
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SigilControl = sigilControl;
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SignupName = signupName;
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FactionStoneName = factionStoneName;
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OwnerLabel = ownerLabel;
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GuardIgnore = guardIgnore;
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GuardWarn = guardWarn;
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GuardAttack = guardAttack;
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Stronghold = stronghold;
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Ranks = ranks;
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Guards = guards;
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}
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public int Sort{ get; }
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public int HuePrimary{ get; }
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public int HueSecondary{ get; }
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public int HueJoin{ get; }
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public int HueBroadcast{ get; }
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public int WarHorseBody{ get; }
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public int WarHorseItem{ get; }
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public string FriendlyName{ get; }
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public string Keyword{ get; }
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public string Abbreviation{ get; }
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public TextDefinition Name{ get; }
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public TextDefinition PropName{ get; }
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public TextDefinition Header{ get; }
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public TextDefinition About{ get; }
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public TextDefinition CityControl{ get; }
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public TextDefinition SigilControl{ get; }
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public TextDefinition SignupName{ get; }
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public TextDefinition FactionStoneName{ get; }
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public TextDefinition OwnerLabel{ get; }
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public TextDefinition GuardIgnore{ get; }
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public TextDefinition GuardWarn{ get; }
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public TextDefinition GuardAttack{ get; }
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public StrongholdDefinition Stronghold{ get; }
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public RankDefinition[] Ranks{ get; }
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public GuardDefinition[] Guards{ get; }
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}
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}
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