Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
130
Projects/Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
130
Projects/Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GrimmochDrummel : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GrimmochDrummel() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
|
||||
HairItemID = 0x204A; //Krisna
|
||||
|
||||
Bow bow = new Bow();
|
||||
bow.Movable = false;
|
||||
AddItem(bow);
|
||||
|
||||
AddItem(new Boots(0x8A4));
|
||||
AddItem(new BodySash(0x8A4));
|
||||
|
||||
Backpack backpack = new Backpack();
|
||||
backpack.Movable = false;
|
||||
AddItem(backpack);
|
||||
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherChest chest = new LeatherChest();
|
||||
gloves.Hue = 0x96F;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(151, 160);
|
||||
SetInt(41, 50);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 45, 55);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 25);
|
||||
|
||||
SetSkill(SkillName.Archery, 90.1, 110.0);
|
||||
SetSkill(SkillName.Swords, 60.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 70.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
|
||||
PackItem(new Arrow(40));
|
||||
|
||||
if (3 > Utility.Random(100))
|
||||
PackItem(new FireHorn());
|
||||
|
||||
if (1 > Utility.Random(3))
|
||||
PackItem(Loot.RandomGrimmochJournal());
|
||||
}
|
||||
|
||||
public GrimmochDrummel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Grimmoch Drummel";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x178;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x27E;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x177;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
Container pack = Backpack;
|
||||
if (pack != null)
|
||||
{
|
||||
pack.Movable = true;
|
||||
pack.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
130
Projects/Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
130
Projects/Scripts/Engines/Khaldun/Mobiles/LysanderGathenwale.cs
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LysanderGathenwale : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LysanderGathenwale() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Body = 0x190;
|
||||
|
||||
AddItem(new Boots(0x599));
|
||||
AddItem(new Cloak(0x96F));
|
||||
|
||||
Spellbook spellbook = new Spellbook();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
StuddedChest chest = new StuddedChest();
|
||||
PlateArms arms = new PlateArms();
|
||||
|
||||
spellbook.Hue = 0x599;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
arms.Hue = 0x599;
|
||||
|
||||
AddItem(spellbook);
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
AddItem(arms);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(71, 80);
|
||||
SetInt(121, 130);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(227, 265);
|
||||
|
||||
SetDamage(5, 13);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -10000;
|
||||
|
||||
Item reags = Loot.RandomReagent();
|
||||
reags.Amount = 30;
|
||||
PackItem(reags);
|
||||
}
|
||||
|
||||
public LysanderGathenwale(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Lysander Gatherwale";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x182;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
return false;
|
||||
|
||||
Backpack?.Destroy();
|
||||
|
||||
if (Utility.Random(3) == 0)
|
||||
{
|
||||
BaseBook notebook = Loot.RandomLysanderNotebook();
|
||||
notebook.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
110
Projects/Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
110
Projects/Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MorgBergen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MorgBergen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8596;
|
||||
Body = 0x190;
|
||||
|
||||
AddItem(new ShortPants(0x59C));
|
||||
|
||||
Bardiche bardiche = new Bardiche();
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
LeatherArms arms = new LeatherArms();
|
||||
|
||||
bardiche.Hue = 0x96F;
|
||||
bardiche.Movable = false;
|
||||
gloves.Hue = 0x96F;
|
||||
arms.Hue = 0x96F;
|
||||
|
||||
AddItem(bardiche);
|
||||
AddItem(gloves);
|
||||
AddItem(arms);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(111, 120);
|
||||
SetInt(51, 60);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(9, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public MorgBergen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Morg Bergen";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1CE;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x263;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x1D1;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x25E;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Projects/Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
120
Projects/Scripts/Engines/Khaldun/Mobiles/TavaraSewel.cs
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TavaraSewel : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public TavaraSewel() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = 0x8838;
|
||||
Female = true;
|
||||
Body = 0x191;
|
||||
|
||||
AddItem(new Kilt(0x59C));
|
||||
AddItem(new Sandals(0x599));
|
||||
|
||||
Kryss kryss = new Kryss();
|
||||
Buckler buckler = new Buckler();
|
||||
RingmailGloves gloves = new RingmailGloves();
|
||||
FemalePlateChest chest = new FemalePlateChest();
|
||||
|
||||
kryss.Hue = 0x96F;
|
||||
kryss.Movable = false;
|
||||
buckler.Hue = 0x96F;
|
||||
buckler.Movable = false;
|
||||
gloves.Hue = 0x599;
|
||||
chest.Hue = 0x96F;
|
||||
|
||||
AddItem(kryss);
|
||||
AddItem(buckler);
|
||||
AddItem(gloves);
|
||||
AddItem(chest);
|
||||
|
||||
SetStr(111, 120);
|
||||
SetDex(111, 120);
|
||||
SetInt(111, 120);
|
||||
|
||||
SetHits(180, 207);
|
||||
SetStam(126, 150);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -1000;
|
||||
}
|
||||
|
||||
public TavaraSewel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
public override string DefaultName => "Tavara Sewel";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x27F;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x258;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x25B;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x257;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
if (Utility.Random(3) == 0)
|
||||
{
|
||||
BaseBook journal = Loot.RandomTavarasJournal();
|
||||
journal.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue