Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
91
Projects/Scripts/Engines/Factions/Gumps/HorseBreederGump.cs
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91
Projects/Scripts/Engines/Factions/Gumps/HorseBreederGump.cs
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class HorseBreederGump : FactionGump
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{
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private Faction m_Faction;
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private PlayerMobile m_From;
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public HorseBreederGump(PlayerMobile from, Faction faction) : base(20, 30)
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{
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m_From = from;
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m_Faction = faction;
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AddPage(0);
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AddBackground(0, 0, 320, 280, 5054);
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AddBackground(10, 10, 300, 260, 3000);
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AddHtmlText(20, 30, 300, 25, faction.Definition.Header, false, false);
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AddHtmlLocalized(20, 60, 300, 25, 1018306); // Purchase a Faction War Horse
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AddItem(70, 120, 0x3FFE);
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AddItem(150, 120, 0xEF2);
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AddLabel(190, 122, 0x3E3, FactionWarHorse.SilverPrice.ToString("N0")); // NOTE: Added 'N0'
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AddItem(150, 150, 0xEEF);
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AddLabel(190, 152, 0x3E3, FactionWarHorse.GoldPrice.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(55, 210, 200, 25, 1011011); // CONTINUE
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AddButton(20, 210, 4005, 4007, 1);
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AddHtmlLocalized(55, 240, 200, 25, 1011012); // CANCEL
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AddButton(20, 240, 4005, 4007, 0);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID != 1)
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return;
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if (Faction.Find(m_From) != m_Faction)
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return;
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Container pack = m_From.Backpack;
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if (pack == null)
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return;
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FactionWarHorse horse = new FactionWarHorse(m_Faction);
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if (m_From.Followers + horse.ControlSlots > m_From.FollowersMax)
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{
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// TODO: Message?
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horse.Delete();
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}
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else
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{
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if (pack.GetAmount(typeof(Silver)) < FactionWarHorse.SilverPrice)
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{
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sender.Mobile.SendLocalizedMessage(1042204); // You do not have enough silver.
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horse.Delete();
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}
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else if (pack.GetAmount(typeof(Gold)) < FactionWarHorse.GoldPrice)
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{
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sender.Mobile.SendLocalizedMessage(1042205); // You do not have enough gold.
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horse.Delete();
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}
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else if (pack.ConsumeTotal(typeof(Silver), FactionWarHorse.SilverPrice) &&
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pack.ConsumeTotal(typeof(Gold), FactionWarHorse.GoldPrice))
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{
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horse.Controlled = true;
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horse.ControlMaster = m_From;
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horse.ControlOrder = OrderType.Follow;
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horse.ControlTarget = m_From;
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horse.MoveToWorld(m_From.Location, m_From.Map);
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}
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else
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{
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horse.Delete();
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}
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}
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}
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}
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}
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