Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
107
Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs
Normal file
107
Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionWarHorse : BaseMount
|
||||
{
|
||||
public const int SilverPrice = 500;
|
||||
public const int GoldPrice = 3000;
|
||||
private Faction m_Faction;
|
||||
|
||||
public FactionWarHorse(Faction faction = null)
|
||||
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
BaseSoundID = 0xA8;
|
||||
|
||||
SetStr(400);
|
||||
SetDex(125);
|
||||
SetInt(51, 55);
|
||||
|
||||
SetHits(240);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 8);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 29.3, 44.0);
|
||||
SetSkill(SkillName.Wrestling, 29.3, 44.0);
|
||||
|
||||
Fame = 300;
|
||||
Karma = 300;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
|
||||
Faction = faction;
|
||||
}
|
||||
|
||||
public FactionWarHorse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a war horse corpse";
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public Faction Faction
|
||||
{
|
||||
get => m_Faction;
|
||||
set
|
||||
{
|
||||
m_Faction = value;
|
||||
|
||||
Body = m_Faction?.Definition.WarHorseBody ?? 0xE2;
|
||||
ItemID = m_Faction?.Definition.WarHorseItem ?? 0x3EA0;
|
||||
}
|
||||
}
|
||||
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
PlayerState pl = PlayerState.Find(from);
|
||||
|
||||
if (pl == null)
|
||||
from.SendLocalizedMessage(1010366); // You cannot mount a faction war horse!
|
||||
else if (pl.Faction != Faction)
|
||||
from.SendLocalizedMessage(1010367); // You cannot ride an opposing faction's war horse!
|
||||
else if (pl.Rank.Rank < 2)
|
||||
from.SendLocalizedMessage(
|
||||
1010368); // You must achieve a faction rank of at least two before riding a war horse!
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
Faction.WriteReference(writer, m_Faction);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Faction = Faction.ReadReference(reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue