Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Factions
{
public abstract class BaseFactionVendor : BaseVendor
{
private Faction m_Faction;
private Town m_Town;
public BaseFactionVendor(Town town, Faction faction, string title) : base(title)
{
Frozen = true;
CantWalk = true;
Female = false;
BodyValue = 400;
Name = NameList.RandomName("male");
RangeHome = 0;
m_Town = town;
m_Faction = faction;
Register();
}
public BaseFactionVendor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
Unregister();
m_Town = value;
Register();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
Unregister();
m_Faction = value;
Register();
}
}
protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
public void Register()
{
if (m_Town != null && m_Faction != null)
m_Town.RegisterVendor(this);
}
public override bool OnMoveOver(Mobile m)
{
if (Core.ML)
return true;
return base.OnMoveOver(m);
}
public void Unregister()
{
m_Town?.UnregisterVendor(this);
}
public override void InitSBInfo()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Unregister();
}
public override bool CheckVendorAccess(Mobile from)
{
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Town = Town.ReadReference(reader);
m_Faction = Faction.ReadReference(reader);
Register();
break;
}
}
Frozen = true;
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBoardVendor : BaseFactionVendor
{
public FactionBoardVendor(Town town, Faction faction) :
base(town, faction, "the LumberMan") // NOTE: title inconsistant, as OSI
{
SetSkill(SkillName.Carpentry, 85.0, 100.0);
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
}
public FactionBoardVendor(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
SBInfos.Add(new SBFactionBoard());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBFactionBoard : SBInfo
{
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for (int i = 0; i < 5; ++i)
Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0));
}
}
public class InternalSellInfo : GenericSellInfo
{
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBottleVendor : BaseFactionVendor
{
public FactionBottleVendor(Town town, Faction faction) : base(town, faction, "the Bottle Seller")
{
SetSkill(SkillName.Alchemy, 85.0, 100.0);
SetSkill(SkillName.TasteID, 65.0, 88.0);
}
public FactionBottleVendor(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override void InitSBInfo()
{
SBInfos.Add(new SBFactionBottle());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(Utility.RandomPinkHue()));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBFactionBottle : SBInfo
{
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for (int i = 0; i < 5; ++i)
Add(new GenericBuyInfo(typeof(Bottle), 5, 20, 0xF0E, 0));
}
}
public class InternalSellInfo : GenericSellInfo
{
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class FactionHorseVendor : BaseFactionVendor
{
public FactionHorseVendor(Town town, Faction faction) : base(town, faction, "the Horse Breeder")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
SetSkill(SkillName.Veterinary, 65.0, 88.0);
}
public FactionHorseVendor(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitSBInfo()
{
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
}
public override void VendorBuy(Mobile from)
{
if (Faction == null || Faction.Find(from, true) != Faction)
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042201,
from.NetState); // You are not in my faction, I cannot sell you a horse!
else if (FactionGump.Exists(from))
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
else if (from is PlayerMobile mobile)
mobile.SendGump(new HorseBreederGump(mobile, Faction));
}
public override void VendorSell(Mobile from)
{
}
public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
{
return false;
}
public override bool OnSellItems(Mobile seller, List<SellItemResponse> list)
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionOreVendor : BaseFactionVendor
{
public FactionOreVendor(Town town, Faction faction) : base(town, faction, "the Ore Man")
{
// NOTE: Skills verified
SetSkill(SkillName.Carpentry, 85.0, 100.0);
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
}
public FactionOreVendor(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
SBInfos.Add(new SBFactionOre());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBFactionOre : SBInfo
{
private static readonly object[] m_FixedSizeArgs = { true };
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for (int i = 0; i < 5; ++i)
Add(new GenericBuyInfo(typeof(IronOre), 16, 20, 0x19B8, 0, m_FixedSizeArgs));
}
}
public class InternalSellInfo : GenericSellInfo
{
}
}
}

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using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionReagentVendor : BaseFactionVendor
{
public FactionReagentVendor(Town town, Faction faction) : base(town, faction, "the Reagent Man")
{
SetSkill(SkillName.EvalInt, 65.0, 88.0);
SetSkill(SkillName.Inscribe, 60.0, 83.0);
SetSkill(SkillName.Magery, 64.0, 100.0);
SetSkill(SkillName.Meditation, 60.0, 83.0);
SetSkill(SkillName.MagicResist, 65.0, 88.0);
SetSkill(SkillName.Wrestling, 36.0, 68.0);
}
public FactionReagentVendor(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override void InitSBInfo()
{
SBInfos.Add(new SBFactionReagent());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(Utility.RandomBlueHue()));
AddItem(new GnarledStaff());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBFactionReagent : SBInfo
{
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for (int i = 0; i < 2; ++i)
{
Add(new GenericBuyInfo(typeof(BlackPearl), 5, 20, 0xF7A, 0));
Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 20, 0xF7B, 0));
Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 20, 0xF86, 0));
Add(new GenericBuyInfo(typeof(Garlic), 3, 20, 0xF84, 0));
Add(new GenericBuyInfo(typeof(Ginseng), 3, 20, 0xF85, 0));
Add(new GenericBuyInfo(typeof(Nightshade), 3, 20, 0xF88, 0));
Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 20, 0xF8D, 0));
Add(new GenericBuyInfo(typeof(SulfurousAsh), 3, 20, 0xF8C, 0));
}
}
}
public class InternalSellInfo : GenericSellInfo
{
}
}
}