Reorganizes Project (#41)
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parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
776
Projects/Scripts/Engines/Khaldun/Books/GrimmochJournal.cs
Normal file
776
Projects/Scripts/Engines/Khaldun/Books/GrimmochJournal.cs
Normal file
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@ -0,0 +1,776 @@
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namespace Server.Items
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{
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public class GrimmochJournal1 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day One :",
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"",
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"'Tis a grand sight, this",
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"primeval tomb, I agree",
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"with Tavara on that.",
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"And we've a good crew",
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"here, they've strong",
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"backs and a good"
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),
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new BookPageInfo
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(
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"attitude. I'm a bit",
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"concerned by those",
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"that worked as guides",
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"for us, however. All",
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"seemed well enough",
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"until we revealed the",
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"immense stone doors",
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"of the tomb structure"
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),
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new BookPageInfo
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(
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"itself. Seemed to send",
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"a shiver up their",
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"spines and get them all",
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"stirred up with",
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"whispering. I'll",
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"watch the lot of them",
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"with a close eye, but",
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"I'm confident we won't"
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),
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new BookPageInfo
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(
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"have any real",
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"problems on the dig.",
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"I'm especially proud to",
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"see Thomas standing",
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"out - he was a good",
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"hire, despite the",
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"warnings from his",
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"previous employers."
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),
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new BookPageInfo
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(
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"He's drummed up the",
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"workers into a",
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"furious pace - we've",
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"nearly halved the",
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"estimate on the",
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"timeline for",
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"excavating the Tomb's",
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"entrance."
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)
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);
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[Constructible]
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public GrimmochJournal1() : base(Utility.Random(0xFF1, 2), false)
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{
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}
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public GrimmochJournal1(Serial serial) : base(serial)
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{
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}
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public override BookContent DefaultContent => Content;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal2 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Two :",
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"",
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"We managed to dig out",
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"the last of the",
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"remaining rubble",
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"today, revealing the",
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"entirety of the giant",
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"stone doors that sealed"
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),
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new BookPageInfo
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(
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"ol' Khal Ankur and",
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"his folk up ages ago.",
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"Actually getting them",
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"open was another",
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"matter altogether,",
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"however. As the",
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"workers set to the",
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"task with picks and"
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),
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new BookPageInfo
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(
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"crowbars, I could have",
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"sworn I saw Lysander",
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"Gathenwale fiddling",
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"with something in that",
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"musty old tome of his.",
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" I've no great",
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"knowledge of things",
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"magical, but the way"
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),
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new BookPageInfo
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(
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"his hand moved over",
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"that book, and the look",
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"of concentration on his",
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"face as he whispered",
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"something to himself",
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"looked like every",
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"description of an",
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"incantation I've ever"
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),
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new BookPageInfo
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(
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"heard. The strange",
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"thing is, this set of",
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"doors that an entire",
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"crew of excavators",
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"was laboring over for",
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"hours, right when",
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"Gathenwale finishes",
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"with his mumbling..."
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),
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new BookPageInfo
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(
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"well, I swore the doors",
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"just gave open at the",
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"exact moment he",
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"spoke his last bit of",
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"whisper and shut the",
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"tome tight in his",
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"hands. When he",
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"looked up, it was"
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),
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new BookPageInfo
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(
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"almost as if he was",
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"expecting the doors to",
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"be open, rather than",
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"shocked that they'd",
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"finally given way."
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)
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);
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[Constructible]
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public GrimmochJournal2() : base(Utility.Random(0xFF1, 2), false)
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{
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}
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public GrimmochJournal2(Serial serial) : base(serial)
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{
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}
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public override BookContent DefaultContent => Content;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal3 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Three - Day Five:",
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"",
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"I might have",
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"written too hastily in",
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"my first entry - this",
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"place doesn't seem too",
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"bent on giving up any",
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"secrets. Though the"
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),
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new BookPageInfo
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(
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"main antechamber is",
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"open to us, the main",
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"exit hall is blocked by",
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"yet another pile of",
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"rubble. Doesn't look a",
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"bit like anything",
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"caused by a quake or",
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"instability in the"
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),
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new BookPageInfo
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(
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"stonework... I swear it",
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"looks as if someone",
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"actually piled the",
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"stones up themselves,",
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"some time after the",
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"tomb was built. The",
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"stones aren't of the",
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"same set nor quality"
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),
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new BookPageInfo
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(
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"of the carved work",
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"that surrounds them",
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"- if anything, they",
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"resemble the grade of",
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"common rock we saw",
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"in great quantities on",
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"the trip here. Which",
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"makes it feel all the"
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),
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new BookPageInfo
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(
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"more like someone",
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"hauled them in and",
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"deliberately covered",
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"this passage. But then",
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"why not decorate them",
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"in the same ornate",
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"manner as the rest of",
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"the stone in this"
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),
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new BookPageInfo
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(
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"place? Lysander",
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"wouldn't hear a word",
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"of what I had to say -",
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"to him, it was a quake",
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"some time in the",
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"history of the tomb,",
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"and that was it, shut",
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"up and move on. So I"
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),
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new BookPageInfo
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(
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"shut up, and got back",
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"to work."
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)
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);
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[Constructible]
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public GrimmochJournal3() : base(Utility.Random(0xFF1, 2), false)
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{
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}
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public GrimmochJournal3(Serial serial) : base(serial)
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{
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}
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public override BookContent DefaultContent => Content;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal6 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Six :",
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"",
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"The camp was",
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"attacked last night by",
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"a pack of, well, I don't",
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"have a clue. I've never",
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"seen the like of these",
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"beasts anywhere."
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),
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new BookPageInfo
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(
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"Huge things, with",
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"fangs the size of your",
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"forefinger, covered in",
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"hair and with the",
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"strangest arched back",
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"I've ever seen. And so",
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"many of them. We",
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"were forced back into"
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),
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new BookPageInfo
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(
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"the Tomb for the",
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"night, just to keep our",
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"hides on us. And",
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"today Gathenwale",
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"practically orders us",
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"all to move the entire",
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"exterior camp into the",
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"Tomb. Now, I don't"
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),
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new BookPageInfo
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(
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"disagree that we'd be",
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"well off to use the",
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"place as a point of",
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"fortification... but I",
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"don't like it one bit, in",
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"any case. I don't like",
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"the look of this place,",
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"nor the sound of it."
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),
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new BookPageInfo
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(
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"The way the wind",
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"gets into the",
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"passageways,",
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"whistling up the",
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"strangest noises.",
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"Deep, sustained echoes",
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"of the wind, not so",
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"much flute-like as..."
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),
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new BookPageInfo
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(
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"well, it sounds",
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"ridiculous. In any",
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"case, we've set to work",
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"moving the bulk of the",
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"exterior camp into the",
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"main antechamber, so",
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"there's no use moaning",
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"about it now."
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)
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);
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[Constructible]
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public GrimmochJournal6() : base(Utility.Random(0xFF1, 2), false)
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{
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}
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public GrimmochJournal6(Serial serial) : base(serial)
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{
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}
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public override BookContent DefaultContent => Content;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class GrimmochJournal7 : BaseBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"The daily journal of Grimmoch Drummel", "Grimmoch",
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new BookPageInfo
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(
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"Day Seven - Day Ten:",
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"",
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"I cannot stand this",
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"place, I cannot bear it.",
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"I've got to get out.",
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"Something evil lurks",
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"in this ancient place,",
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"something best left"
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),
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new BookPageInfo
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(
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"alone. I hear them,",
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"yet none of the others",
|
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"do. And yet they",
|
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"must. Hands, claws,",
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"scratching at stone,",
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"the awful scratching",
|
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"and the piteous cries",
|
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"that sound almost like"
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),
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new BookPageInfo
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(
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"laughter. I can hear",
|
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"them above even the",
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"cracks of the",
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"workmen's picks, and",
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"at night they are all I",
|
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"can hear. And yet the",
|
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"others hear nothing.",
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"We must leave this"
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),
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new BookPageInfo
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(
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"place, we must.",
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"Three workers have",
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"gone missing - Tavara",
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"expects they've",
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"abandoned us - and I",
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||||
"count them lucky if",
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"they have. I don't care",
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"what the others say,"
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||||
),
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new BookPageInfo
|
||||
(
|
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"we must leave this",
|
||||
"place. We must do as",
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||||
"those before and pile",
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"up the stones, block all",
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"access to this primeval",
|
||||
"crypt, seal it up again",
|
||||
"for all eternity."
|
||||
)
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);
|
||||
|
||||
[Constructible]
|
||||
public GrimmochJournal7() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
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public GrimmochJournal7(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal11 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eleven - Day",
|
||||
"Thirteen :",
|
||||
"",
|
||||
"Lysander is gone, and",
|
||||
"two more workers",
|
||||
"with him. Good",
|
||||
"riddance to the first.",
|
||||
"He knows something."
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"He heard them too, I",
|
||||
"know he did - and yet",
|
||||
"he scowled at me",
|
||||
"when I mentioned",
|
||||
"them. I cannot stop",
|
||||
"the noise in my head,",
|
||||
"the scratching, the",
|
||||
"clawing tears at my"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"senses. What is it?",
|
||||
"What does Lysander",
|
||||
"seek that I can only",
|
||||
"turn from? Where",
|
||||
"has he gone? The",
|
||||
"only answer to my",
|
||||
"questions comes as",
|
||||
"laughter from behind"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the stones."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public GrimmochJournal11() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal11(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal14 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Fourteen - Day",
|
||||
"Sixteen :",
|
||||
"",
|
||||
"We are lost... we are",
|
||||
"lost... all is lost. The",
|
||||
"dead are piled up at",
|
||||
"my feet. Bergen and I",
|
||||
"somehow managed in"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the madness to piece",
|
||||
"together a barricade,",
|
||||
"barring access to the",
|
||||
"camp antechamber.",
|
||||
"He knows as well as I",
|
||||
"that we cannot hold it",
|
||||
"forever. The dead",
|
||||
"come. They took"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Lysander before our",
|
||||
"eyes. I pity the soul",
|
||||
"of even such a",
|
||||
"madman - no one",
|
||||
"should die in such a",
|
||||
"manner. And yet so",
|
||||
"many have. We're",
|
||||
"trapped here in this"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"horror. So many have",
|
||||
"died, and for what?",
|
||||
"What curse have we",
|
||||
"stumbled upon? I",
|
||||
"cannot bear it, the",
|
||||
"moaning, wailing cries",
|
||||
"of the dead. Poor",
|
||||
"Thomas, cut to pieces"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"by their blades. We",
|
||||
"had only an hour to",
|
||||
"properly bury those",
|
||||
"we could, before the",
|
||||
"undead legions struck",
|
||||
"again. I cannot go on...",
|
||||
"I cannot go on."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public GrimmochJournal14() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal14(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal17 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Seventeen - Day",
|
||||
"Twenty-Two :",
|
||||
"",
|
||||
"The fighting never",
|
||||
"ceases... the blood",
|
||||
"never stops flowing,",
|
||||
"like a river through",
|
||||
"the bloated corpses of"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"the dead. And yet",
|
||||
"there are still more.",
|
||||
"Always more, with",
|
||||
"the red fire gleaming",
|
||||
"in their eyes. My",
|
||||
"arm aches, I've taken",
|
||||
"to the sword as my",
|
||||
"bow seems to do little"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"good... the dull ache in",
|
||||
"my arm... so many",
|
||||
"swings, cleaving a",
|
||||
"mountain of decaying",
|
||||
"flesh. And Thomas...",
|
||||
"he was there, in the",
|
||||
"thick of it... Thomas",
|
||||
"was beside me..."
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"his face cleaved in",
|
||||
"twain - and yet beside",
|
||||
"me, fighting with us",
|
||||
"against the horde until",
|
||||
"he was cut down once",
|
||||
"again. And I swear I",
|
||||
"see him even now,",
|
||||
"there in the dark"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"corner of the",
|
||||
"antechamber, his eyes",
|
||||
"flickering in the last",
|
||||
"dying embers of the",
|
||||
"fire... and he stares at",
|
||||
"me, and a scream fills",
|
||||
"the vault - whether",
|
||||
"his or mine, I can no"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"longer tell."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public GrimmochJournal17() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal17(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimmochJournal23 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"The daily journal of Grimmoch Drummel", "Grimmoch",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Twenty-Three :",
|
||||
"",
|
||||
"We no longer bury the",
|
||||
"dead."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public GrimmochJournal23() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public GrimmochJournal23(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
536
Projects/Scripts/Engines/Khaldun/Books/LysanderNotebook.cs
Normal file
536
Projects/Scripts/Engines/Khaldun/Books/LysanderNotebook.cs
Normal file
|
|
@ -0,0 +1,536 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LysanderNotebook1 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day One :",
|
||||
"",
|
||||
"At last, it stands",
|
||||
"before me. The doors",
|
||||
"of Thy Sanctum will",
|
||||
"open to me now, after",
|
||||
"all these years of",
|
||||
"searching. I give"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"myself unto Thee,",
|
||||
"Khal Ankur, I have",
|
||||
"come for Thy secrets",
|
||||
"and I will kneel",
|
||||
"prostrate before Thee.",
|
||||
" Blessed are the",
|
||||
"Keepers, praise unto",
|
||||
"Thee, a thousand"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"fortunes in the night."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook1() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook2 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Two:",
|
||||
"",
|
||||
"The woman, Tavara",
|
||||
"Sewel, is unbearable.",
|
||||
"Her entire demeanor",
|
||||
"sickens me. I would",
|
||||
"take her life for Thee",
|
||||
"now, my Lord. But I"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"cannot alert the",
|
||||
"others. Progress is",
|
||||
"made too slowly, I",
|
||||
"cannot stand this",
|
||||
"perpetual waiting.",
|
||||
"Today I knelt down",
|
||||
"with the workers,",
|
||||
"tossing stones and dirt"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"aside with my very",
|
||||
"hands as they dug at",
|
||||
"the last of the rubble",
|
||||
"covering the entrance",
|
||||
"to Thy Sanctum. The",
|
||||
"Sewel woman was",
|
||||
"shocked at my",
|
||||
"demeanor, dirtying"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"my robes, on my",
|
||||
"knees in the muck as I",
|
||||
"clawed at the rocks.",
|
||||
"She thought I did this",
|
||||
"for those sickly",
|
||||
"scholars, or for her,",
|
||||
"or for what she",
|
||||
"laughably calls 'The"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Gift of Discovery', of",
|
||||
"learning. As if I did",
|
||||
"not know what I went",
|
||||
"to find! I come for",
|
||||
"Thee, Master. Soon",
|
||||
"shall I receive Thy",
|
||||
"gifts, Thy blessings.",
|
||||
"Patience, eternal"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"patience. I must take",
|
||||
"my lessons well. I",
|
||||
"have learned from",
|
||||
"Thee, Master, I have."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook2() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook3 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Three - Day Six:",
|
||||
"",
|
||||
"What are these Beasts",
|
||||
"that dare to defy our",
|
||||
"presence here? Hast",
|
||||
"Thou sent them,",
|
||||
"Master? To tear",
|
||||
"apart these foolish"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"ones that accompany",
|
||||
"me? That repugnant",
|
||||
"pustule, Drummel, put",
|
||||
"forth his absurd little",
|
||||
"theories as to the",
|
||||
"nature of the Beasts",
|
||||
"that attacked our",
|
||||
"camp, but I'll have"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"none of his words. He",
|
||||
"asks too many",
|
||||
"questions. He is a",
|
||||
"taint upon the grounds",
|
||||
"of Thy Sanctum,",
|
||||
"Master - I will deal",
|
||||
"with him after the",
|
||||
"Sewel woman."
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Speaking of Sewel, I",
|
||||
"have convinced that",
|
||||
"empty-headed harlot",
|
||||
"that we should move",
|
||||
"our encampment",
|
||||
"within the",
|
||||
"antechamber. She",
|
||||
"thinks I worry for"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"her safety. I come",
|
||||
"for thee, Master. I",
|
||||
"make my camp in Thy",
|
||||
"chambers. I sleep",
|
||||
"under Thy roof. I can",
|
||||
"feel Thine presence",
|
||||
"even now. Soon,",
|
||||
"Master. Soon."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook3() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook7 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Seven :",
|
||||
"",
|
||||
"The Sewel woman",
|
||||
"pratters on endlessly.",
|
||||
"And she dares to",
|
||||
"speak Thy Name,",
|
||||
"Master! I wish so",
|
||||
"vehemently to take a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"knife to that little",
|
||||
"neck of hers. She",
|
||||
"struts around the",
|
||||
"chambers of Thy",
|
||||
"Sanctum with her",
|
||||
"repugnant airs, her",
|
||||
"scholarly conjecture",
|
||||
"on this or that. That I"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"could peel the skin",
|
||||
"from her face and",
|
||||
"show her how vile and",
|
||||
"ugly she truly is, how",
|
||||
"unworthy of entrance",
|
||||
"to Thy Sanctum. I",
|
||||
"must take her,",
|
||||
"Master. I must rend"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"that little wench to",
|
||||
"pieces. I ask this gift",
|
||||
"of Thee, that I might",
|
||||
"cleanse Thy Sanctum",
|
||||
"of her presence. Give",
|
||||
"me the Sewel woman",
|
||||
"and I shall show you",
|
||||
"my mastery of Death,"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Master. I shall cut",
|
||||
"her to bits and scatter",
|
||||
"them before the",
|
||||
"others as a warning.",
|
||||
"I cannot stand her",
|
||||
"presence, I cannot",
|
||||
"abide it. And",
|
||||
"Drummel! He is a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"pustule that must be",
|
||||
"lanced, a sickness that",
|
||||
"I must cure by blade",
|
||||
"and fire. Not a trace",
|
||||
"of him will be left",
|
||||
"when I'm done with",
|
||||
"him. Praises to Thee,",
|
||||
"Master. I shall honor"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Thee with many",
|
||||
"sacrifices, soon",
|
||||
"enough."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook7() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook7(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook8 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eight - Day Ten :",
|
||||
"",
|
||||
"Have you taken them,",
|
||||
"Master? They could",
|
||||
"not have found a way",
|
||||
"past the stones that",
|
||||
"block our path! The",
|
||||
"three workers, My"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Master, where have",
|
||||
"they gone? Curses",
|
||||
"upon them! I'll cut",
|
||||
"them all to pieces if",
|
||||
"they show their faces",
|
||||
"again, then burn the",
|
||||
"rest alive upon a pyre,",
|
||||
"for all to see, as a"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"warning of Thy",
|
||||
"Power. How could",
|
||||
"they have gotten past",
|
||||
"me? I sleep against",
|
||||
"the very walls, to",
|
||||
"hear Thy Words, to",
|
||||
"feel Thy Breath. I",
|
||||
"can find no egress"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"from the chambers",
|
||||
"that the Sewel woman",
|
||||
"does not know of nor",
|
||||
"have men working at",
|
||||
"excavating. Where",
|
||||
"have they gone,",
|
||||
"Master? Have you",
|
||||
"taken them, or do they"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"truly flee from Thy",
|
||||
"Presence? I will kill",
|
||||
"them if they show",
|
||||
"their faces again.",
|
||||
"Give me Strength, my",
|
||||
"Master, to let them",
|
||||
"live a while longer,",
|
||||
"until they have"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"fulfilled their",
|
||||
"purpose and I kneel",
|
||||
"before Thee, covered",
|
||||
"in their blood."
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook8() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook8(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LysanderNotebook11 : BaseBook
|
||||
{
|
||||
public static readonly BookContent Content = new BookContent
|
||||
(
|
||||
"Lysander's Notebook", "L. Gathenwale",
|
||||
new BookPageInfo
|
||||
(
|
||||
"Day Eleven - Day",
|
||||
"Thirteen:",
|
||||
"",
|
||||
"I come for Thee, my",
|
||||
"Master. I come! The",
|
||||
"way is clear, I have",
|
||||
"found Thy path and",
|
||||
"washed it in the blood"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"of the two workers",
|
||||
"that caught sight of",
|
||||
"me. Ah, how sweet it",
|
||||
"was to cut them open,",
|
||||
"to see the blood pour",
|
||||
"out in great torrents, to",
|
||||
"stand in it, to revel in",
|
||||
"it. If only I had time"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"for the Sewel woman.",
|
||||
"But there will be time",
|
||||
"enough for her. I",
|
||||
"have learned Thy",
|
||||
"Patience, Master. I",
|
||||
"come for Thee. I walk",
|
||||
"Thy halls in penance,",
|
||||
"my last steps in this"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"repulsive living",
|
||||
"frame. I come for",
|
||||
"Thee and Thy Gifts,",
|
||||
"my Master. Glory",
|
||||
"Unto Thee, Khal",
|
||||
"Ankur, Keeper of the",
|
||||
"Seventh Death,",
|
||||
"Master, Leader of the"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Chosen, the Khaldun.",
|
||||
"Praises in Thy",
|
||||
"Name, Master of Life",
|
||||
"and Death, Lord of All.",
|
||||
" Khal Ankur, Master,",
|
||||
"Prophet, I join Thy",
|
||||
"ranks this night, a",
|
||||
"member of the"
|
||||
),
|
||||
new BookPageInfo
|
||||
(
|
||||
"Khaldun at last!"
|
||||
)
|
||||
);
|
||||
|
||||
[Constructible]
|
||||
public LysanderNotebook11() : base(Utility.Random(0xFF1, 2), false)
|
||||
{
|
||||
}
|
||||
|
||||
public LysanderNotebook11(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override BookContent DefaultContent => Content;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1330
Projects/Scripts/Engines/Khaldun/Books/TavarasJournal.cs
Normal file
1330
Projects/Scripts/Engines/Khaldun/Books/TavarasJournal.cs
Normal file
File diff suppressed because it is too large
Load diff
196
Projects/Scripts/Engines/Khaldun/KhaldunGen.cs
Normal file
196
Projects/Scripts/Engines/Khaldun/KhaldunGen.cs
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class GenKhaldun
|
||||
{
|
||||
private static int m_Count;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("GenKhaldun", AccessLevel.Administrator, GenKhaldun_OnCommand);
|
||||
}
|
||||
|
||||
public static bool FindMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID)
|
||||
{
|
||||
IPooledEnumerable<Item> eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
bool found = eable.Any(item => item is MorphItem morphItem && morphItem.Z == z &&
|
||||
morphItem.InactiveItemID == inactiveItemID &&
|
||||
morphItem.ActiveItemID == activeItemID);
|
||||
eable.Free();
|
||||
return found;
|
||||
}
|
||||
|
||||
public static bool FindEffectController(int x, int y, int z)
|
||||
{
|
||||
IPooledEnumerable<Item> eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
bool found = eable.Any(item => item is EffectController && item.Z == z);
|
||||
eable.Free();
|
||||
return found;
|
||||
}
|
||||
|
||||
public static T TryCreateItem<T>(int x, int y, int z, T srcItem) where T : Item
|
||||
{
|
||||
IPooledEnumerable<T> eable = Map.Felucca.GetItemsInBounds<T>(new Rectangle2D(x, y, 1, 1));
|
||||
T t = eable.FirstOrDefault(item => item.GetType() == srcItem.GetType());
|
||||
eable.Free();
|
||||
if (t != null)
|
||||
{
|
||||
srcItem.Delete();
|
||||
return t;
|
||||
}
|
||||
|
||||
srcItem.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
|
||||
m_Count++;
|
||||
|
||||
return srcItem;
|
||||
}
|
||||
|
||||
public static void CreateMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID, int range)
|
||||
{
|
||||
if (FindMorphItem(x, y, z, inactiveItemID, activeItemID))
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem(inactiveItemID, activeItemID, range, 3);
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateApproachLight(int x, int y, int z, int off, int on, LightType light)
|
||||
{
|
||||
if (FindMorphItem(x, y, z, off, on))
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem(off, on, 2, 3);
|
||||
item.Light = light;
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateSoundEffect(int x, int y, int z, int sound, int range)
|
||||
{
|
||||
if (FindEffectController(x, y, z))
|
||||
return;
|
||||
|
||||
EffectController item = new EffectController();
|
||||
item.SoundID = sound;
|
||||
item.TriggerType = EffectTriggerType.InRange;
|
||||
item.TriggerRange = range;
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void CreateBigTeleporterItem(int x, int y, bool reverse)
|
||||
{
|
||||
if (FindMorphItem(x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC))
|
||||
return;
|
||||
|
||||
MorphItem item = new MorphItem(reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3);
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, 0), Map.Felucca);
|
||||
m_Count++;
|
||||
}
|
||||
|
||||
public static void GenKhaldun_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
m_Count = 0;
|
||||
|
||||
// Generate Morph Items
|
||||
CreateMorphItem(5459, 1416, 0, 0x1D0, 0x1, 1);
|
||||
CreateMorphItem(5460, 1416, 0, 0x1D0, 0x1, 1);
|
||||
CreateMorphItem(5459, 1416, 0, 0x1, 0x53D, 1);
|
||||
CreateMorphItem(5460, 1416, 0, 0x1, 0x53B, 1);
|
||||
|
||||
CreateMorphItem(5459, 1425, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5459, 1426, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5459, 1427, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5460, 1425, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5460, 1426, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5460, 1427, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5461, 1427, 0, 0x1, 0x53B, 2);
|
||||
CreateMorphItem(5460, 1422, 0, 0x1, 0x544, 2);
|
||||
CreateMorphItem(5460, 1419, 0, 0x1, 0x545, 2);
|
||||
CreateMorphItem(5460, 1420, 0, 0x1, 0x545, 2);
|
||||
CreateMorphItem(5460, 1423, 0, 0x1, 0x545, 2);
|
||||
CreateMorphItem(5460, 1424, 0, 0x1, 0x545, 2);
|
||||
CreateMorphItem(5461, 1426, 0, 0x1, 0x545, 2);
|
||||
CreateMorphItem(5460, 1417, 0, 0x1, 0x546, 1);
|
||||
CreateMorphItem(5460, 1418, 0, 0x1, 0x546, 2);
|
||||
CreateMorphItem(5460, 1421, 0, 0x1, 0x546, 2);
|
||||
CreateMorphItem(5461, 1425, 0, 0x1, 0x548, 2);
|
||||
CreateMorphItem(5459, 1420, 0, 0x1, 0x54A, 2);
|
||||
CreateMorphItem(5459, 1421, 0, 0x1, 0x54A, 2);
|
||||
CreateMorphItem(5459, 1423, 0, 0x1, 0x54A, 2);
|
||||
CreateMorphItem(5459, 1418, 0, 0x1, 0x54B, 2);
|
||||
CreateMorphItem(5459, 1422, 0, 0x1, 0x54B, 2);
|
||||
CreateMorphItem(5459, 1417, 0, 0x1, 0x54C, 1);
|
||||
CreateMorphItem(5459, 1419, 0, 0x1, 0x54C, 2);
|
||||
CreateMorphItem(5459, 1424, 0, 0x1, 0x54C, 2);
|
||||
|
||||
CreateMorphItem(5458, 1426, 0, 0x1, 0x1D1, 2);
|
||||
CreateMorphItem(5459, 1427, 0, 0x1, 0x1E3, 2);
|
||||
CreateMorphItem(5458, 1425, 3, 0x1, 0x1E4, 2);
|
||||
CreateMorphItem(5458, 1427, 6, 0x1, 0x1E5, 2);
|
||||
CreateMorphItem(5461, 1427, 0, 0x1, 0x1E8, 2);
|
||||
CreateMorphItem(5460, 1427, 0, 0x1, 0x1E9, 2);
|
||||
CreateMorphItem(5458, 1425, 0, 0x1, 0x1EA, 2);
|
||||
CreateMorphItem(5458, 1427, 0, 0x1, 0x1EA, 2);
|
||||
CreateMorphItem(5458, 1427, 3, 0x1, 0x1EA, 2);
|
||||
|
||||
// Generate Approach Lights
|
||||
CreateApproachLight(5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
|
||||
CreateApproachLight(5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150);
|
||||
CreateApproachLight(5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150);
|
||||
CreateApproachLight(5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
|
||||
CreateApproachLight(5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150);
|
||||
|
||||
CreateApproachLight(5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
|
||||
CreateApproachLight(5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
|
||||
|
||||
// Generate Sound Effects
|
||||
CreateSoundEffect(5425, 1489, 5, 0x102, 1);
|
||||
CreateSoundEffect(5425, 1491, 5, 0x102, 1);
|
||||
|
||||
CreateSoundEffect(5449, 1499, 10, 0xF5, 1);
|
||||
CreateSoundEffect(5451, 1499, 10, 0xF5, 1);
|
||||
CreateSoundEffect(5453, 1499, 10, 0xF5, 1);
|
||||
|
||||
CreateSoundEffect(5524, 1367, 0, 0x102, 1);
|
||||
|
||||
CreateSoundEffect(5450, 1370, 0, 0x220, 2);
|
||||
CreateSoundEffect(5450, 1372, 0, 0x220, 2);
|
||||
|
||||
CreateSoundEffect(5460, 1416, 0, 0x244, 2);
|
||||
|
||||
CreateSoundEffect(5483, 1439, 5, 0x14, 3);
|
||||
|
||||
// Generate Big Teleporter
|
||||
CreateBigTeleporterItem(5387, 1325, true);
|
||||
CreateBigTeleporterItem(5388, 1326, true);
|
||||
CreateBigTeleporterItem(5388, 1325, false);
|
||||
CreateBigTeleporterItem(5387, 1326, false);
|
||||
|
||||
// Generate Central Khaldun entrance
|
||||
DisappearingRaiseSwitch sw =
|
||||
TryCreateItem(5459, 1426, 10, new DisappearingRaiseSwitch());
|
||||
RaiseSwitch lv = TryCreateItem(5403, 1359, 0, new RaiseSwitch());
|
||||
|
||||
RaisableItem stone =
|
||||
TryCreateItem(5403, 1360, 0, new RaisableItem(0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes(1.5)));
|
||||
RaisableItem door =
|
||||
TryCreateItem(5524, 1367, 0, new RaisableItem(0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes(5.0)));
|
||||
|
||||
sw.RaisableItem = stone;
|
||||
lv.RaisableItem = door;
|
||||
|
||||
e.Mobile.SendMessage($"{m_Count} dynamic Khaldun item{(m_Count == 1 ? "" : "s")} generated.");
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Projects/Scripts/Engines/Khaldun/KhaldunPitTeleporter.cs
Normal file
93
Projects/Scripts/Engines/Khaldun/KhaldunPitTeleporter.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KhaldunPitTeleporter : Item
|
||||
{
|
||||
[Constructible]
|
||||
public KhaldunPitTeleporter() : this(new Point3D(5451, 1374, 0), Map.Felucca)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public KhaldunPitTeleporter(Point3D pointDest, Map mapDest) : base(0x053B)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 1;
|
||||
|
||||
Active = true;
|
||||
PointDest = pointDest;
|
||||
MapDest = mapDest;
|
||||
}
|
||||
|
||||
public KhaldunPitTeleporter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Active{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D PointDest{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Map MapDest{ get; set; }
|
||||
|
||||
public override int LabelNumber =>
|
||||
1016511; // the floor of the cavern seems to have collapsed here - a faint light is visible at the bottom of the pit
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (!Active)
|
||||
return;
|
||||
|
||||
Map map = MapDest;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
map = m.Map;
|
||||
|
||||
Point3D p = PointDest;
|
||||
|
||||
if (p == Point3D.Zero)
|
||||
p = m.Location;
|
||||
|
||||
if (m.InRange(this, 3))
|
||||
{
|
||||
BaseCreature.TeleportPets(m, PointDest, MapDest);
|
||||
|
||||
m.MoveToWorld(PointDest, MapDest);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1019045); // I can't reach that.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
OnDoubleClick(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Active);
|
||||
writer.Write(PointDest);
|
||||
writer.Write(MapDest);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Active = reader.ReadBool();
|
||||
PointDest = reader.ReadPoint3D();
|
||||
MapDest = reader.ReadMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
130
Projects/Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
130
Projects/Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GrimmochDrummel : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GrimmochDrummel() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
|
||||
HairItemID = 0x204A; //Krisna
|
||||
|
||||
Bow bow = new Bow();
|
||||
bow.Movable = false;
|
||||
AddItem(bow);
|
||||
|
||||
AddItem(new Boots(0x8A4));
|
||||
AddItem(new BodySash(0x8A4));
|
||||
|
||||
Backpack backpack = new Backpack();
|
||||
backpack.Movable = false;
|
||||
AddItem(backpack);
|
||||
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherChest chest = new LeatherChest();
|
||||
gloves.Hue = 0x96F;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(151, 160);
|
||||
SetInt(41, 50);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 45, 55);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 25);
|
||||
|
||||
SetSkill(SkillName.Archery, 90.1, 110.0);
|
||||
SetSkill(SkillName.Swords, 60.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 70.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
|
||||
PackItem(new Arrow(40));
|
||||
|
||||
if (3 > Utility.Random(100))
|
||||
PackItem(new FireHorn());
|
||||
|
||||
if (1 > Utility.Random(3))
|
||||
PackItem(Loot.RandomGrimmochJournal());
|
||||
}
|
||||
|
||||
public GrimmochDrummel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Grimmoch Drummel";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x178;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x27E;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x177;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
Container pack = Backpack;
|
||||
if (pack != null)
|
||||
{
|
||||
pack.Movable = true;
|
||||
pack.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
130
Projects/Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
130
Projects/Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LysanderGathenwale : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LysanderGathenwale() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Body = 0x190;
|
||||
|
||||
AddItem(new Boots(0x599));
|
||||
AddItem(new Cloak(0x96F));
|
||||
|
||||
Spellbook spellbook = new Spellbook();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
StuddedChest chest = new StuddedChest();
|
||||
PlateArms arms = new PlateArms();
|
||||
|
||||
spellbook.Hue = 0x599;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
arms.Hue = 0x599;
|
||||
|
||||
AddItem(spellbook);
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
AddItem(arms);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(71, 80);
|
||||
SetInt(121, 130);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(227, 265);
|
||||
|
||||
SetDamage(5, 13);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -10000;
|
||||
|
||||
Item reags = Loot.RandomReagent();
|
||||
reags.Amount = 30;
|
||||
PackItem(reags);
|
||||
}
|
||||
|
||||
public LysanderGathenwale(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Lysander Gatherwale";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x182;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
return false;
|
||||
|
||||
Backpack?.Destroy();
|
||||
|
||||
if (Utility.Random(3) == 0)
|
||||
{
|
||||
BaseBook notebook = Loot.RandomLysanderNotebook();
|
||||
notebook.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
110
Projects/Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
110
Projects/Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MorgBergen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MorgBergen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
|
||||
AddItem(new ShortPants(0x59C));
|
||||
|
||||
Bardiche bardiche = new Bardiche();
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherArms arms = new LeatherArms();
|
||||
|
||||
bardiche.Hue = 0x96F;
|
||||
bardiche.Movable = false;
|
||||
gloves.Hue = 0x96F;
|
||||
arms.Hue = 0x96F;
|
||||
|
||||
AddItem(bardiche);
|
||||
AddItem(gloves);
|
||||
AddItem(arms);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(111, 120);
|
||||
SetInt(51, 60);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(9, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public MorgBergen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Morg Bergen";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x263;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x1D1;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x25E;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Projects/Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
120
Projects/Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TavaraSewel : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public TavaraSewel() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Female = true;
|
||||
Body = 0x191;
|
||||
|
||||
AddItem(new Kilt(0x59C));
|
||||
AddItem(new Sandals(0x599));
|
||||
|
||||
Kryss kryss = new Kryss();
|
||||
Buckler buckler = new Buckler();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
FemalePlateChest chest = new FemalePlateChest();
|
||||
|
||||
kryss.Hue = 0x96F;
|
||||
kryss.Movable = false;
|
||||
buckler.Hue = 0x96F;
|
||||
buckler.Movable = false;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem(kryss);
|
||||
AddItem(buckler);
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(111, 120);
|
||||
SetInt(111, 120);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetStam(126, 150);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public TavaraSewel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Tavara Sewel";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x27F;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x258;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x25B;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x257;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
if (Utility.Random(3) == 0)
|
||||
{
|
||||
BaseBook journal = Loot.RandomTavarasJournal();
|
||||
journal.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
808
Projects/Scripts/Engines/Khaldun/PuzzleChest.cs
Normal file
808
Projects/Scripts/Engines/Khaldun/PuzzleChest.cs
Normal file
|
|
@ -0,0 +1,808 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PuzzleChestCylinder
|
||||
{
|
||||
None = 0xE73,
|
||||
LightBlue = 0x186F,
|
||||
Blue = 0x186A,
|
||||
Green = 0x186B,
|
||||
Orange = 0x186C,
|
||||
Purple = 0x186D,
|
||||
Red = 0x186E,
|
||||
DarkBlue = 0x1869,
|
||||
Yellow = 0x1870
|
||||
}
|
||||
|
||||
public class PuzzleChestSolution
|
||||
{
|
||||
public const int Length = 5;
|
||||
|
||||
public PuzzleChestSolution()
|
||||
{
|
||||
for (int i = 0; i < Cylinders.Length; i++) Cylinders[i] = RandomCylinder();
|
||||
}
|
||||
|
||||
public PuzzleChestSolution(PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third,
|
||||
PuzzleChestCylinder fourth, PuzzleChestCylinder fifth)
|
||||
{
|
||||
First = first;
|
||||
Second = second;
|
||||
Third = third;
|
||||
Fourth = fourth;
|
||||
Fifth = fifth;
|
||||
}
|
||||
|
||||
public PuzzleChestSolution(PuzzleChestSolution solution)
|
||||
{
|
||||
for (int i = 0; i < Cylinders.Length; i++) Cylinders[i] = solution.Cylinders[i];
|
||||
}
|
||||
|
||||
public PuzzleChestSolution(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int length = reader.ReadEncodedInt();
|
||||
for (int i = 0;; i++)
|
||||
if (i < length)
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder)reader.ReadInt();
|
||||
|
||||
if (i < Cylinders.Length)
|
||||
Cylinders[i] = cylinder;
|
||||
}
|
||||
else if (i < Cylinders.Length)
|
||||
{
|
||||
Cylinders[i] = RandomCylinder();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder[] Cylinders{ get; } = new PuzzleChestCylinder[Length];
|
||||
|
||||
public PuzzleChestCylinder First
|
||||
{
|
||||
get => Cylinders[0];
|
||||
set => Cylinders[0] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder Second
|
||||
{
|
||||
get => Cylinders[1];
|
||||
set => Cylinders[1] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder Third
|
||||
{
|
||||
get => Cylinders[2];
|
||||
set => Cylinders[2] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder Fourth
|
||||
{
|
||||
get => Cylinders[3];
|
||||
set => Cylinders[3] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder Fifth
|
||||
{
|
||||
get => Cylinders[4];
|
||||
set => Cylinders[4] = value;
|
||||
}
|
||||
|
||||
public static PuzzleChestCylinder RandomCylinder()
|
||||
{
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0: return PuzzleChestCylinder.LightBlue;
|
||||
case 1: return PuzzleChestCylinder.Blue;
|
||||
case 2: return PuzzleChestCylinder.Green;
|
||||
case 3: return PuzzleChestCylinder.Orange;
|
||||
case 4: return PuzzleChestCylinder.Purple;
|
||||
case 5: return PuzzleChestCylinder.Red;
|
||||
case 6: return PuzzleChestCylinder.DarkBlue;
|
||||
default: return PuzzleChestCylinder.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
|
||||
{
|
||||
cylinders = 0;
|
||||
colors = 0;
|
||||
|
||||
bool[] matchesSrc = new bool[solution.Cylinders.Length];
|
||||
bool[] matchesDst = new bool[solution.Cylinders.Length];
|
||||
|
||||
for (int i = 0; i < Cylinders.Length; i++)
|
||||
if (Cylinders[i] == solution.Cylinders[i])
|
||||
{
|
||||
cylinders++;
|
||||
|
||||
matchesSrc[i] = true;
|
||||
matchesDst[i] = true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Cylinders.Length; i++)
|
||||
if (!matchesSrc[i])
|
||||
for (int j = 0; j < solution.Cylinders.Length; j++)
|
||||
if (Cylinders[i] == solution.Cylinders[j] && !matchesDst[j])
|
||||
{
|
||||
colors++;
|
||||
|
||||
matchesDst[j] = true;
|
||||
}
|
||||
|
||||
return cylinders == Cylinders.Length;
|
||||
}
|
||||
|
||||
public virtual void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.WriteEncodedInt(Cylinders.Length);
|
||||
for (int i = 0; i < Cylinders.Length; i++) writer.Write((int)Cylinders[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public class PuzzleChestSolutionAndTime : PuzzleChestSolution
|
||||
{
|
||||
public PuzzleChestSolutionAndTime(DateTime when, PuzzleChestSolution solution) : base(solution)
|
||||
{
|
||||
When = when;
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime(GenericReader reader) : base(reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
When = reader.ReadDeltaTime();
|
||||
}
|
||||
|
||||
public DateTime When{ get; }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.WriteDeltaTime(When);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PuzzleChest : BaseTreasureChest
|
||||
{
|
||||
public const int HintsCount = 3;
|
||||
public readonly TimeSpan CleanupTime = TimeSpan.FromHours(1.0);
|
||||
|
||||
private Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses =
|
||||
new Dictionary<Mobile, PuzzleChestSolutionAndTime>();
|
||||
|
||||
private PuzzleChestSolution m_Solution;
|
||||
|
||||
public PuzzleChest(int itemID) : base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public PuzzleChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PuzzleChestSolution Solution
|
||||
{
|
||||
get => m_Solution;
|
||||
set
|
||||
{
|
||||
m_Solution = value;
|
||||
InitHints();
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder[] Hints{ get; private set; } = new PuzzleChestCylinder[HintsCount];
|
||||
|
||||
public PuzzleChestCylinder FirstHint
|
||||
{
|
||||
get => Hints[0];
|
||||
set => Hints[0] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder SecondHint
|
||||
{
|
||||
get => Hints[1];
|
||||
set => Hints[1] = value;
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder ThirdHint
|
||||
{
|
||||
get => Hints[2];
|
||||
set => Hints[2] = value;
|
||||
}
|
||||
|
||||
public override string DefaultName => null;
|
||||
|
||||
private void InitHints()
|
||||
{
|
||||
List<PuzzleChestCylinder> list = new List<PuzzleChestCylinder>(Solution.Cylinders.Length - 1);
|
||||
for (int i = 1; i < Solution.Cylinders.Length; i++)
|
||||
list.Add(Solution.Cylinders[i]);
|
||||
|
||||
Hints = new PuzzleChestCylinder[HintsCount];
|
||||
|
||||
for (int i = 0; i < Hints.Length; i++)
|
||||
{
|
||||
int pos = Utility.Random(list.Count);
|
||||
Hints[i] = list[pos];
|
||||
list.RemoveAt(pos);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetLockLevel()
|
||||
{
|
||||
LockLevel = 0; // Can't be unlocked
|
||||
}
|
||||
|
||||
public override bool CheckLocked(Mobile from)
|
||||
{
|
||||
if (Locked)
|
||||
{
|
||||
PuzzleChestSolution solution = GetLastGuess(from);
|
||||
if (solution != null)
|
||||
solution = new PuzzleChestSolution(solution);
|
||||
else
|
||||
solution = new PuzzleChestSolution(PuzzleChestCylinder.None, PuzzleChestCylinder.None,
|
||||
PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None);
|
||||
|
||||
from.CloseGump<PuzzleGump>();
|
||||
from.CloseGump<StatusGump>();
|
||||
from.SendGump(new PuzzleGump(from, this, solution, 0));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime GetLastGuess(Mobile m)
|
||||
{
|
||||
m_Guesses.TryGetValue(m, out PuzzleChestSolutionAndTime pcst);
|
||||
return pcst;
|
||||
}
|
||||
|
||||
public void SubmitSolution(Mobile m, PuzzleChestSolution solution)
|
||||
{
|
||||
if (solution.Matches(Solution, out int correctCylinders, out int correctColors))
|
||||
{
|
||||
LockPick(m);
|
||||
|
||||
DisplayTo(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Guesses[m] = new PuzzleChestSolutionAndTime(DateTime.UtcNow, solution);
|
||||
|
||||
m.SendGump(new StatusGump(correctCylinders, correctColors));
|
||||
|
||||
DoDamage(m);
|
||||
}
|
||||
}
|
||||
|
||||
public void DoDamage(Mobile to)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Effects.SendLocationEffect(to, to.Map, 0x113A, 20, 10);
|
||||
to.PlaySound(0x231);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
|
||||
|
||||
to.ApplyPoison(to, Poison.Regular);
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
Effects.SendLocationEffect(to, to.Map, 0x3709, 30);
|
||||
to.PlaySound(0x54);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 100, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
to.PlaySound(0x223);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0x62,
|
||||
1010525); // Pain lances through thee from a sharp metal blade.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 100, 0, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
to.BoltEffect(0);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0xDA, 1010526); // Lightning arcs through thy body.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 0, 0, 0, 100);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void LockPick(Mobile from)
|
||||
{
|
||||
base.LockPick(from);
|
||||
|
||||
m_Guesses.Clear();
|
||||
}
|
||||
|
||||
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
|
||||
{
|
||||
int rnd = Utility.Random(15);
|
||||
|
||||
if (rnd < 1)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 6);
|
||||
min = 20;
|
||||
max = 70;
|
||||
}
|
||||
else if (rnd < 3)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 4);
|
||||
min = 20;
|
||||
max = 50;
|
||||
}
|
||||
else if (rnd < 6)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 3);
|
||||
min = 20;
|
||||
max = 40;
|
||||
}
|
||||
else if (rnd < 10)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(1, 2);
|
||||
min = 10;
|
||||
max = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeCount = 1;
|
||||
min = 10;
|
||||
max = 20;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GenerateTreasure()
|
||||
{
|
||||
DropItem(new Gold(600, 900));
|
||||
|
||||
List<Item> gems = new List<Item>();
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
Item gem = Loot.RandomGem();
|
||||
Type gemType = gem.GetType();
|
||||
|
||||
foreach (Item listGem in gems)
|
||||
if (listGem.GetType() == gemType)
|
||||
{
|
||||
listGem.Amount++;
|
||||
gem.Delete();
|
||||
break;
|
||||
}
|
||||
|
||||
if (!gem.Deleted)
|
||||
gems.Add(gem);
|
||||
}
|
||||
|
||||
foreach (Item gem in gems)
|
||||
DropItem(gem);
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
DropItem(new BagOfReagents());
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Item item;
|
||||
|
||||
if (Core.AOS)
|
||||
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
|
||||
else
|
||||
item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
|
||||
if (item is BaseWeapon weapon)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem(weapon);
|
||||
}
|
||||
else if (item is BaseArmor armor)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
|
||||
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem(armor);
|
||||
}
|
||||
else if (item is BaseHat hat)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
|
||||
}
|
||||
|
||||
DropItem(hat);
|
||||
}
|
||||
else if (item is BaseJewel jewel)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
|
||||
|
||||
DropItem(jewel);
|
||||
}
|
||||
}
|
||||
|
||||
Solution = new PuzzleChestSolution();
|
||||
}
|
||||
|
||||
public void CleanupGuesses()
|
||||
{
|
||||
List<Mobile> toDelete = new List<Mobile>();
|
||||
|
||||
foreach (KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses)
|
||||
if (DateTime.UtcNow - kvp.Value.When > CleanupTime)
|
||||
toDelete.Add(kvp.Key);
|
||||
|
||||
foreach (Mobile m in toDelete)
|
||||
m_Guesses.Remove(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
CleanupGuesses();
|
||||
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
m_Solution.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(Hints.Length);
|
||||
for (int i = 0; i < Hints.Length; i++) writer.Write((int)Hints[i]);
|
||||
|
||||
writer.WriteEncodedInt(m_Guesses.Count);
|
||||
foreach (KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses)
|
||||
{
|
||||
writer.Write(kvp.Key);
|
||||
kvp.Value.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Solution = new PuzzleChestSolution(reader);
|
||||
|
||||
int length = reader.ReadEncodedInt();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder)reader.ReadInt();
|
||||
|
||||
if (length == Hints.Length)
|
||||
Hints[i] = cylinder;
|
||||
}
|
||||
|
||||
if (length != Hints.Length)
|
||||
InitHints();
|
||||
|
||||
int guesses = reader.ReadEncodedInt();
|
||||
for (int i = 0; i < guesses; i++)
|
||||
{
|
||||
Mobile m = reader.ReadMobile();
|
||||
PuzzleChestSolutionAndTime sol = new PuzzleChestSolutionAndTime(reader);
|
||||
|
||||
m_Guesses[m] = sol;
|
||||
}
|
||||
}
|
||||
|
||||
private class PuzzleGump : Gump
|
||||
{
|
||||
private PuzzleChest m_Chest;
|
||||
private Mobile m_From;
|
||||
private PuzzleChestSolution m_Solution;
|
||||
|
||||
public PuzzleGump(Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check) : base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
m_Chest = chest;
|
||||
m_Solution = solution;
|
||||
|
||||
Draggable = false;
|
||||
|
||||
AddBackground(25, 0, 500, 410, 0x53);
|
||||
|
||||
AddImage(62, 20, 0x67);
|
||||
|
||||
AddHtmlLocalized(80, 36, 110, 70, 1018309, true); // A Puzzle Lock
|
||||
|
||||
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
|
||||
* may potentially be used more than once. Beware! A false attempt could be deadly!
|
||||
*/
|
||||
AddHtmlLocalized(214, 26, 270, 90, 1018310, true, true);
|
||||
|
||||
AddLeftCylinderButton(62, 130, PuzzleChestCylinder.LightBlue, 10);
|
||||
AddLeftCylinderButton(62, 180, PuzzleChestCylinder.Blue, 11);
|
||||
AddLeftCylinderButton(62, 230, PuzzleChestCylinder.Green, 12);
|
||||
AddLeftCylinderButton(62, 280, PuzzleChestCylinder.Orange, 13);
|
||||
|
||||
AddRightCylinderButton(451, 130, PuzzleChestCylinder.Purple, 14);
|
||||
AddRightCylinderButton(451, 180, PuzzleChestCylinder.Red, 15);
|
||||
AddRightCylinderButton(451, 230, PuzzleChestCylinder.DarkBlue, 16);
|
||||
AddRightCylinderButton(451, 280, PuzzleChestCylinder.Yellow, 17);
|
||||
|
||||
double lockpicking = from.Skills.Lockpicking.Base;
|
||||
if (lockpicking >= 60.0)
|
||||
{
|
||||
AddHtmlLocalized(160, 125, 230, 24, 1018308); // Lockpicking hint:
|
||||
|
||||
AddBackground(159, 150, 230, 95, 0x13EC);
|
||||
|
||||
if (lockpicking >= 80.0)
|
||||
{
|
||||
AddHtmlLocalized(165, 157, 200, 40, 1018312); // In the first slot:
|
||||
AddCylinder(350, 165, chest.Solution.First);
|
||||
|
||||
AddHtmlLocalized(165, 197, 200, 40, 1018313); // Used in unknown slot:
|
||||
AddCylinder(350, 200, chest.FirstHint);
|
||||
|
||||
if (lockpicking >= 90.0)
|
||||
AddCylinder(350, 212, chest.SecondHint);
|
||||
|
||||
if (lockpicking >= 100.0)
|
||||
AddCylinder(350, 224, chest.ThirdHint);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized(165, 157, 200, 40, 1018313); // Used in unknown slot:
|
||||
AddCylinder(350, 160, chest.FirstHint);
|
||||
|
||||
if (lockpicking >= 70.0)
|
||||
AddCylinder(350, 172, chest.SecondHint);
|
||||
}
|
||||
}
|
||||
|
||||
PuzzleChestSolution lastGuess = chest.GetLastGuess(from);
|
||||
if (lastGuess != null)
|
||||
{
|
||||
AddHtmlLocalized(127, 249, 170, 20, 1018311); // Thy previous guess:
|
||||
|
||||
AddBackground(290, 247, 115, 25, 0x13EC);
|
||||
|
||||
AddCylinder(281, 254, lastGuess.First);
|
||||
AddCylinder(303, 254, lastGuess.Second);
|
||||
AddCylinder(325, 254, lastGuess.Third);
|
||||
AddCylinder(347, 254, lastGuess.Fourth);
|
||||
AddCylinder(369, 254, lastGuess.Fifth);
|
||||
}
|
||||
|
||||
AddPedestal(140, 270, solution.First, 0, check == 0);
|
||||
AddPedestal(195, 270, solution.Second, 1, check == 1);
|
||||
AddPedestal(250, 270, solution.Third, 2, check == 2);
|
||||
AddPedestal(305, 270, solution.Fourth, 3, check == 3);
|
||||
AddPedestal(360, 270, solution.Fifth, 4, check == 4);
|
||||
|
||||
AddButton(258, 370, 0xFA5, 0xFA7, 1);
|
||||
}
|
||||
|
||||
private void AddLeftCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
||||
{
|
||||
AddBackground(x, y, 30, 30, 0x13EC);
|
||||
AddCylinder(x - 7, y + 10, cylinder);
|
||||
AddButton(x + 38, y + 9, 0x13A8, 0x4B9, buttonID);
|
||||
}
|
||||
|
||||
private void AddRightCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
||||
{
|
||||
AddBackground(x, y, 30, 30, 0x13EC);
|
||||
AddCylinder(x - 7, y + 10, cylinder);
|
||||
AddButton(x - 26, y + 9, 0x13A8, 0x4B9, buttonID);
|
||||
}
|
||||
|
||||
private void AddPedestal(int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState)
|
||||
{
|
||||
AddItem(x, y, 0xB10);
|
||||
AddItem(x - 23, y + 12, 0xB12);
|
||||
AddItem(x + 23, y + 12, 0xB13);
|
||||
AddItem(x, y + 23, 0xB11);
|
||||
|
||||
if (cylinder != PuzzleChestCylinder.None)
|
||||
{
|
||||
AddItem(x, y + 2, 0x51A);
|
||||
AddCylinder(x - 1, y + 19, cylinder);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItem(x, y + 2, 0x521);
|
||||
}
|
||||
|
||||
AddRadio(x + 7, y + 65, 0x867, 0x86A, initialState, switchID);
|
||||
}
|
||||
|
||||
private void AddCylinder(int x, int y, PuzzleChestCylinder cylinder)
|
||||
{
|
||||
if (cylinder != PuzzleChestCylinder.None)
|
||||
AddItem(x, y, (int)cylinder);
|
||||
else
|
||||
AddItem(x + 9, y, (int)cylinder);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (m_Chest.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
|
||||
return;
|
||||
|
||||
if (m_From.AccessLevel == AccessLevel.Player &&
|
||||
(m_From.Map != m_Chest.Map || !m_From.InRange(m_Chest.GetWorldLocation(), 2)))
|
||||
{
|
||||
m_From.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
m_Chest.SubmitSolution(m_From, m_Solution);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (info.Switches.Length == 0)
|
||||
return;
|
||||
|
||||
int pedestal = info.Switches[0];
|
||||
if (pedestal < 0 || pedestal >= m_Solution.Cylinders.Length)
|
||||
return;
|
||||
|
||||
PuzzleChestCylinder cylinder;
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 10:
|
||||
cylinder = PuzzleChestCylinder.LightBlue;
|
||||
break;
|
||||
case 11:
|
||||
cylinder = PuzzleChestCylinder.Blue;
|
||||
break;
|
||||
case 12:
|
||||
cylinder = PuzzleChestCylinder.Green;
|
||||
break;
|
||||
case 13:
|
||||
cylinder = PuzzleChestCylinder.Orange;
|
||||
break;
|
||||
case 14:
|
||||
cylinder = PuzzleChestCylinder.Purple;
|
||||
break;
|
||||
case 15:
|
||||
cylinder = PuzzleChestCylinder.Red;
|
||||
break;
|
||||
case 16:
|
||||
cylinder = PuzzleChestCylinder.DarkBlue;
|
||||
break;
|
||||
case 17:
|
||||
cylinder = PuzzleChestCylinder.Yellow;
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
m_Solution.Cylinders[pedestal] = cylinder;
|
||||
|
||||
m_From.SendGump(new PuzzleGump(m_From, m_Chest, m_Solution, pedestal));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class StatusGump : Gump
|
||||
{
|
||||
public StatusGump(int correctCylinders, int correctColors) : base(50, 50)
|
||||
{
|
||||
AddBackground(15, 250, 305, 163, 0x53);
|
||||
AddBackground(28, 265, 280, 133, 0xBB8);
|
||||
|
||||
AddHtmlLocalized(35, 271, 270, 24, 1018314); // Thou hast failed to solve the puzzle!
|
||||
|
||||
AddHtmlLocalized(35, 297, 250, 24, 1018315); // Correctly placed colors:
|
||||
AddLabel(285, 297, 0x44, correctCylinders.ToString());
|
||||
|
||||
AddHtmlLocalized(35, 323, 250, 24, 1018316); // Used colors in wrong slots:
|
||||
AddLabel(285, 323, 0x44, correctColors.ToString());
|
||||
|
||||
AddButton(152, 369, 0xFA5, 0xFA7, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xE41, 0xE40)]
|
||||
public class MetalGoldenPuzzleChest : PuzzleChest
|
||||
{
|
||||
[Constructible]
|
||||
public MetalGoldenPuzzleChest() : base(0xE41)
|
||||
{
|
||||
}
|
||||
|
||||
public MetalGoldenPuzzleChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xE80, 0x9A8)]
|
||||
public class StrongBoxPuzzle : PuzzleChest
|
||||
{
|
||||
[Constructible]
|
||||
public StrongBoxPuzzle() : base(0xE80)
|
||||
{
|
||||
}
|
||||
|
||||
public StrongBoxPuzzle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
170
Projects/Scripts/Engines/Khaldun/RaisableItem.cs
Normal file
170
Projects/Scripts/Engines/Khaldun/RaisableItem.cs
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaisableItem : Item
|
||||
{
|
||||
private int m_Elevation;
|
||||
private int m_MaxElevation;
|
||||
private RaiseTimer m_RaiseTimer;
|
||||
|
||||
[Constructible]
|
||||
public RaisableItem(int itemID) : this(itemID, 20, -1, -1, TimeSpan.FromMinutes(1.0))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RaisableItem(int itemID, int maxElevation, TimeSpan closeDelay) : this(itemID, maxElevation, -1, -1,
|
||||
closeDelay)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RaisableItem(int itemID, int maxElevation, int moveSound, int stopSound, TimeSpan closeDelay) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_MaxElevation = maxElevation;
|
||||
MoveSound = moveSound;
|
||||
StopSound = stopSound;
|
||||
CloseDelay = closeDelay;
|
||||
}
|
||||
|
||||
public RaisableItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxElevation
|
||||
{
|
||||
get => m_MaxElevation;
|
||||
set
|
||||
{
|
||||
if (value <= 0)
|
||||
m_MaxElevation = 0;
|
||||
else if (value >= 60)
|
||||
m_MaxElevation = 60;
|
||||
else
|
||||
m_MaxElevation = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MoveSound{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StopSound{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan CloseDelay{ get; set; }
|
||||
|
||||
public bool IsRaisable => m_RaiseTimer == null;
|
||||
|
||||
public void Raise()
|
||||
{
|
||||
if (!IsRaisable)
|
||||
return;
|
||||
|
||||
m_RaiseTimer = new RaiseTimer(this);
|
||||
m_RaiseTimer.Start();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.WriteEncodedInt(m_MaxElevation);
|
||||
writer.WriteEncodedInt(MoveSound);
|
||||
writer.WriteEncodedInt(StopSound);
|
||||
writer.Write(CloseDelay);
|
||||
|
||||
writer.WriteEncodedInt(m_Elevation);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_MaxElevation = reader.ReadEncodedInt();
|
||||
MoveSound = reader.ReadEncodedInt();
|
||||
StopSound = reader.ReadEncodedInt();
|
||||
CloseDelay = reader.ReadTimeSpan();
|
||||
|
||||
int elevation = reader.ReadEncodedInt();
|
||||
Z -= elevation;
|
||||
}
|
||||
|
||||
private class RaiseTimer : Timer
|
||||
{
|
||||
private DateTime m_CloseTime;
|
||||
private RaisableItem m_Item;
|
||||
private int m_Step;
|
||||
private bool m_Up;
|
||||
|
||||
public RaiseTimer(RaisableItem item) : base(TimeSpan.Zero, TimeSpan.FromSeconds(0.5))
|
||||
{
|
||||
m_Item = item;
|
||||
m_CloseTime = DateTime.UtcNow + item.CloseDelay;
|
||||
m_Up = true;
|
||||
|
||||
Priority = TimerPriority.TenMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Item.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Step++ % 3 == 0)
|
||||
{
|
||||
if (m_Up)
|
||||
{
|
||||
m_Item.Z++;
|
||||
|
||||
if (++m_Item.m_Elevation >= m_Item.MaxElevation)
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (m_Item.StopSound >= 0)
|
||||
Effects.PlaySound(m_Item.Location, m_Item.Map, m_Item.StopSound);
|
||||
|
||||
m_Up = false;
|
||||
m_Step = 0;
|
||||
|
||||
TimeSpan delay = m_CloseTime - DateTime.UtcNow;
|
||||
DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, Start);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Item.Z--;
|
||||
|
||||
if (--m_Item.m_Elevation <= 0)
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (m_Item.StopSound >= 0)
|
||||
Effects.PlaySound(m_Item.Location, m_Item.Map, m_Item.StopSound);
|
||||
|
||||
m_Item.m_RaiseTimer = null;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Item.MoveSound >= 0)
|
||||
Effects.PlaySound(m_Item.Location, m_Item.Map, m_Item.MoveSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
201
Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs
Normal file
201
Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaiseSwitch : Item
|
||||
{
|
||||
private ResetTimer m_ResetTimer;
|
||||
|
||||
public RaiseSwitch(int itemID = 0x1093) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RaiseSwitch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public RaisableItem RaisableItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (!m.InRange(this, 2))
|
||||
{
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
if (RaisableItem?.Deleted == true)
|
||||
RaisableItem = null;
|
||||
|
||||
Flip();
|
||||
|
||||
if (RaisableItem == null)
|
||||
return;
|
||||
|
||||
if (RaisableItem.IsRaisable)
|
||||
{
|
||||
RaisableItem.Raise();
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x5A, true,
|
||||
"You hear a grinding noise echoing in the distance.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x5A, true,
|
||||
"You flip the switch again, but nothing happens.");
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Flip()
|
||||
{
|
||||
if (ItemID != 0x1093)
|
||||
{
|
||||
ItemID = 0x1093;
|
||||
|
||||
StopResetTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemID = 0x1095;
|
||||
|
||||
StartResetTimer(RaisableItem?.CloseDelay >= TimeSpan.Zero ? RaisableItem.CloseDelay : TimeSpan.FromMinutes(2.0));
|
||||
}
|
||||
|
||||
Effects.PlaySound(Location, Map, 0x3E8);
|
||||
}
|
||||
|
||||
protected void StartResetTimer(TimeSpan delay)
|
||||
{
|
||||
StopResetTimer();
|
||||
|
||||
m_ResetTimer = new ResetTimer(this, delay);
|
||||
m_ResetTimer.Start();
|
||||
}
|
||||
|
||||
protected void StopResetTimer()
|
||||
{
|
||||
if (m_ResetTimer != null)
|
||||
{
|
||||
m_ResetTimer.Stop();
|
||||
m_ResetTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Reset()
|
||||
{
|
||||
if (ItemID != 0x1093)
|
||||
Flip();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(RaisableItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
RaisableItem = (RaisableItem)reader.ReadItem();
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
private class ResetTimer : Timer
|
||||
{
|
||||
private RaiseSwitch m_RaiseSwitch;
|
||||
|
||||
public ResetTimer(RaiseSwitch raiseSwitch, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_RaiseSwitch = raiseSwitch;
|
||||
|
||||
Priority = ComputePriority(delay);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_RaiseSwitch.Deleted)
|
||||
return;
|
||||
|
||||
m_RaiseSwitch.m_ResetTimer = null;
|
||||
|
||||
m_RaiseSwitch.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DisappearingRaiseSwitch : RaiseSwitch
|
||||
{
|
||||
[Constructible]
|
||||
public DisappearingRaiseSwitch() : base(0x108F)
|
||||
{
|
||||
}
|
||||
|
||||
public DisappearingRaiseSwitch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public int CurrentRange => Visible ? 3 : 2;
|
||||
|
||||
public override bool HandlesOnMovement => true;
|
||||
|
||||
protected override void Flip()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Utility.InRange(m.Location, Location, CurrentRange) || Utility.InRange(oldLocation, Location, CurrentRange))
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (!Deleted)
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLoc)
|
||||
{
|
||||
if (!Deleted)
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
Visible = GetMobilesInRange(CurrentRange).Any(mob => !mob.Hidden || mob.AccessLevel <= AccessLevel.Player);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
if (RaisableItem?.Deleted == true)
|
||||
RaisableItem = null;
|
||||
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Timer.DelayCall(TimeSpan.Zero, Refresh);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue