Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System.Collections.Generic;
namespace Server.Factions
{
public abstract class BaseMonolith : BaseSystemController
{
private Faction m_Faction;
private Sigil m_Sigil;
private Town m_Town;
public BaseMonolith(Town town = null, Faction faction = null) : base(0x1183)
{
Movable = false;
Town = town;
Faction = faction;
Monoliths.Add(this);
}
public BaseMonolith(Serial serial) : base(serial)
{
Monoliths.Add(this);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Sigil Sigil
{
get => m_Sigil;
set
{
if (m_Sigil == value)
return;
m_Sigil = value;
if (m_Sigil?.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil)
m_Sigil.LastMonolith.Sigil = null;
if (m_Sigil != null)
m_Sigil.LastMonolith = this;
UpdateSigil();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
OnTownChanged();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HuePrimary ?? 0;
}
}
public static List<BaseMonolith> Monoliths{ get; set; } = new List<BaseMonolith>();
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
UpdateSigil();
}
public override void OnMapChange()
{
base.OnMapChange();
UpdateSigil();
}
public virtual void UpdateSigil()
{
if (m_Sigil?.Deleted != false)
return;
m_Sigil.MoveToWorld(new Point3D(X, Y, Z + 18), Map);
}
public virtual void OnTownChanged()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Monoliths.Remove(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
writer.Write(m_Sigil);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
Faction = Faction.ReadReference(reader);
m_Sigil = reader.ReadItem() as Sigil;
break;
}
}
}
}
}

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namespace Server.Factions
{
public abstract class BaseSystemController : Item
{
private int m_LabelNumber;
public BaseSystemController(int itemID) : base(itemID)
{
}
public BaseSystemController(Serial serial) : base(serial)
{
}
public virtual int DefaultLabelNumber => base.LabelNumber;
public new virtual string DefaultName => null;
public override int LabelNumber
{
get
{
if (m_LabelNumber > 0)
return m_LabelNumber;
return DefaultLabelNumber;
}
}
public virtual void AssignName(TextDefinition name)
{
if (name != null && name.Number > 0)
{
m_LabelNumber = name.Number;
Name = null;
}
else if (name?.String != null)
{
m_LabelNumber = 0;
Name = name.String;
}
else
{
m_LabelNumber = 0;
Name = DefaultName;
}
InvalidateProperties();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class FactionStone : BaseSystemController
{
private Faction m_Faction;
[Constructible]
public FactionStone(Faction faction = null) : base(0xEDC)
{
Movable = false;
Faction = faction;
}
public FactionStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
AssignName(m_Faction?.Definition.FactionStoneName);
}
}
public override string DefaultName => "faction stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Faction == null)
return;
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (from is PlayerMobile mobile)
{
Faction existingFaction = Faction.Find(mobile);
if (existingFaction == m_Faction || mobile.AccessLevel >= AccessLevel.GameMaster)
{
PlayerState pl = PlayerState.Find(mobile);
if (pl != null && pl.IsLeaving)
mobile.SendLocalizedMessage(
1005051); // You cannot use the faction stone until you have finished quitting your current faction
else
mobile.SendGump(new FactionStoneGump(mobile, m_Faction));
}
else if (existingFaction != null)
{
// TODO: Validate
mobile.SendLocalizedMessage(1005053); // This is not your faction stone!
}
else
{
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
}
}
}

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using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class JoinStone : BaseSystemController
{
private Faction m_Faction;
[Constructible]
public JoinStone(Faction faction = null) : base(0xEDC)
{
Movable = false;
Faction = faction;
}
public JoinStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HueJoin ?? 0;
AssignName(m_Faction?.Definition.SignupName);
}
}
public override string DefaultName => "faction signup stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Faction == null)
return;
if (!from.InRange(GetWorldLocation(), 2))
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
else if (FactionGump.Exists(from))
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
else if (Faction.Find(from) == null && from is PlayerMobile mobile)
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
}
}
}

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using System;
namespace Server
{
public sealed class BloodRose : PowerFactionItem
{
public BloodRose()
: base(Utility.RandomList(6378, 9035))
{
Hue = 2118;
}
public BloodRose(Serial serial)
: base(serial)
{
}
public override string DefaultName => "blood rose";
public override bool Use(Mobile from)
{
if (from.GetStatMod("blood-rose") == null)
{
from.PlaySound(Utility.Random(0x3A, 3));
if (from.Body.IsHuman && !from.Mounted) from.Animate(34, 5, 1, true, false, 0);
int amount = Utility.Dice(3, 3, 3);
int time = Utility.RandomMinMax(5, 30);
from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
from.PlaySound(0x1EE);
from.AddStatMod(new StatMod(StatType.All, "blood-rose", amount, TimeSpan.FromMinutes(time)));
return true;
}
from.SendLocalizedMessage(
1062927); // You have eaten one of these recently and eating another would provide no benefit.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server
{
public sealed class ClarityPotion : PowerFactionItem
{
public ClarityPotion()
: base(3628)
{
Hue = 1154;
}
public ClarityPotion(Serial serial)
: base(serial)
{
}
public override string DefaultName => "clarity potion";
public override bool Use(Mobile from)
{
if (from.BeginAction<ClarityPotion>())
{
int amount = Utility.Dice(3, 3, 3);
int time = Utility.RandomMinMax(5, 30);
from.PlaySound(0x2D6);
if (from.Body.IsHuman) from.Animate(34, 5, 1, true, false, 0);
from.FixedParticles(0x375A, 10, 15, 5011, EffectLayer.Head);
from.PlaySound(0x1EB);
StatMod mod = from.GetStatMod("Concussion");
if (mod != null)
{
from.RemoveStatMod("Concussion");
from.Mana -= mod.Offset;
}
from.PlaySound(0x1EE);
from.AddStatMod(new StatMod(StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes(time)));
Timer.DelayCall(TimeSpan.FromMinutes(time), delegate { from.EndAction<ClarityPotion>(); });
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using Server.Factions;
using Server.Network;
namespace Server
{
public sealed class GemOfEmpowerment : PowerFactionItem
{
public GemOfEmpowerment()
: base(7955)
{
Hue = 1154;
}
public GemOfEmpowerment(Serial serial)
: base(serial)
{
}
public override string DefaultName => "gem of empowerment";
public override bool Use(Mobile from)
{
if (Faction.ClearSkillLoss(from))
{
from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The gem shatters as you invoke its power.");
from.PlaySound(909);
from.FixedEffect(0x373A, 10, 30);
from.PlaySound(0x209);
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using System.IO;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
namespace Server
{
public abstract class PowerFactionItem : Item
{
private static WeightedItem[] _items =
{
new WeightedItem(30, typeof(GemOfEmpowerment)),
new WeightedItem(25, typeof(BloodRose)),
new WeightedItem(20, typeof(ClarityPotion)),
new WeightedItem(15, typeof(UrnOfAscension)),
new WeightedItem(10, typeof(StormsEye))
};
public PowerFactionItem(int itemId)
: base(itemId)
{
}
public PowerFactionItem(Serial serial)
: base(serial)
{
}
public abstract bool Use(Mobile mob);
public static void CheckSpawn(Mobile killer, Mobile victim)
{
if (killer != null && victim != null)
{
PlayerState ps = PlayerState.Find(victim);
if (ps != null)
{
int chance = ps.Rank.Rank;
if (chance > Utility.Random(100))
{
int weight = 0;
foreach (WeightedItem item in _items) weight += item.Weight;
weight = Utility.Random(weight);
foreach (WeightedItem item in _items)
{
if (weight < item.Weight)
{
Item obj = item.Construct();
if (obj != null)
{
killer.AddToBackpack(obj);
killer.SendSound(1470);
killer.LocalOverheadMessage(
MessageType.Regular, 2119, false,
"You notice a strange item on the corpse, and decide to pick it up."
);
try
{
using (StreamWriter op = new StreamWriter("faction-power-items.log", true))
{
op.WriteLine("{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj);
}
}
catch
{
// ignored
}
}
break;
}
weight -= item.Weight;
}
}
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
else if (from is PlayerMobile mobile && mobile.DuelContext != null)
{
mobile.SendMessage("You can't use that.");
}
else if (Faction.Find(from) == null)
{
from.LocalOverheadMessage(MessageType.Regular, 2119, false,
"The object vanishes from your hands as you touch it.");
Timer.DelayCall(TimeSpan.FromSeconds(1.0),
delegate
{
from.LocalOverheadMessage(MessageType.Regular, 2118, false,
"You feel a strange tingling sensation throughout your body.");
});
Timer.DelayCall(TimeSpan.FromSeconds(4.0),
delegate { from.LocalOverheadMessage(MessageType.Regular, 2118, false, "Your skin begins to burn."); });
new DestructionTimer(from).Start();
Delete();
//from.SendMessage( "You must be in a faction to use this item." );
}
else if (Use(from))
{
from.RevealingAction();
Consume();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private sealed class DestructionTimer : Timer
{
private Mobile _mobile;
private bool _screamed;
public DestructionTimer(Mobile mob)
: base(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(0.1), 10)
{
_mobile = mob;
}
protected override void OnTick()
{
if (_mobile.Alive)
{
if (!_screamed)
{
_screamed = true;
_mobile.PlaySound(_mobile.Female ? 814 : 1088);
_mobile.PublicOverheadMessage(MessageType.Regular, 2118, false, "Aaaaah!");
}
_mobile.Damage(Utility.Dice(2, 6, 0));
}
}
}
private sealed class WeightedItem
{
public WeightedItem(int weight, Type type)
{
Weight = weight;
Type = type;
}
public int Weight{ get; }
public Type Type{ get; }
public Item Construct()
{
return Activator.CreateInstance(Type) as Item;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Server.Factions;
using Server.Spells;
using Server.Targeting;
namespace Server
{
public sealed class StormsEye : PowerFactionItem
{
public StormsEye()
: base(3967)
{
Hue = 1165;
}
public StormsEye(Serial serial)
: base(serial)
{
}
public override string DefaultName => "storms eye";
public override bool Use(Mobile user)
{
if (Movable)
user.BeginTarget(12, true, TargetFlags.None, delegate(Mobile from, object obj)
{
if (Movable && !Deleted)
if (obj is IPoint3D pt)
{
SpellHelper.GetSurfaceTop(ref pt);
Point3D origin = new Point3D(pt);
Map facet = from.Map;
if (facet?.CanFit(pt.X, pt.Y, pt.Z, 16, false, false) != true)
return;
Movable = false;
Effects.SendMovingEffect(
from, new Entity(Serial.Zero, origin, facet),
ItemID & 0x3FFF, 7, 0, false, false, Hue - 1
);
Timer.DelayCall(TimeSpan.FromSeconds(0.5), delegate
{
Delete();
Effects.PlaySound(origin, facet, 530);
Effects.PlaySound(origin, facet, 263);
Effects.SendLocationEffect(
origin, facet,
14284, 96, 1, 0, 2
);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), delegate
{
List<Mobile> targets = facet.GetMobilesInRange(origin, 12).Where(mob =>
from.CanBeHarmful(mob, false) && mob.InLOS(new Point3D(origin, origin.Z + 1)) &&
Faction.Find(mob) != null).ToList();
foreach (Mobile mob in targets)
{
int damage = mob.Hits * 6 / 10;
if (!mob.Player && damage < 10)
damage = 10;
else if (damage > 75)
damage = 75;
Effects.SendMovingEffect(
new Entity(Serial.Zero, new Point3D(origin, origin.Z + 4), facet), mob,
14068, 1, 32, false, false, 1111, 2
);
from.DoHarmful(mob);
SpellHelper.Damage(TimeSpan.FromSeconds(0.50), mob, from, damage / 3.0, 0, 0, 0, 0,
100);
SpellHelper.Damage(TimeSpan.FromSeconds(0.70), mob, from, damage / 3.0, 0, 0, 0, 0,
100);
SpellHelper.Damage(TimeSpan.FromSeconds(1.00), mob, from, damage / 3.0, 0, 0, 0, 0,
100);
Timer.DelayCall(TimeSpan.FromSeconds(0.50), delegate { mob.PlaySound(0x1FB); });
}
});
});
}
});
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using Server.Factions;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server
{
public sealed class UrnOfAscension : PowerFactionItem
{
public UrnOfAscension()
: base(9246)
{
}
public UrnOfAscension(Serial serial)
: base(serial)
{
}
public override string DefaultName => "urn of ascension";
public override bool Use(Mobile from)
{
Faction ourFaction = Faction.Find(from);
bool used = false;
foreach (Mobile mob in from.GetMobilesInRange(8))
if (mob.Player && !mob.Alive && from.InLOS(mob))
{
if (Faction.Find(mob) != ourFaction) continue;
BaseHouse house = BaseHouse.FindHouseAt(mob);
if (house == null || house.IsFriend(from) || house.IsFriend(mob))
{
Faction.ClearSkillLoss(mob);
mob.SendGump(new ResurrectGump(mob, from));
used = true;
}
}
if (used)
{
from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The urn shatters as you invoke its power.");
from.PlaySound(64);
Effects.PlaySound(from.Location, from.Map, 1481);
}
return used;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Factions
{
public class Sigil : BaseSystemController
{
public const int OwnershipHue = 0xB;
// ?? time corrupting faction has to return the sigil before corruption time resets ?
public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes(Core.SE ? 30.0 : 15.0);
// Sigil must be held at a stronghold for this amount of time in order to become corrupted
public static readonly TimeSpan CorruptionPeriod = Core.SE ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0);
// After a sigil has been corrupted it must be returned to the town within this period of time
public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
// Once it's been returned the corrupting faction owns the town for this period of time
public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
private Faction m_Corrupted;
private Faction m_Corrupting;
private Town m_Town;
public Sigil(Town town) : base(0x1869)
{
Movable = false;
Town = town;
Sigils.Add(this);
}
public Sigil(Serial serial) : base(serial)
{
Sigils.Add(this);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime LastStolen{ get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime GraceStart{ get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime CorruptionStart{ get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime PurificationStart{ get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupted
{
get => m_Corrupted;
set
{
m_Corrupted = value;
Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupting
{
get => m_Corrupting;
set
{
m_Corrupting = value;
Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public BaseMonolith LastMonolith{ get; set; }
[CommandProperty(AccessLevel.Counselor)]
public bool IsBeingCorrupted => LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting &&
m_Corrupting != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupted => m_Corrupted != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsPurifying => PurificationStart != DateTime.MinValue;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupting => m_Corrupting != null && m_Corrupting != m_Corrupted;
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeUntilCorruption
{
get
{
if (!IsBeingCorrupted)
return TimeSpan.Zero;
TimeSpan ts = CorruptionStart + CorruptionPeriod - DateTime.UtcNow;
if (ts < TimeSpan.Zero)
ts = TimeSpan.Zero;
return ts;
}
}
public static List<Sigil> Sigils{ get; } = new List<Sigil>();
public void Update()
{
ItemID = m_Town?.Definition.SigilID ?? 0x1869;
if (m_Town == null)
AssignName(null);
else if (IsCorrupted || IsPurifying)
AssignName(m_Town.Definition.CorruptedSigilName);
else
AssignName(m_Town.Definition.SigilName);
InvalidateProperties();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (IsCorrupted)
TextDefinition.AddTo(list, m_Corrupted.Definition.SigilControl);
else
list.Add(1042256); // This sigil is not corrupted.
if (IsCorrupting)
list.Add(1042257); // This sigil is in the process of being corrupted.
else if (IsPurifying)
list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
else
list.Add(1042259); // This sigil is not in the process of being corrupted.
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsCorrupted)
{
if (m_Corrupted.Definition.SigilControl.Number > 0)
LabelTo(from, m_Corrupted.Definition.SigilControl.Number);
else if (m_Corrupted.Definition.SigilControl.String != null)
LabelTo(from, m_Corrupted.Definition.SigilControl.String);
}
else
{
LabelTo(from, 1042256); // This sigil is not corrupted.
}
if (IsCorrupting)
LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
else if (IsPurifying)
LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
else
LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
return false;
}
private Mobile FindOwner(IEntity parent)
{
if (parent is Item item)
return item.RootParent as Mobile;
if (parent is Mobile mobile)
return mobile;
return null;
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
Mobile mob = FindOwner(parent);
if (mob != null)
mob.SolidHueOverride = OwnershipHue;
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
Mobile mob = FindOwner(parent);
if (mob != null)
mob.SolidHueOverride = -1;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.BeginTarget(1, false, TargetFlags.None, Sigil_OnTarget);
from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
}
}
public static bool ExistsOn(Mobile mob)
{
return mob.Backpack?.FindItemByType<Sigil>() != null;
}
private void BeginCorrupting(Faction faction)
{
m_Corrupting = faction;
CorruptionStart = DateTime.UtcNow;
}
private void ClearCorrupting()
{
m_Corrupting = null;
CorruptionStart = DateTime.MinValue;
}
private void Sigil_OnTarget(Mobile from, object obj)
{
if (Deleted || !IsChildOf(from.Backpack))
return;
#region Give To Mobile
if (obj is Mobile)
{
if (obj is PlayerMobile targ)
{
Faction toFaction = Faction.Find(targ);
Faction fromFaction = Faction.Find(from);
if (toFaction == null)
{
from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
}
else if (fromFaction != toFaction)
{
from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
}
else if (ExistsOn(targ))
{
from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
}
else if (!targ.Alive)
{
from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
}
else if (from.NetState != null && targ.NetState != null)
{
Container pack = targ.Backpack;
pack?.DropItem(this);
}
}
else
{
from.SendLocalizedMessage(1005221); //You cannot give the sigil to them
}
}
#endregion
else if (obj is BaseMonolith)
{
#region Put in Stronghold
if (obj is StrongholdMonolith sm)
{
if (sm.Faction == null || sm.Faction != Faction.Find(from))
{
from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
}
else if (sm.Town == null || sm.Town != m_Town)
{
from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
}
else
{
sm.Sigil = this;
Faction newController = sm.Faction;
Faction oldController = m_Corrupting;
if (oldController == null)
{
if (m_Corrupted != newController)
BeginCorrupting(newController);
}
else if (GraceStart > DateTime.MinValue && GraceStart + CorruptionGrace < DateTime.UtcNow)
{
if (m_Corrupted != newController)
BeginCorrupting(newController); // grace time over, reset period
else
ClearCorrupting();
GraceStart = DateTime.MinValue;
}
else if (newController == oldController)
{
GraceStart = DateTime.MinValue; // returned within grace period
}
else if (GraceStart == DateTime.MinValue)
{
GraceStart = DateTime.UtcNow;
}
PurificationStart = DateTime.MinValue;
}
}
#endregion
#region Put in Town
else if (obj is TownMonolith tm)
{
if (tm.Town == null || tm.Town != m_Town)
{
from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
}
else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
{
from.SendLocalizedMessage(
1042244); // Your faction did not corrupt this sigil. Take it to your stronghold.
}
else
{
tm.Sigil = this;
m_Corrupting = null;
PurificationStart = DateTime.UtcNow;
CorruptionStart = DateTime.MinValue;
m_Town.Capture(m_Corrupted);
m_Corrupted = null;
}
}
#endregion
}
else
{
from.SendLocalizedMessage(1005224); // You can't use the sigil on that
}
Update();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Corrupted);
Faction.WriteReference(writer, m_Corrupting);
writer.Write(LastMonolith);
writer.Write(LastStolen);
writer.Write(GraceStart);
writer.Write(CorruptionStart);
writer.Write(PurificationStart);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Town = Town.ReadReference(reader);
m_Corrupted = Faction.ReadReference(reader);
m_Corrupting = Faction.ReadReference(reader);
LastMonolith = reader.ReadItem() as BaseMonolith;
LastStolen = reader.ReadDateTime();
GraceStart = reader.ReadDateTime();
CorruptionStart = reader.ReadDateTime();
PurificationStart = reader.ReadDateTime();
Update();
if (RootParent is Mobile mob)
mob.SolidHueOverride = OwnershipHue;
break;
}
}
}
public bool ReturnHome()
{
BaseMonolith monolith = LastMonolith;
if (monolith == null && m_Town != null)
monolith = m_Town.Monolith;
if (monolith?.Deleted == false)
monolith.Sigil = this;
return monolith?.Deleted == false;
}
public override void OnParentDeleted(IEntity parent)
{
base.OnParentDeleted(parent);
ReturnHome();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Sigils.Remove(this);
}
public override void Delete()
{
if (ReturnHome())
return;
base.Delete();
}
}
}

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namespace Server.Factions
{
public class Silver : Item
{
[Constructible]
public Silver() : this(1)
{
}
[Constructible]
public Silver(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Silver(int amount) : base(0xEF0)
{
Stackable = true;
Amount = amount;
}
public Silver(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.02;
public override int GetDropSound()
{
if (Amount <= 1)
return 0x2E4;
if (Amount <= 5)
return 0x2E5;
return 0x2E6;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Factions
{
public class StrongholdMonolith : BaseMonolith
{
public StrongholdMonolith(Town town = null, Faction faction = null) : base(town, faction)
{
}
public StrongholdMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.StrongholdMonolithName);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Factions
{
public class TownMonolith : BaseMonolith
{
public TownMonolith(Town town = null) : base(town)
{
}
public TownMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041403; // A Faction Town Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.TownMonolithName);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Mobiles;
namespace Server.Factions
{
public class TownStone : BaseSystemController
{
private Town m_Town;
[Constructible]
public TownStone(Town town = null) : base(0xEDE)
{
Movable = false;
Town = town;
}
public TownStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
AssignName(m_Town?.Definition.TownStoneName);
}
}
public override string DefaultName => "faction town stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Town == null)
return;
Faction faction = Faction.Find(from);
if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
return; // TODO: Message?
if (m_Town.Owner == null || from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner)
from.SendLocalizedMessage(1010332); // Your faction does not control this town
else if (!m_Town.Owner.IsCommander(from))
from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
else if (FactionGump.Exists(from))
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
else if (from is PlayerMobile mobile)
mobile.SendGump(new TownStoneGump(mobile, m_Town.Owner, m_Town));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
break;
}
}
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap
{
private Timer m_Concealing;
public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
{
Visible = false;
Faction = f;
TimeOfPlacement = DateTime.UtcNow;
Placer = m;
}
public BaseFactionTrap(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement{ get; set; }
public virtual int EffectSound => 0;
public virtual int SilverFromDisarm => 100;
public virtual int MessageHue => 0;
public virtual int AttackMessage => 0;
public virtual int DisarmMessage => 0;
public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
public virtual TimeSpan DecayPeriod
{
get
{
if (Core.AOS)
return TimeSpan.FromDays(1.0);
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
return;
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
int silverToAward = from.Alive ? 20 : 40;
if (silverToAward > 0 && Placer != null && Faction != null)
{
PlayerState victimState = PlayerState.Find(from);
if (victimState?.CanGiveSilverTo(Placer) == true && victimState.KillPoints > 0)
{
int silverGiven = Faction.AwardSilver(Placer, silverToAward);
if (silverGiven > 0)
{
// TODO: Get real message
if (from.Alive)
Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.",
silverGiven, from.Name);
else
Placer.SendLocalizedMessage(1042736,
$"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
}
victimState.OnGivenSilverTo(Placer);
}
}
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation()
{
return IsValidLocation(GetWorldLocation(), Map);
}
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
return 502956; // You cannot place a trap on that.
if (Core.ML)
foreach (Item item in m.GetItemsInRange(p, 0))
if (item is BaseFactionTrap trap && trap.Faction == Faction)
return 1075263; // There is already a trap belonging to your faction at this location.;
switch (AllowedPlacing)
{
case AllowedPlacing.FactionStronghold:
{
StrongholdRegion region = Region.Find(p, m).GetRegion<StrongholdRegion>();
if (region != null && region.Faction == Faction)
return 0;
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null)
return 0;
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == Faction)
return 0;
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
if (Faction.Find(m) != null &&
(m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
{
NetState ns = to?.NetState;
ns?.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
}
public virtual bool CheckDecay()
{
TimeSpan decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
return false;
if (TimeOfPlacement + decayPeriod < DateTime.UtcNow)
{
Timer.DelayCall(TimeSpan.Zero, Delete);
return true;
}
return false;
}
public virtual void BeginConceal()
{
m_Concealing?.Stop();
m_Concealing = Timer.DelayCall(ConcealPeriod, Conceal);
}
public virtual void Conceal()
{
m_Concealing?.Stop();
m_Concealing = null;
if (!Deleted)
Visible = false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, Faction);
writer.Write(Placer);
writer.Write(TimeOfPlacement);
if (Visible)
BeginConceal();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Faction = Faction.ReadReference(reader);
Placer = reader.ReadMobile();
TimeOfPlacement = reader.ReadDateTime();
if (Visible)
BeginConceal();
CheckDecay();
}
public override void OnDelete()
{
if (Faction?.Traps.Contains(this) == true)
Faction.Traps.Remove(this);
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
return false;
if (!mob.Alive || mob.IsDeadBondedPet)
return false;
Faction faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard guard)
faction = guard.Faction;
if (faction == null)
return false;
return faction != Faction;
}
}
}

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using System;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
private Faction m_Faction;
public BaseFactionTrapDeed(int itemID= 0x14F0) : base(itemID)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseFactionTrapDeed(Serial serial) : base(serial)
{
}
public abstract Type TrapType{ get; }
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
if (m_Faction != null)
Hue = m_Faction.Definition.HuePrimary;
}
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
ItemID = 0x14F0;
Faction = Faction.Find(from);
return 1;
}
#endregion
public virtual BaseFactionTrap Construct(Mobile from)
{
try
{
return Activator.CreateInstance(TrapType, m_Faction, from) as BaseFactionTrap;
}
catch
{
return null;
}
}
public override void OnDoubleClick(Mobile from)
{
Faction faction = Faction.Find(from);
if (faction == null)
{
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
}
else if (faction != m_Faction)
{
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
}
else if (faction.Traps.Count >= faction.MaximumTraps)
{
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
}
else
{
BaseFactionTrap trap = Construct(from);
if (trap == null)
return;
int message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
Delete();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
}
}
}

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using System;
namespace Server.Factions
{
public class FactionExplosionTrap : BaseFactionTrap
{
public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1)
{
}
public FactionExplosionTrap(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1044599; // faction explosion trap
public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire!
public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap.
public override int EffectSound => 0x307;
public override int MessageHue => 0x78;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x36BD, 15, 10);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
{
public FactionExplosionTrapDeed() : base(0x36D2)
{
}
public FactionExplosionTrapDeed(Serial serial) : base(serial)
{
}
public override Type TrapType => typeof(FactionExplosionTrap);
public override int LabelNumber => 1044603; // faction explosion trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionGasTrap : BaseFactionTrap
{
public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C)
{
}
public FactionGasTrap(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1044598; // faction gas trap
public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you!
public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch.
public override int EffectSound => 0x230;
public override int MessageHue => 0x44;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(Location, Map, 0x3709, 28, 10, 0x1D3, 5);
}
public override void DoAttackEffect(Mobile m)
{
m.ApplyPoison(m, Poison.Lethal);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionGasTrapDeed : BaseFactionTrapDeed
{
public FactionGasTrapDeed() : base(0x11AB)
{
}
public FactionGasTrapDeed(Serial serial) : base(serial)
{
}
public override Type TrapType => typeof(FactionGasTrap);
public override int LabelNumber => 1044602; // faction gas trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionSawTrap : BaseFactionTrap
{
public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
{
}
public override int LabelNumber => 1041047; // faction saw trap
public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap.
public override int EffectSound => 0x218;
public override int MessageHue => 0x5A;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(Location, Map, 0x11AD, 25, 10);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionSawTrapDeed : BaseFactionTrapDeed
{
public FactionSawTrapDeed() : base(0x1107)
{
}
public FactionSawTrapDeed(Serial serial) : base(serial)
{
}
public override Type TrapType => typeof(FactionSawTrap);
public override int LabelNumber => 1044604; // faction saw trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionSpikeTrap : BaseFactionTrap
{
public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
{
}
public FactionSpikeTrap(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1044601; // faction spike trap
public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
public override int DisarmMessage =>
1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
public override int EffectSound => 0x22E;
public override int MessageHue => 0x5A;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
{
public FactionSpikeTrapDeed() : base(0x11A5)
{
}
public FactionSpikeTrapDeed(Serial serial) : base(serial)
{
}
public override Type TrapType => typeof(FactionSpikeTrap);
public override int LabelNumber => 1044605; // faction spike trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
namespace Server.Factions
{
public class FactionTrapRemovalKit : Item
{
[Constructible]
public FactionTrapRemovalKit() : base(7867)
{
LootType = LootType.Blessed;
Charges = 25;
}
public FactionTrapRemovalKit(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges{ get; set; }
public override int LabelNumber => 1041508; // a faction trap removal kit
public void ConsumeCharge(Mobile consumer)
{
--Charges;
if (Charges <= 0)
{
Delete();
consumer?.SendLocalizedMessage(1042531); // You have used all of the parts in your trap removal kit.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
// NOTE: OSI does not list uses remaining; intentional difference
list.Add(1060584, Charges.ToString()); // uses remaining: ~1_val~
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.WriteEncodedInt(Charges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
Charges = reader.ReadEncodedInt();
break;
}
case 0:
{
Charges = 25;
break;
}
}
}
}
}